﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / Civilization III Discussion / CivIII Game of the Month / PBEM, Exchange &amp; Dynasty Games </title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://www.1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Wed, 17 Mar 2010 22:23:01 GMT</lastBuildDate><ttl>20</ttl><item><title>A bored..wanna play civ III</title><link>http://www.1bcciv.com/Topic2255316-27-1.aspx</link><description>Ok althiugh have playeed civ for years have just realised that I had a play the world version of civ 3, so never played multyplayer before.. and so I know that most people are prob playing civ 4 now, but what can i say,,, so if theres any one out there that wants a game...</description><pubDate>Mon, 12 May 2008 12:33:24 GMT</pubDate><dc:creator>losthope1987</dc:creator></item><item><title>A PBEM anyone?</title><link>http://www.1bcciv.com/Topic2251672-27-1.aspx</link><description>Even though i know that virtually noone plays civ III now i still want to suggest this-&lt;/P&gt;&lt;P&gt;I want to suggest a team PBEM effort on Diety Or sid which enhances the chances of a victory&lt;/P&gt;&lt;P&gt;I have Conquests now so anyone game for it?</description><pubDate>Sun, 16 Mar 2008 04:50:35 GMT</pubDate><dc:creator>Rodent</dc:creator></item><item><title>Comedy Dave and Locus Coeruleus Dynasty I</title><link>http://www.1bcciv.com/Topic2222197-27-1.aspx</link><description>Alright, Dave, here we go! :) &lt;br&gt;&lt;br&gt;After completeing the GOTM, I took a look at my HOF and noticed there were several Civs that I did not have victories, or even defeats for, so I picked one of those! :D &lt;br&gt;&lt;br&gt;Settings: &lt;br&gt;&lt;br&gt;Tribe: Celts (Religious, Aggy) UU- Gallic Swordsmen (effectively, a Ancient Cavalry minus the horses)&lt;br&gt;Difficulty Level: Emperor&lt;br&gt;Barbs: Roaming&lt;br&gt;Map Size: Large (Decided to go with a bit bigger map as you suggested)&lt;br&gt;AI: Semi Random- Egypt, England, Netherlands, Japan, Zulu, Aztecs, Korea, Portugal, Greece, China, Arabia (a good mix here, I think. &lt;br&gt;All other Settings: Random&lt;br&gt;Victory Conditions: All allowable except Wonders type. &lt;br&gt;&lt;br&gt;Start: 4000 BC&lt;br&gt;&lt;br&gt;[IMG]http://img241.imageshack.us/img241/9448/startsiteqc2.png[/IMG]&lt;br&gt;[b]It Looks Promising[/b]&lt;br&gt;&lt;br&gt;We are seemingly alone in this plane of existance. &lt;br&gt;&lt;br&gt;goals for this session: 1.) Make a city  2.) Explore 3.) Find a good site for a second city. &lt;br&gt;&lt;br&gt;1) 4000 BC- Entremont founded on site. Goody Hut gives us bronzeworking. Boy, all this jungle, an industrious civ would be great! Warrior started in city. I usually research first the Pottery or CB. We have both, so I go with Alphabet. 100 percent science does us no good (50 turns yet) so reduce the Science to 20 percent, Alphabet in 50 turns, 3gpt. Might as well build the treasury a little bit. &lt;br&gt;&lt;br&gt;2) 3950 BC- Worker starts road. &lt;br&gt;&lt;br&gt;3) 3900 BC- ZZzzzzzzzzzzzzz&lt;br&gt;&lt;br&gt;4) 3850 BC- Zzzzzzzzzzzzzzzz&lt;br&gt;&lt;br&gt;5) 3800 BC- Worker builds road, starts mine. Added commerce gives break to our economy. Science upped to 90 percent, knocking off 6 turns from the Alphabet. Net income now ZERO. &lt;br&gt;&lt;br&gt;6) 3750 BC- Entremont builds warrior, starts another. The exploration begins, northwards. &lt;br&gt;&lt;br&gt;7) 3700 BC- Exploration&lt;br&gt;&lt;br&gt;8) 3650 BC- Entremont grows. Exploration. &lt;br&gt;&lt;br&gt;9) 3600 BC- Exploration. &lt;br&gt;&lt;br&gt;10) 3550 BC- Exploration&lt;br&gt;&lt;br&gt;11) 3500 Bc- Entremont Culture Expands. Entremont builds warrior, fortifies in towne, starts another. Worker completes road, moves to next tile. Exploration. &lt;br&gt;&lt;br&gt;12) 3450 BC- Worker starts road. More Exploration. &lt;br&gt;&lt;br&gt;13) 3400 BC- Exploration&lt;br&gt;&lt;br&gt;14) 3350 BC- Entremont completes warrior, begins settler. Exlporation. &lt;br&gt;&lt;br&gt;15) 3300 BC- Worker completes road, starts mine. &lt;br&gt;&lt;br&gt;15) 3250 BC- Exploration&lt;br&gt;&lt;br&gt;16) 3200 BC- Entremont grows to size 3. Exploration&lt;br&gt;&lt;br&gt;17) 3150 BC- Exploration&lt;br&gt;&lt;br&gt;18) 3100 BC- Exploration&lt;br&gt;&lt;br&gt;19) 3050 BC- Entremont builds Settler. Settler and one warrior head northwest. Entremont starts granary. Exploration, goodhut spotted! :) &lt;br&gt;&lt;br&gt;20) 3000 BC- Worker completes mine, heads to new tile. Settler/Warrior heads NW. Exploration. &lt;br&gt;&lt;br&gt;WOW! It's a jungle out there!!!! We're going to need a ton of workers. The way I see it, we can head the settler North, 2 tiles direct, and settle right on top of the Dyes, or you can put 'em. West/SW on the coast near the goodyhut. I don't see it making much difference, except quick access to the Dyes may be very helpful. The bad news is the terrain, the good news, so far, no very close neighbors. The bad news, our capital is at an off-center location, the good news is, at least it has some productive grassland. &lt;br&gt;&lt;br&gt;Goals for this session: &lt;br&gt;&lt;br&gt;goals for this session: 1.) Make a city  2.) Explore 3.) Find a good site for a second city. &lt;br&gt;&lt;br&gt;Goals completed. Sort of. There really is not good site in proximity to Entremont for that second city. We'll make due with what we have. &lt;br&gt; &lt;br&gt;Alphabet in 24 turns. 