﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / Civilization IV Discussion / 1BC CivIV BTS Multi Team Battle / Town Square / Dgame Archive  / Civ Nominations / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://www.1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Thu, 08 Jan 2009 12:05:24 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Civ Nominations</title><link>http://www.1bcciv.com/Topic2229298-78-1.aspx</link><description>Random would be good.  :)</description><pubDate>Mon, 22 Jan 2007 09:32:49 GMT</pubDate><dc:creator>psweetman1590</dc:creator></item><item><title>RE: Civ Nominations</title><link>http://www.1bcciv.com/Topic2229298-78-1.aspx</link><description>Crud, read this thread last night and went to find cIV to reload it and disk 1 is missing.&lt;br&gt;&lt;br&gt;Hope I did not get pissed one day and trash canned it.&lt;br&gt;&lt;br&gt;I'll follow along with the dialog even if I don't get the game reloaded.&lt;br&gt;</description><pubDate>Sat, 20 Jan 2007 11:55:48 GMT</pubDate><dc:creator>Tosk</dc:creator></item><item><title>RE: Civ Nominations</title><link>http://www.1bcciv.com/Topic2229298-78-1.aspx</link><description>I'm sided with Random as everybody else finds it interesting.</description><pubDate>Sat, 20 Jan 2007 07:30:24 GMT</pubDate><dc:creator>Bismarck2990</dc:creator></item><item><title>RE: Civ Nominations</title><link>http://www.1bcciv.com/Topic2229298-78-1.aspx</link><description>Random sounds good. Other than that, I hope to see an Organized civ in action one of these weeks...</description><pubDate>Fri, 19 Jan 2007 00:29:35 GMT</pubDate><dc:creator>Zigeuner</dc:creator></item><item><title>RE: Civ Nominations</title><link>http://www.1bcciv.com/Topic2229298-78-1.aspx</link><description>I nominate the Mali. &lt;br&gt;&lt;br&gt;(but I agree with Jerm, random wouldn't be all that bad either)</description><pubDate>Thu, 18 Jan 2007 20:20:56 GMT</pubDate><dc:creator>Locus Coeruleus</dc:creator></item><item><title>RE: Civ Nominations</title><link>http://www.1bcciv.com/Topic2229298-78-1.aspx</link><description>I say we make it random, just for kicks.</description><pubDate>Thu, 18 Jan 2007 18:26:39 GMT</pubDate><dc:creator>jerm</dc:creator></item><item><title>RE: Civ Nominations</title><link>http://www.1bcciv.com/Topic2229298-78-1.aspx</link><description>I'd like to nominate Catherine of the Russians.&lt;br&gt;&lt;br&gt;The Creative trait is a godsend when it comes to expansion, and Financial will keep us ahead in the tech race.&lt;br&gt;&lt;br&gt;Add that to the Cossack which pwns nearly every other unit of its era except maybe the Redcoat, and you've got one awesome civ.&lt;br&gt;&lt;br&gt;As second I'd chood Lizzy</description><pubDate>Thu, 18 Jan 2007 16:23:38 GMT</pubDate><dc:creator>Rishbhav</dc:creator></item><item><title>Civ Nominations</title><link>http://www.1bcciv.com/Topic2229298-78-1.aspx</link><description>Ok, people, let's nominate civs to vote on.&lt;P&gt;When nominating a civ, please specify your reasoning based on traits/units/whatever.&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;P&gt;:)&lt;P&gt;ADDED: To be more inclusive, we will probably be using Vanilla CivIV, so your nomination should reflect the traits in that version, as some of them are different in Warlords.&lt;H3 class=color1&gt;The Leader Traits:&lt;/H3&gt;&lt;P&gt;&lt;TABLE class=std cellSpacing=1 cellPadding=3 align=center border=1&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TH width=125&gt;Trait&lt;/TH&gt;&lt;TH&gt;Benefit &lt;/TH&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;Aggressive&lt;/TD&gt;&lt;TD&gt;&lt;SPAN class=gstext15&gt;Free Combat I promotion of melee and gunpowder units. &lt;BR&gt;Double production speed of Barracks and Drydock.&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;Creative&lt;/TD&gt;&lt;TD&gt;&lt;SPAN class=gstext15&gt;+2 culture per city. &lt;BR&gt;Double production speed of Theater and Coliseum.&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;Expansive&lt;/TD&gt;&lt;TD&gt;&lt;SPAN class=gstext15&gt;+3 health per city. &lt;BR&gt;Double production speed of Granary and Harbor.&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;Financial&lt;/TD&gt;&lt;TD&gt;&lt;SPAN class=gstext15&gt;+1 commerce on plots with 2 commerce. &lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;Industrious&lt;/TD&gt;&lt;TD&gt;&lt;SPAN class=gstext15&gt;Wonder production increased 50 percent. &lt;BR&gt;Double production speed of Forge.&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;Organized&lt;/TD&gt;&lt;TD&gt;&lt;SPAN class=gstext15&gt;Civic upkeep reduced 50 percent. &lt;BR&gt;Double production speed of Lighthouse and Courthouse.&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;Philosophical&lt;/TD&gt;&lt;TD&gt;&lt;SPAN class=gstext15&gt;Great People birth rate increased 100 percent. &lt;BR&gt;Double production speed of University.&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;Spiritual&lt;/TD&gt;&lt;TD&gt;&lt;SPAN class=gstext15&gt;No anarchy. &lt;BR&gt;Double production speed of the Temple. &lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;</description><pubDate>Thu, 18 Jan 2007 08:40:34 GMT</pubDate><dc:creator>mongoose201</dc:creator></item></channel></rss>