﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / Civilization III Discussion / CivIII Expansion Chat &amp; Suggestions / Play The World </title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Mon, 12 May 2008 02:40:23 GMT</lastBuildDate><ttl>20</ttl><item><title>New guy, looking to start a PBEM game</title><link>http://1bcciv.com/Topic1034135-23-1.aspx</link><description>Hello, new to forums and was seeing if anyone had an interest in starting a PBEM game.  Im open to any settings, im still fairly new to Civ 3, like it a lot but don&amp;#39;t have to much time due to school and work.  Im in Colorado, so Mountain time.  A PBEM would work for me because i always have time each night to check my email. Any takers?</description><pubDate>Wed, 31 Aug 2005 16:35:00 GMT</pubDate><dc:creator>DeathMoJo</dc:creator></item><item><title>Multiplayer</title><link>http://1bcciv.com/Topic2236482-23-1.aspx</link><description>How come I can't play multi on Aol or am I doing it wrong please tell me how.</description><pubDate>Mon, 30 Apr 2007 11:44:56 GMT</pubDate><dc:creator>nottaken</dc:creator></item><item><title>ladders and stuff..</title><link>http://1bcciv.com/Topic1024227-23-1.aspx</link><description>how do you get into one and where? i just got cable internet and tried to play online. seems like every game is a ladder game.</description><pubDate>Thu, 28 Aug 2003 18:44:46 GMT</pubDate><dc:creator>SidMeierisGod</dc:creator></item><item><title>Highest Score recorded</title><link>http://1bcciv.com/Topic1034296-23-1.aspx</link><description>just out of curiousity(sp?), does anyone know what the highest score has been? mine is only 1100, but that was for chieftain level(celts-go figure with my name.</description><pubDate>Wed, 28 Sep 2005 10:22:52 GMT</pubDate><dc:creator>scotsman67</dc:creator></item><item><title>Hello Everyone</title><link>http://1bcciv.com/Topic1034293-23-1.aspx</link><description>Greetings-I&amp;#39;m new to this community, so bear with some fairly stupid questions. Like, what does PBEM mean? Scotsman67</description><pubDate>Tue, 27 Sep 2005 16:14:31 GMT</pubDate><dc:creator>scotsman67</dc:creator></item><item><title>Lets play one another over the web</title><link>http://1bcciv.com/Topic1032495-23-1.aspx</link><description>one day, we should have a tournamentit would be sweet to have and gives all us newbies a chance to kick ur a** lol</description><pubDate>Tue, 08 Feb 2005 13:21:56 GMT</pubDate><dc:creator>General Georges</dc:creator></item><item><title>Online games wont launch!!</title><link>http://1bcciv.com/Topic1032406-23-1.aspx</link><description>First of all what an excellant forum this is, it will take me months to catch up n all the posts, but for now I have a problem.I have just got PTW in a goldedition pack and really wanna try it online but when they launch the game it waits a few mins then comes up saying about firewalls. I have turned off the win firewall and my norton firewall, please why will it still not run its driving me mad!!Thanks in advance for any advice.matt</description><pubDate>Sat, 29 Jan 2005 11:15:51 GMT</pubDate><dc:creator>Dynamite_matt</dc:creator></item><item><title>Invisable Killer?</title><link>http://1bcciv.com/Topic1029367-23-1.aspx</link><description>I&amp;#39;ve just completed a PTW game and saw something strange: an AI worker would be on the job when suddenly, he would groan and [I]drop dead![/I] This happened three or four times, (Never to mine) what&amp;#39;s going on?</description><pubDate>Tue, 04 May 2004 20:26:04 GMT</pubDate><dc:creator>GunboatDiplomacy</dc:creator></item><item><title>Not So Realistic !!!!!!