28 gp in treasury. net loss 1 gpt. &lt;br&gt;&lt;br&gt;Take her away! &lt;br&gt;&lt;br&gt;[IMG]http://img91.imageshack.us/img91/4806/3000bcrh7.jpg[/IMG]&lt;br&gt;[b]3000 BC[/b]&lt;br&gt;&lt;br&gt;</description><pubDate>Sat, 19 Aug 2006 22:32:28 GMT</pubDate><dc:creator>Locus Coeruleus</dc:creator></item><item><title>Civilized Team Parties PBEM</title><link>http://www.1bcciv.com/Topic2230103-27-1.aspx</link><description>Zone (Team MAAD) vs. Immortal (Team DPP) vs. LC/Ness (Team USP)&lt;br&gt;&lt;br&gt;(no AI, custom map created by vonClausewitz)&lt;br&gt;&lt;br&gt;[u]Game Update[/u] Right now it is 470 AD and in the past couple turns, Team DPP declared war on and invaded team MAAD. The Premier world power (currently highest score, most powerful military), Team USP viewed this hostile act as unnecessary as there is plenty of land yet to expand peacefully, and as such, to preserve the balance and peace of the world, has declared war on Team DPP. So far, Team DPP has captured two Team MAAD border towns and Team USP has captured one Team DPP border town, and is set to march on the Team DPP capital, which by chance, contains the Statue of Zeus wonder. Negotiations, however, are ongoing to restore the peace. &lt;br&gt;&lt;br&gt;Hey all. We're going to use this thread while Civilized is down. &lt;br&gt;&lt;br&gt;Team USP has the sav and will play and send tomorrow to team MAAD.</description><pubDate>Mon, 29 Jan 2007 23:31:22 GMT</pubDate><dc:creator>Locus Coeruleus</dc:creator></item><item><title>3 Player Dynasty I</title><link>http://www.1bcciv.com/Topic2221732-27-1.aspx</link><description>Me,Locus coeruleus and Lucky foot planned to play a dynasty game but due to lack of communications and a terrible mess up by me in sending files i have to open this thread for smooth going of the game.&lt;br&gt;&lt;br&gt;The settings are:&lt;br&gt;1)Map-Archipaleago&lt;br&gt;&lt;br&gt;2)Civ-Persians&lt;br&gt;&lt;br&gt;3)Version-Civ III vanilla 1.29&lt;br&gt;&lt;br&gt;4)Number of civs-6 civs&lt;br&gt;&lt;br&gt;5)Difficulty-Monarch&lt;br&gt;&lt;br&gt;Thats the basic settings&lt;br&gt;&lt;br&gt;The order of playing will be as follows-&lt;br&gt;1)Rodent-GMT+5.30&lt;br&gt;2)Locus-GMT - 5&lt;br&gt;3)Lucky foot-?&lt;br&gt;&lt;br&gt;And the SAV file is attached.I have played my turns please download it Locus play your turns and send to Lucky foot.Its that easy.And lucky foot dont play your turns just yet wait for Locus to send it to you&lt;br&gt;&lt;br&gt;Sorry for Messup</description><pubDate>Sat, 12 Aug 2006 01:07:50 GMT</pubDate><dc:creator>Rodent</dc:creator></item><item><title>Rodent's Monarch level game</title><link>http://www.1bcciv.com/Topic2224238-27-1.aspx</link><description>I thought that this forum was not lively enough so i decided to start a game like Dave's Walkthrough game but a little less detailed (since i play large chunks of 70-100 turns)&lt;br&gt;&lt;br&gt;Settings are-&lt;br&gt;&lt;br&gt;Civ III vanilla (That means no one else can play it)&lt;br&gt;&lt;br&gt;My civ- Random&lt;br&gt;&lt;br&gt;Enemy Civs- Random&lt;br&gt;&lt;br&gt;Barbarians- Roaming&lt;br&gt;&lt;br&gt;Map Size- Standard&lt;br&gt;&lt;br&gt;Map Type - Pangaea&lt;br&gt;&lt;br&gt;That's all the Basic Settings. I am going to play the Turns soon after so you will have the first set by tommorow. I wont give Turn by turn Description but i will highlight the Important points of the game and Lots of ScreenShots!</description><pubDate>Sat, 23 Sep 2006 02:02:14 GMT</pubDate><dc:creator>Rodent</dc:creator></item><item><title>Can anyone play with a noob like me?</title><link>http://www.1bcciv.com/Topic2221170-27-1.aspx</link><description>I got civ III 1.29 F.I can play Warlord with no worries.Can anyone play PBEM with a noob like me?it will give me a chance to learn.:)</description><pubDate>Wed, 02 Aug 2006 06:41:47 GMT</pubDate><dc:creator>Rodent</dc:creator></item><item><title>Anyone intrested?</title><link>http://www.1bcciv.com/Topic2221462-27-1.aspx</link><description>Anyone intrested in playing a vanilla Dynasty?Sorry but i only got Vanilla so can anyone take the time for Dynasty?</description><pubDate>Sun, 06 Aug 2006 01:15:39 GMT</pubDate><dc:creator>Rodent</dc:creator></item><item><title>Rise and Rule PBEM: Recruiting Participants</title><link>http://www.1bcciv.com/Topic2221440-27-1.aspx</link><description>&lt;FONT face=Tahoma size=3&gt;Me and Scotty are interested to have a good Rise and Rule (RAR) v1.02 PBEM. It is a mod for C3C 1.22, and if you are not familiar here is the link to the site with downloads etc.&lt;/FONT&gt;&lt;P&gt;&lt;A href="http://civ3.bernskov.com/RaR/download.asp"&gt;&lt;FONT face=Tahoma size=3&gt;http://civ3.bernskov.com/RaR/download.asp&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;I've been involved in some random map PBEMs with some other 1BC members before (VC, and Psweetman), but things did not go so well for me and I conceded out of the game fairly early as I recall.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;The problem I faced in that one was that, my starting location really sucked as far as food goes. Basically, this mod is set up so that, only high food producing areas (flood plains, cattle 1, or other early discovered food resources) produce enough food to allow a city to be able to grow very big. If you are lucky enough to start with good food in this mod, you are golden. If not, you're screwed. Course, later on, techs, and other food sources discovered gradually make more and more of the world capable of supporting larger cities, but at the start, if you do not have at least one good site for a major city, you are definitely screwed. Given the nature of this mod, it is a real shame if every civ (particular humans) do not start out with a decent starting location, because with all the various units, small wonders, etc., the possibilities for mid to late game twists and turns in a PBEM are dramatic and intriguging. In fact, it would almost be good to simply give each tribe an automatic two cities or something like that . . . just to skip ahead through the slow early game tedium.