﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / Civilization IV Discussion / News &amp; Announcements </title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Fri, 09 May 2008 19:52:18 GMT</lastBuildDate><ttl>20</ttl><item><title>Civ IV patch 1.74</title><link>http://1bcciv.com/Topic2240245-8-1.aspx</link><description>As of today (July 19th, 2007) this update seems to only be available via the game main menu =&amp;gt; ADVANCED option, then CHECK FOR UPDATES option.  I couldn't find it on any official site.&lt;/P&gt;&lt;P&gt;The following is copied from the readme.htm file from the patch:&lt;/P&gt;&lt;H6&gt;Last updated 21-May-2007&lt;/H6&gt;&lt;H3&gt; v174&lt;/H3&gt;&lt;UL style="MARGIN-TOP: 0in" type=square&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Can no longer upgrade Marines and SAM Infantry to &lt;SPAN class=SpellE&gt;Mech&lt;/SPAN&gt; Infantry &lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed MP Retire crash&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;MP - Can no longer bypass the delay timer &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Pitboss&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; fix for the bug where you would not get the free tech from the Oracle if you were not online &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed forced specialist bug &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed bug preventing AI from building ICBMs&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed exploit allowing you to build unique unit of a different &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; by saving it in your build queue from a different game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Game no longer crashes when you load a save with the diplomacy screen open&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;First strike combat bug fix&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed transported unit gifting bug&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed pop-rush rounding bug&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Widescreen Laptop video resolution 1280x720 is supported&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l0 level1 lfo1"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed multiple missions exploit from the same Great Person&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Changes&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;randomized processing order when multiple players try to move on the same turn slice...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;only&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; the host can set the admin password...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Horseback &lt;SPAN class=GramE&gt;Riding&lt;/SPAN&gt; now a classical tech...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Kremlin now gives -33% hurry production cost...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;can't airlift from foreign cities...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;expanded&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; subject for &lt;SPAN class=SpellE&gt;PitBoss&lt;/SPAN&gt; e-mail...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;lightened the color of some &lt;SPAN class=SpellE&gt;civs&lt;/SPAN&gt;' text...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;mp&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; retire fix...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;less&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; hammers from chops the farther away from a city...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;reduced&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; hammer yield from forest chops to 20…&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Mathematics increases forest chop yields by +50%...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;SDI cannot be built before the &lt;?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /&gt;&lt;st1:place w:st="on"&gt;&lt;st1:City w:st="on"&gt;Manhattan&lt;/st1:City&gt;&lt;/st1:place&gt; Project...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;increased&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; SDI cost...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;marines&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; and SAM Infantry now upgrade to &lt;SPAN class=SpellE&gt;Mech&lt;/SPAN&gt; Infantry...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;better&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; AI-to-human &lt;SPAN class=SpellE&gt;diplo&lt;/SPAN&gt; in team games...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;no&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; more &lt;SPAN class=SpellE&gt;diplo&lt;/SPAN&gt; penalty for helping to end wars...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;city&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; production popups stay on city when entering/exiting...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;can now set units to Sleep and Intercept in &lt;SPAN class=SpellE&gt;&lt;SPAN class=GramE&gt;wbs&lt;/SPAN&gt;&lt;/SPAN&gt;...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Continents map script now produces large continents&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;game&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; options and victory conditions now saved in ini file...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;invalid&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; buildings now removed from city queues...