</title><link>http://1bcciv.com/Topic1028241-23-1.aspx</link><description>I thought with this expansion of play the world that when you have an Aircraft Carrier off your coastlinethat you should be able to Placea Helicopter on it instead of just 4Fighters and Bombers :(  :( Why is this Thought so unrelistic ?particularly when this happens on realNavy and Warships..!!!!! :cool:  :rolleyes:</description><pubDate>Thu, 04 Mar 2004 08:56:58 GMT</pubDate><dc:creator>AL The Great</dc:creator></item><item><title>Civ III PTW wont install again/uninstall</title><link>http://1bcciv.com/Topic1030749-23-1.aspx</link><description>today i uninstalled what i thought was the Civ III demo that i had before i recently bought the game. Somehow though i must have deleted part of the gameanyway upon trying to run Civ III PTW i had it begin to start up, the screen went black, but then it was a crash to desktop.i tried uninstalling PTW and the uninstall shield uninstalled way too quick. Basically i saw the uninstall shield at 100% and then it finished. whats more the files for the game were still there under Atari games  :confused: So i deleted the files.i tried selecting &amp;#39;repair&amp;#39; and &amp;#39;modify&amp;#39; but they only do the same thing, they zip to 100% having done absolutely nothing.i have the disk in, it gives me the option to play the game, uninstall, register or view the readme. When i select play of course it does nothing. But when i select uninstall, remove, etc. it goes through lightning fast having done absolutely nothing.Civ III PTW still shows up under programs that i have installed in the control panel.this is a major pain because i really wanted to get some Civ III fun in on this saved game i had (lost now) before i go to work for this maniac workaholic nutjob in the morning tomorrow but that was 5 hours ago. [img]http://www.fenomas.com/tomatobb/images/smiles/shakehead.gif[/img]</description><pubDate>Mon, 06 Sep 2004 02:03:57 GMT</pubDate><dc:creator>Poorlaggedman</dc:creator></item><item><title>Play the world for mac</title><link>http://1bcciv.com/Topic1029865-23-1.aspx</link><description>is play the world coming out for mac anytime soon</description><pubDate>Tue, 22 Jun 2004 12:23:22 GMT</pubDate><dc:creator>MistyWaves</dc:creator></item><item><title>Error Loading MP game - PLEASE HELP!</title><link>http://1bcciv.com/Topic1029561-23-1.aspx</link><description>Thanks for reading - here&amp;#39;s what I got:Playing simultaneous turn game with one other person (and 5 computer players) via DirectIP.  Both of us have Windows XP and are using CivPTW ver 1.27.  We&amp;#39;ve been playing for awhile and have stopped and reloaded games several times without a problem.  Now, all of a sudden we&amp;#39;ve hit a snag.  During our last session, the host computer quit out of Civ with a fatal error.  We went back to reload an autosave file from the turn before the problem.  The host reloaded and the client joined in multiplayer setup room.  In past reloads, when the client joined in the setup room, the client would see a progress bar which was obviously the game being loaded to the client machine.  Now, no progress bar appears.  Furthermore, all the &amp;#34;slots&amp;#34; which would normally show the various players and their country names is blank on the client machine (the host sees everything the same; ie. correctly).  Now the client machine can select the checkmark to indicate he&amp;#39;s ready although the slot next to the check mark box is blank.  If the client does this, the host machine can launch the game.  However, when the host launches, he can see the playing board but gets a message &amp;#34;waiting for session to begin.&amp;#34;  The client machine, meanwhile remains in the setup room and nothing changes.  We tried to load earlier autosave files to no avail.  Please help. I really don&amp;#39;t want to lose all those hours of gameplay.  Thanks.</description><pubDate>Wed, 19 May 2004 14:03:36 GMT</pubDate><dc:creator>spider333</dc:creator></item><item><title>Deficit Spending Bug?</title><link>http://1bcciv.com/Topic1029779-23-1.aspx</link><description>A friend and I were playing CIV3 PTW the other night and noticed a curious circumstance.  Nearly through the Ancient Age, I began to have some trouble making money.  So, I adjusted my spending accordingly, setting up some cites to produce wealth, while at the same time, adjusting the production sliders to make more gold.  Well, it helped a bit, but didn&amp;#39;t bring me out of the red and soon, my bank account hit ZERO!  