﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / Civilization IV Discussion / Creation &amp; Customization </title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Thu, 15 May 2008 20:03:59 GMT</lastBuildDate><ttl>20</ttl><item><title>Changing Air transportability</title><link>http://1bcciv.com/Topic2255286-67-1.aspx</link><description>I'm new to CiV 4. I have the older vanilla version. One thing that didnt sit well with me is that with basic airports and flight I can suddenly airlift tanks across yhe world in one turn. Abstraction aside I'm sure these tanks represent at least a brigade or division. This changes the game balance. Tanks should be sea transport only. Isn't that why we have marines to rapidy deploy?&lt;/P&gt;&lt;P&gt;So is there a flag or something I can switch off on armoured units to take away their air transport capability.thanks</description><pubDate>Sun, 11 May 2008 21:44:33 GMT</pubDate><dc:creator>macvsog</dc:creator></item><item><title>Changing era advancing and lists</title><link>http://1bcciv.com/Topic2253087-67-1.aspx</link><description>I recently edited gamespeed info so that each turn lasts 1 year only, so I can play a game with 6050 turns ( :w00t: ). However, I now would like to also do one more thing: &lt;P&gt;1. Change the dates that eras advance, So for example, change when we go from the Ancient Era to the Classical Era. &lt;/P&gt;&lt;P&gt;I've alreayd gone through the different files in gameinfo and I can't find it. Any help would be appreciated. :)</description><pubDate>Sat, 05 Apr 2008 17:30:31 GMT</pubDate><dc:creator>Arvedui</dc:creator></item><item><title>Tolkien anyone?</title><link>http://1bcciv.com/Topic2244984-67-1.aspx</link><description>Here's a little something jerm and I cobbled together a while back and then promptly forgot. The map's reasonably accurate and it's (kinda) playable but I don't understand modding so it's all done within the limitations of worldbuilder. Just wondered if anyone would like to add to/improve upon it? Wish I could change the names of the civilisations but I don't know how.</description><pubDate>Mon, 22 Oct 2007 06:25:27 GMT</pubDate><dc:creator>tones</dc:creator></item><item><title>Blue Marble</title><link>http://1bcciv.com/Topic2226593-67-1.aspx</link><description>Anyone tried the Blue Marble terrain mod?&lt;br&gt;&lt;br&gt;I just got the game, both IV and Warlords and I've played a couple of games, trying to get used to all the changes.  The blue marble site, doesn't show the changes side by side, and I don't see much of a difference.</description><pubDate>Tue, 28 Nov 2006 22:45:03 GMT</pubDate><dc:creator>Cross777</dc:creator></item><item><title>Editing an existing scenario that comes with Civ4</title><link>http://1bcciv.com/Topic2240172-67-1.aspx</link><description>Hey guys,&lt;br&gt;&lt;br&gt;I just started playing Civ4 again (and have been in lurker mode for a very long time).  Currently I am feeling like playing the Chinese Unification scenario.  However, I feel that the time constrain is too short to conquer much of the Chinese world through power (I am a warmonger, what can I say).  So, I decided I want to edit the length of turn of the game.  The only thing is, I checked all the XML files under "Assets\XML" but I don't see anywhere mentioning the rules of the turns like what's in "Civ4GameSpeedInfo.xml" for normal mod.&lt;br&gt;&lt;br&gt;So, anyone ever mod existing built-in mod?  Or, know where to edit the turn info for the mod?&lt;br&gt;&lt;br&gt;TIA.&lt;br&gt;</description><pubDate>Wed, 18 Jul 2007 10:22:12 GMT</pubDate><dc:creator>ono-neko</dc:creator></item><item><title>An Amazing Mod</title><link>http://1bcciv.com/Topic2231954-67-1.aspx</link><description>[url=http://forums.civfanatics.com/forumdisplay.php?f=204]Rhyes and Fall of Civilization[/url]&lt;br&gt;&lt;br&gt;I've been playing this mod for a while, and it really is what Civ was supposed to be. Basically, its a history simulator, accurately simulating history from 3000 BC on. Unlike normal Civ4, where the Americans start out with the Aztecs, in this mod only 3 civs (4 in the warlords version) start out in 3000 B.C. The rest spawn at certain times, often