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Free Trade: Medium Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;State Property: Low Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Representation: +2 happy in X biggest cities&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Hereditary Rule: Low Upkeep &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Representation: Medium Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Slaver: Low Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Nationhood: No Upkeep&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;firepower&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; is now average of &lt;SPAN class=SpellE&gt;curr&lt;/SPAN&gt; and max strength...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Gunships&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; now move faster over rails...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No Cheating option renamed to Lock Modified Assets...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;city&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; management no longer uses "forced" specialist states when not automated...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Expansive: +3 &lt;SPAN class=GramE&gt;Health&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Financial: No longer give production bonus for Banks&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Don't allow players to play non-playable &lt;SPAN class=SpellE&gt;civs&lt;/SPAN&gt; in &lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Do not display SP only mods in Pitboss&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Allow &lt;SPAN class=SpellE&gt;hotseat&lt;/SPAN&gt;/PBEM scenario host to select which &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; s/he will play&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Force non-playable &lt;SPAN class=SpellE&gt;civs&lt;/SPAN&gt; to be AI in &lt;SPAN class=SpellE&gt;Hotseat&lt;/SPAN&gt;/PBEM games&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Do not display duplicate buddy request popups from the same guy&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Peer address handling improvements&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Number keys perform leaderhead actions on Civilopedia leader screen.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Custom game SP screen remembers difficulty level last played&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Reduced rounding error for population and land victory condition test&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Loading a multiplayer game as a PBEM/&lt;SPAN class=SpellE&gt;hotseat&lt;/SPAN&gt; converts it to non-simultaneous turns&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;When the city names of your &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; are all taken, choose a default name from a random &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Timelines more uniform across game speeds&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Military Advisor shows Barbarians&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Tech chooser screen now observes &lt;SPAN class=SpellE&gt;&lt;SPAN class=GramE&gt;CvGameInterface.cannotResearch&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class=GramE&gt;(&lt;/SPAN&gt;) and shows the tech in a red pane if the function returns true&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed American Revolution scenario to work with Pitboss&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;PBEM password reminder popup no longer disappears when the game starts&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Wonder description on Wonder Movie screen more legible&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Top Civs screen no longer appears in online multiplayer&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Civilopedia main page sorted in columns rather than in rows&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Pressing escape when selecting &lt;SPAN class=SpellE&gt;goto&lt;/SPAN&gt; points now cancels the &lt;SPAN class=SpellE&gt;goto&lt;/SPAN&gt; waypoints&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Teams in multiplayer once again share all the players' starting techs, not just the last player's&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Great person point generation from Wonders continues after Wonder has become obsolete&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;quicksave&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; doesn't prompt for overwrite&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixes&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;exploit fix that allowed multiple players to extract the same gold/resources from the AI...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Don't set &lt;SPAN class=SpellE&gt;localhost&lt;/SPAN&gt; address as public &lt;SPAN class=SpellE&gt;addr&lt;/SPAN&gt; for peers on same computer&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; &lt;SPAN class=SpellE&gt;gunships&lt;/SPAN&gt; capturing cities bug... &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;game&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; doesn't end on ties...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; mp UN voting bug...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Leaderheads on a &lt;SPAN class=SpellE&gt;radeon&lt;/SPAN&gt; 9000 64mb - fix for strange skin shading.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;The full mod path is no longer stored in the save when the mod is installed under the user folder.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Double-clicking on a save of a mod now loads the proper DLL.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed Out-of-Sync from exiting to main menu...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed anarchy/specialist resetting bug...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; bug where environmentalism doesn't affect new cities...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fix for missing head mission crash...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; stack attack bug with groups of units with more than one move...