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;Thus, random maps are a bit of a problem which we'd like to try to circumvent.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;Normally I'm averse to having more than 3 humans, but if we can get some REALLY committed players, maybe we could do more than 3.&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;I figure we need at least four guys to be able to pull this off, because the easiest solution to the random map problem would be, lets say we have three human players and decide to have a standard size map with 4 AI on Monarch difficulty, slowest speed (the long turn version .biq). If we can get a fourth person who will upload the extended game version .biq (which BTW, had errors in the original DL, I'd have to send it to you) and generate us a random map, then screen it to make sure all the starting locations are good, that would be ideal.&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;If that person also wanted to play, then the solution would be to have two three person games going, and with two different guys (whichever two guys were not keen to play in two PBEMs at once) acting as the fourth map-screeners for the other set of three players.&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;Just in case no one else understand what I'm saying any better than I think I do, imagine the following: four guys express interest: Scipio, Scotty, Joe, Dave.&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;Team 1:&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;Joe = map generator, Scipio, Scotty, and Dave are players&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;Team 2:&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;Dave = map generatory, Scipio, Scotty, and Joe are players.&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;The problem(s) in the extended version .biq of the game were sort of serious. The turn durations, etc., were misset so that the game would spontaneously time out at about 1878 AD. Probably the easiest thing is, if everyone either DLs the latest version or else if they already have it, then I simply jot a quick note explaining what the settings should be corrected to in the editor. It is quite easy to do.&lt;/FONT&gt;&lt;P&gt;&lt;FONT face=Tahoma size=3&gt;The even more ideal solution would be if the map screeners do three additional things: go into the editor and set which tribes are playable as humans (perhaps based on stated preferences of the PBEM players) and specify the tribal identity of the starting locations for the human players. This would be to insure that, (a) the Romans do not start out in the middle of a tropical jungle, and the Arabs do not start out in the middle of an arctic wasteland (not commensurate with their histories); that (b) no two humans are more likely to make early contact with one another than the other two dyads. Also, the map screener could insure that, (c) each human has at least one AI nemesis nearby to keep them busy in the early game, and that (d) there is a "New World" land mass with no starting civs on it (or not, at random depending on the map screeners preference).&lt;/FONT&gt;</description><pubDate>Sat, 05 Aug 2006 16:52:50 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>What is this?</title><link>http://www.1bcciv.com/Topic2221164-27-1.aspx</link><description>What is PBEM and dynasty and how does it work????</description><pubDate>Wed, 02 Aug 2006 01:03:23 GMT</pubDate><dc:creator>Rodent</dc:creator></item><item><title>Locus Coeruleus and Ness Dynasty IV</title><link>http://www.1bcciv.com/Topic1034074-27-1.aspx</link><description>[b]The Dynasty Game to end all Civ3 Dynasty Games[/b]Civilization: [b][red]Byzantines[/red][/b] (renamed Utopians)Seafaring and ScientificDifficulty: [b]DEITY[/b]World Size: HugeMap Type: Archipelago (80% water)Climate:  NormalTemperature: Temperate  AI Civilizations: 16 at random</description><pubDate>Tue, 23 Aug 2005 13:54:00 GMT</pubDate><dc:creator>Ness</dc:creator></item><item><title>looking for a PBEM game</title><link>http://www.1bcciv.com/Topic1031701-27-1.aspx</link><description>Hi guys, looking to be invited to a game</description><pubDate>Sat, 20 Nov 2004 07:25:42 GMT</pubDate><dc:creator>Fat Head</dc:creator></item><item><title>SMAC Dynasty Game...</title><link>http://www.1bcciv.com/Topic2207037-27-1.aspx</link><description>To console myself for not getting cIV anytime soon I pulled out good old SMAC and started up a few games... Very enjoyable still, pretty well-looking too, but I started the old trajectory (buildbuildbuild) straight away... I was wondering if I could interest a couple of people to play a (fightfightfight) Dynasty Game... If so, let me know your (lack of) preferences and I'll set up a game...</description><pubDate>Thu, 20 Oct 2005 14:53:27 GMT</pubDate><dc:creator>Zigeuner</dc:creator></item><item><title>Looking...</title><link>http://www.1bcciv.com/Topic1033515-27-1.aspx</link><description>..for some players for [URL=http://noitazilivic.clicdev.com/f/index.php?showtopic=243]regular PBEMs[/URL], [URL=http://noitazilivic.clicdev.com/f/index.php?showtopic=346]Alliance PBEMs[/URL], and [URL=http://noitazilivic.clicdev.com/f/index.php?showtopic=341]Dynasty PBEMs[/URL].(Edited to change link).