﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / News &amp; Announcements / Civilization IV Discussion </title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://www.1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Fri, 19 Mar 2010 20:44:30 GMT</lastBuildDate><ttl>20</ttl><item><title>BTS New Patch, v. 3.19</title><link>http://www.1bcciv.com/Topic2271682-8-1.aspx</link><description>Firaxis released a new patch, v 3.19 for the Beyond the Sword add-on.&lt;br&gt;&lt;br&gt;As usual, you can reach it from the game's main menu by clicking "Advanced" and "check for updates."&lt;br&gt;&lt;br&gt;If you have troubles for some reason, here's the link to download it manually:&lt;br&gt;[url]http://www.firaxis.com/downloads/Patch/Civ4BeyondTheSwordPatch3.19.exe[/url]&lt;br&gt;&lt;br&gt;Changes:&lt;br&gt;[quote]V3.19&lt;br&gt;&lt;br&gt;- Info screen always shows demographics when espionage is disabled&lt;br&gt;&lt;br&gt;- Players can no longer receive obsolete resources through trade&lt;br&gt;&lt;br&gt;- Fixed bug where culture obtained through espionage was 100 times lower than intended&lt;br&gt;&lt;br&gt;- AI player better evaluates his situation before voting for a ban on nuclear weapons&lt;br&gt;&lt;br&gt;- Fixed a few AI civic evaluation bugs&lt;br&gt;&lt;br&gt;- AI changes civics during Golden Ages&lt;br&gt;&lt;br&gt;- Fixed bug with AI not knowing how close its cities are to other players&lt;br&gt;&lt;br&gt;- Re-enabled Foreign Advisor "Glance" screen&lt;br&gt;&lt;br&gt;- Fixed Team Battleground map script to distribute hills better and work around team-counting problem&lt;br&gt;&lt;br&gt;- Civilopedia lists buildings that replace a given building&lt;br&gt;&lt;br&gt;- Barrage promotions no longer available to units without the ability to already cause collateral damage&lt;br&gt;&lt;br&gt;- Conquistador ignores walls, to be consistent with Cuirassier&lt;br&gt;&lt;br&gt;- Fixed AI defender bug for newly captured cities&lt;br&gt;&lt;br&gt;- Build-specific production modifiers are no longer counted for overflow gold calculations&lt;br&gt;&lt;br&gt;- Building or destroying a fort now properly refreshes resource connections&lt;br&gt;&lt;br&gt;- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add&lt;br&gt;&lt;br&gt;- Fixed event triggering on a dead unit&lt;br&gt;&lt;br&gt;- AI uses Warlords to make super-medic units&lt;br&gt;&lt;br&gt;- Better AI decision-making related to damaged air units&lt;br&gt;&lt;br&gt;- Better AI use of missiles to disconnect enemy resources&lt;br&gt;&lt;br&gt;- AI evacuates ships and planes from cities in danger&lt;br&gt;&lt;br&gt;- AI no longer joins Great People to cities in danger&lt;br&gt;&lt;br&gt;- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities&lt;br&gt;&lt;br&gt;- Spies no longer interrupt their mission when moving next to an enemy unit&lt;br&gt;&lt;br&gt;- Fixed map generator bug for water starts&lt;br&gt;&lt;br&gt;- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election&lt;br&gt;&lt;br&gt;- Fixed team-counting bug that would cause some mapscripts to fail&lt;br&gt;&lt;br&gt;- Moved some gamecore-specific code into the DLL&lt;br&gt;&lt;br&gt;- Fixed cheat where you could apply a free tech from one game to another&lt;br&gt;&lt;br&gt;- Diplomacy summary no longer claims that a civ is the worst enemy of a human team&lt;br&gt;&lt;br&gt;- Groups on sentry awake based on best unit's vision rather than head unit's vision&lt;br&gt;&lt;br&gt;- Hidden Nationality units can enter friendly rival territory when starting in a city&lt;br&gt;&lt;br&gt;- Fixed bug where captured cities could give double bonus for the Apostolic Palace&lt;br&gt;&lt;br&gt;- Fixed a bug in AI war declaration in exchange for technologies&lt;br&gt;&lt;br&gt;- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle&lt;br&gt;&lt;br&gt;- Terrain height no longer affects aerial recon missions&lt;br&gt;&lt;br&gt;- No Espionage option: no Free Great Spy from Communism, no espionage-related events&lt;br&gt;&lt;br&gt;- Blockading AI Privateers can no longer sense invisible units&lt;br&gt;&lt;br&gt;- Colonies no longer assume the name of an eliminated player [/quote]</description><pubDate>Sun, 14 Jun 2009 02:38:15 GMT</pubDate><dc:creator>Nuclearcow</dc:creator></item><item><title>Colonization patch V1.01  is out</title><link>http://www.1bcciv.com/Topic2271805-8-1.aspx</link><description>ENHANCEMENTS &lt;br&gt;&lt;br&gt;Released PITBOSS executable &lt;br&gt;&lt;br&gt;The end of the game is extended once a colony declares independence &lt;br&gt;&lt;br&gt;- 100 turns on Normal speed &lt;br&gt;&lt;br&gt;Missionaries now have a chance of failure to establish a mission. &lt;br&gt;&lt;br&gt;- A failed mission angers the native chief &lt;br&gt;&lt;br&gt;Added the ability to sail from Europe to the west edge of the map &lt;br&gt;&lt;br&gt;Changed text for when natives abandon their settlements to be less confusing &lt;br&gt;&lt;br&gt;Missions now always send converts to the player who established them &lt;br&gt;&lt;br&gt;Added warning message for when a settlement needs more raw materials &lt;br&gt;&lt;br&gt;Added warning for when stored goods are nearing storage capacity &lt;br&gt;&lt;br&gt;AI tries to produce more defenders in their settlements &lt;br&gt;&lt;br&gt;AI tries to prepare better for revolution &lt;br&gt;&lt;br&gt;AI uses King to transport treasure if no Galleons are available &lt;br&gt;&lt;br&gt;AI knows how to pick up treasures without bringing them to a settlement  &lt;br&gt;&lt;br&gt;BALANCE FIXES &lt;br&gt;&lt;br&gt;The Royal Expeditionary force increases less rapidly as the game progresses, depending on difficulty level &lt;br&gt;&lt;br&gt;AI colony leaders are less friendly &lt;br&gt;&lt;br&gt;AI native leaders are more likely to declare war due to proximity of borders &lt;br&gt;&lt;br&gt;Changed Europe width to be a percentage of the map size &lt;br&gt;&lt;br&gt;Europe plots are now at least four tiles from the near land &lt;br&gt;&lt;br&gt;AI gets some free money depending on difficulty level &lt;br&gt;&lt;br&gt;Satisfying the King’s demands delays increasing his expeditionary force &lt;br&gt;&lt;br&gt;Great Generals are born more frequently on Marathon and Epic speeds &lt;br&gt;&lt;br&gt;Crosses levels required for immigration increase more slowly &lt;br&gt;&lt;br&gt;Education points required for graduation increase more slowly &lt;br&gt;&lt;br&gt;Enforcing a 20-turn peace treaty between colonies at the start &lt;br&gt;&lt;br&gt;Population no longer affects score – just Land and Founding Fathers &lt;br&gt;&lt;br&gt;Increased price of horses in Europe &lt;br&gt;&lt;br&gt;Natives change their desired good only when supplied with that good &lt;br&gt;&lt;br&gt;Military ships (Frigate, Ship of the Line, Man-o-War) cannot enter native settlements &lt;br&gt;&lt;br&gt;The price of hurrying immigrants never exceeds the price of buying them &lt;br&gt;&lt;br&gt;Starting location is now randomized every time you lose all your ships &lt;br&gt;&lt;br&gt;Domestic Advisor no longer available when the trade screen is up &lt;br&gt;&lt;br&gt;Exploration points no longer scale with game speed &lt;br&gt;&lt;br&gt;Converted natives can no longer be educated in native settlements &lt;br&gt;&lt;br&gt;Converted natives can no longer become missionaries &lt;br&gt;&lt;br&gt;Traded goods through warehouse expansion count towards tax raises &lt;br&gt;&lt;br&gt;Boycotted goods no longer count for tax raises  &lt;br&gt;&lt;br&gt;BUG FIXES &lt;br&gt;&lt;br&gt;Armed Mounted Brave does not receive defensive bonuses &lt;br&gt;&lt;br&gt;Armed Brave receives defensive bonuses &lt;br&gt;&lt;br&gt;Fixed lost production bug &lt;br&gt;&lt;br&gt;Fixed bug with two citizens graduating in the same turn &lt;br&gt;&lt;br&gt;Fixed reversed labels on assign trade route tooltip &lt;br&gt;&lt;br&gt;Fixed some starting location issues &lt;br&gt;&lt;br&gt;King no longer asks for money after you have declared independence &lt;br&gt;&lt;br&gt;King no longer raises taxes after you have declared independence &lt;br&gt;&lt;br&gt;King no longer adds to his expeditionary force after you have declared independence &lt;br&gt;&lt;br&gt;Units ungroup when traveling to Europe &lt;br&gt;&lt;br&gt;Units ungroup when being educated by the natives &lt;br&gt;&lt;br&gt;Terrain double movement from promotions now works properly  &lt;br&gt;&lt;br&gt;OTHER CHANGES &lt;br&gt;&lt;br&gt;Automated pioneers will not remove features from an improved plot being worked &lt;br&gt;&lt;br&gt;Removed cap on production overflow &lt;br&gt;&lt;br&gt;Colonists can join settlements even after they have moved &lt;br&gt;&lt;br&gt;Units left in Europe after the revolution are eliminated if Elections are chosen in the Constitution &lt;br&gt;&lt;br&gt;Education point threshold increases per city, as intended, rather than per player &lt;br&gt;&lt;br&gt;King is more likely to have a balanced REF (rather than all troops and no ships, for example) &lt;br&gt;&lt;br&gt;Fixed exploit where gifting a wagon full of goods in a city would double the goods(!) &lt;br&gt;&lt;br&gt;Fixed gifted cargo disappearing &lt;br&gt;&lt;br&gt;Fixed text bug dealing with incorrect token &lt;br&gt;&lt;br&gt;Slavery gives extra hammers as well  &lt;br&gt;&lt;br&gt;The building concepts section of the Civilopedia incorrectly indicates the level one buildings can only have one colonist working it. This was changed so both level one and two of each building can have two colonists working them.  &lt;br&gt;&lt;br&gt;NOTE: On certain video cards, you may experience stuttering during the opening, revolution and victory videos. To eliminate this effect, simply turn the anti-aliasing down to 0x, or set your graphics level to low.</description><pubDate>Fri, 19 Jun 2009 14:02:15 GMT</pubDate><dc:creator>Tosk</dc:creator></item><item><title>Civ IV patch 1.74</title><link>http://www.1bcciv.com/Topic2240245-8-1.aspx</link><description>As of today (July 19th, 2007) this update seems to only be available via the game main menu =&amp;gt; ADVANCED option, then CHECK FOR UPDATES option.  I couldn't find it on any official site.&lt;/P&gt;&lt;P&gt;The following is copied from the readme.htm file from the patch:&lt;/P&gt;&lt;H6&gt;Last updated 21-May-2007&lt;/H6&gt;&lt;H3&gt; v174&lt;/H3&gt;&lt;UL style="MARGIN-TOP: 0in" type=square&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Can no longer upgrade Marines and SAM Infantry to &lt;SPAN class=SpellE&gt;Mech&lt;/SPAN&gt; Infantry &lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed MP Retire crash&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;MP - Can no longer bypass the delay timer &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Pitboss&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; fix for the bug where you would not get the free tech from the Oracle if you were not online &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed forced specialist bug &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed bug preventing AI from building ICBMs&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed exploit allowing you to build unique unit of a different &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; by saving it in your build queue from a different game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Game no longer crashes when you load a save with the diplomacy screen open&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;First strike combat bug fix&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed transported unit gifting bug&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed pop-rush rounding bug&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Widescreen Laptop video resolution 1280x720 is supported&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed multiple missions exploit from the same Great Person&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Changes&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;randomized processing order when multiple players try to move on the same turn slice...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;only&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; the host can set the admin password...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Horseback &lt;SPAN class=GramE&gt;Riding&lt;/SPAN&gt; now a classical tech...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Kremlin now gives -33% hurry production cost...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;can't airlift from foreign cities...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;expanded&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; subject for &lt;SPAN class=SpellE&gt;PitBoss&lt;/SPAN&gt; e-mail...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;lightened the color of some &lt;SPAN class=SpellE&gt;civs&lt;/SPAN&gt;' text...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;mp&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; retire fix...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;less&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; hammers from chops the farther away from a city...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;reduced&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; hammer yield from forest chops to 20…&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Mathematics increases forest chop yields by +50%...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;SDI cannot be built before the &lt;?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /&gt;&lt;st1:place w:st="on"&gt;&lt;st1:City w:st="on"&gt;Manhattan&lt;/st1:City&gt;&lt;/st1:place&gt; Project...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;increased&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; SDI cost...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;marines&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; and SAM Infantry now upgrade to &lt;SPAN class=SpellE&gt;Mech&lt;/SPAN&gt; Infantry...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;better&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; AI-to-human &lt;SPAN class=SpellE&gt;diplo&lt;/SPAN&gt; in team games...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;no&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; more &lt;SPAN class=SpellE&gt;diplo&lt;/SPAN&gt; penalty for helping to end wars...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;city&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; production popups stay on city when entering/exiting...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;can now set units to Sleep and Intercept in &lt;SPAN class=SpellE&gt;&lt;SPAN class=GramE&gt;wbs&lt;/SPAN&gt;&lt;/SPAN&gt;...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Continents map script now produces large continents&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;game&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; options and victory conditions now saved in ini file...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;invalid&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; buildings now removed from city queues...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Free Trade: Medium Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;State Property: Low Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Representation: +2 happy in X biggest cities&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Hereditary Rule: Low Upkeep &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Representation: Medium Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Slaver: Low Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Nationhood: No Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;firepower&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; is now average of &lt;SPAN class=SpellE&gt;curr&lt;/SPAN&gt; and max strength...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Gunships&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; now move faster over rails...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No Cheating option renamed to Lock Modified Assets...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;city&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; management no longer uses "forced" specialist states when not automated...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Expansive: +3 &lt;SPAN class=GramE&gt;Health&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Financial: No longer give production bonus for Banks&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Don't allow players to play non-playable &lt;SPAN class=SpellE&gt;civs&lt;/SPAN&gt; in &lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Do not display SP only mods in Pitboss&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Allow &lt;SPAN class=SpellE&gt;hotseat&lt;/SPAN&gt;/PBEM scenario host to select which &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; s/he will play&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Force non-playable &lt;SPAN class=SpellE&gt;civs&lt;/SPAN&gt; to be AI in &lt;SPAN class=SpellE&gt;Hotseat&lt;/SPAN&gt;/PBEM games&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Do not display duplicate buddy request popups from the same guy&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Peer address handling improvements&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Number keys perform leaderhead actions on Civilopedia leader screen.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Custom game SP screen remembers difficulty level last played&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Reduced rounding error for population and land victory condition test&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Loading a multiplayer game as a PBEM/&lt;SPAN class=SpellE&gt;hotseat&lt;/SPAN&gt; converts it to non-simultaneous turns&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;When the city names of your &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; are all taken, choose a default name from a random &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Timelines more uniform across game speeds&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Military Advisor shows Barbarians&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Tech chooser screen now observes &lt;SPAN class=SpellE&gt;&lt;SPAN class=GramE&gt;CvGameInterface.cannotResearch&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class=GramE&gt;(&lt;/SPAN&gt;) and shows the tech in a red pane if the function returns true&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed American Revolution scenario to work with Pitboss&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;PBEM password reminder popup no longer disappears when the game starts&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Wonder description on Wonder Movie screen more legible&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Top Civs screen no longer appears in online multiplayer&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Civilopedia main page sorted in columns rather than in rows&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Pressing escape when selecting &lt;SPAN class=SpellE&gt;goto&lt;/SPAN&gt; points now cancels the &lt;SPAN class=SpellE&gt;goto&lt;/SPAN&gt; waypoints&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Teams in multiplayer once again share all the players' starting techs, not just the last player's&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Great person point generation from Wonders continues after Wonder has become obsolete&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;quicksave&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; doesn't prompt for overwrite&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixes&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;exploit fix that allowed multiple players to extract the same gold/resources from the AI...