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; premature end-turn unit cycle bug...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed State &lt;SPAN class=SpellE&gt;Porperty&lt;/SPAN&gt; cumulative effect in team game...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; plot list button scrolling for multiple resolutions...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed some AI attitude issues for team games...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Strip chat messages of color tags before displaying in Pitboss&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed logic bug that determines the number of open slots in a Pitboss game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Set status to CLOSED when a computer player dies in the game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;The full mod path is no longer stored in the save when the mod is installed under the user folder.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Load proper DLL when a mod is specified in the ini file&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fix for tech chooser showing known techs as unknown&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Clear map data (like latitudes) when you exit to main menu&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed error in combat calculations when a zero-strength unit was involved.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed bug in Info screen "rival worst" calculation&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;End of game sequence plays correctly for &lt;SPAN class=SpellE&gt;&lt;SPAN class=GramE&gt;hotseat/pbem&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Diplomacy screen no longer allows end-turn events to go through&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Diplomacy screen gold popups respond to ESCAPE and RETURN&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Right-click select-all no longer causes large stacks to slide off the screen&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No longer possible to attempt to take over unplayable &lt;SPAN class=SpellE&gt;civs&lt;/SPAN&gt; in multiplayer scenarios&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed PBEM infinite movement &lt;SPAN class=GramE&gt;exploit&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed rush production per population for game speeds other than normal&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;GNP graph is now consistent with demographics table&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fix Gunship being almost &lt;SPAN class=SpellE&gt;invisibile&lt;/SPAN&gt; in &lt;SPAN class=GramE&gt;Frozen&lt;/SPAN&gt; mode&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fix mod name in progress bar&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;New DX9 code takes screenshot without requiring lockable back buffer&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed the vertically launching torpedo for the submarine unit&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Movie playback optimized&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Significant reduction in video and system memory usage&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed some memory leaks&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed crashes with modified SDK&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed XML failures with non-default locale&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Many translation fixes&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Memory related crash fixes&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed diplomacy crash fix (when expanding an empty tree control with space bar)&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Internet lobby -&amp;gt; LAN fix&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; &lt;SPAN class=SpellE&gt;pedia&lt;/SPAN&gt; and menu buttons disappearing after leaving tech chooser&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;PitBoss&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; no longer crashes on victory&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;can no longer see number of units in darkened tiles by moving the flag&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No more Archers holding all their weapons and Workers holding all their tools&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No more fog of war missing from the southern ice and from trees/jungle on the dateline&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Pushing "go back" while joining &lt;SPAN class=GramE&gt;a&lt;/SPAN&gt; mp game, no longer causes background music to disappear&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Wonder movie effect and zoom no longer happens when you have disabled Wonder movies&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;City billboards no longer choke on text formatting&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Many tutorial issues fixed…&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fixed checksum folder order difference between NTFS and FAT32 &lt;SPAN class=SpellE&gt;filesystems&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Many worldbuilder issues fixed…&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fix: Black eye shadows&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fix: Some leaderheads appear to have white eyes when the low-res textures option is on&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixing crack in huge globe view maps&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixes the problem where animals were not animating in the fog&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Prevent Terrain crash when reloading &lt;SPAN class=SpellE&gt;EarthMap&lt;/SPAN&gt; twice&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed crash on too quick &lt;SPAN class=SpellE&gt;quickload&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; city yields being revealed in FOW&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;fixed ability to see cities in FOW via defense modifiers&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;ICBM no longer flips upside-down when fortified/awaken&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fix for combat bug across a map seam&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Additions&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;PitBossSleep&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; &lt;SPAN class=SpellE&gt;ini&lt;/SPAN&gt; setting...