</description><pubDate>Sun, 12 Jun 2005 00:08:13 GMT</pubDate><dc:creator>TORARADICAL</dc:creator></item><item><title>Locus Coeruleus and Ness Dynasty III</title><link>http://www.1bcciv.com/Topic1033444-27-1.aspx</link><description>Start: 4000 BCWe are starting out as the Seafaring and Aggy tribe of the Utopians (Netherlands), led by Kings LC and Ness (King William). Difficulty Level: DeityLand Mass: NormalLand Formation: RandomOpponents: 7 selected by LC. :) All other rules and options set to default. 1) 4000 BC- Utopia founded. Started researching Ceremonial Burial. Science set to 80 percent, netting 1gpt.  2) 3950 BC- Worker begins road3) 3900 BC- Zzzzzzzzzzzzzzzz4) 3850 BC Zzzzzzzzzz5) 3800 BC- First road built. Mining started on Tobbaco Road. 6) 3750 BC- Zzzzzzzzzzz7) 3700 BC- Zzzzzzzzz8) 3650 BC- zzzzzzzzz9) 3600 BC- zzzzzzzzzzzzz10) 3550 BC- Zzzzzzzzzz11) 3500 BC- Utopia builds first warrior, is set to build another, and expands it&amp;#39;s culture. Worker completes mine and moves to another tile. Warrior begins exploration. Luxury slider set to 10 percent to avoid rioting.  12) 3450 BC- worker begins road on grassland tile. 13) 3400 Bc- French warrior spotted to the north.    14) 3350 BC- Zzzzzzzzzz15) 3300 BC- Road completed. Mine started. 16) 3250 BC- Warrior started, 3rd begun. Luxury slider bumped back down to zero. 17) 3200 BC- Ceremonial Burial discovered. Writing is next. Science slider set to 90 percent. Damn! Goody hut popped. Goth Warriors found18) 3150 BC- Our warrior defeats barb in battle, is not wounded at all19) 3100 BC- Blue borders spotted to the NE of Utopia. Phoencian barb camp spotted as well. 20) 3050 BC Phoenecian camp disrupted and 25 gp plundered.  There you go Ness. We don&amp;#39;t have the greatest starting location, but there would appear to be some promising lands to the East. There are Dyes in the Jungle. We&amp;#39;ll have to deal with the blue colored tribe fairly early, and who knows how far the French are.  The French don&amp;#39;t have CB, but won&amp;#39;t give us Masonry, Bronze Working or Warrior Code for it. All they have is 10 gp. I&amp;#39;ll let you decide if you want to sell it to them or not. Take her away!</description><pubDate>Thu, 02 Jun 2005 23:24:22 GMT</pubDate><dc:creator>Locus Coeruleus</dc:creator></item><item><title>WW2 Saves for psweetman from Ness</title><link>http://www.1bcciv.com/Topic1033906-27-1.aspx</link><description>I&amp;#39;ll just leave this thread up here and post the saves.  Dec 1941:</description><pubDate>Wed, 27 Jul 2005 12:51:36 GMT</pubDate><dc:creator>Ness</dc:creator></item><item><title>Locus Coeruleus &amp; Ness Deity Dynasty Game</title><link>http://www.1bcciv.com/Topic1032245-27-1.aspx</link><description>Game Setup:Land mass: LargeLand Formation: ContinentsCivilization: Japan (Renamed Utopia)Opponents: Maximum at randomAll rules and other options set to default.  Turn 1: Ness4000BC: Founded Utopia, worker started roads.    3950BC: Started researching Alphabet, put science to 20%, netting 3gpt.    3900BC: zzz  3850BC: zzz3800BC: Built Warrior, set off exploring.   3750BC: zzz3700BC: zzz3650BC: zzz3600BC: Stated irrigation to wheat.3550BC: zzz3500BC: Built Warrior, deffends Utopia3450:  zzz3400:  zzz3350:  zzz3300:  Built Warrior, set to explor north3250:  zzz3200:  zzz3150:  zzz3100:  zzz3050:  Saw purple boardersNot to much happened, we got some good land, but more exploring will be needed.  We need Alphabet asap, so we can v-line for philosophy.  Also, utopia is set to build a settler, but if we get pottery before Utopia builds a settler, maybe try for a granary first, though Alphabet is more important then pottery.  But its all up to you, take it away.  I would maybe try and build our first city near that gold, but we should also try and secure a luxury asap, we&amp;#39;ll see what happend.</description><pubDate>Mon, 10 Jan 2005 03:28:07 GMT</pubDate><dc:creator>Ness</dc:creator></item><item><title>4 Player Every Man for Himself Play By E-Mail (Conquests)</title><link>http://www.1bcciv.com/Topic1028282-27-1.aspx</link><description>Like the subject says, 3 people needed for a PBEM game.The settings for the game will be decided democratically. In your post stating that you want to be in the game, note your preferred settings. I won&amp;#39;t post mine so there can&amp;#39;t be a (two way, at least) tie.</description><pubDate>Fri, 05 Mar 2004 22:09:28 GMT</pubDate><dc:creator>Kiken</dc:creator></item><item><title>LC and Zone Alliance game</title><link>http://www.1bcciv.com/Topic1032385-27-1.aspx</link><description>More for tactics etc. than a turn sent thread.I&amp;#39;ve just noticed that the Eglish are inbetween us LC  [IMG]emot/Evil/evil083.gif[/IMG] And they&amp;#39;re plonking down cities where I was hoping to get a foot hold on the continent. I&amp;#39;ll have a galley in a couple of turns and a settler is currently in production so I&amp;#39;ll be able to get off this f&amp;#39;ing little island soon :)I&amp;#39;ll also be building a harbour after the galley so that we can trade. Once you&amp;#39;ve built one too obviously.Edit - do you have any horses? I&amp;#39;ve got one linked up, but you&amp;#39;re on the continent and they&amp;#39;d probably be more useful to you at the moment, so if you get that harbour up soon, you can have them until you get your own source or I need them :)</description><pubDate>Thu, 27 Jan 2005 11:33:57 GMT</pubDate><dc:creator>Zone</dc:creator></item><item><title>[red]Royal Families Conquests PBEM[/red]</title><link>http://www.1bcciv.com/Topic1032911-27-1.aspx</link><description>I am after serious gamers who want to duke out a WHOLE game, not to the middle then someone drops out... (Conquests version)It will be Mass Regicide, I ask that people actually pick an actual country to represent as I am a perfectionist and the land of Bluice just doesn&amp;#39;t have a ring to