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Don't set &lt;SPAN class=SpellE&gt;localhost&lt;/SPAN&gt; address as public &lt;SPAN class=SpellE&gt;addr&lt;/SPAN&gt; for peers on same computer&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; &lt;SPAN class=SpellE&gt;gunships&lt;/SPAN&gt; capturing cities bug... &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;game&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; doesn't end on ties...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; mp UN voting bug...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Leaderheads on a &lt;SPAN class=SpellE&gt;radeon&lt;/SPAN&gt; 9000 64mb - fix for strange skin shading.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;The full mod path is no longer stored in the save when the mod is installed under the user folder.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Double-clicking on a save of a mod now loads the proper DLL.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed Out-of-Sync from exiting to main menu...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed anarchy/specialist resetting bug...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; bug where environmentalism doesn't affect new cities...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fix for missing head mission crash...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; stack attack bug with groups of units with more than one move...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; premature end-turn unit cycle bug...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed State &lt;SPAN class=SpellE&gt;Porperty&lt;/SPAN&gt; cumulative effect in team game...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; plot list button scrolling for multiple resolutions...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed some AI attitude issues for team games...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Strip chat messages of color tags before displaying in Pitboss&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed logic bug that determines the number of open slots in a Pitboss game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Set status to CLOSED when a computer player dies in the game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;The full mod path is no longer stored in the save when the mod is installed under the user folder.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Load proper DLL when a mod is specified in the ini file&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fix for tech chooser showing known techs as unknown&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Clear map data (like latitudes) when you exit to main menu&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed error in combat calculations when a zero-strength unit was involved.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed bug in Info screen "rival worst" calculation&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;End of game sequence plays correctly for &lt;SPAN class=SpellE&gt;&lt;SPAN class=GramE&gt;hotseat/pbem&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Diplomacy screen no longer allows end-turn events to go through&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Diplomacy screen gold popups respond to ESCAPE and RETURN&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Right-click select-all no longer causes large stacks to slide off the screen&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No longer possible to attempt to take over unplayable &lt;SPAN class=SpellE&gt;civs&lt;/SPAN&gt; in multiplayer scenarios&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed PBEM infinite movement &lt;SPAN class=GramE&gt;exploit&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed rush production per population for game speeds other than normal&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;GNP graph is now consistent with demographics table&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fix Gunship being almost &lt;SPAN class=SpellE&gt;invisibile&lt;/SPAN&gt; in &lt;SPAN class=GramE&gt;Frozen&lt;/SPAN&gt; mode&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fix mod name in progress bar&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;New DX9 code takes screenshot without requiring lockable back buffer&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed the vertically launching torpedo for the submarine unit&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Movie playback optimized&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Significant reduction in video and system memory usage&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed some memory leaks&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed crashes with modified SDK&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed XML failures with non-default locale&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Many translation fixes&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Memory related crash fixes&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed diplomacy crash fix (when expanding an empty tree control with space bar)&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Internet lobby -&amp;gt; LAN fix&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; &lt;SPAN class=SpellE&gt;pedia&lt;/SPAN&gt; and menu buttons disappearing after leaving tech chooser&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;PitBoss&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; no longer crashes on victory&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;can no longer see number of units in darkened tiles by moving the flag&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No more Archers holding all their weapons and Workers holding all their tools&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No more fog of war missing from the southern ice and from trees/jungle on the dateline&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Pushing "go back" while joining &lt;SPAN class=GramE&gt;a&lt;/SPAN&gt; mp game, no longer causes background music to disappear&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Wonder movie effect and zoom no longer happens when you have disabled Wonder movies&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;City billboards no longer choke on text formatting&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Many tutorial issues fixed…&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed checksum folder order difference between NTFS and FAT32 &lt;SPAN class=SpellE&gt;filesystems&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Many worldbuilder issues fixed…&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fix: Black eye shadows&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fix: Some leaderheads appear to have white eyes when the low-res textures option is on&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixing crack in huge globe view maps&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixes the problem where animals were not animating in the fog&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Prevent Terrain crash when reloading &lt;SPAN class=SpellE&gt;EarthMap&lt;/SPAN&gt; twice&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed crash on too quick &lt;SPAN class=SpellE&gt;quickload&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; city yields being revealed in FOW&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed ability to see cities in FOW via defense modifiers&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;ICBM no longer flips upside-down when fortified/awaken&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fix for combat bug across a map seam&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Additions&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;PitBossSleep&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; &lt;SPAN class=SpellE&gt;ini&lt;/SPAN&gt; setting...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;unit&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; cycling optimization...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Africa, Europe, East Asia, Eastern U.S., and &lt;st1:place w:st="on"&gt;South America&lt;/st1:place&gt; maps&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fantasy_Realm&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;, Fractal, and Shuffle map scripts&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;unit&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; health bar for plot list buttons...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Require Complete Kills game option&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No Movies is now a graphical option (instead of an ini option)...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Warn all users when a player with a different version of files joins the game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Indicate which players have an active turn in the Pitboss admin screen&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Synch Logging now an .ini option&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Able to load mods from the Pitboss&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Hotseat&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; and PBEM scenarios&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Display name of peer you are contacting in join screen if available&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Saving &lt;SPAN class=SpellE&gt;DirectIP&lt;/SPAN&gt; join address&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Added culture rate popup help to culture bar in city screen&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Added Admin password field in PBEM/&lt;SPAN class=SpellE&gt;Hotseat&lt;/SPAN&gt; staging screens&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Added &lt;SPAN class=SpellE&gt;HideMovieBackground&lt;/SPAN&gt; &lt;SPAN class=SpellE&gt;ini&lt;/SPAN&gt; option for further movie speedup&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Added &lt;SPAN class=SpellE&gt;HideOutOfVRamWarning&lt;/SPAN&gt; &lt;SPAN class=SpellE&gt;ini&lt;/SPAN&gt; option&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Exposed many more functions to Python&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Hooked up modern whaling boats&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;support&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; for movies in &lt;SPAN class=SpellE&gt;customAssets&lt;/SPAN&gt; folder&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.25in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;/DIV&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Troubleshooting Connectivity&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN-LEFT: 0.25in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;If you are encountering problems when connecting to multiplayer games over the internet, chances are strong that you are not the cause of the problem.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;It is likely that players running firewall software that rejects incoming connection attempts may have already joined the game.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Since these players do not have their firewall configured correctly, their computers are rejecting your attempt to connect.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Therefore, it is vital that all players who wish to play multiplayer games ensure that their firewall is set up to allow Civilization IV to construct the necessary peer-to-peer network.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN-LEFT: 0.25in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;If you are running firewall software, please verify that Sid Meier’s Civilization 4 is listed on the "Exception List" of your firewall, and that incoming messages will be accepted for this process.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;If your firewall software does not offer an exception list, please open port 2056 for UDP traffic on your firewall.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;This will allow the required traffic through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN-LEFT: 0.25in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Although Civilization IV contains logic to negotiate around many firewalls and NAT devices (routers), it can run into trouble under certain circumstances.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;The solution Civilization IV employs works with a vast majority of routers, but does not work with all brands.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Very old models may have more problems than newer ones.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Additionally, Civilization IV will have problems negotiating through 2 levels of network address translation (&lt;SPAN class=SpellE&gt;ie&lt;/SPAN&gt;. a router behind a router).&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Also, negotiation may fail if you or an existing peer is running the game on a very large and busy LAN.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;</description><pubDate>Fri, 20 Jul 2007 00:26:22 GMT</pubDate><dc:creator>Nuclearcow</dc:creator></item><item><title>BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>A new patch is available in the in-game update section.&lt;P&gt;It's not up on firaxis.com yet, but you can probably expect an announcement tomorrow.&lt;/P&gt;&lt;P&gt;The file is pretty big (170mb). &lt;A href="http://forums.civfanatics.com/showthread.php?t=279381"&gt;Here&lt;/A&gt; is the discussion at CFC.&lt;/P&gt;&lt;P&gt;This one seem to solve most of the issues people have been having problems with:&lt;/P&gt;&lt;P&gt;GAMEPLAY&lt;BR&gt;&lt;BR&gt;§ Added option to disable espionage&lt;BR&gt;&lt;BR&gt;§ Cavalry and Cuirassiers can Flank attack Cannons and all earlier siege weapons&lt;BR&gt;&lt;BR&gt;§ Gunships can Flank Attack Cannons, Artilley, Mobile Artillery&lt;BR&gt;&lt;BR&gt;§ Flanking damage now depends on strength of defending unit, not on strength of siege weapon&lt;BR&gt;&lt;BR&gt;§ Flank attack now has a maximum number of siege units it can affect&lt;BR&gt;&lt;BR&gt;§ Horse archers no longer receive attack bonus against Trebuchets&lt;BR&gt;&lt;BR&gt;§ Destroyer: no longer upgrades to anything&lt;BR&gt;&lt;BR&gt;§ Stealth Destroyer: lower cost, 2 first strikes, no bombard, no interception&lt;BR&gt;&lt;BR&gt;§ Attack Submarine: Increased cost&lt;BR&gt;&lt;BR&gt;§ Airship no longer gets bonus attacking ships&lt;BR&gt;&lt;BR&gt;§ Airship does 20% maximum air strike damage&lt;BR&gt;&lt;BR&gt;§ Machine Gun and Anti-Tank get 20% air interception chance&lt;BR&gt;&lt;BR&gt;§ No withdrawal when attacking amphibiously&lt;BR&gt;&lt;BR&gt;§ Siege weapons cannot attack amphibiously&lt;BR&gt;&lt;BR&gt;§ Reduced war weariness&lt;BR&gt;&lt;BR&gt;§ New Colonies have their parent civ's tech brokering restrictions&lt;BR&gt;&lt;BR&gt;§ New Colonies have knowledge of their parent civ's maps&lt;BR&gt;&lt;BR&gt;§ New Colonies cannot trade away their motherland techs under "No tech Brokering" option&lt;BR&gt;&lt;BR&gt;§ New Colonies no longer affect domination limit&lt;BR&gt;&lt;BR&gt;§ Significantly increased barbarian ship spawn&lt;BR&gt;&lt;BR&gt;§ Bunkers also protect against collateral damage from air units&lt;BR&gt;&lt;BR&gt;§ Units in ships no longer gain fortification/espionage bonus&lt;BR&gt;&lt;BR&gt;§ Goody hut gold now scales with game speed&lt;BR&gt;&lt;BR&gt;§ Increased "support city revolt" cost&lt;BR&gt;&lt;BR&gt;§ Explorers cannot be drafted&lt;BR&gt;&lt;BR&gt;§ "Friendly locals" event expires with Nationalism&lt;BR&gt;&lt;BR&gt;§ "Mother lode" event: yields more gold on average&lt;BR&gt;&lt;BR&gt;§ "Miracle" event expires with Rifling&lt;BR&gt;&lt;BR&gt;§ Barbarian uprising events can occur only if you can build a counter unit&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;AI&lt;BR&gt;&lt;BR&gt;§ Automated Workers no longer idle when railroading is possible&lt;BR&gt;&lt;BR&gt;§ AI units considered unsuitable for city defense are no longer prevented from healing in cities&lt;BR&gt;&lt;BR&gt;§ Improved worker threat assessment&lt;BR&gt;&lt;BR&gt;§ Fixed bug that caused the AI to trade for resources it already had&lt;BR&gt;&lt;BR&gt;§ Spies no longer interrupt their mission when moving next to an enemy unit&lt;BR&gt;&lt;BR&gt;§ Own vassal cannot be considered "Worst Enemy" by the AI.