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;unit&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; cycling optimization...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Africa, Europe, East Asia, Eastern U.S., and &lt;st1:place w:st="on"&gt;South America&lt;/st1:place&gt; maps&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Fantasy_Realm&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;, Fractal, and Shuffle map scripts&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;unit&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; health bar for plot list buttons...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Require Complete Kills game option&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;No Movies is now a graphical option (instead of an ini option)...&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Warn all users when a player with a different version of files joins the game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Indicate which players have an active turn in the Pitboss admin screen&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Synch Logging now an .ini option&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Able to load mods from the Pitboss&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Hotseat&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; and PBEM scenarios&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Display name of peer you are contacting in join screen if available&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Saving &lt;SPAN class=SpellE&gt;DirectIP&lt;/SPAN&gt; join address&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Added culture rate popup help to culture bar in city screen&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Added Admin password field in PBEM/&lt;SPAN class=SpellE&gt;Hotseat&lt;/SPAN&gt; staging screens&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Added &lt;SPAN class=SpellE&gt;HideMovieBackground&lt;/SPAN&gt; &lt;SPAN class=SpellE&gt;ini&lt;/SPAN&gt; option for further movie speedup&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Added &lt;SPAN class=SpellE&gt;HideOutOfVRamWarning&lt;/SPAN&gt; &lt;SPAN class=SpellE&gt;ini&lt;/SPAN&gt; option&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Exposed many more functions to Python&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Hooked up modern whaling boats&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.5in; TEXT-INDENT: -0.25in; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt"&gt;-&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 7pt"&gt;          &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;support&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt; for movies in &lt;SPAN class=SpellE&gt;customAssets&lt;/SPAN&gt; folder&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/LI&gt;&lt;LI&gt;&lt;DIV class=MsoNormal style="MARGIN-LEFT: 0.25in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;/DIV&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Troubleshooting Connectivity&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN-LEFT: 0.25in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;If you are encountering problems when connecting to multiplayer games over the internet, chances are strong that you are not the cause of the problem.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;It is likely that players running firewall software that rejects incoming connection attempts may have already joined the game.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Since these players do not have their firewall configured correctly, their computers are rejecting your attempt to connect.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Therefore, it is vital that all players who wish to play multiplayer games ensure that their firewall is set up to allow Civilization IV to construct the necessary peer-to-peer network.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN-LEFT: 0.25in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;If you are running firewall software, please verify that Sid Meier’s Civilization 4 is listed on the "Exception List" of your firewall, and that incoming messages will be accepted for this process.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;If your firewall software does not offer an exception list, please open port 2056 for UDP traffic on your firewall.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;This will allow the required traffic through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN-LEFT: 0.25in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana"&gt;Although Civilization IV contains logic to negotiate around many firewalls and NAT devices (routers), it can run into trouble under certain circumstances.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;The solution Civilization IV employs works with a vast majority of routers, but does not work with all brands.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Very old models may have more problems than newer ones.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Additionally, Civilization IV will have problems negotiating through 2 levels of network address translation (&lt;SPAN class=SpellE&gt;ie&lt;/SPAN&gt;. a router behind a router).