within the borders of an already established civilization. For example, in Europe Rome can gain dominance until about the Middle Ages when hrodes of barbarians start comign in, and France, Germany, Spain, and England all decide to spawn. The result is historical play, that allows you to relive and change history, since the game is dynamic. There is also a "stability system", which causes some unstable civilizations to spontaneusly collapse. (Think the Roman Empire, or the Soviet Union), while the rebirth system allows them to be reborn later (think Indian independence). The mod is for both Warlords and vanilla, so give it a spin!</description><pubDate>Sun, 25 Feb 2007 15:15:01 GMT</pubDate><dc:creator>Rishbhav</dc:creator></item><item><title>Unit Modification issues</title><link>http://1bcciv.com/Topic2238077-67-1.aspx</link><description>If I install custom units, will I be able to play with my friends online who have different assets?&lt;br&gt;I installed the Ethnically Diverse units, but when trying to join an online game, I had the tag *MOD* added to my name; We didn't even attempt to play.&lt;br&gt;</description><pubDate>Sun, 03 Jun 2007 14:36:27 GMT</pubDate><dc:creator>sutekh3</dc:creator></item><item><title>Civilization Leaders</title><link>http://1bcciv.com/Topic2228057-67-1.aspx</link><description>When you choose to create a custom game, I noticed that there was a scroll for leaders and I was wondering if there are any new leaders to get through playing scenarios/ downloading online or if there are any plans to make new leaders?  By the looks of what I have seen, I am starting to think that the number of leaders to choose from will not change.  I was just wondering if they were planning it or not.</description><pubDate>Fri, 29 Dec 2006 14:35:19 GMT</pubDate><dc:creator>denizenofnight</dc:creator></item><item><title>Best mod</title><link>http://1bcciv.com/Topic2236759-67-1.aspx</link><description>[url=http://forums.civfanatics.com/showthread.php?t=184242]Amra's Modpack 2.10[/url]&lt;br&gt;&lt;br&gt;(edit: link renamed)</description><pubDate>Sat, 05 May 2007 20:29:23 GMT</pubDate><dc:creator>TORARADICAL</dc:creator></item><item><title>A mod everyone needs</title><link>http://1bcciv.com/Topic2236760-67-1.aspx</link><description>[url=http://forums.civfanatics.com/downloads.php?do=file&amp;id=4636]speed[/url]</description><pubDate>Sat, 05 May 2007 20:30:27 GMT</pubDate><dc:creator>TORARADICAL</dc:creator></item><item><title>I want to start modding</title><link>http://1bcciv.com/Topic2231653-67-1.aspx</link><description>I want to start modding civ4 and have found many beginner tutorials. They are all telling me I need to unpack my art0.FPK file if the file is still compressed. Here is my problem: This is where the file should be &lt;BR&gt;&lt;BR&gt;C: Documents and Settings/Jimmy/Application Data/Firaxis Games/Sid Meiers Civilization4/Assets/art0.FPK&lt;BR&gt;&lt;BR&gt;When I get to Jimmy there is no Application Data folder, however when I am in the unpak program it is there but the art0.FPK is not there, only the assets 0-3 fpk files along with the Art,Python,Res,Sounds and XML. I guess what I'm asking is can anyone walk me through what I need to do to get started? Any help would be appreciated.</description><pubDate>Tue, 20 Feb 2007 17:25:18 GMT</pubDate><dc:creator>Warlord</dc:creator></item><item><title>What mods do you use, if any?</title><link>http://1bcciv.com/Topic2221233-67-1.aspx</link><description>Just curious, who has mods installed for Civ IV and if yes, what mods do you use and why?&lt;br&gt;&lt;br&gt;Me only ever installed the HOF mod from CivFanatics, nothing else so far. Haven't really looked for good mods either, but maybe I'll get a good impression from the replies here?</description><pubDate>Wed, 02 Aug 2006 14:20:23 GMT</pubDate><dc:creator>Palpster</dc:creator></item><item><title>Longer than marathon</title><link>http://1bcciv.com/Topic2228655-67-1.aspx</link><description>If I am not mistaken, long ago before warlord, there was a mod done by one of 1bc's user, Derelict, called "Derelict's Massively Epic" mod, which allow player to play 2000+ turns per game, I think.