it. Example, mine will be Prime Minister Bluice, Australia, Australians, Australian (this stuff goes in ur details at the start). The Mass Regicide will consist of 7 &amp;#34;king&amp;#34; units. As I will be the Ottomans my units will be Sultans. Therefore I request that everyone personally name every &amp;#34;king&amp;#34; unit they have to comprise a royal family that will inevitably end up being the most wanted people in your country  (Because if all king units die then u die in regicide). This naming of &amp;#34;king&amp;#34; units will be done when you perform your first turn. Remember I&amp;#39;m not trying to make things difficult I&amp;#39;m just trying to make this game an enjoyable experience by having real naming countries and the royal families to go with each country. Try it it&amp;#39;ll be fun!We will use this thread as a &amp;#34;United Nations&amp;#34; to discuss topics that concern all countries such as turn progression and admin disputes. Otherwise if you wish to speak to a nation personally email them. Trust me I&amp;#39;m sure this United Nations will get use once everyone acquires nukes. A word of advice don&amp;#39;t leave all your eggs in one basket. (I mean one nuke and all your king units are dead.)Finally if you wish to slug it out to the end!, then please provide your email, your country, and preferences such as Prime Minister Bluice, Australia, Australians, Australian.</description><pubDate>Mon, 04 Apr 2005 03:30:51 GMT</pubDate><dc:creator>bluice</dc:creator></item><item><title>Imperialism PBEM</title><link>http://www.1bcciv.com/Topic1032536-27-1.aspx</link><description>[I]Turn tracking thread[/I]Scipio Africanus - Indiavon Clausewitz - RussiaMr. G - Babylon+5 AIrecieved from SAsent to Mr. G</description><pubDate>Sun, 13 Feb 2005 04:14:53 GMT</pubDate><dc:creator>von Clausewitz</dc:creator></item><item><title>Another PBEM</title><link>http://www.1bcciv.com/Topic1032568-27-1.aspx</link><description>Anyone up for another one? 3-5 playersC3C v1.22Standard game, no mods/scenariosWe can discuss map settings and just post civ preferences</description><pubDate>Wed, 16 Feb 2005 13:46:59 GMT</pubDate><dc:creator>Mr. G</dc:creator></item><item><title>2 Person C3C</title><link>http://www.1bcciv.com/Topic1032658-27-1.aspx</link><description>Who&amp;#39;s up for it? Either Alliance or 1-on-1; it doesn&amp;#39;t matter to me. Post specifics below.G</description><pubDate>Mon, 28 Feb 2005 21:22:12 GMT</pubDate><dc:creator>Mr. G</dc:creator></item><item><title>Diplomacy in PBEM Civ3:C</title><link>http://www.1bcciv.com/Topic1032657-27-1.aspx</link><description>My collegues and I are about to start a PBEM civ3:c game. We&amp;#39;ve never played civ in this mode. The question is how does the diplomacy between human players in PBEM game look like, how does it work?</description><pubDate>Mon, 28 Feb 2005 16:04:06 GMT</pubDate><dc:creator>mik1984</dc:creator></item><item><title>PBEM: What You Should Know Before You Start</title><link>http://www.1bcciv.com/Topic1032522-27-1.aspx</link><description>Feb 10, 2005If you are interested in PBEM, this essay may be of interest to you. It is not meant to discourage interest in PBEM games, but merely to offer some insights based on experience about possible complications, difficulties, and unforeseen consequences of the PBEM Civilization gaming phenomenon.This is a revised version of an essay written October 26, 2004 to some PBEM buddies from civ3.1bigcommunity.com (von Clausewitz, Esoteric Disillusion, and Psweetman).  We at that time were engaged in a PBEM called “RAR1” we were only up to 3800BC and already beginning to suffer the delays which unfortunately seem to be endemic to PBEM.  In response to this essay, EDis, very honorably, and with great foresight, decided that PBEMs demanded too much time, and that he would bow out earlier rather than later. Basically, reading the essay made him realize some of the characteristics of PBEM which one does not immediately anticipate, in the flush of enthusiasm to join or start a new one. So if you’ve never played a PBEM, this essay might provide some cautionary insight into what to expect.  PBEM is delightfully fun when it is going well, but getting it to go well requires a certain commitment, and actually making such a commitment requires a certain understanding of the long-term cyber-relationship one is entering into when starting a PBEM.VC, PS and I subsequently resorted to a PBEM called RAR2, and we are up to about 1400 BC with that one. At present, it appears to be THE ONLY PBEM in which I am playing, which is still active, and not gone extinct because of disinterest and neglect by one or more players, else a game having officially ENDED by virtue of one or more players conceding defeat.  I’ve left the original essay as it was written, but added my Feb 2005 updates in [brackets].