&lt;BR&gt;&lt;BR&gt;§ AI less likely to build Executives if they can't afford to use them or already have enough of them&lt;BR&gt;&lt;BR&gt;§ AI takes time already worked into consideration when selecting plot to work&lt;BR&gt;&lt;BR&gt;§ No AI relationship penalty for declaring war on a third party if that AI is at war with the third party as well&lt;BR&gt;&lt;BR&gt;§ Can found Corporations in Mercantilism&lt;BR&gt;&lt;BR&gt;§ Vassals of a capitulating Master do not automatically sign peace with the victor&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;ENHANCEMENTS&lt;BR&gt;&lt;BR&gt;§ Espionage ratio for humans displayed in score tooltip&lt;BR&gt;&lt;BR&gt;§ Fixed city Healthy/Unhealthy bonus display (events)&lt;BR&gt;&lt;BR&gt;§ No messages about empire splits of players you have not yet met&lt;BR&gt;&lt;BR&gt;§ Globe layer sub-options saved in user profile&lt;BR&gt;&lt;BR&gt;§ Liberate city nag no longer occurs twice for the same city in the same session&lt;BR&gt;&lt;BR&gt;§ City advisor nags do not occur when city is in disorder&lt;BR&gt;&lt;BR&gt;§ Advanced start: All team starting plot locations indicated with red circles&lt;BR&gt;&lt;BR&gt;o any team member can use any starting plot&lt;BR&gt;&lt;BR&gt;§ Players get an announcement when a Defensive Pact is signed&lt;BR&gt;&lt;BR&gt;§ Added stationary spy discount mouseover&lt;BR&gt;&lt;BR&gt;§ Added popup for when spaceship mission fails&lt;BR&gt;&lt;BR&gt;§ MapRandSeed = 1 has no effect in multiplayer games&lt;BR&gt;&lt;BR&gt;§ Cleaned up debug menu&lt;BR&gt;&lt;BR&gt;§ Can't exit to main menu after having used the debug menu (Ctrl-D)&lt;BR&gt;&lt;BR&gt;o Prevents multiplayer cheats, as well as possible hangs and crashes&lt;BR&gt;&lt;BR&gt;§ Removed some unused code (SDK)&lt;BR&gt;&lt;BR&gt;§ Added tectonics map script (thanks LDiCesare)&lt;BR&gt;&lt;BR&gt;§ Added Earth2 map script (thanks GRM7584)&lt;BR&gt;&lt;BR&gt;§ Added Earth3 map script (thanks jkp1187)&lt;BR&gt;&lt;BR&gt;§ Added RandomScriptMap map script (thanks Refar)&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;BUG FIXES&lt;BR&gt;&lt;BR&gt;§ Fixed bug with building culture bonus mouseover&lt;BR&gt;&lt;BR&gt;§ Fixed multiplayer hang when loading a game without all human players present&lt;BR&gt;&lt;BR&gt;§ Fixed reload crash&lt;BR&gt;&lt;BR&gt;§ Fixed info screen demographics Import/Export rank reversal&lt;BR&gt;&lt;BR&gt;§ Ships in foreign ports no longer get bumped to strange places upon war declaration&lt;BR&gt;&lt;BR&gt;§ Fixed bug with Great General threshold in team games&lt;BR&gt;&lt;BR&gt;§ Fixed "cityAcquiredAndKept" python event bug&lt;BR&gt;&lt;BR&gt;§ Preventing key clicks from going through the MP diplomacy screen to the main interface&lt;BR&gt;&lt;BR&gt;§ Fixed bug with barbarian unit spawn&lt;BR&gt;&lt;BR&gt;§ Fixed Donut map script Italian and Spanish desert/ocean translations&lt;BR&gt;&lt;BR&gt;§ Fixed auto-raze bug with certain game option combinations&lt;BR&gt;&lt;BR&gt;§ Fixed selection issue with Warlords attaching to units when the Great General is part of a selection group&lt;BR&gt;&lt;BR&gt;§ Spies no longer bumped out of enemy borders when declaring war&lt;BR&gt;&lt;BR&gt;§ Workers on Transports no longer capture cities (thereby displacing all other units) when city is captured&lt;BR&gt;&lt;BR&gt;§ Privateers cannot enter other teams' empty cities&lt;BR&gt;&lt;BR&gt;§ Fixed empire splitting bug where a previously-existing civ could be resurected&lt;BR&gt;&lt;BR&gt;§ Fixed Worldbuilder python exception&lt;BR&gt;&lt;BR&gt;§ Can no longer base an unlimited number of air units in foreign cities&lt;BR&gt;&lt;BR&gt;§ Mouse-over for Worker actively working a plot no longer counts Worker twice&lt;BR&gt;&lt;BR&gt;§ Fixed bug in recommended graphics settings&lt;BR&gt;&lt;BR&gt;§ Fixed bug with spy inability to destroy any buildings in certain cities&lt;BR&gt;&lt;BR&gt;§ Fixed bug that increased spy interception chance&lt;BR&gt;&lt;BR&gt;§ Fixed some UN/AP voting time-delay issues&lt;BR&gt;&lt;BR&gt;§ Fixed a text bug caused by cached translations&lt;BR&gt;&lt;BR&gt;§ Worldbuilder no longer allows you to unreveal visible plots&lt;BR&gt;&lt;BR&gt;§ "Fugitive" event: fixed text bug&lt;BR&gt;&lt;BR&gt;§ Fixed "Impeachment" event&lt;BR&gt;&lt;BR&gt;§ Fixed "Partisans" event to trigger only under emancipation&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;FINAL FRONTIER&lt;BR&gt;&lt;BR&gt;§ The Forge now gets +2 Production in its capital and +1 in all other Systems&lt;BR&gt;&lt;BR&gt;§ Fixed bug where very advanced Pirate ships could spawn early in the game&lt;BR&gt;&lt;BR&gt;§ Fix for bug where clicking the subtract population button too quickly in city screen could send a Planet's population into negative numbers&lt;BR&gt;&lt;BR&gt;§ Reduced interception chance for Destroyers&lt;BR&gt;&lt;BR&gt;§ Halved amount of points gained from territory&lt;BR&gt;&lt;BR&gt;§ Red Syndicate only gets 1 free trade route instead of 2&lt;BR&gt;&lt;BR&gt;§ Fixing bug in map script with star system density&lt;BR&gt;&lt;BR&gt;§ Double-clicking Star Systems now gives system info, instead of single click (thanks Nemesis Rex)&lt;BR&gt;&lt;BR&gt;§ Older Starbases now have cultural border preference over newer ones as intended (thanks Nemesis Rex)&lt;BR&gt;&lt;BR&gt;§ Missiles generated by Starbases no longer automatically jump to nearest city&lt;BR&gt;&lt;BR&gt;§ Adding new Python wrapper function to CyPlot setOwnerNoUnitCheck which is the same as setOwner except for an argument it passes to the C++ version of the function&lt;BR&gt;&lt;BR&gt;§ Improvement construction cost is now deducted when a project is began, rather than when it's finished (fixes Starbase exploit in Final Frontier)&lt;!-- / message --&gt;&lt;!-- sig --&gt;</description><pubDate>Thu, 19 Jun 2008 00:00:25 GMT</pubDate><dc:creator>mongoose201</dc:creator></item><item><title>CivIV Colonization!</title><link>http://www.1bcciv.com/Topic2258594-8-1.aspx</link><description>&lt;IMG title=Image style="BORDER-TOP-WIDTH: 0px; BORDER-LEFT-WIDTH: 0px; FLOAT: right; BORDER-BOTTOM-WIDTH: 0px; MARGIN: 0px 5px; BORDER-RIGHT-WIDTH: 0px" alt=Image src="http://img383.imageshack.us/img383/5710/colonizationfj2.jpg"&gt;&lt;B&gt;Sid Meier's Civilization IV: Colonization&lt;/B&gt; is the latest game in the Civilization IV series, a standalone expansion pack that focuses on the Age of Discovery and Colonization in the New World. Though it uses Civ4's game engine, it will not require Civ4 or any of its expansion packs to be installed. In anticipation of its fall 2008 release date, Firaxis has &lt;A href="http://www.firaxis.com/games/game_detail.php?gameid=21" target=_blank&gt;published a Colonization page on its website&lt;/A&gt; that contains more information and details about the game, including these features:&lt;BR&gt;&lt;UL&gt;&lt;LI&gt;Classic Game Design Rebuilt for the Modern Era: Usher forth a new generation of Sid Meier's Colonization with gameplay built on the award winning Civilization IV engine, providing the beautiful visuals, famously addictive gameplay and endless fun that are synonymous with Sid Meier strategy games.&lt;BR&gt;&lt;LI&gt;Fight the Homeland and Establish a New Nation: Play as the English, Spanish, French or the Dutch and journey to a brave new world in search of freedom from your oppressive homeland&lt;BR&gt;&lt;LI&gt;Improved Diplomacy: Sustain peace and support your followers as you engage in advanced negotiations with natives, other colonists and the hostile homeland -- Trade resources, gold and land as you build the foundation for a self sufficient and powerful colony&lt;BR&gt;&lt;LI&gt;Historical Figures Provide Adaptive Gameplay: Acquire founding fathers such as John Smith, Patrick Henry and Samuel Adams who will help guide your nation to freedom based on your gameplay style&lt;BR&gt;&lt;LI&gt;Brand New Interface: Both Civilization IV fans and players new to the series will feel right at home with an interface that Firaxis has built to be accessible and easy to navigate.&lt;BR&gt;&lt;LI&gt;Multiplayer Offers Endless Replay Value: Compete with friends from all over the world via the Internet and Play by Email modes or compete locally via the Hotseat and LAN modes, offering endless ways to conquer the New World.&lt;BR&gt;&lt;LI&gt;Detailed Tutorial Guides Players In Their Conquest: Civilization IV: Colonization will provide an enhanced tutorial that will help both fans of the game and brand new players on their way to ruling the New World.&lt;BR&gt;&lt;LI&gt;Mods and Community Tools: Players will have limitless options for modifying the game to suit their needs. Firaxis will ship the game with modding tools including a map editor using XML and Python. &lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;BR&gt;&amp;gt;&amp;gt; &lt;A href="http://www.firaxis.com/games/game_detail.php?gameid=21" target=_blank&gt;Read the Firaxis game page&lt;/A&gt; &lt;/P&gt;&lt;P&gt;Holy Crap!&lt;P&gt;&lt;IMG src="http://www.firaxis.com/images/colo/screenshots/1-lg.jpg"&gt;&lt;P&gt;&lt;IMG src="http://www.firaxis.com/images/colo/screenshots/2-lg.jpg"&gt;</description><pubDate>Wed, 18 Jun 2008 10:57:14 GMT</pubDate><dc:creator>mongoose201</dc:creator></item><item><title>errrr.... so when is CIV 5 coming?</title><link>http://www.1bcciv.com/Topic2247179-8-1.aspx</link><description>I guess maybe i overplayed the game (actually no way)&lt;/P&gt;&lt;P&gt;I guess its things which i still think need improving&lt;/P&gt;&lt;P&gt;I guess its because its been 2 years since Civ4 came out&lt;/P&gt;&lt;P&gt;I guess im just greedy in a gaming point of view&lt;/P&gt;&lt;P&gt;I guess... just... well.. when is Civ 5 coming out? :w00t:</description><pubDate>Sun, 23 Dec 2007 18:46:58 GMT</pubDate><dc:creator>Timeless Watch</dc:creator></item><item><title>Civilization Revolution</title><link>http://www.1bcciv.com/Topic2239280-8-1.aspx</link><description>[quote]2K Announces Civilization® Revolution™ - Sid Meier's First Game for Next Generation Consoles&lt;br&gt;Legendary designer Sid Meier builds the Civilization® experience from the ground up for consoles&lt;br&gt;&lt;br&gt;New York, NY - June 28, 2007 - 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it will publish Sid Meier's Civilization Revolution, the first next generation game designed by world famous game designer Sid Meier. Slated for a spring 2008 release for next generation consoles and handhelds, Sid Meier's Civilization Revolution is being developed by Firaxis Games™, 2K's world-renowned development studio.&lt;br&gt;&lt;br&gt;Sid Meier put computer gaming on the map when he delivered Civilization® to the gaming world, launching the "God Game" genre and creating one of the most award-winning and addictive strategy series of all time, including Sid Meier's Civilization IV™, the Gamespy and GameSpot 2005 Game of the Year. Driven by sheer passion for the game concept, Meier is now handcrafting a brand-new Civilization experience designed and built from scratch for next gen consoles and handhelds.&lt;br&gt;&lt;br&gt;"Civilization Revolution is the game I've always wanted to make!" said Sid Meier, Director of Creative Development at Firaxis Games. "We are excited to take advantage of the power of next generation consoles and the ingenuity of handhelds, to create a great and unique strategy game for newcomers to the series, as well as the millions of fans around the world who enjoy Civilization on the PC."&lt;br&gt;&lt;br&gt;In Civilization, players strive to become ruler of the world by establishing and leading a civilization from the dawn of man into the space age - waging war, conducting diplomacy, discovering technologies, going head-to-head with some of history's greatest leaders, and building the most powerful empire the world has ever known.&lt;br&gt;&lt;br&gt;Sid Meier's Civilization Revolution is a watershed game, offering players a chance to experience the epic empire-building world of Civilization in an all new accessible, visually immersive, and action-packed world specifically designed for the console and handheld gamer. Delivering Civilization's renowned epic single-player campaigns featuring vast re-playability and unmatched addictive gameplay as well as revolutionary features like real-time interaction with leaders and advisors, extensive multiplayer capabilities and integrated video and voice chat, it will completely transport the Civilization series to a level of gameplay that fans have never seen before.&lt;br&gt;&lt;br&gt;"Civilization is one of the world's top selling PC game series with more than 8 million units sold, and continues to be recognized as one of the greatest franchises ever created," said Christoph Hartmann, president of 2K. "We are excited to have Sid Meier getting back to his roots as the game's Lead Designer to carry on its legacy with Sid Meier's Civilization Revolution."&lt;br&gt;&lt;br&gt;Some of the key features that will resonate with fans of strategy games and the Civilization franchise include 16 civilizations to master and lead to victory, an array of famous historical leaders to play as or compete against, and accessible maps and streamlined time scale for quicker games, intense combat, and constant action. In online multiplayer mode, players will compete for world conquest and glory among their peers as they battle in teams, head-to-head or epic free-for-all matches. In addition, auto-matching, ranked games, leaderboards, achievements, downloadable extra content and integrated video and voice chat make the online play more versatile and fun than any previous version of Civilization and will allow players to see where they stand against the competition. Finally, the position of ruler of the world can be settled online.&lt;br&gt;&lt;br&gt;Sid Meier's Civilization Revolution will be released in spring 2008 for next generation consoles and handhelds. For more information please visit http://www.civilization.com/. [/quote]&lt;br&gt;&lt;br&gt;&lt;br&gt;Trailer can be found [url=http://www.civilizationrevolution.com/]here[/url].&lt;br&gt;&lt;br&gt;Civfanatics gallery [url=http://www.civfanatics.com/gallery/browseimages.php?c=26]here[/url].&lt;br&gt;&lt;br&gt;(Edited to add links)</description><pubDate>Fri, 29 Jun 2007 00:48:12 GMT</pubDate><dc:creator>TORARADICAL</dc:creator></item><item><title>Civ Chronicles on Sale</title><link>http://www.1bcciv.com/Topic2248685-8-1.aspx</link><description>For those pining to play previous civs or collectors like me, Civilization Chronicles is on sale at gogamer.&lt;/P&gt;&lt;P&gt;[url]http://www.gogamer.com/Sid-Meier-s-Civilization-Chronicles-PC-Games_stcVVproductId6471460VVcatId444758VVviewprod.htm[/url]</description><pubDate>Fri, 01 Feb 2008 11:04:58 GMT</pubDate><dc:creator>ddmagnan</dc:creator></item><item><title>Patch 3.13 changes list</title><link>http://www.1bcciv.com/Topic2242911-8-1.aspx</link><description>This was posted by Alexman over at Civfanatics: &lt;br&gt;&lt;br&gt;[url=http://forums.civfanatics.com/showthread.php?t=243264]Posting[/url].&lt;br&gt;&lt;br&gt;We are done with the patch, but unfortunately we will not be able to release it this week as we had hoped. Believe me, I know how hard it is to wait, so here is the list of changes in the meantime.&lt;br&gt;&lt;br&gt;By the way, the BTS bugs forum here at CFC has been invaluable to us. A special thank you to everyone who posted bug reports.&lt;br&gt;&lt;br&gt;GAMEPLAY&lt;br&gt;Cristo Redentor allows 1 turn between civics changes, not zero turns.&lt;br&gt;Attack Sub: 30 strength, 7 moves, 180 cost&lt;br&gt;Destroyers also upgrade to Missile Cruisers&lt;br&gt;Customs House and Feitoria give +100% Foreign trade route income&lt;br&gt;Reduced inflation and better normalized it with game speed&lt;br&gt;Inflation no longer increases after the game time limit has been reached&lt;br&gt;Adjusted corporation maintenance for inflation&lt;br&gt;Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation&lt;br&gt;Spies downgrade towns, hamlets, and villages instead of completely destroying them&lt;br&gt;Military Science moved to Renaissance&lt;br&gt;Can't vote on a winner if one team already has all the votes necessary to win&lt;br&gt;Updated Apostolic Palace civilopedia text to show that all members receive the religious building production bonus, unless they defy a resolution.&lt;br&gt;Revised liberation formula&lt;br&gt;- Fixes exploit of infinite unit generation through city liberation&lt;br&gt;Liberation no longer provides free units to non-vassals&lt;br&gt;Cities no longer auto-liberate on conquest except from a vassal to a master&lt;br&gt;Colonies no longer can be the same civ as an existing one&lt;br&gt;Colony gets all of prior owner's culture on the entire continent&lt;br&gt;Can no longer make a colony on a continent with an existing colony. Liberate cities instead.&lt;br&gt;Great Works brings city out of revolt, as before BTS&lt;br&gt;Unlimited Corporation Executives now allowed&lt;br&gt;Invisible units no longer get bumped when an enemy occupies the same tile.&lt;br&gt;Can no longer build forts in rival territory&lt;br&gt;Can no longer blockade from within your own cultural borders&lt;br&gt;Spread culture espionage mission increases your culture by 5% of the total culture in the city&lt;br&gt;Vassals can no longer use spies against their master (active missions)&lt;br&gt;Espionage Poison Water and Unhappiness amounts no longer incorrectly scale with game speed&lt;br&gt;Added minimal conscription ability to all gunpowder and melee units that didn't previously have it&lt;br&gt;- Prevents situation where you can't draft when you can build SAM Infantry but not Infantry&lt;br&gt;Rival spies no longer count as friendly units for nuke attacks&lt;br&gt;Blockading consumes all remaining movement&lt;br&gt;Blockade is canceled when unit does something other than blockade&lt;br&gt;Blitz promotion available to ships&lt;br&gt;Frigate, Ship of the Line, and East Indiaman bombardment ignores walls and Castles&lt;br&gt;Colony maintenance capped at twice the distance maintenence&lt;br&gt;All teams get espionage points against a newly formed Colony.&lt;br&gt;Fighters no longer get experience points for shooting down units that cannot defend (paratroopers)&lt;br&gt;Paratroopers have 25% evasion chance&lt;br&gt;&lt;br&gt;AI FIXES&lt;br&gt;Fixed bug causing AI units to sit around outside cities.&lt;br&gt;AI now knows how to use Steal Tech and Incite Revolt&lt;br&gt;AI's may choose to concentrate on large espionage missions (like steal tech and sabotage project)&lt;br&gt;AI uses spies more smartly (camps them in cities to get the discount)&lt;br&gt;AI values espionage buildings more&lt;br&gt;Barbarian uprising events spawn more aggressive barbarians&lt;br&gt;Fixed issue with AI war planning&lt;br&gt;Capitulation to a team that has not had the most success in a war is less likely&lt;br&gt;AI espionage tweak&lt;br&gt;AI more likely to promote siege units with Accuracy&lt;br&gt;AI has a better understanding of when to build early Wonders for non-Normal game speeds&lt;br&gt;AI civs that are close to Domination victory are more likely to declare war&lt;br&gt;AI close to domination population have a high priority for health buildings and techs&lt;br&gt;AI is less reluctant to raze cities that have its state religion if it doesn't have the shrine&lt;br&gt;AI uses espionage to destroy non-resource terrain improvements - such as Towns.&lt;br&gt;Increased likelihood of the AI stealing techs&lt;br&gt;On non-aggressive AI, the AI's are more aggressive early in the game.&lt;br&gt;AI trains more units early in the game&lt;br&gt;Revised AI bribe into war cost&lt;br&gt;AI does better job of bribing other AI's&lt;br&gt;AI spends less on Espionage.&lt;br&gt;AI trains spies with lower priority&lt;br&gt;AI better aware of Free Market / Environmentalism corporation impact&lt;br&gt;Exploring units now heal.&lt;br&gt;Fixed some issues which hampered or stalled AI early game expansion.&lt;br&gt;Tweaks to Governor, particularly "Emphasize Food"&lt;br&gt;Fixed an undefended cities issue&lt;br&gt;Slight tweak to the AI selection of HQ city when founding a corp&lt;br&gt;Governor fills the food bar better&lt;br&gt;Governor works hamlets over cottages.&lt;br&gt;Fixed bug where city governor would sometimes work sub-optimal tiles&lt;br&gt;Fixed some AI war preparation issues&lt;br&gt;Fixed AI problem of not training workers in extremely unhealthy city sites&lt;br&gt;AI postpones sneak attack plans after a forced peace treaty&lt;br&gt;Fixed AI scouting so that they don't get stuck going back and forth&lt;br&gt;AI always accepts liberated cities through diplomacy&lt;br&gt;Automated corporation spreading no longer tries to spread corporation where it cannot be spread&lt;br&gt;Automated workers assigned to connect the trade network no longer do other things.&lt;br&gt;AI attitude for voting for/against them in elections decays faster&lt;br&gt;Fixed an AI issue with amphibious invasions&lt;br&gt;Fixed AI seaborne corporation spreading bug&lt;br&gt;Fixed AI using citizens instead of better specialists&lt;br&gt;Fixed a bug in AI hurry production decision&lt;br&gt;AI now knows how to build a new palace to reduce colony maitenance.