I was losing over 100 gold per turn.  But then, nothing!  No warnings of city improvements or units that would need to be scrapped or sold to balance the budget.  Nothing.  Every turn, I would still get a message telling me that the treasury was getting low, but then no penalty.  I was playing the Japanese.  I called my friend and told him about this phenomenon.  He also set his slider to 100% science production and nervously watched his treasury diwindle.  Again, no penalty for getting to zero and running at a loss.  Anyone else have this issue?  Thanks.</description><pubDate>Thu, 10 Jun 2004 21:53:18 GMT</pubDate><dc:creator>kgbuller</dc:creator></item><item><title>The city was destroyed -- did I do that?</title><link>http://1bcciv.com/Topic1029256-23-1.aspx</link><description>I just upgraded from Vanilla to PTW and in my new game I have noticed here and there some new stuff (and problems).For example, I suddenly saw I could upgrade my swordsmen and got Mediaeval Infantry (6.6.3!!!) with which I have extended my early wars and seriously beat my neighbors (Rome, France and Carthage simultaneously in a 3 front war) and already got a Leader (hey? Rename my MI unit?  :cool: ), but that is not what I wanted to write about.And about complaints: I had to interrupt my game and when I loaded the save game, suddenly all forests looked ugly; all colors lost, leaving a black and white blur to remain. A problem that went away after closing civ and reload after reopen.So here&amp;#39;s my observation. In my early wars I have captured a number of cities, some of which I decided to raze and some I kept. But there were a few, that were destroyed in the fight. I did not get the option to keep or raze; my MI beat the spearman or warrior in the city and my military advisor informs me that the city was destroyed. Did I do that? Is that a new feature? Can&amp;#39;t you capture size 1 cities any more or is size not the factor?</description><pubDate>Sun, 25 Apr 2004 07:56:25 GMT</pubDate><dc:creator>RabiAkiva</dc:creator></item><item><title>Helicopters Dont Suck !!!!!!!</title><link>http://1bcciv.com/Topic1028312-23-1.aspx</link><description>:mad:  :p  :p  :cool:  :D Your Replies are all out of context and you all have my message all wrong.I Love helicopters particularly wheni need to do reconnaissance for bombingthe bejesus out of one of my enemiessupply lines especially when bombing from a fleet of Aircraft Carries supported by an armada of Battleships.!!! :p  :p  :p  :p</description><pubDate>Sat, 06 Mar 2004 22:15:59 GMT</pubDate><dc:creator>AL The Great</dc:creator></item><item><title>I&amp;#39;ve only played once, and they all quit.</title><link>http://1bcciv.com/Topic1025943-23-1.aspx</link><description>I&amp;#39;ve actually played a couple times, but the first time everyone quite a hour into the game.  The second time, I declared war on my neighbour, took his first city (he had no defence, and was expanding like crazy), then he quit, I turned my attack on my other neighbour, took his city and he quit.  NO FUN FOR ME.  Anyway, I&amp;#39;d like to play against people who dont quit.  I play PTW as NESS.  If you see me say hey, and play with out quitting.</description><pubDate>Sun, 23 Nov 2003 16:00:36 GMT</pubDate><dc:creator>Ness</dc:creator></item><item><title>City Ruins</title><link>http://1bcciv.com/Topic1024662-23-1.aspx</link><description>I&amp;#39;ve noticed on several screen shots posted on the various sites that when you burn a city, it leaves ruins.My question is; can you build on the ruins, or do you have to have a worker clear them first, or are they there forever?  :confused:</description><pubDate>Thu, 25 Sep 2003 16:56:18 GMT</pubDate><dc:creator>GunboatDiplomacy</dc:creator></item><item><title>Do I have to email every turn in PBeM? (possible to speed up the format?)