&lt;br&gt;&lt;br&gt;Is there similar mod for Warlord x-pack?  Sometimes I find "marathon" is not long enough, and I like a never-ending game...&lt;br&gt;&lt;br&gt;</description><pubDate>Tue, 09 Jan 2007 17:50:36 GMT</pubDate><dc:creator>ono-neko</dc:creator></item><item><title>Way to remove/stop techs?</title><link>http://1bcciv.com/Topic2228475-67-1.aspx</link><description>  Just curious if there is a way to cap the techs for everyone. would ideally like to start from ancient era and then have techs stop at medieval or there abouts, but have no way of knowing how to go about doing this.</description><pubDate>Mon, 08 Jan 2007 01:50:03 GMT</pubDate><dc:creator>Ksottam</dc:creator></item><item><title>New Civ Help Idea</title><link>http://1bcciv.com/Topic2227143-67-1.aspx</link><description>To make it easier for someone to make a new civ, could someone that has created one just post it online. That way we could just paste it into where ever it needs to go and just edit what we want different about it instead of having to learn XML. It's just an idea but if an outline is present, we can all just change info and create what we want to create. I would like to do Ohio since that is where I am from but have no clue where to begin. I read the how to section but I have a better chance of performing surgery than that. Just a thought. Thanks</description><pubDate>Mon, 11 Dec 2006 08:33:25 GMT</pubDate><dc:creator>kevmo1977</dc:creator></item><item><title>How do I make a civ?</title><link>http://1bcciv.com/Topic2224904-67-1.aspx</link><description>Greetings! &lt;/P&gt;&lt;P&gt;I am new to Civ 4 but have some questions. I wish to create some fantasy civilizations to populate any random map that I wish to play. How would I go about doing this?&lt;/P&gt;&lt;P&gt;Thanx!</description><pubDate>Wed, 11 Oct 2006 10:02:25 GMT</pubDate><dc:creator>Drachenfire</dc:creator></item><item><title>[Scenario] Age of Discovery 1492-1792</title><link>http://1bcciv.com/Topic2211016-67-1.aspx</link><description>[b]Age Of Discovery Mod for Civ4:[/b]&lt;br&gt;&lt;br&gt;The Age Of Discovery Mod covers the European colonization of the New World.  The date is 1492 and Spanish explorer Christopher Columbus has just discovered Cuba.  The Hundred Years war between England and France has been over for a few years now, and the only English presence on the mainland is Calais.  The War of the Roses is over in England, with the Tudor line now on the throne.  Portugal has explored down the African west coast, and Genoa is the major trading port in Western Europe.  The Arabs have conquored most of North Africa, except for Morocco.  Burgandy has broken apart and their lands taken by Saxony, France and the Duchy of Holland.&lt;br&gt;&lt;br&gt;Europe is on the brink of social, economic and religious reform as it leaves the Middle Ages and enters the Renaisance.  Scientists are making major discoveries in all fields and the people are feeling the effects of new social freedoms with the end of serfdom.  History is yours for the making.&lt;br&gt;&lt;br&gt;Play as one of the major nations of the era, colonizing the New World, expanding your trade Empire, and using your new found wealth to teach your enemies in Europe a lesson.  Can you re-write history in your favour?&lt;br&gt;&lt;br&gt;Map: Western Europe + North Africa + Eastern/Central North America + Carribean.  [Size: 108*81]&lt;br&gt;Player nations: England, Holland, France, Spain, Portugal&lt;br&gt;Minor nations: Scotland, Saxony, Genoa, Arabs, Aztec, Maya, Natives&lt;br&gt;&lt;br&gt;[b]Age of Discovery: Beta3 - 02/01/2006[/b]&lt;br&gt;&lt;br&gt;Beta3 of the Age of Discovery scenario has been attached to this post.  This release finalises all the components of the AoD scenario.  At this point, unless problems occur with the scenario the remaining thing to do is the Civilopeadia and texts in the game.&lt;br&gt;&lt;br&gt;PLEASE DELETE THE "Age of Discovery" FOLDER FROM YOUR MODS FOLDER BEFORE INSTALLING!  All comments and suggestions are welcomed, and any bugs need to be reported so that they can be elliminated for future releases.&lt;br&gt;&lt;br&gt;I hope you have fun with this scenario.  :)&lt;br&gt;&lt;br&gt;[b]Install instructions:[/b]&lt;br&gt;&lt;br&gt;1. Download the Beta3 zip file here: [url]http://members.dodo.com.au/~thesdale/AoD_Beta3.zip[/url]&lt;br&gt;2. Unzip to the root of your "Sid Meiers Civilization 4" directory.  Files will be placed in the correct locations.&lt;br&gt;3. Start Civ4 and select [i]Single Player[/i] and [i]Play a Scenario[/i].&lt;br&gt;4. Select the [i]Age of Discovery[/i] scenario and allow Civ4 to restart to load the settings.&lt;br&gt;5. Choose your leader etc, and off you go.  :)&lt;br&gt;&lt;br&gt;[b]Version History:[/b]&lt;br&gt;&lt;br&gt;[i]Beta3 - 02/01/2006[/i]&lt;br&gt;&lt;br&gt;- Buildings: Check all buildings&lt;br&gt;- Civics: move Free Market to macro-economics&lt;br&gt;- Civics: look at other placements&lt;br&gt;- Units: Bombard/cannon fixup&lt;br&gt;- Units: Delete unique units&lt;br&gt;- Units: Names for Indian units&lt;br&gt;- Concepts: check all correct&lt;br&gt;- Civs: Leaderheads &amp; flags&lt;br&gt;- Civs: add North American Indians&lt;br&gt;- Civs: start techs for Indians&lt;br&gt;- Civs: making Indians hate the Europeans&lt;br&gt;- DoM: typo&lt;br&gt;- Religion: speed up spreading&lt;br&gt;- Religion: change christianity to pagan religion&lt;br&gt;- Religion: graphics&lt;br&gt;&lt;br&gt;[i]Beta2 - 08/12/2005[/i]&lt;br&gt;&lt;br&gt;- Texts in other languages&lt;br&gt;- Arab leader: Sulyman?&lt;br&gt;- Explored squares in New World&lt;br&gt;- City diversity: pop size, units&lt;br&gt;- Cordoba --&gt; Sevilla, Vigo --&gt; Santiago&lt;br&gt;- Scoring victory condition?&lt;br&gt;- City lists (Major civs)&lt;br&gt;- Scottish spelling&lt;br&gt;- Barb gunpowder units removed&lt;br&gt;- City food shortages&lt;br&gt;- Dawn of Man text&lt;br&gt;- European gold/silver to go&lt;br&gt;- Macemen --&gt; Men at Arms&lt;br&gt;- Arquebusier cost/balance&lt;br&gt;- Starting civics&lt;br&gt;- Tech tree: more cross pre-reqs&lt;br&gt;- General unit tweaking&lt;br&gt;- Consolidate text xml files&lt;br&gt;- AI helper&lt;br&gt;- Spain/Portugal settler-explorer on land&lt;br&gt;&lt;br&gt;[i]Beta1 - 29/11/2005[/i]&lt;br&gt;&lt;br&gt;Beta1 only has the techs, units, religions, buildings and some texts in at this point.  However it's completely playable.&lt;br&gt;&lt;br&gt;Dale</description><pubDate>Tue, 29 Nov 2005 14:43:52 GMT</pubDate><dc:creator>Dale</dc:creator></item><item><title>Help needed on national/world wonders</title><link>http://1bcciv.com/Topic2224751-67-1.aspx</link><description>Just wonder how I can edit the number of national/world wonders that a city can build?&lt;/P&gt;&lt;P&gt;Like for example changing it to 1 national and world wonder, or having unlimited like in the one city mode.&lt;/P&gt;&lt;P&gt;I've looked through the XML stuff but I can't see the stuff I need to edit. Any help would be gratefully appreciated. :)</description><pubDate>Wed, 04 Oct 2006 13:46:53 GMT</pubDate><dc:creator>PatrickN</dc:creator></item><item><title>Hwo do I make techs cost more???</title><link>http://1bcciv.com/Topic2211258-67-1.aspx</link><description>I want to build a simple mod with nothing special or new, but the techs will cost a lot more, creating longer games and making each era "longer".&lt;/P&gt;&lt;P&gt;Thanks;)</description><pubDate>Thu, 01 Dec 2005 08:38:29 GMT</pubDate><dc:creator>General Georges</dc:creator></item><item><title>Fighter and Bomber mod</title><link>http://1bcciv.com/Topic2218524-67-1.aspx</link><description>I dont really have any idea how to do this, but the idea i had was pretty simple (i hope):&lt;br&gt;&lt;br&gt;when selecting a mission for a fighter or bomber where there are multiple units of the same type, each of those units follow that order until the target tile is no longer a valid target for that order (either all the defenses are at 0, or the all the units in the tile are 1/2 strength). i would make this an option in addition to the standard one unit order, not a replacement to it.&lt;br&gt;&lt;br&gt;any ideas how to pull this off?</description><pubDate>Tue, 06 Jun 2006 22:19:16 GMT</pubDate><dc:creator>Dalton</dc:creator></item><item><title>[SDK-MOD] Dale's Combat Mod!