&lt;br&gt;AI no longer suicides Paratroopers into certain death by intercepting Fighters&lt;br&gt;Fixed AI gifting units to the wrong player upon empire split&lt;br&gt;Fixed AI tech purchasing in advanced start&lt;br&gt;Fixed a bug where AI proposed resolutions that it should never have been voting for&lt;br&gt;&lt;br&gt;ENHANCEMENTS&lt;br&gt;Added ability to override modular XML loading in mod ini file&lt;br&gt;Improved Espionage screen (by Almightix)&lt;br&gt;Added city zoom to event popup&lt;br&gt;Exposed CvCity::AI_AvoidGrowth() to Python&lt;br&gt;Added ability to save cities, improvements, and resources as nifs from in game&lt;br&gt;Added improved copper resource (for performance)&lt;br&gt;Skinned geometries can now be contoured (for performance)&lt;br&gt;Fixed silk LSystem batching (for performance)&lt;br&gt;Removed unnecessary facing direction visibility updates (for performance)&lt;br&gt;Performance fix for splitting empire&lt;br&gt;Reusing previous widget's render textures (to save memory)&lt;br&gt;Performance fix for unit blockade&lt;br&gt;Performance fix for alliance forming&lt;br&gt;Added vertical resizing to event log&lt;br&gt;Added Solver's events&lt;br&gt;Any launched Spaceships automatically arrive on Alpha Centauri when game is over and extended play is selected&lt;br&gt;Windowed mode gets rendering updates even when window is not active&lt;br&gt;Added movie quality dropdown in user options graphics tab&lt;br&gt;- If your movies crash or stutter, try lowering your movie quality level&lt;br&gt;Clearing stencil buffer whenever you we are clearing z-buffer (for performance)&lt;br&gt;Different unit artstyles can have different buttons&lt;br&gt;New button art for event plot indicator&lt;br&gt;iAirCombatLimit works with ranged combat as well&lt;br&gt;&lt;br&gt;BUG FIXES&lt;br&gt;Quest info maintained after leaving and rejoining a multiplayer game&lt;br&gt;Fixed Ctrl-H out-of-sync in multiplayer&lt;br&gt;Fixed Advanced start out-of-sync in multiplayer&lt;br&gt;Ger obsoletes with Advanced Flight, like Barracks&lt;br&gt;Advanced start tech screen more localization-friendly&lt;br&gt;Overwriting and reloading a Worldbuilder save has the expected result&lt;br&gt;Fixed bug with some events not expiring when they should&lt;br&gt;In one-city-challenge games you no longer receive quests that are impossible to complete&lt;br&gt;If a anonymous game is about to be launched with duplicate leaders, players are informed of which leader is duplicate.&lt;br&gt;Loading multiplayer games after you have just changed your name has the name change in effect&lt;br&gt;Fixed advanced start tech screen update hack&lt;br&gt;Go-to cursor no longer remains when screens or popups appear&lt;br&gt;Pitboss - no more invalid map scripts in the dropdown list&lt;br&gt;Scenario forced options work in Pitboss&lt;br&gt;Pitboss custom game options that are not available for mods are greyed out&lt;br&gt;Enemy units in neutral territory can no longer occupy the same tile when war is declared&lt;br&gt;Enemy units can no longer occupy the same tile when an invisible unit is revealed&lt;br&gt;Updated Golden Age help text&lt;br&gt;Unrestricted leaders and advanced start checkboxes have no effect in scenarios. Those options should be specified by the map.&lt;br&gt;Fixed city screen building mouseover to correctly display commerce changes&lt;br&gt;Fixed Modern Engineer glow&lt;br&gt;Fixed Christian Monastery flickering&lt;br&gt;Can always gift a city to your vassal through the diplomacy screen if you can liberate that city.&lt;br&gt;Automated workers with orders not to destroy existing improvements no longer chop forest preserves on jungles&lt;br&gt;Can no longer end turn with SHIFT-ENTER without exiting from Advanced start&lt;br&gt;Civilization Flag button update&lt;br&gt;Trying to unload troops from East Indiaman to rival territory gives declare war popup&lt;br&gt;Fixed bug where air units could bump enemy units on friendly forts&lt;br&gt;Game will no longer fail to play music if a user selects a folder that contains no audio files&lt;br&gt;Fixed AI transport crash&lt;br&gt;Fixed bug where the Three Gorges Damn would give power unhealthiness to all cities&lt;br&gt;Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam&lt;br&gt;Fixed bug where cities with just hudro/nuclear plants would not get unhealthiness&lt;br&gt;No longer possible to have both MP and AI diplomacy open at the same time&lt;br&gt;Fixed bug where incorrect espionage points we displayed in the espionage screen for passive missions&lt;br&gt;Fixed bug where Hanging Gardens would sometimes not give you extra population in all cities&lt;br&gt;Paratroopers cannot jump on enemy cities, even if the cities are unoccupied.&lt;br&gt;Right-clicking on your own leader icon in the foreign advisor screen no longer closes the screen&lt;br&gt;Fixed bug where pop-rushing, drafting, revolts, etc actually had a shorter effect than intended by one turn.&lt;br&gt;Civilopedia unit categories screen gives relevant information for Air units&lt;br&gt;Fixed bug where you could get no result when trying to create a colony&lt;br&gt;Build Forest preserve hotkey is now Shift-F to avoid conflict with Fortify&lt;br&gt;Similarly, Sea Patrol mission: Ctrl-P&lt;br&gt;Fixed info screen rival import/export bug&lt;br&gt;Civilopedia text corrections&lt;br&gt;When a new empire is formed, plot ownership is updated for everyone where appropriate&lt;br&gt;Deafening Privateer plunder sounds no longer occur simultaneously at the beginning of your turn&lt;br&gt;Fixed bug in Foreign advisor tech panel&lt;br&gt;Fixed Crusade event&lt;br&gt;Removed description from event help text&lt;br&gt;Fixed bug that allowed AI to use engineers to rush buildings that it could not build&lt;br&gt;Landmark signs cleared on regenerate map&lt;br&gt;Camera zooms to new starting location on regenerate map&lt;br&gt;QuickLoad works as expected in Advanced start&lt;br&gt;Game resets espionage spending to zero when you no longer have contact with anyone&lt;br&gt;Fixed bug with number Apostolic palace candidates for residency&lt;br&gt;Fixed events that are supposed to expire in the Renaissance to expire with Astronomy.&lt;br&gt;Unrestricted leaders option works for Pitboss&lt;br&gt;Privateers no longer destroyed when a friendly ship enters its port.&lt;br&gt;Hall of fame screen shows finish year (not date)&lt;br&gt;Upon tile improvement, citizens no longer get assigned to new plots when governor is not automated.&lt;br&gt;Fixed bug where wrong menu music played after adjusting volume and after Credits screen&lt;br&gt;Build forest preserve worker action mouseover shows happiness effect&lt;br&gt;Fixed colony team bug&lt;br&gt;Can no longer bypass the maximum of 15 characters for renaming cities&lt;br&gt;Worldbuilder now saves player, civ, and city text keys instead of translated text&lt;br&gt;Fixed Worldbuilder multiplying building free specialists on save and reload&lt;br&gt;Fixed Paratroopers to not remain in the same selection group after dropping&lt;br&gt;Fixed multiplayer hot-join when player name has illegal characters&lt;br&gt;Stripping illegal characters from save, load, and player names&lt;br&gt;Fixed save file issue with illegal characters in player name&lt;br&gt;Main menu aspect ratio no longer stretches&lt;br&gt;Main menu graphics changes no longer require a restart&lt;br&gt;Fixed spaceship art completed by teammates not appearing in spaceship screen&lt;br&gt;City screen tooltips hidden on exit&lt;br&gt;Great wall surrounds culture borders only on same continent&lt;br&gt;Fixed Feature and Terrain unit attack mouseover, civilopedia, and combat text (for mods)&lt;br&gt;Fixed first strike combat animation for non-ranged units&lt;br&gt;Fixed citybuilder crash&lt;br&gt;Fixed some bonuses not showing in combination with Cottages, Hamlets, Towns, Villages, Windmills, Mines, and Forts&lt;br&gt;Fixed Brothers in Need event&lt;br&gt;L-system cleanup&lt;br&gt;Fixed bug where wrong menu music played after adjusting volume and after Credits screen&lt;br&gt;Build forest preserve worker action mouseover shows happiness effect&lt;br&gt;Fixed colony team bug&lt;br&gt;Flanking attack combat results no longer appear before battle animation is done&lt;br&gt;Fixed bug where the units killed were doubled in statistics screen&lt;br&gt;Fixed stack air combat&lt;br&gt;Fixed Statistics screen bug where last unit was not shown in the table&lt;br&gt;Completed quests no longer appear in the quest log&lt;br&gt;Hostile Takeover quest no longer triggers when you already satisfy its requirements&lt;br&gt;Vassals no longer have resources unavailable for trade&lt;br&gt;Spies cannot be discovered when inside a ship&lt;br&gt;Players no longer get messages about unmet civilizations forming colonies&lt;br&gt;Fixed Highlands map regeneration bug&lt;br&gt;Fixed bug with Great Library free scientists increasing on conquest&lt;br&gt;Fixed bug where non-combat units could capture empty cities&lt;br&gt;Fixed Holy Mountain reward not triggering after Steam Power&lt;br&gt;Fixed negative production turn estimate during anarchy&lt;br&gt;Rival Privateers count as enemy units for "show enemy moves" and "show friendly moves" options&lt;br&gt;Fixed Interstate event text bug&lt;br&gt;Fixed "join" action mouseover for Great People&lt;br&gt;Destroying a fort no longer leaves planes or ships on the plot&lt;br&gt;Can no longer paradrop into transport ships&lt;br&gt;Fixed Great Person type probabilities not adding up to 100%&lt;br&gt;Fixed Domestic Advisor cultural expansion turns estimation bug&lt;br&gt;Fixed bug where you could sometimes click to create a colony but nothing happened&lt;br&gt;No more Dawn of Man screen in Advanced Starts&lt;br&gt;Fixed Influenza event index out of range&lt;br&gt;Fix for incorrect unit supply cost&lt;br&gt;Fixed incorrect mouseover information for Maximum National Wonders in OCC&lt;br&gt;Fixed spaceship launch ability update bug&lt;br&gt;Fixed crash&lt;br&gt;Fixed multiple AI hangs&lt;br&gt;Fixed plot indicator crash bug&lt;br&gt;Added religion link to civilopedia units (missionaries)&lt;br&gt;Fixed bug with Apostolic Palace religious building hammer bonus&lt;br&gt;Fixed CustomAssets MP crash&lt;br&gt;Host is no longer the only player who can change the admin password (for Pitboss)&lt;br&gt;Fixed greed event text bug&lt;br&gt;Trying to airstrike one of your own cities does not result in a rebase&lt;br&gt;Advanced Start colored plots update on regenerate map&lt;br&gt;Spelling corrections&lt;br&gt;Can no longer generate infinite gold by adding and removing advanced start population&lt;br&gt;Fixed bug where you could build Military Academy without Military Science&lt;br&gt;Fixed bug where you could infiltrate your own city&lt;br&gt;Can't negotiate declaring war on a vassal. Must do so on master instead.&lt;br&gt;Fixed bug that was preventing paratroopers from attacking cities occupied only by air units&lt;br&gt;Fixed erroneous message about spaceship launch&lt;br&gt;Barbarians no longer shown as members of UN in Victory Screen&lt;br&gt;Fixed bug with AI barbarian/animal bonuses on Monarch&lt;br&gt;Academy 3x2 in L-system&lt;br&gt;Removed ugly glance tab from Foreign Advisor&lt;br&gt;Fixed line segments across globe wrap&lt;br&gt;Strategy layer Lines now save and load properly&lt;br&gt;Apostolic Palace can no longer vote to give human a second city in OCC&lt;br&gt;Fixed nukes nuking themselves to death crash&lt;br&gt;Fixed bug with trade route profit mouseover help&lt;br&gt;Fixed AI crash&lt;br&gt;Fixed Spaceship smoke animation in Globeview&lt;br&gt;Fixed disappearing citizens when you remove one in a large city&lt;br&gt;Fixed stuck mouseover help for right-click menus&lt;br&gt;Fixed globeview line drawing crash&lt;br&gt;Fixed Boreal Map Script so that buildings are buildable at the very top of that map&lt;br&gt;"Fixed" Levee graphics in Civilopedia - no longer rotates&lt;br&gt;Fixed amphibious city capture bug&lt;br&gt;Fixed crash on city liberation&lt;br&gt;Fixed grids in Globeview&lt;br&gt;Game no longer hangs when map script fails to find starting plots&lt;br&gt;Fixed Warlord graphic location for mechanized unit combat&lt;br&gt;Fixed unit-specific formations not being used&lt;br&gt;Fixed events zooming to the wrong plot on torroidal maps&lt;br&gt;Fixed Great Prophet fading on surrender&lt;br&gt;Fixed workboat froth fade on surrender&lt;br&gt;Fixed some event help text for unavailable event options&lt;br&gt;Fixed taskbar icon to have transparency&lt;br&gt;Fixed city screen production queue scrollbar being inaccessible&lt;br&gt;Fixed unit action queue scrollbar being inaccessible&lt;br&gt;Fixed movie corruption on alt-tab&lt;br&gt;Fixed Lincoln eyeshadow using low-res textures&lt;br&gt;Fixed roads graphics agreeing with game logic&lt;br&gt;City cycling disabled when viewing spaceship&lt;br&gt;Fixed several city capturing bugs relating to partisans&lt;br&gt;Fixed Wedding Feud event so that war is possible to be triggered, as intended&lt;br&gt;Minimap updates for Worldbuilder terrain changes&lt;br&gt;Opening another screen from the spaceship screen no longer results in a hidden interface&lt;br&gt;Fixed plot indicators for Saltpeter event&lt;br&gt;Fixed movie crash on shutdown&lt;br&gt;Fixed popup memory leak on shutdown&lt;br&gt;Fixed AI crash&lt;br&gt;Fixed spaceship resize on resolution change&lt;br&gt;No more messages about religion spreading into cities you cannot see&lt;br&gt;Fixed spurious line in terrain texture tiles&lt;br&gt;Clarified "Earth Day" event options&lt;br&gt;Fixed ping - now has a special message, sound, and a plot indicator&lt;br&gt;Cities with no production always ask for build orders once per turn&lt;br&gt;Possible fix for hill graphics not visible&lt;br&gt;Fixed plot indicator crash on load&lt;br&gt;Actual spaceship trip length agrees with XML&lt;br&gt;Fixing frozen tool tip help when zooming out to globe view&lt;br&gt;Fixed entity widget crash&lt;br&gt;Fixed leaderhead playing greetting animation every screen&lt;br&gt;Fixed worked land shadow not contouring to terrain&lt;br&gt;Added missing text for Ancient Olympics event expiration&lt;br&gt;Fixed min-spec leaderhead rendering issues&lt;br&gt;Fixed event text formatting bug&lt;br&gt;Fixed bug where city air unit limit could be bypassed using Carriers&lt;br&gt;Winery light fix&lt;br&gt;Fixed exploit of being able to use debug tools in multiplayer games&lt;br&gt;Fixed crash on multiplayer load&lt;br&gt;Fixed non-host reverting advanced start amount&lt;br&gt;Fixed Advanced Start Out-of-sync&lt;br&gt;Fixed city effects in Globeview&lt;br&gt;Red Cross does not rotate in Civilopedia to show missing back&lt;br&gt;Fixed AI asking you to declare war on his vassal&lt;br&gt;Fixed Seige Tower not appearing&lt;br&gt;&lt;br&gt;FINAL FRONTIER&lt;br&gt;Leaderhead art update&lt;br&gt;Star System/Planet information is now stored in the WorldBuilder Save for use in modding&lt;br&gt;Game now only plays Ping EFFECT for tutorial plot discovery instead of actually pinging (fixes ping message showing up at the top of the screen)&lt;br&gt;Fixed Paradise's flag&lt;br&gt;Increased cost of Astral Gate Pieces &amp; United Planets wonder&lt;br&gt;Can no longer bring up info screen on Star Systems which have not been revealed yet (in the fog)&lt;br&gt;Can no longer "win" an Ascendancy Victory after a player has already won the game by some other means&lt;br&gt;Fixed some text bugs&lt;br&gt;Fixed bug where capturing Star System (with a Starport) would cause player to be unable to construct any further Buildings in any of his cities&lt;br&gt;Increased # of turns for each game speed to match increase in tech cost&lt;br&gt;Added Screen to show data on a System's Planets when player clicks on an uncolonized Star on the map&lt;br&gt;Greatly increased cost of later technologies&lt;br&gt;Players can no longer adjust enemy Star Systems' population &amp; building allocation through Espionage&lt;br&gt;Can now cash-rush things with the Democracy civic&lt;br&gt;Pirates will now use more advanced ships later in the game&lt;br&gt;Raging "Barbarians" now more spawns more Pirates&lt;br&gt;The "Enable" Tutorial option is now "Disable" so that when players install it begins enabled&lt;br&gt;Pop-up help text for Planets in city screen now always shows Planet yield (even when Tutorial is off)&lt;br&gt;Can no longer construct multiple Star Fortressses in a System&lt;br&gt;Setting city avoid growth now prevents the game from auto-placing population at the end of every turn&lt;br&gt;Increased cost of Stealth Ships&lt;br&gt;Players can now form Permanent Alliances after researching Environmentalism&lt;br&gt;Removed Great Generals from the game&lt;br&gt;Removed reference to Great Spy&lt;br&gt;Fixed bug where Squadron units wouldn't gain experience from combat&lt;br&gt;Fixed world wrapped picking&lt;br&gt;Fixed Final Frontier Map script for team games&lt;br&gt;AI now uses missiles&lt;br&gt;Updated Handicap Infos&lt;br&gt;Fixed incorrectly calculated Trade Route yield&lt;br&gt;Fixed non-shader card crash&lt;br&gt;Nuking various features will no longer destroy them&lt;br&gt;&lt;br&gt;CHARLEMAGNE&lt;br&gt;Fixed text error&lt;br&gt;Anglo-Saxon Leader -&gt; Anglo-Saxon&lt;br&gt;&lt;br&gt;NEXT WAR&lt;br&gt;Transport carry 4, mind control center reduces production by 15%&lt;br&gt;Portuguese Feitoria now replaces customs house (rather than market)&lt;br&gt;American civ uses European-style units&lt;br&gt;Fix Great Wall inconsistency with main game.&lt;br&gt;Eras play the appropriate soundtrack music and city soundscapes.&lt;br&gt;Added Apostolic Palace to Next War Epic&lt;br&gt;Fixed ocean plots being adjacent to land at world edges&lt;br&gt;Drill promotion line available to gunpowder units, as for epic game&lt;br&gt;Fixed bug with Advanced Start buildings placement&lt;br&gt;Fixed Advanced Start buildings placement&lt;br&gt;&lt;br&gt;DEFENSE&lt;br&gt;Fixed Bug with loading initial auto Save not reseting values.&lt;br&gt;&lt;br&gt;AFTERWORLD&lt;br&gt;Upped unit movement from 4 to 6&lt;br&gt;Increased difficulty&lt;br&gt;Fixed text bug&lt;br&gt;Fixed objective 3 issue&lt;br&gt;Partially fixed door rotating when wall destroyed&lt;br&gt;Alt-tab minimap fix&lt;br&gt;&lt;br&gt;GODS OF OLD&lt;br&gt;Fixed bug with city air unit capacity</description><pubDate>Sat, 15 Sep 2007 10:17:12 GMT</pubDate><dc:creator>Agamemnon</dc:creator></item><item><title>BtS patch 3.03 is out</title><link>http://www.1bcciv.com/Topic2241243-8-1.aspx</link><description>Firaxis has released the 3.03 patch for Civ4: Beyond the Sword. The patch is accessible through your in-game Advanced menu or [url=http://downloads.2kgames.com/civilization/Civ4BeyondTheSwordPatch3.03_B.exe]here.[/url]&lt;br&gt;&lt;br&gt;The known changes are:&lt;br&gt;&lt;br&gt;    * Microsoft Fix for Manifest Requirements&lt;br&gt;    * DirectX 9.0c June Version Included</description><pubDate>Mon, 13 Aug 2007 20:03:44 GMT</pubDate><dc:creator>Agamemnon</dc:creator></item><item><title>Warlords patch 2.13</title><link>http://www.1bcciv.com/Topic2240246-8-1.aspx</link><description>As of today (July 19th, 2007) this seems to only be available via the game main menu =&amp;gt; ADVANCED option, then CHECK FOR UPDATES option within Warlords.  