“Edis, no worries on the delay. These things happen. Certainly it is to be avoided if at all possible.Apart from our two RAR games I&amp;#39;ve entered into about 11 or 12 total PBEMs so far. Couple of which were just goofing around with guys I was already in a chronic PBEM with (Ddmagnan and Muk). As such, the fact that these stalled reflects that they were really just experimenting with different stuff (Mesopot, WWII Pac), and we consequently realized that it was not of great interest to one or both of us involved.The others constitute what I would classify as having been claimed attempts to get real long-term PBEM games going among a group of guys. Out of those 7 or 8 other games which were started, only two are actually ongoing now, after several months [and as of Feb, 2005, even these have either ended or have been stalled for months]. One is up to 1200 AD (&amp;#34;Stinking Dry Mess&amp;#34; with Muk, Ddmagnan and me), one is up to about 300BC (TML mod PBEM). [Stinking Dry Mess ended when Muk stopped returning turns, because of an impending move back to Uzbekistan. Ddmagnan was in the lead on that one, and I conceded defeat to him, and the game is now officially over, though it was not played to a technical win. In the other game, TML, one of the participants is currently entrenched in University work, and no turns have been distributed for at least a month, if not two. We’ll see if it ever continues or not]. All the other one&amp;#39;s are officially dead, and I think most everyone has deleted all the files (VC can attest to how these games died, as he was in a couple of them). Most of them included more than 4 guys, some as many as eight players. [One other point of note, my sense of other players experiences with PBEM is that, the majority of games which are started wind up ending in this way].Of these dead PBEMs to which so many guys contributed their time, I&amp;#39;d say a good 5 or 6 of them included at least one, if not two of the younger guys from 1BC for whom interest in Civilization seems to have been a flash in the pan, given that they posted on 1BC for a few months, and are now unheard of for the last 4 or 5 months. One individual in particular seemed to recurrently be a broken link in the chain of sending turns on in several of those dead games. This individual seems to have single-handedly inconvenienced at least a dozen other individuals!My two PBEMs that are still ongoing (SDM and TML) are I think, fun for everyone involved. Despite the fact that there have been wars, and rivalries, razed cities, destruction, threats, ultimatums, etc., etc., AND not everyone is what I would call a THRIVING civilization any longer, with any strong chance of winning.  My anecdotal observation is that, in addition to whatever other factors influence delays in turns, most guys get disengaged and delay when they feel that they are losing. Obviously, a delay of a day is totally reasonable if you are in a complicated situation, and need to do a bunch of emailing for diplomacy sake or think hard about the turn you have to do. If you approach it the right way, it can still be fun to do the turns, even after you are a more or less moribund tribe with little hope of pulling out a victory (believe me, I know from experience! :). When a player takes the game too seriously (as I have been guilty of doing myself) and gets too emotionally involved, it might become difficult to maintain interest, if it looks like the tables are turning :) Also, feeling like other players are &amp;#34;ganging up on you&amp;#34; might contribute to such disinterest and delays in playing. Most of this can be avoided if everyone realizes from the outset that it is just a game, and that what we all say to one another as &amp;#34;Leaders of the X tribe&amp;#34; are strictly role playing---no matter how much we might instinctively take it personally, and think that the content of such relates in some significant way to the standards, ethics, morals, or actions of the real persons on the other end of the wire typing at us.Delays when guys travel, have a wife-focused-weekend, get sick, or whatever are inevitable. To the extent that one can remember, else foresee these things, and warn the others (&amp;#34;I&amp;#39;m gonna be incommunicado for this coming weekend . . .&amp;#34;) it is a good thing, but this can&amp;#39;t always happen that way, and being incommunicado for a week is certainly not basis to be excommunicated from the game! :) Though beyond a week, and the others are certainly justified in starting to think about finding a replacement.End of Part One</description><pubDate>Thu, 10 Feb 2005 15:26:41 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>We should start a major PBEM Game.</title><link>http://www.1bcciv.com/Topic1032517-27-1.aspx</link><description>We should start a major PBEM Game.</description><pubDate>Thu, 10 Feb 2005 08:40:13 GMT</pubDate><dc:creator>General Georges</dc:creator></item><item><title>One more needed for PBEM (reopened as of 21st Jan)</title><link>http://www.1bcciv.com/Topic1031887-27-1.aspx</link><description>As no one is likely to be reading a thread which seems to have a PBEM underway, I thought I&amp;#39;d best advertise in a new thread.[URL=http://civ3.1bigcommunity.com/community.asp?id=10061&amp;page=6&amp;board=384&amp;thread=31701&amp;start=1&amp;tPage=&amp;tThreads=&amp;ttl=51&amp;sT=&lt;s=12%2F6%2F2004+7%3A28%3A00+AM&amp;iG=]Over here[/URL] is a PTW PBEM which someone has dropped out of, because they couldn&amp;#39;t figure out how to open PTW through conquests. I have posted instructions on the 5th page of the thread, but if you can&amp;#39;t manage either, please don&amp;#39;t join :pOh, and please don&amp;#39;t reply to this post.CheersZone</description><pubDate>Mon, 06 Dec 2004 07:33:00 GMT</pubDate><dc:creator>Zone</dc:creator></item><item><title>Alliance PBEM turn sent thread</title><link>http://www.1bcciv.com/Topic1032196-27-1.aspx</link><description>Sent to E-Dis. Second mail has the save... :doh!:I like the team names, Zone. :D   :thumbsup:</description><pubDate>Tue, 04 Jan 2005 23:06:32 GMT</pubDate><dc:creator>Merrial</dc:creator></item><item><title>Rise and Rule PBEM anyone?