</title><link>http://1bcciv.com/Topic2217732-67-1.aspx</link><description>[b]Dale's Combat Mod![/b]&lt;br&gt;&lt;br&gt;This thread will be the official thread of [i]Dale's Combat Mod[/i].&lt;br&gt;&lt;br&gt;[b]What is Dale's Combat Mod?[/b]&lt;br&gt;&lt;br&gt;Disappointed with combat in Civ4 I have undertaken to improve combat in the game.  To that end Dale's Combat Mod will include:&lt;br&gt;&lt;br&gt;- Field bombardment (land and naval)&lt;br&gt;- True stacked combat with combined arms&lt;br&gt;- MAD for nukes (mutually assured destruction)&lt;br&gt;&lt;br&gt;[b]Timeline:[/b]&lt;br&gt;&lt;br&gt;Currently the mod is in beta testing.  The current version is Beta2.1 (21 May 2006).&lt;br&gt;&lt;br&gt;[b]Features:[/b] Beta2.1&lt;br&gt;&lt;br&gt;Here is a list of features of the Mod:&lt;br&gt;- Bombardment is no longer limited to cities.  Land and naval units can bombard in the field.&lt;br&gt;- Stacks are now limited to 10 units, so organise your stack well.&lt;br&gt;- True combined arms battles through the use of a virtual tactical map (behind the scenes, no interaction) and a stacked combat simulator.&lt;br&gt;- No more siege collatoral damage (during the battle one siege unit can bombard many units thus replacing collatoral combat)&lt;br&gt;- Counter-battery fire&lt;br&gt;- Flankers now out-flank the enemy to harass bombard and ranged troops&lt;br&gt;&lt;br&gt;[b]Stacked combat method:[/b]&lt;br&gt;&lt;br&gt;During a stacked combat battle, the following process is followed:&lt;br&gt;- Virtual tactical map setup&lt;br&gt;- Units from each side split into four rows on each side of the virtual tactical map (air, bombard, ranged, melee)&lt;br&gt;- Flanking units (including flanker promotions) placed where they can attempt to flank the enemy&lt;br&gt;- Combat rounds process till one side is elliminated (or withdrawn) with air strikes first, bombardment, ranged, then melee combat&lt;br&gt;- Defender retains initiative by completing each phase of combat first before the attacker&lt;br&gt;&lt;br&gt;[b]Installation:[/b] Beta2.1&lt;br&gt;&lt;br&gt;Please follow these steps to install [i]Dale's Combat Mod[/i]:&lt;br&gt;&lt;br&gt;1. Download the Mod from: [URL=http://users.tpg.com.au/thesdale/civ4/dcmb21.zip]here![/URL]&lt;br&gt;2. Unzip the Mod to \(Civ4 install path)\Mods\&lt;br&gt;3. Begin Civ4 then select [b]Advanced[/b] then [b]Load a Mod[/b] then [b]Dales Combat Mod to run[/b].&lt;br&gt;4. Game will restart to load the new settings.  From this point begin a new game as normal.&lt;br&gt;5. Set your player options to: [b]Quick Battles: OFF[/b] and [b]Stack Attack: ON[/b].&lt;br&gt;&lt;br&gt;[b]NOTES:[/b]&lt;br&gt;&lt;br&gt;1. This Mod is now in a "fairly" stable state.  There may still be a crash every once in a while.  Please change your ini file to save every turn.  If you crash, reload and see if it happens again.&lt;br&gt;2. Due to a bug still in attacker's air combat phase it has been disabled.  Defender's air combat phase is still active.&lt;br&gt;3. Please note all problems / crashes you find in this thread.  Include what units were on each side, terrain each stack is on, whether you think you would win or not, and any other relevant info.  It'll make tracking down bugs easier.  :)&lt;br&gt;4. Please post any comments in this thread.  All feedback is welcome.&lt;br&gt;&lt;br&gt;So if you feel combat in vanilla Civ4 is lacking, participate in this testing process and suggest any changes.  This mod will only be as good as the suggestions coming in make it.&lt;br&gt;&lt;br&gt;Dale</description><pubDate>Sat, 20 May 2006 10:49:19 GMT</pubDate><dc:creator>Dale</dc:creator></item><item><title>Four map-building questions</title><link>http://1bcciv.com/Topic2216807-67-1.aspx</link><description>I'm lost here... I've searched the forums and not found any answers for these:&lt;br&gt;&lt;br&gt;1) When creating a map, how do you get huts to appear (the ones that give gold/maps/exp/units/etc)? Are they placed, or do they appear randomly?&lt;br&gt;&lt;br&gt;2) I've been using the [URL="http://forums.civfanatics.com/showthread.php?t=144414"]Civ4Editor[/URL] (which I love!) and checking the map in game... the last time, I panned out and the clouds are flowing north to south?? How did this happen? &lt;br&gt;&lt;br&gt;3) Kind of a silly question: how do you make the map turn into a globe in Globe View? I figured out how to make it wrap both directions, but that doesn't do it, so...