I couldn't find it on any official site.&lt;/P&gt;&lt;P&gt;The following is copied from the readme.htm file after installing the patch:&lt;/P&gt;&lt;H6&gt;Last updated 21 – May - 2007&lt;/H6&gt;&lt;H6&gt;V2.13&lt;/H6&gt;&lt;UL style="MARGIN-TOP: 0in" type=square&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Ship combat odds no longer affected by crossing a river&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Game no longer crashes when you load a save with the diplomacy screen open&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed bug where ships could sometimes attack ground units&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;When the user is the last human player in a multiplayer game, the retire option now works properly&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Forts act as cities only if they within friendly (ally or vassal) to the defender borders&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;GameCore&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt; DLL no longer loaded from &lt;SPAN class=SpellE&gt;CustomAssets&lt;/SPAN&gt; folder. Mods can still have their own DLL&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed pop-rush rounding bug&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed &lt;SPAN class=SpellE&gt;absenece&lt;/SPAN&gt; of production popup for conquered city under certain circumstances&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed multiple missions exploit from the same Great Person&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;GNP graph shows total commerce generated, not only raw commerce&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Just one Cathedral required for OCC&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Barbarian Spearmen and Galleys appear as intended&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed crop yield history reset on load&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed removed spy teleportation mission :-)&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed &lt;SPAN class=SpellE&gt;hotseat&lt;/SPAN&gt; tech chooser bug&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Game no longer hangs when you retire from a one-player &lt;SPAN class=SpellE&gt;hotseat&lt;/SPAN&gt; game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Widescreen Laptop video resolution 1280x720 is supported&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Vassal States&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;No longer possible to receive a request from an AI to declare war on one of his vassals (!)&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassals can no longer accept one-sided defensive pacts (!)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed happiness from vassal issue &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;You can now airlift into cities of your vassal &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;You don't pay supply costs for units inside your vassal's borders &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;Can no longer ask someone to make peace with a vassal.&lt;/SPAN&gt; Talk to the master directly. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassal AI improvement &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassal AI no longer makes *all* their gold available for trade.&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;Vassal AI never refuse&lt;/SPAN&gt; to talk to their master &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI better considers war consequences of accepting a vassal &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassals no longer freed when master forms a permanent alliance &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;- Fixes the vassal/defensive pact exploit &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Master/Vassal AI no longer give each other negative attitude modifiers for close borders. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassal AI does not get upset because of Master's defensive pacts with third parties. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Adjusted negative AI attitude for having vassals&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Great Generals&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;(&lt;SPAN class=GramE&gt;so&lt;/SPAN&gt; the threshold is the same at all speeds except &lt;?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /&gt;&lt;st1:place w:st="on"&gt;Marathon&lt;/st1:place&gt; where they require 1.5 time more experience) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Multiplayer&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Anonymous play: real player names revealed on game end &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fix for anonymous mode not being always anonymous &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed some more anonymous play issues &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;- You can no longer see other player's names in the staging screen for loading a save &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;- You no longer see the player ID for "waiting to hear from..." &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed selection issue in simultaneous MP for recently-moved units &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Now possible to join a &lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt; game where only AI &lt;SPAN class=GramE&gt;are&lt;/SPAN&gt; left&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed &lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt; not-ready-to-launch bug&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt; no longer crashes when launching as players are joining&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt; no longer crashes when large amounts of text are spammed into the chat box &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Don't allow launching the game with players still in the &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; selection screen &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed MP crash when player is eliminated with the trade screen up and performs a trade &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Switched to new &lt;SPAN class=SpellE&gt;GameSpy&lt;/SPAN&gt; SDK&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;No &lt;SPAN class=SpellE&gt;autosaves&lt;/SPAN&gt; generated for PBEM&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Added "logging enabled" warning for MP&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;LAN: No longer possible to spam the network with game refresh requests&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Graphics&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed non-&lt;SPAN class=SpellE&gt;shader&lt;/SPAN&gt; version of &lt;SPAN class=SpellE&gt;Mehmed&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;if&lt;/SPAN&gt; too many individual plots need globe rendering, redraw entire globe texture for performance&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Hooked up modern harbor graphic &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Possible fix for grid crash. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Kublai / &lt;SPAN class=SpellE&gt;Qin&lt;/SPAN&gt; swap &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Interface&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Combat odds greater than 99.9% are displayed as such (not rounded to 100%) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Combat odds less than 0.1% are displayed as such (not rounded to 0%) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Active resource deals (1 of X) display the correct number for X &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Diplomacy screen: leader attitude once again shown at the top &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Regenerating the map resets the statistics in the Info screen &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed Python exception in &lt;SPAN class=SpellE&gt;plotlist&lt;/SPAN&gt; &lt;SPAN class=SpellE&gt;mouseover&lt;/SPAN&gt; help &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed watermill and workshop &lt;SPAN class=SpellE&gt;tooltip&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;st1:place w:st="on"&gt;Mission&lt;/st1:place&gt; queue is no longer cleared after the selection group has used up all its movement from a previous mission &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;Fixed cursor location for windowed maximized mode.&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Rally points now work with &lt;SPAN class=SpellE&gt;autopromote&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed erroneous score display in city screen for games with over 20 &lt;SPAN class=GramE&gt;number&lt;/SPAN&gt; of players &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Great Person city bar &lt;SPAN class=SpellE&gt;mouseover&lt;/SPAN&gt; shows turns left &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Your cities can now have the same name as an existing city of another &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; (to prevent renaming to expose your AI opponents) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Civ name appears after city names when captured and when Great People are born&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;(&lt;SPAN class=GramE&gt;to&lt;/SPAN&gt; avoid confusion now that duplicate names are allowed)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed sorting bug in Domestic advisor &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Improved performance for large selection groups&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed F6 screen update issue for PBEM&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed &lt;SPAN class=SpellE&gt;civilopedia&lt;/SPAN&gt; display for &lt;SPAN class=SpellE&gt;buidings&lt;/SPAN&gt; that give raw food/production/commerce/gold/science&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;No more warnings for animals at your borders&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;No more '&amp;amp;' allowed in player and city names (special character)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Globeview&lt;/SPAN&gt; unit indicator and help text show up correctly for plots with more than one unit &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Sound&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed SAM noise issue &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed a sound bug &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Added audio to enemy unit warnings &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Stalin gets Peter's &lt;SPAN class=SpellE&gt;diplo&lt;/SPAN&gt; music, not Catherine's&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed audio crash on reload&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Diplomacy music was slightly too loud for new leaders &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;AI&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI no longer chooses state religion civics if it has no religion &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;City governor no longer overly starves a city when there is not enough food&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed a couple more issues with the city governor &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI no longer dumps their entire nuclear arsenal on the barbarians &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed bug where AI would sometimes accept trades for your worthless maps &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI builds bunkers more urgently&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI city placement improvement&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Improved AI use of 'emphasize' buttons&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Pop-rush and draft AI improvement&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Worker AI improvement&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Improved civics AI&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Tweaked AI building priorities&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed AI accidental war declaration (running into submarine)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Balance&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Increased trebuchet cost to 80 &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Quarries give +1 shield with railroads &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Expansive gets +50% &lt;SPAN class=GramE&gt;production&lt;/SPAN&gt; for workers, and just +2 health &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Navigation II requires Flanking &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Leadership gives double experience points &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Stables obsolete with Rocketry (when mounted units upgrade to &lt;SPAN class=SpellE&gt;Gunships&lt;/SPAN&gt;) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Siege units no longer defend after other less powerful units in a stack &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;When gifting a unit to a charismatic leader, an experience adjustment occurs.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;(Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Removed balanced resource option from Mirror &lt;SPAN class=SpellE&gt;mapscript&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Creative gets cheap Libraries &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Organized gets cheap Factories &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Jaguar gets Woodsman promotion instead of 25% jungle defense &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Bureaucracy: High upkeep &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Representation: &lt;SPAN class=GramE&gt;+3 Happy in largest cities&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Civil Service requires Mathematics &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Pyramids cost 500 &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Colosseum&lt;/SPAN&gt; and Odeon cost 80 &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Masonry has higher religious weight &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Mall: &lt;SPAN class=GramE&gt;+20% gold&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Guerilla3 gives +30% &lt;SPAN class=GramE&gt;withdrawal&lt;/SPAN&gt; in addition to hills attack bonus &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Walls give 25% protection to bombardment (so they are relevant even in high-culture cities) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Castle gives 25% protection to bombardment &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Spanish Citadel gives +5XP to siege &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Heroic Epic available with a level 4 unit &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Shrines immune to nukes &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Gallic Warrior can also be built with Copper &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;st1:place w:st="on"&gt;&lt;st1:PlaceName w:st="on"&gt;Military&lt;/st1:PlaceName&gt; &lt;st1:PlaceType w:st="on"&gt;Academy&lt;/st1:PlaceType&gt;&lt;/st1:place&gt;: +50% &lt;SPAN class=GramE&gt;production&lt;/SPAN&gt; for military units &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;st1:place w:st="on"&gt;&lt;st1:PlaceName w:st="on"&gt;Military&lt;/st1:PlaceName&gt; &lt;st1:PlaceType w:st="on"&gt;Academy&lt;/st1:PlaceType&gt;&lt;/st1:place&gt; requires Education &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;st1:place w:st="on"&gt;&lt;st1:PlaceName w:st="on"&gt;Military&lt;/st1:PlaceName&gt; &lt;st1:PlaceType w:st="on"&gt;Academy&lt;/st1:PlaceType&gt;&lt;/st1:place&gt; gives 3 &lt;SPAN class=GramE&gt;culture&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Oracle, &lt;st1:place w:st="on"&gt;Stonehenge&lt;/st1:place&gt;, Great Wall no longer available in Classical starts &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Great Wall gives just 1 Great Person point per turn &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;st1:place w:st="on"&gt;&lt;st1:PlaceType w:st="on"&gt;Temple&lt;/st1:PlaceType&gt; of &lt;st1:PlaceName w:st="on"&gt;Artemis&lt;/st1:PlaceName&gt;&lt;/st1:place&gt;: reduced cost to 350&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Barbarians can have Spearmen&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN class=SpellE&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Misc&lt;/B&gt;&lt;/SPAN&gt;&lt;B style="mso-bidi-font-weight: normal"&gt; bug fixes&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed first strike chance bug &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Enemy spies no longer visible from &lt;SPAN class=SpellE&gt;GlobeView&lt;/SPAN&gt;! &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Barbarians can no longer build any of the Wonders &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed potential crash&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Old .Civ4WorldBuilderSave files are recognized and loaded &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Can't gift a unit if the recipient is over the limit (missionaries, spies) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Units cannot jump into enemy territory when expelled &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed crash with flip of city that contained troops loaded into a transport. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed several other potential crashed of the same type. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed crash bug &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed bug with research overflow &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed load unit into transport crash &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed selection group cycling crash &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Can't capture Greek Odeon (gives culture)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Raised Worldbuilder culture limit from 1000 to 100000000&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;No longer possible to bombard a city with zero defensive modifier&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Text&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed &lt;st1:place w:st="on"&gt;Stonehenge&lt;/st1:place&gt; strategy text &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Updated credits &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed typo in &lt;st1:City w:st="on"&gt;&lt;st1:place w:st="on"&gt;Hannibal&lt;/st1:place&gt;&lt;/st1:City&gt; &lt;SPAN class=SpellE&gt;civilopedia&lt;/SPAN&gt; entry &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed inaccuracy in Great General &lt;SPAN class=SpellE&gt;civilopedia&lt;/SPAN&gt; entry &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed Pavilion spelling &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Updated Celtic city list &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed Louis diplomacy text bug&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;st1:country-region w:st="on"&gt;&lt;st1:place w:st="on"&gt;Egypt&lt;/st1:place&gt;&lt;/st1:country-region&gt; &lt;SPAN class=SpellE&gt;civilopedia&lt;/SPAN&gt; text fix &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN class=SpellE&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Modding&lt;/B&gt;&lt;/SPAN&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Updated &lt;SPAN class=SpellE&gt;PythonHelp&lt;/SPAN&gt; feature&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;exposed&lt;/SPAN&gt; &lt;SPAN class=SpellE&gt;getCurrentEra&lt;/SPAN&gt; to Python&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Added some missing python auto-doc information &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Added Python override to prevent razing of a city&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Leaders with no favorite civic appear in &lt;SPAN class=SpellE&gt;civilopedia&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Genghis Khan Scenario&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Removed Pinch promotion&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Chinese Unification Scenario&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Can now build Galleys in all 'river' coastal cities &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Imperialist Trait now grants 50% Settler production bonus as expected&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Alexander the Great Scenario&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Reset Variables at the beginning of the game; fixes the 2 Alexander if the &lt;SPAN class=SpellE&gt;scenerio&lt;/SPAN&gt; is restarted. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Scenerio&lt;/SPAN&gt;-&amp;gt;Scenario &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Only available for single-player games&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Peloponnesian War Scenario&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Non-&lt;SPAN class=SpellE&gt;english&lt;/SPAN&gt; text fix for Peloponnesian War &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Vikings Scenario&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;fixed&lt;/SPAN&gt; bug where Red marking circles did not show up after loading a save &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Omens Scenario&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Player can no longer gift Missionaries to the AI to convert them to their religion and win easily&lt;/P&gt;&lt;H6&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/H6&gt;</description><pubDate>Fri, 20 Jul 2007 00:29:34 GMT</pubDate><dc:creator>Nuclearcow</dc:creator></item><item><title>cIV Gold</title><link>http://www.1bcciv.com/Topic2239774-8-1.aspx</link><description>[url=http://www.gamingnexus.com/Default.aspx?Section=FullNews&amp;amp;I=4985]cIV Gold[/url]</description><pubDate>Mon, 09 Jul 2007 17:31:11 GMT</pubDate><dc:creator>TORARADICAL</dc:creator></item><item><title>Civ4 Expansion Announced!!!!</title><link>http://www.1bcciv.com/Topic2234229-8-1.aspx</link><description>[url]http://www.2kgames.com/civ4/beyondthesword[/url]&lt;br&gt;&lt;br&gt;[quote]Sid Meier's Civilization IV: Beyond the Sword marks the series biggest expansion ever &lt;br&gt;&lt;br&gt;New York, NY - March 2007 - 2K, a publishing label of Take-Two Interactive Software, Inc., announced today that Sid Meier's Civilization IV: Beyond the Sword, the latest expansion pack for the critically acclaimed Civilization IV series, is set for release in July 2007. Developed for the PC by the company's world-renowned development studio Firaxis Games, Sid Meier's Civilization IV: Beyond the Sword ushers in the largest amount of expansion content in the history of the Civilization franchise. &lt;br&gt;&lt;br&gt;Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year and major commercial success. The expansion will focus on the late-game time periods after the invention of gunpowder and will deliver 12 challenging and decidedly different scenarios created by the development team at Firaxis Games, as well as some esteemed members of the Civilization Fan Community. Sid Meier's Civilization IV: Beyond the Sword will also include 10 new civilizations, 16 new leaders, 5 new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.&lt;br&gt;&lt;br&gt;Key Features Include:&lt;br&gt;&lt;br&gt;-Expanded Epic Game: Firaxis Games delivers a massive increase in new units, buildings, and technologies to the epic game with additional focus on the late-game time periods.&lt;br&gt;&lt;br&gt;-New Game Scenarios: The expansion will deliver 12 new scenarios, many containing themes never before included in the Civilization series, custom designed by the team at Firaxis and select members of the Civ Fan Community.&lt;br&gt;&lt;br&gt;-New Civilizations: The expansion pack includes ten new civilizations, such as Portugal, Babylon and Netherlands and their associated unique units and buildings.&lt;br&gt;&lt;br&gt;-More Civilization Leaders: Sixteen new leaders including leaders for -the ten new civilizations, as well as additional leaders for existing civilizations.&lt;br&gt;&lt;br&gt;-Corporations: A new gameplay feature that allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.&lt;br&gt;&lt;br&gt;-Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.&lt;br&gt;&lt;br&gt;-Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.&lt;br&gt;&lt;br&gt;-New Wonders: Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues.&lt;br&gt;&lt;br&gt;-Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making.&lt;br&gt;&lt;br&gt;-Apostolic Palace: The United Nations will become available earlier in the game, providing a way for players to win a diplomatic victory earlier. New resolutions will also be added which will expand the available diplomatic options.&lt;br&gt;&lt;br&gt;-Advanced Starts: A major fan request, this new feature will enable players to “buy” components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time.&lt;br&gt;&lt;br&gt;-Enhanced AI: The AI has received many enhancements, making it tougher to beat on the higher difficulty levels. The ways in which the AI will attempt to achieve victory have also been expanded.&lt;br&gt;[/quote]&lt;br&gt;&lt;br&gt;I NEED this game NOW. Why oh why do we have to wait FOUR WHOLE MONTHS???? If they deliver on this, it will be something truly incredible.</description><pubDate>Wed, 28 Mar 2007 17:13:44 GMT</pubDate><dc:creator>Rishbhav</dc:creator></item><item><title>Civilization Chronicles</title><link>http://www.1bcciv.com/Topic2223142-8-1.aspx</link><description>&lt;H2 class=f18&gt;2K boxing Civilizations I-IV&lt;/H2&gt;&lt;DIV class="f14 fwb txt2 pb10 mb10" style="BORDER-BOTTOM: #bbbbbb 1px solid"&gt;Take-Two label to release $70 nine-title compilation featuring all four Firaxis "god games" and five expansions. &lt;/DIV&gt;&lt;DIV class=content&gt;&lt;P&gt;In November 2004, Atari revealed that it had sold the popular Civilization series to a &lt;A class=gslink href="http://www.gamespot.com/news/6113971.html"&gt;mystery buyer&lt;/A&gt; for $22.3 million. Two months later, &lt;A class=gslink href="http://www.gamespot.com/news/6117117.html"&gt;Take-Two revealed&lt;/A&gt; that it was the buyer and had signed a deal with the game's developer, Firaxis, to publish multiple Civilization games, beginning with the &lt;A class=gslink href="http://www.gamespot.com/pc/strategy/civilizationiv/index.html?page=1&amp;amp;sid=6136659"&gt;critically lauded&lt;/A&gt; Civilization IV. &lt;/P&gt;&lt;DIV class=embscreen&gt;&lt;A href="open_blog_image_viewer('2006/249/civchron400_screen.jpg');"&gt;&lt;IMG class=thumb src="http://img.gamespot.com/gamespot/images/2006/249/civchron400_embed.jpg"&gt;&lt;BR&gt;That's a whole lot of Civilization goin' on.&lt;/A&gt;&lt;/DIV&gt;&lt;P&gt;Though it would end up &lt;A class=gslink href="http://www.gamespot.com/news/6139318.html"&gt;buying Firaxis outright&lt;/A&gt; in November 2005, Take-Two made a separate deal six months prior to &lt;A class=gslink href="http://www.gamespot.com/news/6123393.html"&gt;acquire all Civilization games&lt;/A&gt; released prior to Civ IV. Those games included Civilization, Civilization II, Civilization II: Fantastic Worlds, Civilization II: Conflicts in Civilization, Civilization II: Test of Time, Civilization III, Civilization III: Play the World, Civilization III: Conquests, and Civilization IV. &lt;/P&gt;&lt;P&gt;Today, Take-Two subsidiary 2K announced that it will rerelease almost every Civilization--in a single package. In October, nostalgic PC gamers will be able to pick up Sid Meier's Civilization Chronicles, a boxed set of all the aforementioned titles, for $69.99. In fact, the only non-Game-of-the-Year-Edition Civilizations not in the collection are the new expansion Civilization IV: Warlords and the much-maligned, Activision-developed 1999 title Civilization: Call to Power. &lt;/P&gt;&lt;P&gt;While it covers the same real-life era as other recent retro boxed sets like Command &amp;amp; Conquer: The First Decade, Sid Meier's Civilization Chronicles is not a bare-bones compilation. It will contain a bevy of extras like Civilization: The Card Game, an original tabletop card game based on Civilization IV rules. The game, which sports more than 250 cards, was designed by Civ IV lead designer Soren Johnson. &lt;/P&gt;&lt;P&gt;Also included in the set is the book &lt;I&gt;The Chronicles of Civilization&lt;/I&gt;. Weighing in at 96 pages, the tome outlines the history of the franchise via interviews with its creator, Walk of Game member Sid Meier, and prominent designers such as Johnson. Also included is an essay on Civilization's importance in the game industry in general and the PC game sector in particular. &lt;/P&gt;&lt;P&gt;Sid Meier's Civilization Chronicles will also contain a DVD that will sport a video featurette outlining the making of Civilization IV, hosted by--you guessed it--Johnson again. The disc will also contain gameplay footage from and trailers of almost every Civilization game. &lt;/P&gt;&lt;DIV class="f12 pb20" style="BORDER-BOTTOM: #bbbbbb 1px solid"&gt;By Tor Thorsen -- &lt;A href="http://www.gamespot.com/"&gt;&lt;EM&gt;GameSpot&lt;/EM&gt;&lt;/A&gt; &lt;DIV class=posted&gt;Posted Sep 7, 2006 2:25 pm PT&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;DIV class="posted mb5"&gt;Story from GameSpot: http://www.gamespot.com/news/6157268.html&lt;/DIV&gt;&lt;DIV class=posted&gt;Copyright ©2006 CNET Networks, Inc. All Rights Reserved.&lt;/DIV&gt;</description><pubDate>Fri, 08 Sep 2006 21:16:37 GMT</pubDate><dc:creator>mongoose201</dc:creator></item><item><title>Civ5?</title><link>http://www.1bcciv.com/Topic2237694-8-1.aspx</link><description>Gamespot has a place for it already&lt;br&gt;[url=http://www.gamespot.com/pc/strategy/civilizationv/index.html?q=civilization&amp;tag=result;img;7][/url]</description><pubDate>Sun, 27 May 2007 16:04:59 GMT</pubDate><dc:creator>TORARADICAL</dc:creator></item><item><title>Warlords Patch</title><link>http://www.1bcciv.com/Topic2226175-8-1.aspx</link><description>&lt;STRONG&gt;&lt;FONT size=5&gt;&lt;FONT color=#b78629&gt;&lt;SPAN class=style26&gt;Civilization IV: Warlords v2.08 Patch&lt;/SPAN&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/STRONG&gt;&lt;P class=style13&gt;Filename: Civ4WarlordsPatch2.08.zip&lt;BR&gt;&lt;BR&gt;Size: 63.9 MB&lt;BR&gt;&lt;BR&gt;Posted: Oct 31, 2006&lt;/P&gt;&lt;P class=style13&gt;This mod for Civilization 4 changes gameplay mechanics to improve resource management and to allow for upgraded buildings.&lt;/P&gt;&lt;P class=style13&gt;Vassal States &lt;BR&gt;&lt;BR&gt;No longer possible to receive a request from an AI to declare war on one of his vassals (!) &lt;BR&gt;Vassals can no longer accept one-sided defensive pacts (!) &lt;BR&gt;Fixed happiness from vassal issue &lt;BR&gt;You can now airlift into cities of your vassal &lt;BR&gt;You don't pay supply costs for units inside your vassal's borders &lt;BR&gt;Can no longer ask someone to make peace with a vassal. Talk to the master directly. &lt;BR&gt;Vassal AI improvement &lt;BR&gt;When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) &lt;BR&gt;Vassal AI no longer makes *all* their gold available for trade. &lt;BR&gt;Vassal AI never refuse to talk to their master &lt;BR&gt;AI better considers war consequences of accepting a vassal &lt;BR&gt;Vassals no longer freed when master forms a permanent alliance &lt;BR&gt;Fixes the vassal/defensive pact exploit &lt;BR&gt;Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement. &lt;BR&gt;Master/Vassal AI no longer give each other negative attitude modifiers for close borders. &lt;BR&gt;Vassal AI does not get upset because of Master's defensive pacts with third parties. &lt;BR&gt;Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities. &lt;BR&gt;If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either. &lt;BR&gt;Adjusted negative AI attitude for having vassals &lt;BR&gt;AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors &lt;BR&gt;&lt;BR&gt;Great Generals: &lt;BR&gt;When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name &lt;BR&gt;Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate &lt;BR&gt;(so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience) &lt;BR&gt;&lt;BR&gt;Multiplayer: &lt;BR&gt;Anonymous play: real player names revealed on game end &lt;BR&gt;Fix for anonymous mode not being always anonymous &lt;BR&gt;Fixed some more anonymous play issues &lt;BR&gt;You can no longer see other player's names in the staging screen for loading a save &lt;BR&gt;You no longer see the player ID for "waiting to hear from..." &lt;BR&gt;Fixed selection issue in simultaneous MP for recently-moved units &lt;BR&gt;Now possible to join a Pitboss game where only AI are left &lt;BR&gt;Fixed Pitboss not-ready-to-launch bug &lt;BR&gt;Pitboss no longer crashes when launching as players are joining &lt;BR&gt;Pitboss no longer crashes when large amounts of text are spammed into the chat box &lt;BR&gt;Don't allow launching the game with players still in the civ selection screen &lt;BR&gt;Fixed MP crash when player is eliminated with the trade screen up and performs a trade &lt;BR&gt;Switched to new GameSpy SDK &lt;BR&gt;No autosaves generated for PBEM &lt;BR&gt;Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected &lt;BR&gt;Added "logging enabled" warning for MP &lt;BR&gt;LAN: No longer possible to spam the network with game refresh requests &lt;BR&gt;&lt;BR&gt;Graphics: &lt;BR&gt;Fixed non-shader version of Mehmed &lt;BR&gt;if too many individual plots need globe rendering, redraw entire globe texture for performance &lt;BR&gt;Hooked up modern harbor graphic &lt;BR&gt;Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war. &lt;BR&gt;Possible fix for grid crash. &lt;BR&gt;Kublai / Qin swap &lt;BR&gt;&lt;BR&gt;Interface: &lt;BR&gt;Combat odds greater than 99.9% are displayed as such (not rounded to 100%) &lt;BR&gt;Combat odds less than 0.1% are displayed as such (not rounded to 0%) &lt;BR&gt;Active resource deals (1 of X) display the correct number for X &lt;BR&gt;Diplomacy screen: leader attitude once again shown at the top &lt;BR&gt;Regenerating the map resets the statistics in the Info screen &lt;BR&gt;Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) &lt;BR&gt;Fixed Python exception in plotlist mouseover help &lt;BR&gt;Fixed watermill and workshop tooltip &lt;BR&gt;Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission &lt;BR&gt;Fixed cursor location for windowed maximized mode. &lt;BR&gt;Rally points now work with autopromote &lt;BR&gt;Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen &lt;BR&gt;Fixed erroneous score display in city screen for games with over 20 number of players &lt;BR&gt;Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible &lt;BR&gt;Great Person city bar mouseover shows turns left &lt;BR&gt;Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents) &lt;BR&gt;Civ name appears after city names when captured and when Great People are born (to avoid confusion now that duplicate names are allowed) &lt;BR&gt;City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection &lt;BR&gt;Fixed sorting bug in Domestic advisor &lt;BR&gt;Improved performance for large selection groups &lt;BR&gt;Fixed F6 screen update issue for PBEM &lt;BR&gt;Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science &lt;BR&gt;No more warnings for animals at your borders &lt;BR&gt;No more '&amp;amp;' allowed in player and city names (special character) &lt;BR&gt;Globeview unit indicator and help text show up correctly for plots with more than one unit &lt;BR&gt;&lt;BR&gt;Sound: &lt;BR&gt;Fixed SAM noise issue &lt;BR&gt;Fixed a sound bug &lt;BR&gt;Added audio to enemy unit warnings &lt;BR&gt;Stalin gets Peter's diplo music, not Catherine's &lt;BR&gt;Fixed audio crash on reload &lt;BR&gt;Diplomacy music was slightly too loud for new leaders &lt;BR&gt;&lt;BR&gt;AI: &lt;BR&gt;AI no longer chooses state religion civics if it has no religion &lt;BR&gt;City governor no longer overly starves a city when there is not enough food &lt;BR&gt;Fixed a couple more issues with the city governor &lt;BR&gt;AI no longer dumps their entire nuclear arsenal on the barbarians &lt;BR&gt;Fixed bug where AI would sometimes accept trades for your worthless maps &lt;BR&gt;AI builds bunkers more urgently &lt;BR&gt;AI city placement improvement &lt;BR&gt;Improved AI use of 'emphasize' buttons &lt;BR&gt;Pop-rush and draft AI improvement &lt;BR&gt;Worker AI improvement &lt;BR&gt;Improved civics AI &lt;BR&gt;Tweaked AI building priorities &lt;BR&gt;Fixed AI accidental war declaration (running into submarine) &lt;BR&gt;&lt;BR&gt;Balance: &lt;BR&gt;Increased trebuchet cost to 80 &lt;BR&gt;Quarries give +1 shield with railroads &lt;BR&gt;Expansive gets +50% production for workers, and just +2 health &lt;BR&gt;Navigation II requires Flanking &lt;BR&gt;Leadership gives double experience points &lt;BR&gt;Stables obsolete with Rocketry (when mounted units upgrade to Gunships) &lt;BR&gt;Siege units no longer defend after other less powerful units in a stack &lt;BR&gt;When gifting a unit to a charismatic leader, an experience adjustment occurs. (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them) &lt;BR&gt;Removed balanced resource option from Mirror mapscript &lt;BR&gt;Creative gets cheap Libraries &lt;BR&gt;Organized gets cheap Factories &lt;BR&gt;Jaguar gets Woodsman promotion instead of 25% jungle defense &lt;BR&gt;Bureaucracy: High upkeep &lt;BR&gt;Representation: +3 Happy in largest cities &lt;BR&gt;Civil Service requires Mathematics &lt;BR&gt;Pyramids cost 500 &lt;BR&gt;Colosseum and Odeon cost 80 &lt;BR&gt;Masonry has higher religious weight &lt;BR&gt;Mall: +20% gold &lt;BR&gt;Guerilla3 gives +30% withdrawal in addition to hills attack bonus &lt;BR&gt;Walls