</title><link>http://www.1bcciv.com/Topic1031167-27-1.aspx</link><description>I&amp;#39;ve played one game in that AWESOME! new DYP mod &amp;#34;Rise and Rule&amp;#34;[URL=http://civ3.bernskov.com/RaR/download.asp]Rise and RULE!![/URL]Its about 10 times more complex that C3C, which I think is perhaps terrific for an MP Game. The best part, is that, even if someone gets 10 Wonders in the early part of the game, they could still get their butt kicked cause there are SO MANY alternative strategies possible with all the various wonders, buildings, resources, units, techs, etc.In short, much more realistic.Anyone up for a PBEM using this mod?I&amp;#39;m gonna suggest Regent level AI, standard planet 80% ocean, and 3 humans (MAXIMUM 4). First two guys to speak up we can initiate talking it over by email or MSN instant messenger. If there is a fourth/fifth person, well we can just start a 2nd PBEM!! using this Mod :)Reason is, too many guys tends to slow things down, folks get frustrated, the game winds up going bust. Out of about 9 PBEMs I&amp;#39;ve initated, only one is really still going (3 guys total), and only two ever really went for very long (both 3 guys). The one&amp;#39;s with &gt;3 tended to last about 5 or 10 turns then sputter.Some more suggestions on settings: Accel Prod ON to speed up early game progress; Barbs on moderate intensity; Because of the different way deserts, jungles, marshes, etc. work in the mod, we&amp;#39;ll want to think about the climate settings, but I&amp;#39;d say 5 byo planet.As for picking your civ, I&amp;#39;ll play whatever, random is fine, and feel free to pick yours if you want.</description><pubDate>Thu, 07 Oct 2004 21:10:18 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>M:TW (VI) Dynasty Game</title><link>http://www.1bcciv.com/Topic1029737-27-1.aspx</link><description>How about it? To quote Zone:[QUOTE] May I suggest we test run the idea with a simple VI campaign (Mercians?) to sort out sensible settings (how many turns we take etc. etc.). That shouldn&amp;#39;t take too long - couple of weeks to a month if we can play the turns neatly - I&amp;#39;m not really sure how long it would take, that&amp;#39;s a complete guestimate. then we could go for a longer Campaign. [/QUOTE]It wil probably be medium difficultly, I thought turns could possibly be for the reign of a king, or do we want it shorter? :confused: [B]Anyone can still join the game[/B]</description><pubDate>Mon, 07 Jun 2004 02:06:59 GMT</pubDate><dc:creator>pesta</dc:creator></item><item><title>Small World PBEM</title><link>http://www.1bcciv.com/Topic1029261-27-1.aspx</link><description>I&amp;#39;d like to start an epic PBEM on a small map (or second one, but not bigger) with only human players.If anyone is interested, please post you name here, along with the world settings you want.ADDED: I&amp;#39;d like it to be C3c, too, but if enough people want to join and dont have it, we could do it with PTW.Players:-Merrial - Egyptians-Muk14 - Mongols-Von Clausewitz - Japan-Zone - Ottomans-Maufa - RussiansMap:-Small map-Pangea-Everything else randomVictory conditions:-Everything on</description><pubDate>Sun, 25 Apr 2004 13:12:11 GMT</pubDate><dc:creator>Merrial</dc:creator></item><item><title>PBEM Game anyone?</title><link>http://www.1bcciv.com/Topic1029834-27-1.aspx</link><description>Hi, does anyone want to start up a PBEM game. Now that I&amp;#39;ve got Internet connection on my game computer again I&amp;#39;d like to get into some multiplayer gaming. :)Does anyone want to join in a game? Doesn&amp;#39;t look like there are any open games at the moment so.I&amp;#39;m pretty open on game rules, can decide them when other people come in. :)Anyone...</description><pubDate>Thu, 17 Jun 2004 19:03:55 GMT</pubDate><dc:creator>Artymus</dc:creator></item><item><title>Seeking a Replacement Player for Rise and Rule PBEM</title><link>http://www.1bcciv.com/Topic1031520-27-1.aspx</link><description>One of the three players in a recently started PBEM had to bow out, so we need a replacement!  :) We&amp;#39;re only up to 3750 BC, so if anyone is interested please or anon-email me via my user account.</description><pubDate>Tue, 02 Nov 2004 09:43:36 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>Question regarding PBEM games</title><link>http://www.1bcciv.com/Topic1031123-27-1.aspx</link><description>My best friend and I are trying to run a PBEM game together. Is there any way to start the game off where each side has at least one city already and a few units to command?The way we started it... it&amp;#39;s taking 10 days (with 1 turn each per day) to even get warriors and workers pumped out of the city.Sorta.. like can one person start it off for two people amd then hand it over to the other person with 1 city, lots of units to go and then get going...?</description><pubDate>Tue, 05 Oct 2004 03:29:40 GMT</pubDate><dc:creator>jamin_l</dc:creator></item><item><title>Looking for a Dynasty game?</title><link>http://www.1bcciv.com/Topic1029870-27-1.aspx</link><description>Well, now that I have my internet up and running, I&amp;#39;d like to begin a dynasty game with a couple people.  Any takers?I&amp;#39;m open as to what type of map, which civ, and what skill level although I&amp;#39;d prefer atleast monarch and no pangeia...  Although if ya really wanted to I would.  I also dislike expansionist civs and tend to avoid them (Expansionist tends to be very luck related with goody huts)I&amp;#39;d like to see how my play style interacts with other peoples...  Mostly as from what i see I play a much different style of game then people on this board and would enjoy another persons insight into a common game.</description><pubDate>Tue, 22 Jun 2004 15:53:35 GMT</pubDate><dc:creator>Seared</dc:creator></item><item><title>Perplexed but Ready!</title><link>http://www.1bcciv.com/Topic1030134-27-1.aspx</link><description>I have never played a game online before, but now that I have finally got Conquests, I would like to start a pbem game.  [B]Someone tell me how to set it up and I&amp;#39;ll roll with it.[/B]!I&amp;#39;ll play with anyone, just be aware that I&amp;#39;m only on regent level, and am not about to experiment with a higher one while facing off against another human fo the first time.  Thanks all</description><pubDate>Tue, 20 Jul 2004 23:51:40 GMT</pubDate><dc:creator>psweetman1590</dc:creator></item><item><title>jb and sweet dynasty game</title><link>http://www.1bcciv.com/Topic1030511-27-1.aspx</link><description>this is me and psweetman&amp;#39;s dynasty.  germans, regent.  80% continents, temperate, normal, 4 bil, 7 AI, standard, roamingbarbsok, as netscape crashed on me, i dont remember the deatails, so no turn by turnmoved to coast to get away from mts, founded Berlin.  5 turns, Warrior, sent SE.  disturbed barbs, walked off.  settler built, sent north.  warrior came back, got one to attck.  now hes in line for the second to attack him.i tried to get a pic of greater Berlin, but i couldnt get it to work.  ill mail the save, as i cant put anything up here for some reason</description><pubDate>Fri, 20 Aug 2004 15:05:05 GMT</pubDate><dc:creator>jbfballrb</dc:creator></item><item><title>LC &amp; Ness Emperor Dynasty Game</title><link>http://www.1bcciv.com/Topic1029781-27-1.aspx</link><description>We have a pretty good start location, but the evil Greeks are right beside us.  4000BC: Moved Settler to coast3950: Built Utopia, researching Pottery3900: Increased Science to 90%3850: zzz3800: zzz3750: Built Warrior, heads north to hut3700: Damn barb in hut :(.  3650: Attacked Barb, won :)3600: increased lux to 10% instead of hiring entertainer.  3550: Built Warrior, explores west3500: Meet Greece, Trade C.Burrial &amp; Masonry for Alphabet &amp; 10g.  -Meet Aztecs, Trade C.Burrial &amp; Masonry for War.Code &amp; Pottery &amp; 10g. -We trade War.Code &amp; Pottery for Bronze Working with Greece.3450: zzz3400: Built Warrior, Fortified, Lux 0%3350-3150: zzz3100: Built settler3050: Sav.  OK, we have a perfect settler factory on the go, just make sure we always have 5 extra food in Capital (do not work forest).  I have the settler to go to where I thought was the best location for the next city, I think 2 squares west of current location, but maybe one.  You ofcourse can do what you please, good luck, and once we get the granary, and to size 4-6, we will be able to produce a settler every 4 turns, and grow every 2.  So mine mine mine, but leave the one irrigation on the one cattle to insure 5+ food every turn.  Perfect settler factory.  Take it away</description><pubDate>Fri, 11 Jun 2004 01:45:57 GMT</pubDate><dc:creator>Ness</dc:creator></item><item><title>What&amp;#39;s this at my feet?  A Gauntlet?</title><link>http://www.1bcciv.com/Topic1029521-27-1.aspx</link><description>Greetings...Okay - I&amp;#39;m ready...How does this PBEM thing work anyway?Does someone start the game off with all the various preferences and then we just trade the save game?    Well, just in case - Here&amp;#39;s what I like:  Huge world:  I like LONG Games with lots of running room!  I like to sneak that fleet around a nice WIDE ocean...Pangea: The Larger Pangea&amp;#39;s are okay, but I&amp;#39;ve found that the AI never builds navies if you use the largest Pangea, So actually the middle sized Pangea gives the best AI navies.  I like Pangeas to minimize the liberal brain damage involved in that whole &amp;#34;Only on the continent built&amp;#34; thing with WoW&amp;#39;s...   Silly stupid liberals.... Warm and Wet - I like LOT&amp;#39;s of jungles and deserts, Jungles are cool!  Well, actually they are hot and steamy, and they smell bad....  And having loads of rivers doesn&amp;#39;t hurt either...  If you really want some bizarre terrain make the world only 3 billion years old, if you want mountain ranges,make it 4, if not, make it 5...  Surprise me! Now I like to have the diplomatic circle completely filled Including us, the human player - without having to switch, I tend to forget who I&amp;#39;ve already talked to!  But I&amp;#39;m flexible in this - Again, surprise me - If you want to start it with 16 civs, I&amp;#39;m up for it, or only 2, no sweat, Now THAT would be interesting!!  Only the 2 of us?   heheheeheee...  Though I think a minimum of 4 civs, 2 of us, and two of them, ( to be used as client states of course) would make it much more interesting...  As for race, don&amp;#39;t tell me what you are!  I like to be surprised...  For myself, I really don&amp;#39;t care - I can play them all, though I prefer a civ who&amp;#39;s special unit appears in the middle to late industrial, like the english, or the early modern, like the germans.  Unless you Make it a HUGE number of civs, in which case, an Iron age special unit or earlier is just fine with me...  I don&amp;#39;t care if it&amp;#39;s a male or female picture, that doesn&amp;#39;t bother me either way...  How does diplomacy between humans work in PBEM?  I imagine it&amp;#39;s terribly slow...I can&amp;#39;t think of anything else off the top of my head at the moment - </description><pubDate>Sat, 15 May 2004 15:30:09 GMT</pubDate><dc:creator>Kanda</dc:creator></item><item><title>custom civ PBEM</title><link>http://www.1bcciv.com/Topic1030214-27-1.aspx</link><description>conquests, v1.22.  e-mail me with a realistic custom civ (after signing up to play).  (e-mail-flubearjr@yahoo.com)just to make it quicker to play, iask that everyone be in the eastern time zone or farther to the east.</description><pubDate>Tue, 27 Jul 2004 10:21:43 GMT</pubDate><dc:creator>jbfballrb</dc:creator></item></channel></rss>