&lt;br&gt;&lt;br&gt;4) From the "I did something stupid" file: I played in my map a little, went to WorldBuilder, changed some terrain, and hit the Save button... which of course saved the *game*... I went into the Editor and cleared out all the changes to the civs, but when I go back in game to check it out, I don't get the intro "you have been chosen to lead your civilization" splash screen... any ideas how to reset that?&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks in advance!!</description><pubDate>Mon, 10 Apr 2006 11:28:23 GMT</pubDate><dc:creator>merlin/dragon</dc:creator></item><item><title>Modifying Maps</title><link>http://1bcciv.com/Topic2216791-67-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;I've been playing CIV 4 for a while now. Although I enjoy very much the scenarios that are included in the game I woud appreciate at this point to be able to play my own customized map. For instance I am moslty interested in playing very HUGE custom map (ex. 256 by 256 size map).&lt;/P&gt;&lt;P&gt;I am sure that some of you out there already know how to modify the necessary XML files in order to play with that kind of map. Could someone help me by telling me the name of the XML files I have to modify in order to play a 256 by 256 map for example.&lt;/P&gt;&lt;P&gt;Thanks for anyone who could help me on this.&lt;/P&gt;&lt;P&gt;Mortador</description><pubDate>Sat, 08 Apr 2006 12:34:38 GMT</pubDate><dc:creator>Mortador</dc:creator></item><item><title>World Builder for multiplayer games?</title><link>http://1bcciv.com/Topic2216504-67-1.aspx</link><description>Is it possible to design a world that a hotseat game will take place in?  You can't exit to world builder in hotseat (boy that'd be a great way to cheat).  Just wondering how else I can edit the map.</description><pubDate>Sun, 26 Mar 2006 22:58:11 GMT</pubDate><dc:creator>mcduke</dc:creator></item><item><title>Custom Coniguration</title><link>http://1bcciv.com/Topic2215881-67-1.aspx</link><description>Is it possible [without using Python] to create a customized leader name &amp; civilization name combination?&lt;br&gt;&lt;br&gt;For instance, say I wanted to create a civilization with the name "Utopian Realm" and a leadser name of "Shaman" that I could select from the single player - custom menu.&lt;br&gt;&lt;br&gt;Could I do that?&lt;br&gt;&lt;br&gt;Thanks.</description><pubDate>Fri, 03 Mar 2006 15:34:31 GMT</pubDate><dc:creator>Shaman Jarede</dc:creator></item><item><title>World Builder</title><link>http://1bcciv.com/Topic2215051-67-1.aspx</link><description>&lt;STRONG&gt;&lt;FONT color=#ff1111 size=3&gt;World Builder 101: Please Share your Knowledge!&lt;/FONT&gt;&lt;/STRONG&gt;  &lt;P&gt;Does anybody know how to &lt;EM&gt;really&lt;/EM&gt; use the World Builder in Civ 4?  I cannot for the life of me get it to save hardly any of the changes I make to a map.  For example, how do you get the game to actually remove objects you delete from a map you edit and save without them reappearing?  How do you add and remove civs from the map?  How do you use the text editor to edit a map without it crashing like it does when I edit them?  How do you get it to change the map size?  Is there really any point to this World Builder?  Is the perported SDK kit that is to be released going to increase the functionality of the World Builder or just give programmers the ability to code heavy mods into the game without any actual improvements to the game?  Can you make new maps or only scenarios?  I even downloaded a user build .pdf manual for the World Builder.  It was as vague as the Civ 4 manual and was out of date because of the patch.  Help!!!  I would really like to make my own maps and scenarios, but how?!?