</title><link>http://1bcciv.com/Topic1025757-23-1.aspx</link><description>If I have nothing to do in a given year, as all my units and all my cities are on auto, is it possible for me to not have to get an email from the other players?If we&amp;#39;re all going in auto, can we just have it go in auto until an action happens that needs attention, such as a unit or city development being built?When I play single player, I know that I can just leave it going in auto mode until key events happen, but when I set the preference for continuing in a PBeM game it still stops at the end of every turn to get me to save and email. Is there anyway around this?Anyway to speed up PBeM?</description><pubDate>Sat, 15 Nov 2003 22:23:22 GMT</pubDate><dc:creator>arcady</dc:creator></item><item><title>PTW whats it like?</title><link>http://1bcciv.com/Topic1025196-23-1.aspx</link><description>Whats it Like?I only have Civ3.Im just wondering if anyone can tell me whats it like to play real people instead of a dumb predictable AI? [IMG]emot/Confused/confused056.gif[/IMG]</description><pubDate>Wed, 22 Oct 2003 18:19:02 GMT</pubDate><dc:creator>Meko</dc:creator></item><item><title>New Civ attributes and Unique Units</title><link>http://1bcciv.com/Topic1014541-23-1.aspx</link><description>In case anybody missed these in the News and Announcements folder, I&amp;#39;ve made them &amp;#39;Sticky&amp;#39; here for viewing and discussion:)Carthiginians: Commercial/Industrius, UU is Numidian Infantry, spearman with increased attack/defense and no special resources Koreans: Commercial/Scientific, UU is Hwacha, cannon with increased bombard and requires less special resources Mongols: Militaristic/Expansionist, UU is Keshik, cheaper Knight that requires less special resources Vikings: Militaristic/Expansionist, UU is Berserk, Longbowman with increased attack, defense, AND amphibious attack Spanish: Religious/Commercial, UU is Conquistador, weak, cheap, requires almost no special resources, treat all terrain as roads, and doesn&amp;#39;t replace anything Celts: Religious/Militaristic, UU is Gallic Swordsman, swordsman with faster movement Arabs: Expansionist/Religious, UU is Ansar Warrior, replaces Knights, and are faster and cheaper Ottomans: Industrial/Scientific, UU is Sipahi, a better attacking Cavalry </description><pubDate>Sun, 08 Sep 2002 14:54:59 GMT</pubDate><dc:creator>GarrisonFord</dc:creator></item><item><title>Bombardment</title><link>http://1bcciv.com/Topic1025024-23-1.aspx</link><description>I have noticed that there is a better chance of bombarding a city or land improvement the first time you get to it.  It got me thinking that maybe the movement before has something to do with it, and it appears that my theory was right.  It doesn&amp;#39;t work everytime, but the chances of hitting seem to improve when you move before you bombard.  I only tried with naval units, because they are the easiest to move before firing.  Anybody else notice this or have any feedback?</description><pubDate>Mon, 13 Oct 2003 18:57:15 GMT</pubDate><dc:creator>St. Byron</dc:creator></item><item><title>Royal Ransom</title><link>http://1bcciv.com/Topic1024651-23-1.aspx</link><description>I passed up &amp;#34;Play The World&amp;#34; so I don&amp;#39;t know about this.In the &amp;#34;Capture The Princess&amp;#34; game, can you demand a [I]ransom[/I] for the brat, or are you just stuck with her?</description><pubDate>Wed, 24 Sep 2003 21:35:36 GMT</pubDate><dc:creator>GunboatDiplomacy</dc:creator></item><item><title>Regicide + Capture the Princess</title><link>http://1bcciv.com/Topic1021094-23-1.aspx</link><description>I&amp;#39;m on my first full game of PTW, and I activated the Regicide and Capture the Princess options.  I like the idea of both - if I can march into Beijing and kill Mao, then the Chinese should be vanquished, even if they have 5 other cities.  And the capture the Queen element sounds interesting in theory, but I&amp;#39;ve yet to be able to put in practice, largely due to Regicide.I&amp;#39;ve wiped out a couple of Civs - the Zulu and the Arabs.  Both times I marched straight into their capitals (after knocking out a couple of frontier cities), with the aim in mind of capturing the princess and dragging her back to my capital.  