give 25% protection to bombardment (so they are relevant even in high-culture cities) &lt;BR&gt;Castle gives 25% protection to bombardment &lt;BR&gt;Spanish Citadel gives +5XP to siege &lt;BR&gt;Heroic Epic available with a level 4 unit &lt;BR&gt;Shrines immune to nukes &lt;BR&gt;Gallic Warrior can also be built with Copper &lt;BR&gt;Military Academy: +50% production for military units &lt;BR&gt;Military Academy requires Education &lt;BR&gt;Military Academy gives 3 culture &lt;BR&gt;Oracle, Stonehenge, Great Wall no longer available in Classical starts &lt;BR&gt;Great Wall gives just 1 Great Person point per turn &lt;BR&gt;Temple of Artemis: reduced cost to 350 &lt;BR&gt;Barbarians can have Spearmen &lt;BR&gt;&lt;BR&gt;Misc bug fixes: &lt;BR&gt;Fixed first strike chance bug &lt;BR&gt;Enemy spies no longer visible from GlobeView! &lt;BR&gt;Barbarians can no longer build any of the Wonders &lt;BR&gt;Fixed potential crash &lt;BR&gt;Old .Civ4WorldBuilderSave files are recognized and loaded &lt;BR&gt;Can't gift a unit if the recipient is over the limit (missionaries, spies) &lt;BR&gt;Units cannot jump into enemy territory when expelled &lt;BR&gt;When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes. &lt;BR&gt;Fixed crash with flip of city that contained troops loaded into a transport. &lt;BR&gt;Fixed several other potential crashed of the same type. &lt;BR&gt;Fixed crash bug &lt;BR&gt;Fixed bug with research overflow &lt;BR&gt;Fixed load unit into transport crash &lt;BR&gt;Fixed selection group cycling crash &lt;BR&gt;Can't capture Greek Odeon (gives culture) &lt;BR&gt;Raised Worldbuilder culture limit from 1000 to 100000000 &lt;BR&gt;No longer possible to bombard a city with zero defensive modifier &lt;BR&gt;&lt;BR&gt;Text: &lt;BR&gt;Fixed Stonehenge strategy text &lt;BR&gt;Updated credits &lt;BR&gt;Fixed typo in Hannibal civilopedia entry &lt;BR&gt;Fixed inaccuracy in Great General civilopedia entry &lt;BR&gt;Fixed Pavilion spelling &lt;BR&gt;Updated Celtic city list &lt;BR&gt;Fixed Louis diplomacy text bug &lt;BR&gt;Egypt civilopedia text fix &lt;BR&gt;&lt;BR&gt;Modding: &lt;BR&gt;Updated PythonHelp feature &lt;BR&gt;exposed getCurrentEra to Python &lt;BR&gt;Added some missing python auto-doc information &lt;BR&gt;Added Python override to prevent razing of a city &lt;BR&gt;Leaders with no favorite civic appear in civilopedia &lt;BR&gt;&lt;BR&gt;Genghis Khan Scenario: &lt;BR&gt;Removed Pinch promotion &lt;BR&gt;&lt;BR&gt;Chinese Unification Scenario: &lt;BR&gt;Can now build Galleys in all 'river' coastal cities &lt;BR&gt;Imperialist Trait now grants 50% Settler production bonus as expected &lt;BR&gt;&lt;BR&gt;Alexander the Great Scenario: &lt;BR&gt;Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted. &lt;BR&gt;Scenerio-&amp;gt;Scenario &lt;BR&gt;Only available for single-player games &lt;BR&gt;&lt;BR&gt;Peloponnesian War Scenario: &lt;BR&gt;Non-english text fix for Peloponnesian War &lt;BR&gt;&lt;BR&gt;Vikings Scenario &lt;BR&gt;fixed bug where Red marking circles did not show up after loading a save &lt;BR&gt;&lt;BR&gt;Omens Scenario &lt;BR&gt;Player can no longer gift Missionaries to the AI to convert them to their religion and win easily &lt;/P&gt;&lt;P class=style13&gt;------------&lt;/P&gt;&lt;P class=style11&gt;Civilization IV: Warlords v2.08 Patch &lt;P class=style9&gt;This patch includes a series of game enhancements as well as an additional six scenarios. &lt;P class=style9&gt;2K Games has released the first patch including updates to the Vassal States, Great Generals, multiplayer functionality, graphics, interface, sound, AI, balance, text, modding and the following 6 scenarios: Genghis Khan, Chinese Unification, Alexander the Great Scenario, Peloponnesian War, Vikings, and Omens. &lt;P class=style9&gt;&lt;A href="http://www.firaxis.com/support/support_detail.php?gameid=13&amp;patch=1"&gt;Download the patch&lt;/A&gt;(63.9 MB)</description><pubDate>Fri, 10 Nov 2006 09:46:05 GMT</pubDate><dc:creator>mongoose201</dc:creator></item><item><title>Civilization IV: Warlords Update</title><link>http://www.1bcciv.com/Topic2218135-8-1.aspx</link><description>&lt;TABLE cellSpacing=0 cellPadding=0 width="100%"&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TD vAlign=top&gt;&lt;/TD&gt;&lt;TD vAlign=top&gt;&lt;DIV style="MARGIN-TOP: 10px; MARGIN-BOTTOM: 10px; MARGIN-RIGHT: 10px"&gt;&lt;FONT class=orange size=2&gt;&lt;B&gt;Sid Meier's Civilization IV: Warlords &lt;IMG src="http://www.mygamer.com/images/mgicons/PC%20games.gif" border=0&gt;&lt;/B&gt;&lt;/FONT&gt;&lt;B&gt;&lt;BR&gt;&lt;/B&gt;&lt;FONT size=1&gt;Release date: Jul 2006&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;TABLE cellSpacing=0 cellPadding=0&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TD class=small width=480 background=images/480_headlines1.gif height=16&gt;&lt;DIV style="MARGIN-TOP: 0pt; MARGIN-LEFT: 14px"&gt;&lt;FONT color=#e7b008&gt;&lt;IMG height=1 src="http://www.mygamer.com/images/spacer.gif" width=1&gt;&lt;/FONT&gt;&lt;/DIV&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD class=small width=480 background=images/480_headlines2.gif&gt;&lt;DIV style="MARGIN: 0pt 20px 3px"&gt;&lt;TABLE cellSpacing=0 cellPadding=0 width=440&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TD&gt;&lt;BR&gt;&lt;BR&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD&gt;&lt;FONT color=#9999cc&gt;Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning game that has become an instant world-wide hit. Paying homage to some of history's greatest military leaders, the expansion will deliver six unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful "warlord" unit. Civ IV: Warlords will include new civilizations, leaders, units, and wonders that will offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination.&lt;BR&gt;&lt;STRONG&gt;&lt;BR&gt;Features&lt;/STRONG&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;UL&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Warlords:&lt;/STRONG&gt; A new great person type called the Warlord.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Vassal States:&lt;/STRONG&gt; Conquer an enemy and subjugate them to your rule.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Game Scenarios:&lt;/STRONG&gt; The expansion will deliver six scenarios.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;New Civilizations:&lt;/STRONG&gt; The pack will provide 6 new civilizations and associated unique units.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Civilization Leaders:&lt;/STRONG&gt; Ten new leaders will be provided. The list will include leaders for the new civilizations as well as additional leaders for existing civilizations.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Leader Traits:&lt;/STRONG&gt; Two new leader traits.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;New Wonders:&lt;/STRONG&gt; There will be three new wonders.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Unique Buildings:&lt;/STRONG&gt; Each civilization will have a new unique building as well as their unique unit.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;New Units, Resources, and Improvements:&lt;/STRONG&gt; Many new items will be presented throughout the scenarios.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Core Game Tweaks and Additions:&lt;/STRONG&gt;&lt;/FONT&gt; Expanded features and gameplay tweaks will be made to the core game.&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Post-Release Patches and Game Upgrades:&lt;/STRONG&gt; The pack will contain all of the patches and game additions (pit boss, etc.) yet released for Sid Meier's Civilization IV.&lt;/FONT&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;FONT color=#9999cc&gt;&lt;BR&gt;&lt;STRONG&gt;Scenario List&lt;/STRONG&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;UL&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Chinese Unification (350 BC):&lt;/STRONG&gt; Take control of one of Ancient China's kingdoms in an attempt to unify the country by either the pen or the sword.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Peloponnesian Wars (430 BC):&lt;/STRONG&gt; Mighty Athens and Sparta struggle for dominance of Greece and surrounding territories.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Alexander's Conquests (330 BC):&lt;/STRONG&gt;&lt;/FONT&gt; Alexander attempts to conquer the world to the south and east of Greece, taking on the Persians, Egyptians, and Indians.&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Rise of Rome (300 BC):&lt;/STRONG&gt; Battle as Rome, Carthage, Greece, Gaul, or Egypt for control of the Mediterranean.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Vikings (800 AD):&lt;/STRONG&gt; Become ruler of the Vikings and send your men out on numerous raids against Europe. Victory is decided by how much loot can be acquired.&lt;/FONT&gt;&lt;/LI&gt;&lt;LI&gt;&lt;FONT color=#9999cc&gt;&lt;STRONG&gt;Genghis Khan (1206 AD):&lt;/STRONG&gt; Relive the conquests of one of history's greatest military leaders and capture - or if you must, destroy - all of Asia.&lt;/FONT&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/DIV&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/DIV&gt;&lt;/TD&gt;&lt;A href="http://www.mygamer.com/index.php?page=gameportal&amp;amp;id=552515"&gt;Source: www.mygamer.com &lt;/A&gt;&lt;DIV&gt;&lt;/DIV&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;</description><pubDate>Tue, 30 May 2006 07:59:59 GMT</pubDate><dc:creator>mongoose201</dc:creator></item><item><title>Civ4 Patch 1.61 and more...</title><link>http://www.1bcciv.com/Topic2218132-8-1.aspx</link><description>This is kind of old news, but posting this to update the "News and Announcements" area.&lt;P class="style9 style10"&gt;&lt;STRONG&gt;1.61 Patch&lt;/STRONG&gt; &lt;/P&gt;&lt;P class=style9&gt;v1.61 is a major upgrade to Civ IV and includes number of new and exciting features including new scenarios and map scripts, unit adjustments and enhancements and more! &lt;/P&gt;&lt;P class=style9&gt;Note: This patch is for all versions of Civilization IV with the exception of the Direct2Drive version. &lt;/P&gt;&lt;P class=style9&gt;&lt;A href="http://63.236.94.185/2kgames/civ4/civ4patch_1.61_zip.php" target=_blank&gt;Download the patch from 2k games&lt;/A&gt;(45.7 MB)&lt;/P&gt;&lt;P&gt;&lt;B&gt;Changes:&lt;/B&gt; &lt;/P&gt;&lt;UL&gt;&lt;LI&gt;randomized processing order when multiple players try to move on the same turn slice&lt;/LI&gt;&lt;LI&gt;only the host can set the admin password&lt;/LI&gt;&lt;LI&gt;Horseback Riding now a classical tech&lt;/LI&gt;&lt;LI&gt;Kremlin now gives -33% hurry production cost&lt;/LI&gt;&lt;LI&gt;can't airlift from foreign cities&lt;/LI&gt;&lt;LI&gt;expanded subject for PitBoss e-mail&lt;/LI&gt;&lt;LI&gt;lightened the color of some civs' text&lt;/LI&gt;&lt;LI&gt;mp retire fix&lt;/LI&gt;&lt;LI&gt;less hammers from chops the farther away from a city&lt;/LI&gt;&lt;LI&gt;reduced hammer yield from forest chops to 20…&lt;/LI&gt;&lt;LI&gt;Mathematics increases forest chop yields by +50%&lt;/LI&gt;&lt;LI&gt;SDI cannot be built before the Manhattan Project.&lt;/LI&gt;&lt;LI&gt;increased SDI cost&lt;/LI&gt;&lt;LI&gt;marines and SAM Infantry now upgrade to Mech Infantry&lt;/LI&gt;&lt;LI&gt;better AI-to-human diplo in team games&lt;/LI&gt;&lt;LI&gt;no more diplo penalty for helping to end wars&lt;/LI&gt;&lt;LI&gt;city production popups stay on city when entering/exiting&lt;/LI&gt;&lt;LI&gt;can now set units to Sleep and Intercept in wbs&lt;/LI&gt;&lt;LI&gt;Continents map script now produces large continents&lt;/LI&gt;&lt;LI&gt;game options and victory conditions now saved in ini file&lt;/LI&gt;&lt;LI&gt;invalid buildings now removed from city queues&lt;/LI&gt;&lt;LI&gt;Free Trade: Medium Upkeep&lt;/LI&gt;&lt;LI&gt;State Property: Low Upkeep&lt;/LI&gt;&lt;LI&gt;Representation: +2 happy in X biggest cities.&lt;/LI&gt;&lt;LI&gt;Hereditary Rule: Low Upkeep.&lt;/LI&gt;&lt;LI&gt;Representation: Medium Upkeep.&lt;/LI&gt;&lt;LI&gt;Slaver: Low Upkeep&lt;/LI&gt;&lt;LI&gt;Nationhood: No Upkeep&lt;/LI&gt;&lt;LI&gt;firepower is now average of curr and max strength&lt;/LI&gt;&lt;LI&gt;Gunships now move faster over rails&lt;/LI&gt;&lt;LI&gt;No Cheating option renamed to Lock Modified Assets&lt;/LI&gt;&lt;LI&gt;city management no longer uses "forced" specialist states when not automated&lt;/LI&gt;&lt;LI&gt;Expansive: +3 Health&lt;/LI&gt;&lt;LI&gt;Financial: No longer give production bonus for Banks&lt;/LI&gt;&lt;LI&gt;Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play&lt;/LI&gt;&lt;LI&gt;Don't allow players to play non-playable civs in Pitboss&lt;/LI&gt;&lt;LI&gt;Do not display SP only mods in Pitboss&lt;/LI&gt;&lt;LI&gt;Allow hotseat/PBEM scenario host to select which civ s/he will play&lt;/LI&gt;&lt;LI&gt;Force non-playable civs to be AI in Hotseat/PBEM games&lt;/LI&gt;&lt;LI&gt;Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games&lt;/LI&gt;&lt;LI&gt;Do not display duplicate buddy request popups from the same guy&lt;/LI&gt;&lt;LI&gt;Peer address handling improvements&lt;/LI&gt;&lt;LI&gt;Number keys perform leaderhead actions on Civilopedia leader screen.&lt;/LI&gt;&lt;LI&gt;Custom game SP screen remembers difficulty level last played&lt;/LI&gt;&lt;LI&gt;Reduced rounding error for population and land victory condition test&lt;/LI&gt;&lt;LI&gt;Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns&lt;/LI&gt;&lt;LI&gt;When the city names of your civ are all taken, choose a default name from a random civ&lt;/LI&gt;&lt;LI&gt;Timelines more uniform across game speeds&lt;/LI&gt;&lt;LI&gt;Military Advisor shows Barbarians&lt;/LI&gt;&lt;LI&gt;Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true&lt;/LI&gt;&lt;LI&gt;Fixed American Revolution scenario to work with Pitboss&lt;/LI&gt;&lt;LI&gt;PBEM password reminder popup no longer disappears when the game starts&lt;/LI&gt;&lt;LI&gt;Wonder description on Wonder Movie screen more legible&lt;/LI&gt;&lt;LI&gt;Top Civs screen no longer appears in online multiplayer&lt;/LI&gt;&lt;LI&gt;Civilopedia main page sorted in columns rather than in rows&lt;/LI&gt;&lt;LI&gt;Pressing escape when selecting goto points now cancels the goto waypoints&lt;/LI&gt;&lt;LI&gt;Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.&lt;/LI&gt;&lt;LI&gt;Teams in multiplayer once again share all the players' starting techs, not just the last player's&lt;/LI&gt;&lt;LI&gt;Great person point generation from Wonders continues after Wonder has become obsolete&lt;/LI&gt;&lt;LI&gt;quicksave doesn't prompt for overwrite&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;B&gt;Fixes:&lt;/B&gt; &lt;/P&gt;&lt;UL&gt;&lt;LI&gt;exploit fix that allowed multiple players to extract the same gold/resources from the AI...&lt;/LI&gt;&lt;LI&gt;Don't set localhost address as public addr for peers on same computer&lt;/LI&gt;&lt;LI&gt;fixed gunships capturing cities bug&lt;/LI&gt;&lt;LI&gt;game doesn't end on ties&lt;/LI&gt;&lt;LI&gt;fixed mp UN voting bug&lt;/LI&gt;&lt;LI&gt;Leaderheads on a radeon 9000 64mb - fix for strange skin shading&lt;/LI&gt;&lt;LI&gt;Fixed crash that happened when a spy sabotaged an improvement outside cultural borders&lt;/LI&gt;&lt;LI&gt;The full mod path is no longer stored in the save when the mod is installed under the user folder&lt;/LI&gt;&lt;LI&gt;Double-clicking on a save of a mod now loads the proper DLL&lt;/LI&gt;&lt;LI&gt;fixed Out-of-Sync from exiting to main menu&lt;/LI&gt;&lt;LI&gt;fixed anarchy/specialist resetting bug&lt;/LI&gt;&lt;LI&gt;fixed bug where environmentalism doesn't affect new cities&lt;/LI&gt;&lt;LI&gt;fix for missing head mission crash&lt;/LI&gt;&lt;LI&gt;fixed stack attack bug with groups of units with more than one move&lt;/LI&gt;&lt;LI&gt;fixed premature end-turn unit cycle bug&lt;/LI&gt;&lt;LI&gt;fixed State Porperty cumulative effect in team game&lt;/LI&gt;&lt;LI&gt;fixed plot list button scrolling for multiple resolutions&lt;/LI&gt;&lt;LI&gt;fixed some AI attitude issues for team games&lt;/LI&gt;&lt;LI&gt;Strip chat messages of color tags before displaying in Pitboss&lt;/LI&gt;&lt;LI&gt;Fixed logic bug that determines the number of open slots in a Pitboss game&lt;/LI&gt;&lt;LI&gt;Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full &lt;/LI&gt;&lt;LI&gt;Set status to CLOSED when a computer player dies in the game&lt;/LI&gt;&lt;LI&gt;The full mod path is no longer stored in the save when the mod is installed under the user folder&lt;/LI&gt;&lt;LI&gt;Load proper DLL when a mod is specified in the ini file&lt;/LI&gt;&lt;LI&gt;fix for tech chooser showing known techs as unknown&lt;/LI&gt;&lt;LI&gt;Clear map data (like latitudes) when you exit to main menu&lt;/LI&gt;&lt;LI&gt;Fixed error in combat calculations when a zero-strength unit was involved&lt;/LI&gt;&lt;LI&gt;Fixed bug in Info screen "rival worst" calculation&lt;/LI&gt;&lt;LI&gt;End of game sequence plays correctly for hotseat/pbem&lt;/LI&gt;&lt;LI&gt;Diplomacy screen no longer allows end-turn events to go through&lt;/LI&gt;&lt;LI&gt;Diplomacy screen gold popups respond to ESCAPE and RETURN&lt;/LI&gt;&lt;LI&gt;Right-click select-all no longer causes large stacks to slide off the screen&lt;/LI&gt;&lt;LI&gt;No longer possible to attempt to take over unplayable civs in multiplayer scenarios&lt;/LI&gt;&lt;LI&gt;Fixed PBEM infinite movement exploit&lt;/LI&gt;&lt;LI&gt;Fixed rush production per population for game speeds other than normal&lt;/LI&gt;&lt;LI&gt;GNP graph is now consistent with demographics table&lt;/LI&gt;&lt;LI&gt;Fix Gunship being almost invisibile in Frozen mode&lt;/LI&gt;&lt;LI&gt;fix mod name in progress bar&lt;/LI&gt;&lt;LI&gt;New DX9 code takes screenshot without requiring lockable back buffer&lt;/LI&gt;&lt;LI&gt;Fixed the vertically launching torpedo for the submarine unit&lt;/LI&gt;&lt;LI&gt;Movie playback optimized&lt;/LI&gt;&lt;LI&gt;Significant reduction in video and system memory usage&lt;/LI&gt;&lt;LI&gt;Fixed some memory leaks&lt;/LI&gt;&lt;LI&gt;Fixed crashes with modified SDK&lt;/LI&gt;&lt;LI&gt;Fixed XML failures with non-default locale&lt;/LI&gt;&lt;LI&gt;Many translation fixes&lt;/LI&gt;&lt;LI&gt;Memory related crash fixes&lt;/LI&gt;&lt;LI&gt;Fixed diplomacy crash fix (when expanding an empty tree control with space bar)&lt;/LI&gt;&lt;LI&gt;Internet lobby -&amp;gt; LAN fix&lt;/LI&gt;&lt;LI&gt;fixed pedia and menu buttons disappearing after leaving tech chooser&lt;/LI&gt;&lt;LI&gt;PitBoss no longer crashes on victory&lt;/LI&gt;&lt;LI&gt;can no longer see number of units in darkened tiles by moving the flag&lt;/LI&gt;&lt;LI&gt;No more Archers holding all their weapons and Workers holding all their tools&lt;/LI&gt;&lt;LI&gt;No more fog of war missing from the southern ice and from trees/jungle on the dateline&lt;/LI&gt;&lt;LI&gt;Pushing "go back" while joining a mp game, no longer causes background music to disappear&lt;/LI&gt;&lt;LI&gt;Wonder movie effect and zoom no longer happens when you have disabled Wonder movies&lt;/LI&gt;&lt;LI&gt;City billboards no longer choke on text formatting&lt;/LI&gt;&lt;LI&gt;Many tutorial issues fixed…&lt;/LI&gt;&lt;LI&gt;Fixed checksum folder order difference between NTFS and FAT32 