&lt;/P&gt;&lt;P&gt;Ryan&lt;IMG title=w00t src="http://www.1bcciv.com/Skins/WideScreen/Images/EmotIcons/w00t.gif" align=absMiddle border=0&gt; &lt;DIV class=sigspan&gt;-----&lt;BR&gt;&lt;/DIV&gt;</description><pubDate>Mon, 06 Feb 2006 10:03:05 GMT</pubDate><dc:creator>borghuman</dc:creator></item><item><title>World Builder Q</title><link>http://1bcciv.com/Topic2215267-67-1.aspx</link><description>How can i come out of the World builder. please answer me</description><pubDate>Tue, 14 Feb 2006 09:50:10 GMT</pubDate><dc:creator>Davir</dc:creator></item><item><title>How do I ...................</title><link>http://1bcciv.com/Topic2215090-67-1.aspx</link><description>I have modded the xml speed files to make the game very fast paced, but the techs reasearch really slow.  The only problem I'm having is that you can not "build" wealth and therefor I am constantly building new units and deleteing them.  What I want to know is how to make all civs start off with currency.  Thanks a lot. :D</description><pubDate>Tue, 07 Feb 2006 09:20:45 GMT</pubDate><dc:creator>General Georges</dc:creator></item><item><title>Animal Mod</title><link>http://1bcciv.com/Topic2208461-67-1.aspx</link><description>This is something my friends and I have been playing around with for a long time. Since 4th grade (im in 8th now) we've came up with stories and histories about a world of anthro-animals. (for those who don't know, anthro is human-like/animal-like, human-like in this case) When i started playing Civ III i thought about what it would be live to play a Civ game using our characters... and now with civ IV is possible to do! Possible, yes, probable, no. If anyone with good coding skills could join together to make this a reality, that would be a dream come true for me.:eek: I'd do my share of work, and actualy the only difficult part would be the 3d models, mainly because every civ would need completely different models for units, because, for example, a rabbit wouldn't belong in an army of squirrels. It would take me a long time but I could actualy probrably do most of the other stuff myself, but I'm 13, still in school, and can't donate too much time to stuff like this, although I try to put as much time as I can into playing computer games.:mischief: &lt;BR&gt;A basic idea of the different civs:&lt;BR&gt;[b]Rabbits[/b]&lt;BR&gt;Color - orange&lt;BR&gt;Flag - white background, green stripe with a carrot on it&lt;BR&gt;Leader - Billy Carrots&lt;BR&gt;[b]Squirrels[/b]&lt;BR&gt;Color - Grey&lt;BR&gt;Flag - Grey background with an acorn in the middle&lt;BR&gt;Leader - Foamy :p &lt;BR&gt;[b]Chipmunks[/b]&lt;BR&gt;Color - Brown&lt;BR&gt;Flag - brown with various nuts.&lt;BR&gt;Leader - King Chipp&lt;BR&gt;[b]Penguins[/b]&lt;BR&gt;Color - Black&lt;BR&gt;Flag - Black with white stripes&lt;BR&gt;Leader - Bob&lt;BR&gt;[b]Dogs[/b]&lt;BR&gt;Color - Dark Brown&lt;BR&gt;Flag - goldish-yellow with a paw print in the middle&lt;BR&gt;Leader - Duke&lt;BR&gt;[b]Cats[/b]&lt;BR&gt;Color - Yellow&lt;BR&gt;Flag - Sandish color with egyptian cat in middle&lt;BR&gt;Leader - Queen Fluffy&lt;BR&gt;[b]Turtles[/b]&lt;BR&gt;Color - Green&lt;BR&gt;Flag - Light green with turtle shell in middle&lt;BR&gt;Leader - George&lt;/P&gt;&lt;P&gt;&lt;BR&gt;And, these are just examples. My friends and I could easily come up with 18 to replace all the current civs. These are just the ones we've used more often.:king:</description><pubDate>Wed, 02 Nov 2005 14:32:20 GMT</pubDate><dc:creator>BloodAngel</dc:creator></item><item><title>Earth on Hot Seat</title><link>http://1bcciv.com/Topic2212744-67-1.aspx</link><description>Is anyone aware of a Map or a Mod that allows a Hot Seat game to be played on a Map modeled like earth? I've searched through a few forums and havent turned up anything. Thanks for your time :)</description><pubDate>Tue, 20 Dec 2005 16:56:20 GMT</pubDate><dc:creator>Puffy</dc:creator></item><item><title>How do i even start?</title><link>http://1bcciv.com/Topic2212837-67-1.aspx</link><description>Well, I acctualy began this mod in civ3 and it has been brewing in my mind for some time now.&lt;/P&gt;&lt;P&gt;In the end I hope to have a mod that will include new civs, civics, units, building, terrain and resources. but one of the most mportent thing, is the map. It's a very specific map. I'v tried playing with the world builder but it's rather useless. It will not give allow me to paint the whole map, since when you start a game, you only get a portion of the map and whats more the map has to be loadble that is, I have to be able to make the map and after make the civilizations that will inhabit the map....