On both occasions, I&amp;#39;ve overcome a slew of defenders in the capital, and after slaying the last one, I see her: the Princess!  So I go in to grab her, only the Regent is there too, and he gets slain.  Then that&amp;#39;s it - the opposing Civ is defeated, all their cities vanish, and the queen along with them.  So basically, from where I stand, its impossible (or at least highly unlikely) that you will be able to capture the Queen in a game when Regicide is also an option.  The Regent will be with the Queen, and has to be killed first, at which point the Queen (and the rest of the opposing civ) is no more.  So if you want to capture the Queen, turn off Regicide.</description><pubDate>Fri, 16 May 2003 11:52:45 GMT</pubDate><dc:creator>rugsi</dc:creator></item><item><title>PTW GOTM?</title><link>http://1bcciv.com/Topic1024519-23-1.aspx</link><description>Why haven&amp;#39;t there been any recent Play-the-World GOTMs?   :confused:</description><pubDate>Tue, 16 Sep 2003 11:47:16 GMT</pubDate><dc:creator>Nuclearcow</dc:creator></item><item><title>TET scenarios</title><link>http://1bcciv.com/Topic1024322-23-1.aspx</link><description>I&amp;#39;m very intrigued with the TET &amp;#34;real&amp;#34; scenario with &amp;#34;up to 31 civs, 250 cities in their actual historical locations&amp;#34;, etc.I&amp;#39;ve started a number of versions of this game at the Chieftain or Warlord level, all with regicide turned on:1) Hungarians: by about 750 AD had managed to conquer the Celts, Germans, and Poles, and went through a period in the early middle ages during which EVERY OTHER civ on the planet had declared war on me, but I managed to fend them off and slowly get them all to accept reasonable peace terms, with the exception of India, China, and a couple others, who continue to hurl their soldiers at my wall of Hungarian Pikemen and Medieval Warriors across Eastern Europe. I&amp;#39;d keep playing, but I have a feeling this one is already decided: I&amp;#39;d win in the long run.2) Aztecs, with ALL other civs on the planet, and Regicide: By about 1000AD had expanded out to cover all of Central America, most of Western, Central, and Southern North America, and a foothold in the north coast of South America, with Democracy, several wonders built, and no wars waged at all.Just curious what folks think of these turns of events, and to hear other players experiences with the TET&amp;#34;realworld&amp;#34; scenario.CheersScipio</description><pubDate>Wed, 03 Sep 2003 18:32:44 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>North America Mod?</title><link>http://1bcciv.com/Topic1024323-23-1.aspx</link><description>Is anyone familiar with a map that covers North America, or at least the Eastern half?I&amp;#39;d like to make an American Revolution mod with DYP for PTW, and really none of the maps I&amp;#39;ve found are satisfactory.Apart from the Great Lakes maps, which do not adequately cover the southern east coast, the only viable maps are the world maps which are too big really to offer the kind of detail to make a good American Revolution mod.Scipio</description><pubDate>Wed, 03 Sep 2003 18:35:00 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>nothing seems to be happening</title><link>http://1bcciv.com/Topic1024351-23-1.aspx</link><description>I finally got PTW, been playing it for a few weeks.  LOVE the civs, LOVE the new buttons for things like moving stacks.However, the new victory conditions have me puzzled.  I played a Capture the princess game.  It seemed to work - I had a princess, then I found princesses in the cities of other civs and took them back to my capital.  But nothing seemed to happen on the screen.  Where are the points recorded?  Where is the celebration?  Where is the recap at the end of the game?  Am I missing this stuff?The same with victory point locations.  Last night I occupied all 4 victory point locations for round after round after round, and nothing happened.  