filesystems&lt;/LI&gt;&lt;LI&gt;Many worldbuilder issues fixed…&lt;/LI&gt;&lt;LI&gt;Fix: Black eye shadows&lt;/LI&gt;&lt;LI&gt;Fix: Some leaderheads appear to have white eyes when the low-res textures option is on&lt;/LI&gt;&lt;LI&gt;fixing crack in huge globe view maps&lt;/LI&gt;&lt;LI&gt;fixes the problem where animals were not animating in the fog&lt;/LI&gt;&lt;LI&gt;Prevent Terrain crash when reloading EarthMap twice&lt;/LI&gt;&lt;LI&gt;fixed crash on too quick quickload&lt;/LI&gt;&lt;LI&gt;fixed city yields being revealed in FOW&lt;/LI&gt;&lt;LI&gt;fixed ability to see cities in FOW via defense modifiers&lt;/LI&gt;&lt;LI&gt;ICBM no longer flips upside-down when fortified/awaken&lt;/LI&gt;&lt;LI&gt;Fix for combat bug across a map seam&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;B&gt;Additions;&lt;/B&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;PitBossSleep ini setting&lt;/LI&gt;&lt;LI&gt;unit cycling optimization&lt;/LI&gt;&lt;LI&gt;Africa, Europe, East Asia, Eastern U.S., and South America maps&lt;/LI&gt;&lt;LI&gt;Fantasy_Realm, Fractal, and Shuffle map scripts&lt;/LI&gt;&lt;LI&gt;unit health bar for plot list buttons&lt;/LI&gt;&lt;LI&gt;Require Complete Kills game option&lt;/LI&gt;&lt;LI&gt;No Movies is now a graphical option (instead of an ini option)&lt;/LI&gt;&lt;LI&gt;Warn all users when a player with a different version of files joins the game&lt;/LI&gt;&lt;LI&gt;Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted&lt;/LI&gt;&lt;LI&gt;Indicate which players have an active turn in the Pitboss admin screen&lt;/LI&gt;&lt;LI&gt;Synch Logging now an .ini option&lt;/LI&gt;&lt;LI&gt;Able to load mods from the Pitboss&lt;/LI&gt;&lt;LI&gt;Hotseat and PBEM scenarios&lt;/LI&gt;&lt;LI&gt;Display name of peer you are contacting in join screen if available&lt;/LI&gt;&lt;LI&gt;Saving DirectIP join address&lt;/LI&gt;&lt;LI&gt;Added culture rate popup help to culture bar in city screen&lt;/LI&gt;&lt;LI&gt;Added Admin password field in PBEM/Hotseat staging screens&lt;/LI&gt;&lt;LI&gt;Added HideMovieBackground ini option for further movie speedup&lt;/LI&gt;&lt;LI&gt;Added HideOutOfVRamWarning ini option&lt;/LI&gt;&lt;LI&gt;Exposed many more functions to Python&lt;/LI&gt;&lt;LI&gt;Hooked up modern whaling boats&lt;/LI&gt;&lt;LI&gt;support for movies in customAssets folder&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;Troubleshooting Connectivity&lt;/P&gt;&lt;P&gt;If you are encountering problems when connecting to multiplayer games over the internet, chances are strong that you are not the cause of the problem. It is likely that players running firewall software that rejects incoming connection attempts may have already joined the game. Since these players do not have their firewall configured correctly, their computers are rejecting your attempt to connect. Therefore, it is vital that all players who wish to play multiplayer games ensure that their firewall is set up to allow Civilization IV to construct the necessary peer-to-peer network.&lt;/P&gt;&lt;P&gt;If you are running firewall software, please verify that Sid Meier’s Civilization 4 is listed on the "Exception List" of your firewall, and that incoming messages will be accepted for this process. If your firewall software does not offer an exception list, please open port 2056 for UDP traffic on your firewall. This will allow the required traffic through.&lt;/P&gt;&lt;P&gt;Although Civilization IV contains logic to negotiate around many firewalls and NAT devices (routers), it can run into trouble under certain circumstances. The solution Civilization IV employs works with a vast majority of routers, but does not work with all brands. Very old models may have more problems than newer ones. Additionally, Civilization IV will have problems negotiating through 2 levels of network address translation (ie. a router behind a router). Also, negotiation may fail if you or an existing peer is running the game on a very large and busy LAN.&lt;/P&gt;&lt;P&gt;-------------&lt;/P&gt;&lt;P class=style11&gt;Improving Movie Playback (1.61 Patch)&lt;/P&gt;&lt;P class=style9&gt;If you are still experiencing stuttering or slow movie playback after the 1.61 patch, try the following: &lt;/P&gt;&lt;UL class=style9&gt;&lt;LI&gt;Open the config (ini) file in notepad, and find the line which reads HideMovieBackground = 0, set it to HideMovieBackground = 1&lt;BR&gt;&lt;/LI&gt;&lt;LI&gt;The intro and victory movies expand to fill the screen, so play the game at lower resolutions (like 1024x768) to get the best performance.&lt;BR&gt;&lt;/LI&gt;&lt;LI&gt;If that doesn't help, a set of lower resolution movies will be available for download here: &lt;P class=style9&gt;&lt;A href="http://63.236.94.185/2kgames/civ4/civ4_movie_intros.php" target=_blank&gt;Intro Movies (low res)&lt;/A&gt;(68 MB)&lt;BR&gt;&lt;A href="http://63.236.94.185/2kgames/civ4/civ4_movie_victory.php" target=_blank&gt;Victory Movies (low res)&lt;/A&gt;(40.1 MB)&lt;BR&gt;&lt;A href="http://63.236.94.185/2kgames/civ4/civ4_movie_wonders.php" target=_blank&gt;Wonder Movies (low res)&lt;/A&gt;(271 MB)&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=style9&gt;-----------&lt;/P&gt;&lt;P class=style11&gt;PitBoss Application&lt;/P&gt;&lt;P class=style7&gt;&lt;SPAN class=style9&gt;The PitBoss is a unique application allowing the epic nature of Civilization to finally be easily integrated into the multiplayer realm. It is a lightweight application with a simple interface. While running, players will be able to log in and continue their progress in a game at any time. Once satisfied, players are welcome to log out and continue later. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class=style9&gt;&lt;A href="http://63.236.94.185/2kgames/civ4/civ4pitboss.php" target=_blank&gt;Download the Pitboss Application from 2k games &lt;/A&gt;(3.46 MB) &lt;BR&gt;&lt;A href="http://www.2kgames.com/civ4/pitboss.htm" target=_blank&gt;Click Here for More Details on the Pitboss Application.&lt;/A&gt;&lt;/P&gt;&lt;P class=style9&gt;------------------------------ &lt;/P&gt;&lt;P class=style9&gt;Fansite Kit&lt;/P&gt;&lt;P class=style9&gt;Show your support for Civilization IV by making your own fansite. The Fansite Kit contains a bevy of assets including screenshots, wallpaper, leaderhead art, and audio. &lt;/P&gt;&lt;P class=style9&gt;&lt;A href="http://www.2kgames.com/civ4/downloads/civ4FansiteKit.zip" target=_blank&gt;Download the Fansite Kit&lt;/A&gt;(31.5 MB)&lt;/P&gt;&lt;P class=style9&gt;-----------------&lt;/P&gt;&lt;P class=style11&gt;Software Development Kit&lt;/P&gt;&lt;P class=style9&gt;Download the Civilization IV Software Development Kit, which contains the core game DLL source code, allowing gamers to completely rewrite or modify their own Civilization world to their heart's content. &lt;/P&gt;&lt;P class=style9&gt;&lt;A href="http://63.236.94.185/2kgames/civ4/civ4SDK.php" target=_blank&gt;Download the SDK from 2k games&lt;/A&gt;(6 MB)</description><pubDate>Tue, 30 May 2006 07:43:03 GMT</pubDate><dc:creator>mongoose201</dc:creator></item><item><title>Sid Meier's Civilization IV Now Shipping To Retail Stores Across North America</title><link>http://www.1bcciv.com/Topic2207564-8-1.aspx</link><description>New York, NY - October 25, 2005 - 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and FIRAXIS Games, the world renowned video game developer, today announced that Sid Meier's Civilization IV for the PC has shipped to retail stores in North America. Sid Meier's Civilization IV will be in retail stores in Europe on November 4. &lt;P&gt;Sid Meier's Civilization IV comes-to-life like never before in a beautifully detailed, living 3D world that expands the gameplay experience. This latest installment takes the franchise to new heights with the addition of new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and various multiplayer modes and options. &lt;P&gt;"With more than six million units sold, the Sid Meier's Civilization franchise is recognized as one of the greatest PC game franchises of all-time," said Christoph Hartmann, Managing Director of 2K Games. "Sid Meier's Civilization IV expands on the popular gameplay in the Civilization series with new features including religion, some of history's most influential people and for the first time in the Civilization series, a full 3D engine." &lt;P&gt;"The Civilization series is very close to our hearts," said Jeff Briggs, Founder, President and CEO of FIRAXIS Games. "We've worked diligently to make Civilization IV even better than its worthy predecessors, and are really proud of the end result." &lt;P&gt;"Each new Civilization is a major undertaking," added Sid Meier, Director of Creative Development at FIRAXIS Games. "Creating Civilization IV was a monumental task, but everyone at FIRAXIS was determined to create the best Civ experience yet, and I think we succeeded. Fans will absolutely love this game and folks new to the series won't be able to resist." &lt;P&gt;&lt;B&gt;Key Features:&lt;/B&gt; &lt;UL&gt;&lt;LI&gt;Faster-Paced Fun - Gameplay has been streamlined for a tighter, faster, and more compelling experience. &lt;LI&gt;Greater Accessibility and Ease of Play - An easy-to-use interface will be immediately familiar to RTS and action game players, and newcomers to the series will be able to jump in and play. &lt;LI&gt;Tech Tree - Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths. &lt;LI&gt;Grow Bigger Empires - More Civilizations, Units, and Improvements to enhance and grow your empire. &lt;LI&gt;Multiplayer - LAN, Internet, Play-By-Email, and Hotseat offer players all-new strategies and ways to play when competing or cooperating with live opponents. &lt;LI&gt;Team Play - Whether playing multiplayer or single player, team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading, and shared territory that delivers a plethora of new strategic and tactical options. &lt;LI&gt;Beautiful 3D world - Sid Meier's Civilization IV comes to life with a beautiful 3D world, dozens of fully animated units (including culturally unique units), and totally customizable armies. Cities and wonders will appear on the map. Wonder movies are back! &lt;LI&gt;Mods and Community Tools - Designed from the ground up for modability, the game contains a powerful map editor with XML and Python support. &lt;LI&gt;Choose Your Leader - Most Civilizations now have two leaders from which to choose, with each Leader having traits that provide various bonuses to the player. &lt;LI&gt;Civics - With the discovery of new techs, civic options can become available. Freedom of speech or slavery? Hereditary rule or open elections? This creates endless government choices and possibilities! &lt;LI&gt;Religion - Now there are seven religions in the game that are unlocked through researching. When unlocked, the religion spreads through a player's empire allowing them to use the religion to help manage happiness, gain gold and create Great Prophets. &lt;LI&gt;Great People - As the player uses specialists they gain Great People points in the city that is utilizing the specialists. Great People include the Artist, Tycoon, Prophet, Engineer, &amp;amp; Scientist. They can be used to get free techs, start Golden Ages, or join a city to increase its output. &lt;LI&gt;Promotions - Each unit has a promotion path that emphasizes specific unit traits. Promotions include bonuses to Attack/Defend on specific terrains/features, movement bonuses, sight/visibility bonuses, and increased withdrawal chances. &lt;LI&gt;In-Game Cinematics - Sid Meier's Civilization IV has over 40 in-game cinematics. &lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;B&gt;Here's what the press is saying about Sid Meier's Civilization IV:&lt;/B&gt; &lt;P&gt;"The only reason to stop playing Civilization IV is to tell other people just how good the game is." - IGN &lt;P&gt;"This marks a turning point in the franchise that should blow away both new players and long-time fans." &lt;BR&gt;- GameSpy.com &lt;P&gt;"The PC's most acclaimed strategy franchise returns with a horde of new features to make it easier than ever to shape your world." - PC Gamer &lt;P&gt;"Prolific strategy mastermind Sid Meier has yet another opus on the way in the form of Civilization IV." &lt;BR&gt;- Game Informer &lt;P&gt;Sid Meier's Civilization IV is rated E10+ for Everyone ages 10 and older, and will be available in North American retail stores at a suggested retail price of $49.99. For more information please visit &lt;A href="http://www.2kgames.com/civ4/home.htm"&gt;www.CivIV.com&lt;/A&gt; or &lt;A href="http://www.firaxis.com/" target=_blank&gt;www.firaxis.com&lt;/A&gt;. &lt;P&gt;&lt;B&gt;About Take-Two Interactive Software&lt;/B&gt; &lt;P&gt;Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor and publisher of interactive entertainment software games and accessories for the PC, PlayStation® game console, PlayStation®2 computer entertainment system, PSP™ (PlayStation®Portable) system, the Xbox® video game and entertainment system from Microsoft, the Xbox 360™ video game and entertainment system from Microsoft, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and Global Star Software; and distributes products in North America through its Jack of All Games subsidiary. Take-Two also manufactures and markets video game accessories in Europe, North America and the Asia Pacific region through its Joytech subsidiary. &lt;P&gt;The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Madrid, Vienna, Milan, Sydney, Breda (Netherlands) and Auckland. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at &lt;A href="http://www.take2games.com/" target=_blank&gt;&lt;/A&gt;www.take2games.com.&lt;/A&gt; &lt;P&gt;Sid Meier's Civilization, Civilization, and CIV are all registered trademarks of Take-Two Interactive Software, Inc. &lt;P&gt;&lt;B&gt;About FIRAXIS Games&lt;/B&gt; &lt;P&gt;FIRAXIS Games, founded in 1996 by veteran gaming executive Jeff Briggs, is one of the world's premier independent game development studios, and home of legendary designer Sid Meier. FIRAXIS has created some of the most successful and award-winning computer and video games on the market. The company's most recent hit titles include: Sid Meier's Pirates! (PC and Xbox), the blockbuster Sid Meier's Civilization III series, and Sid Meier's SimGolf. Firaxis legacy titles include Sid Meier's Civil War Series!, and Sid Meier's Alpha Centauri series. For more information on Firaxis Games visit &lt;A href="http://www.firaxis.com/" target=_blank&gt;www.firaxis.com&lt;/A&gt; or contact Kelley Gilmore at &lt;A href="mailto:kgilmore@firaxis.com"&gt;kgilmore@firaxis.com&lt;/A&gt;. &lt;P&gt;Sid Meier's Gettysburg, SimGolf, Pirates, and Firaxis are all registered trademarks of Firaxis Games. &lt;P&gt;Safe Harbor Statement under the Private Securities Reform Act of 1995: This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These important factors are described in the Company's Form 10-Q for the quarter ended July 31, 2005 in the section entitled "Cautionary Statement and Risk Factors".</description><pubDate>Tue, 25 Oct 2005 15:55:44 GMT</pubDate><dc:creator>Sean</dc:creator></item><item><title>Civilization IV Goes Gold!</title><link>http://www.1bcciv.com/Topic2206922-8-1.aspx</link><description>New York, NY - October 19, 2005 - 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and FIRAXIS Games, the world renowned video game developer, today announced that Sid Meier?s Civilization IV for PC has gone gold and is off to manufacturing. Sid Meier?s Civilization IV will ship to North American retail stores on October 25th. &lt;P&gt;The fourth title in the legendary series of turn-based strategy games, Sid Meier?s Civilization IV expands on the beloved gameplay of its predecessors with countless new gameplay changes and improvements, including religion, great people and for the first time in the Civilization series, a full 3D engine.</description><pubDate>Wed, 19 Oct 2005 15:44:26 GMT</pubDate><dc:creator>Sean</dc:creator></item><item><title>Support Section Goes Live</title><link>http://www.1bcciv.com/Topic2207851-8-1.aspx</link><description>&lt;SPAN class=marble_header&gt;&lt;A name=article02&gt;&lt;STRONG&gt;Support Section Goes Live 10.27.05&lt;/STRONG&gt;&lt;/A&gt;&lt;/SPAN&gt;&lt;BR&gt;Visit the Support Section of the Civilization IV Official Site for a list of documented solutions.&lt;BR&gt;&lt;A class=readmore href="http://www.2kgames.com/civ4/support.htm"&gt;[click here for the support section]&lt;/A&gt; &lt;P&gt;&lt;SPAN class=marble_header&gt;&lt;A name=article02&gt;&lt;STRONG&gt;GameSpot Gives Civ IV an Editors' Choice Award 10.26.05&lt;/STRONG&gt;&lt;/A&gt;&lt;/SPAN&gt;&lt;BR&gt;GameSpot's Civilization IV review has gone up and the final verdict is a 9.4 out of 10, as well as an Editors' Choice Award.&lt;BR&gt;&lt;A class=readmore href="http://www.gamespot.com/pc/strategy/civilizationiv/review.html" target=_blank&gt;[Read the full review]&lt;/A&gt; &lt;/P&gt;&lt;P&gt;&lt;SPAN class=marble_header&gt;&lt;A name=article02&gt;&lt;STRONG&gt;Civilization IV Wallpapers Now Available 10.26.05&lt;/STRONG&gt;&lt;/A&gt;&lt;/SPAN&gt;&lt;BR&gt;Decorate your desktop with brand new Civ IV wallpaper. There are six wallpapers now available in the &lt;A href="http://www.2kgames.com/civ4/downloads.htm"&gt;Downloads&lt;/A&gt; section of the Official Site.&lt;BR&gt;&lt;A class=readmore href="http://www.2kgames.com/civ4/downloads.htm"&gt;[Click Here to see the wallpaper]&lt;/A&gt; &lt;/P&gt;&lt;P&gt;&lt;SPAN class=marble_header&gt;&lt;A name=article02&gt;&lt;STRONG&gt;Received a French Tech Tree Poster? 10.26.05&lt;/STRONG&gt;&lt;/A&gt;&lt;/SPAN&gt;&lt;BR&gt;2K Games has determined that a small amount of U.S. units of Civilization IV incorrectly included the French Language tech tree poster due to an error at an assembly plant. 2K Games is replacing this at no cost, please &lt;A href="http://www.2kgames.com/civ4/techtree_support.htm"&gt;click this link&lt;/A&gt; for more information. We apologize for any inconvenience this has caused.&lt;BR&gt;&lt;A class=readmore href="http://www.2kgames.com/civ4/techtree_support.htm"&gt;[Click Here for Tech Tree Support]&lt;/A&gt;</description><pubDate>Thu, 27 Oct 2005 22:05:16 GMT</pubDate><dc:creator>Sean</dc:creator></item><item><title>Official Site Updated with Trailer, Leaderheads, and More</title><link>http://www.1bcciv.com/Topic2207404-8-1.aspx</link><description>In celebration of next week's release of Civilization IV, the official site now features the launch trailer in the &lt;A href="http://www.2kgames.com/civ4/downloads.htm"&gt;Downloads&lt;/A&gt; section. Once you've finished viewing the movie, head over to the &lt;A href="http://www.2kgames.com/civ4/home.htm"&gt;Civilizations&lt;/A&gt; section which has been updated with all the leaderheads found in the game. Be sure to also visit the &lt;A href="http://www.2kgames.com/civ4/compare.htm"&gt;Civ Comparisons&lt;/A&gt; section to see how Civ IV has improved upon previous versions in the franchise with regards to graphics and gameplay.</description><pubDate>Mon, 24 Oct 2005 11:50:14 GMT</pubDate><dc:creator>Sean</dc:creator></item></channel></rss>