&lt;/P&gt;&lt;P&gt;Is this possible? if yes, then how? &lt;/P&gt;&lt;P&gt;[im asking about how to make the acctule map, not the civs or terrain (yet)]&lt;/P&gt;&lt;P&gt;thanks in advance :)</description><pubDate>Thu, 22 Dec 2005 07:35:34 GMT</pubDate><dc:creator>USA F-15</dc:creator></item><item><title>Calling Clay ... Or anyone else</title><link>http://1bcciv.com/Topic2211693-67-1.aspx</link><description>&lt;br&gt;You can think it all you want to ... but I don't need any sick puppy jokes. ;) :D:D:D&lt;br&gt;&lt;br&gt;I just had half a dozen gun ships dust a bunch of attacking knights  and musket men ... but it did not sound right.&lt;br&gt;&lt;br&gt;I need to know how to replace the sound file with a Vietnam era sound clip I have of huey gun ships ... I miss the OHU1 whup whup whup.</description><pubDate>Mon, 05 Dec 2005 15:37:44 GMT</pubDate><dc:creator>Tosk</dc:creator></item><item><title>Editing existing map</title><link>http://1bcciv.com/Topic2212257-67-1.aspx</link><description>Hi there !&lt;br&gt;&lt;br&gt;I'm trying to take my first steps in editing maps.&lt;br&gt;&lt;br&gt;I've started to open the map (huge with 18 civilizations) and tryed to remove on of the existing civilizations, bit when I remove it, the map doesn't load. What do I have to remove? Next I'll describe the steps I've  done.&lt;br&gt;&lt;br&gt;First: Removed the corresponding Team&lt;br&gt;[quote]&lt;br&gt;BeginTeam                         &lt;br&gt;	Tech=XXX                         &lt;br&gt;	Tech=YYY                         &lt;br&gt;EndTeam&lt;br&gt;[/quote]&lt;br&gt;&lt;br&gt;Second: Removed the Player&lt;br&gt;[quote]&lt;br&gt;BeginPlayer&lt;br&gt;	LeaderType=XXX&lt;br&gt;	CivType=YYY                         &lt;br&gt;	Team=K                         &lt;br&gt;	PlayableCiv=1                         &lt;br&gt;	StartingX=XX, StartingY=YY                         &lt;br&gt;	Handicap=HANDICAP_NOBLE                         &lt;br&gt;EndPlayer&lt;br&gt;[/quote]&lt;br&gt;&lt;br&gt;&lt;br&gt;Third: Update the number of the Teams to make it in the right order&lt;br&gt;&lt;br&gt;Fourth: Removed the "startingplot" from the coordinates &lt;br&gt;[quote]&lt;br&gt;BeginPlot&lt;br&gt;	x=19,y=37&lt;br&gt;	TerrainType=TERRAIN_PLAINS&lt;br&gt;	PlotType=1&lt;br&gt;	StartingPlot	&lt;br&gt;EndPlot&lt;br&gt;[/quote]&lt;br&gt;&lt;br&gt;So what am I forgetting to do? I just can't seem to get it :(&lt;br&gt;&lt;br&gt;Thanks in advance.&lt;br&gt;&lt;br&gt;Yupie</description><pubDate>Mon, 12 Dec 2005 18:15:19 GMT</pubDate><dc:creator>yupie</dc:creator></item><item><title>Civ4 World Builder Manual</title><link>http://1bcciv.com/Topic2210071-67-1.aspx</link><description>Here's the Civ4 World Builder manual that I wrote for the game.&lt;BR&gt;&lt;BR&gt;Hopefully it'll answer some questions, and allow some more scenarios to be made. :)&lt;BR&gt;&lt;BR&gt;Dale&lt;BR&gt;&lt;BR&gt;Download: &lt;A href="http://members.dodo.com.au/~thesdale/Manual.zip"&gt;http://members.dodo.com.au/~thesdale/Manual.zip&lt;/A&gt;</description><pubDate>Sun, 20 Nov 2005 14:32:49 GMT</pubDate><dc:creator>Dale</dc:creator></item><item><title>Europe-1871</title><link>http://1bcciv.com/Topic2208245-67-1.aspx</link><description>this is still my goal mod.  mainly, i want imput on religions.  what i have:&lt;br&gt;Protestantism (England, Germany)&lt;br&gt;Catholicism (Austria-Hungary, Spain, Portugal)&lt;br&gt;Greek Orthodox (Greece)&lt;br&gt;Eastern Orthodox (Russia, some Balkans)&lt;br&gt;Islam (Ottomans, Albania, i think)&lt;br&gt;&lt;br&gt;the main problem is France.  some was Catholic, but a lot of the leaders were secular.  i would need to make it so the others dont spend their energy trying to convert France.  or maybe just take it out, as it really didnt have that much of an effect (i dont think)(at least outside of Bismarck's decision to exclude the Austrian Catholics from his Reich)</description><pubDate>Mon, 31 Oct 2005 17:38:02 GMT</pubDate><dc:creator>jbfballrb</dc:creator></item></channel></rss>