The other civs didn&amp;#39;t try to capture them, there were no points accumulating - what&amp;#39;s the deal?TIA,Paul</description><pubDate>Fri, 05 Sep 2003 14:14:01 GMT</pubDate><dc:creator>perfect</dc:creator></item><item><title>Patch 1.27</title><link>http://1bcciv.com/Topic1023677-23-1.aspx</link><description>WHY WHY WHY was the slow military advisor bug NOT fixed.  If I recall, this was a serious problem for many, and it still BUGS the heck out of me!  I only can hope they fixed it without mentioning it, since I haven&amp;#39;t played with 1.27 yet.Does this not bother anyone else?  Or all who cared before have moved on with their lives?</description><pubDate>Wed, 06 Aug 2003 15:34:03 GMT</pubDate><dc:creator>Krulichus</dc:creator></item><item><title>PTW Double UR Pleasure</title><link>http://1bcciv.com/Topic1023487-23-1.aspx</link><description>this is a great version however it just crashed near 200 bc after the file art/unit/tigerII/tigerII.ini was not found.a friend also had it crash after building a wonder and the corresponding file was not found. have both civs and patches loaded?anyone seen this?</description><pubDate>Tue, 29 Jul 2003 21:56:20 GMT</pubDate><dc:creator>krazykaiser</dc:creator></item><item><title>Moving human units after pressing end of turn</title><link>http://1bcciv.com/Topic1024090-23-1.aspx</link><description>I have found a strange bug I haven&amp;#39;t encountered before. I&amp;#39;m playing this PBEM game against other human players. I pressed &amp;#39;end of turn&amp;#39; and after that I see human units moving. How can these units move after I pressed &amp;#39;end of turn&amp;#39; and before they played their turn. Or did they already play their turn but I couldn&amp;#39;t see their units before pressing end of turn??? How the hell can these units move after my turn while it&amp;#39;s obvious they moved these units on their turn: I should have seen this movement last turn!!! Sorry for my language but these things really tick me off. These weird bugs really need to be fixed as it will seriously impact a game and can be a difference between winning and loosing a war. Firaxis is down two points because I&amp;#39;m playing with the 1.27 UK patch and they still haven&amp;#39;t fixed important issues like these. I am not pleased :mad:  and I&amp;#39;m gonna write a complaint to Firaxis.PS. In previous games I have seen barbarian movement as well after pressing end of turn but I was always under the impression their moves were played after my turn in between AI/human turns. This was still in the 1.14 patch days.</description><pubDate>Thu, 21 Aug 2003 13:23:46 GMT</pubDate><dc:creator>Bolan Longpants</dc:creator></item><item><title>What sort of new content is in Play the World?</title><link>http://1bcciv.com/Topic1023998-23-1.aspx</link><description>What sort of new content is in Play the World. Particularly, what new civilizations are there? I ask this because my interest in this game will probably only last while there are new civilizations to play, and at the rate of one civilization a day, it won&amp;#39;t be long before I get tired of it.</description><pubDate>Sun, 17 Aug 2003 23:58:52 GMT</pubDate><dc:creator>Haethurn</dc:creator></item><item><title>Pbem game</title><link>http://1bcciv.com/Topic1023972-23-1.aspx</link><description>My brother and I are playing a Pbem game. We had been playing this for some time when he came by to visit and we decided to keep playing the Pbem game (kinda like hotseat style) while he was there. I quickly noticed that at the end of each turn he got to see all the attacks that enemy units made on his empire. At the end of my turn I never got to see any of this on my empire and so at the beginning of each turn I must carefully look over my empire to see if anything has happened. I have tried many times to adjust the preferences but nothing seems to change. Whats going on here? We will play this game to its finish but I feel quite handicapped never really knowing whats going on. As a test we started a hotseat game and once again I could not see attacks on my empire but he could with his. In both cases I guess I am the host and am the first empire - is that the problem? We were using 1.21f and now have 1.27 but no change. :confused:</description><pubDate>Sat, 16 Aug 2003 21:16:56 GMT</pubDate><dc:creator>quinxi</dc:creator></item><item><title>Just got PTW...</title><link>http://1bcciv.com/Topic1023578-23-1.aspx</link><description>... and have a few questions about multiplayer. First of all, when is the best time to get a game started? I know that with time zones games should be able to be played almost any time, but still 4am EST likely won&amp;#39;t be a good time. The 2nd question is about contacting the other players. Will I be able to contact them from the begining or will I have to crosspaths with their Civ first? Also in discussions can you talk to them in an IM like format or is it the same as you &amp;#34;talk&amp;#34; to the AI? Thanks.</description><pubDate>Sat, 02 Aug 2003 01:50:35 GMT</pubDate><dc:creator>MSUSBSBBTBJ</dc:creator></item><item><title>What&amp;#39;s wrong with the AI in multiplayer?</title><link>http://1bcciv.com/Topic1021989-23-1.aspx</link><description>Hello,I had first multiplayer game with PTW last weekend. We were playing hotseat with 3 civilizations. I think version was 1.14. We had Accelerated Production turned on. When I met first AI civs I had like 5 cities and they still had just one and that was on Monarch. Same happened in the next game which was on emperor. When I had 23 cities AI on emperor had 4. It seems AI was playing like Chieftain.Have you seen the same? What we did wrong?</description><pubDate>Wed, 02 Jul 2003 05:46:05 GMT</pubDate><dc:creator>Onyx Heart</dc:creator></item><item><title>Favorite PTW civ?</title><link>http://1bcciv.com/Topic1018084-23-1.aspx</link><description>We&amp;#39;ve had more &amp;#34;favorite civ&amp;#34; threads than I care to remember, but I figured it might be fun to see if such choices change in a PTW multiplayer environment. For instance, in a regular Civ3 single-player game, I usually prefer Babylon (religious, scientific) - giving a good science and culture/happyness advantage. In PTW however, I&amp;#39;ll choose the Germans (militaristic, scientific), because I expect war against human opponents to be much tougher, while maintaining a good tech position.Also, although I am yet to try it, the Germans have the potential to run over everything they come across in the late industrial age. Imagine:- Late industrial age; All major production cities have factories, possibly coal plants.- The Panzer unit is available, with a movement of 3, making it vastly superior to enemy armour.- Railroads are everywhere, making a blitzkrieg &amp;#34;city hopping&amp;#34; approach feasible.- Your first victory with a Panzer triggers a Golden Age...- If you need even more production, mobilize your economy for war!A simply awesome production potential, even in medium and small cities, combined with the superb offensive power of the Panzer, gives you about 20 turns of über-umph. Being militaristic, many Panzers will go elite fast, you can combine them into special elite divisions and use these to crack those especially tough nuts.Guderian would have a field day :)</description><pubDate>Sat, 11 Jan 2003 05:39:25 GMT</pubDate><dc:creator>maniacalmonkey</dc:creator></item><item><title>1.21UK?</title><link>http://1bcciv.com/Topic1021962-23-1.aspx</link><description>Does anybody know whether the 1.21PTW UK patch is out yet, because all the other european ones seem to be... [IMG]emot/Angry/angry077.gif[/IMG]</description><pubDate>Mon, 30 Jun 2003 15:11:48 GMT</pubDate><dc:creator>pesta</dc:creator></item><item><title>where&amp;#39;s the new PTW 1.21 UK version? Tension rises...</title><link>http://1bcciv.com/Topic1021721-23-1.aspx</link><description>Its still not there yet!Might use the German one instead... I can&amp;#39;t wait! The tension is killing me! [IMG]emot/Newest/drummer.gif[/IMG]  [IMG]emot/Newest/guitarist.gif[/IMG]  [IMG]emot/Newest/juggle.gif[/IMG]  [IMG]emot/Newest/wall.gif[/IMG][URL=http://www.civ3.com/en/]Civ3.com/UK[/URL]</description><pubDate>Mon, 16 Jun 2003 08:12:43 GMT</pubDate><dc:creator>Bastable</dc:creator></item></channel></rss>