&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;Also, negotiation may fail if you or an existing peer is running the game on a very large and busy LAN.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;</description><pubDate>Fri, 20 Jul 2007 00:26:22 GMT</pubDate><dc:creator>Nuclearcow</dc:creator></item><item><title>Civilization Revolution</title><link>http://1bcciv.com/Topic2239280-8-1.aspx</link><description>[quote]2K Announces Civilization® Revolution™ - Sid Meier's First Game for Next Generation Consoles&lt;br&gt;Legendary designer Sid Meier builds the Civilization® experience from the ground up for consoles&lt;br&gt;&lt;br&gt;New York, NY - June 28, 2007 - 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it will publish Sid Meier's Civilization Revolution, the first next generation game designed by world famous game designer Sid Meier. Slated for a spring 2008 release for next generation consoles and handhelds, Sid Meier's Civilization Revolution is being developed by Firaxis Games™, 2K's world-renowned development studio.&lt;br&gt;&lt;br&gt;Sid Meier put computer gaming on the map when he delivered Civilization® to the gaming world, launching the "God Game" genre and creating one of the most award-winning and addictive strategy series of all time, including Sid Meier's Civilization IV™, the Gamespy and GameSpot 2005 Game of the Year. Driven by sheer passion for the game concept, Meier is now handcrafting a brand-new Civilization experience designed and built from scratch for next gen consoles and handhelds.&lt;br&gt;&lt;br&gt;"Civilization Revolution is the game I've always wanted to make!" said Sid Meier, Director of Creative Development at Firaxis Games. "We are excited to take advantage of the power of next generation consoles and the ingenuity of handhelds, to create a great and unique strategy game for newcomers to the series, as well as the millions of fans around the world who enjoy Civilization on the PC."&lt;br&gt;&lt;br&gt;In Civilization, players strive to become ruler of the world by establishing and leading a civilization from the dawn of man into the space age - waging war, conducting diplomacy, discovering technologies, going head-to-head with some of history's greatest leaders, and building the most powerful empire the world has ever known.&lt;br&gt;&lt;br&gt;Sid Meier's Civilization Revolution is a watershed game, offering players a chance to experience the epic empire-building world of Civilization in an all new accessible, visually immersive, and action-packed world specifically designed for the console and handheld gamer. Delivering Civilization's renowned epic single-player campaigns featuring vast re-playability and unmatched addictive gameplay as well as revolutionary features like real-time interaction with leaders and advisors, extensive multiplayer capabilities and integrated video and voice chat, it will completely transport the Civilization series to a level of gameplay that fans have never seen before.&lt;br&gt;&lt;br&gt;"Civilization is one of the world's top selling PC game series with more than 8 million units sold, and continues to be recognized as one of the greatest franchises ever created," said Christoph Hartmann, president of 2K. "We are excited to have Sid Meier getting back to his roots as the game's Lead Designer to carry on its legacy with Sid Meier's Civilization Revolution."&lt;br&gt;&lt;br&gt;Some of the key features that will resonate with fans of strategy games and the Civilization franchise include 16 civilizations to master and lead to victory, an array of famous historical leaders to play as or compete against, and accessible maps and streamlined time scale for quicker games, intense combat, and constant action. In online multiplayer mode, players will compete for world conquest and glory among their peers as they battle in teams, head-to-head or epic free-for-all matches. In addition, auto-matching, ranked games, leaderboards, achievements, downloadable extra content and integrated video and voice chat make the online play more versatile and fun than any previous version of Civilization and will allow players to see where they stand against the competition. Finally, the position of ruler of the world can be settled online.&lt;br&gt;&lt;br&gt;Sid Meier's Civilization Revolution will be released in spring 2008 for next generation consoles and handhelds. For more information please visit http://www.civilization.com/. [/quote]&lt;br&gt;&lt;br&gt;&lt;br&gt;Trailer can be found [url=http://www.civilizationrevolution.com/]here[/url].&lt;br&gt;&lt;br&gt;Civfanatics gallery [url=http://www.civfanatics.com/gallery/browseimages.php?c=26]here[/url].&lt;br&gt;&lt;br&gt;(Edited to add links)</description><pubDate>Fri, 29 Jun 2007 00:48:12 GMT</pubDate><dc:creator>TORARADICAL</dc:creator></item><item><title>errrr.... so when is CIV 5 coming?</title><link>http://1bcciv.com/Topic2247179-8-1.aspx</link><description>I guess maybe i overplayed the game (actually no way)&lt;/P&gt;&lt;P&gt;I guess its things which i still think need improving&lt;/P&gt;&lt;P&gt;I guess its because its been 2 years since Civ4 came out&lt;/P&gt;&lt;P&gt;I guess im just greedy in a gaming point of view&lt;/P&gt;&lt;P&gt;I guess... just... well.. when is Civ 5 coming out? :w00t:</description><pubDate>Sun, 23 Dec 2007 18:46:58 GMT</pubDate><dc:creator>Timeless Watch</dc:creator></item><item><title>Civ Chronicles on Sale</title><link>http://1bcciv.com/Topic2248685-8-1.aspx</link><description>For those pining to play previous civs or collectors like me, Civilization Chronicles is on sale at gogamer.&lt;/P&gt;&lt;P&gt;[url]http://www.gogamer.com/Sid-Meier-s-Civilization-Chronicles-PC-Games_stcVVproductId6471460VVcatId444758VVviewprod.htm[/url]</description><pubDate>Fri, 01 Feb 2008 11:04:58 GMT</pubDate><dc:creator>ddmagnan</dc:creator></item><item><title>Patch 3.13 changes list</title><link>http://1bcciv.com/Topic2242911-8-1.aspx</link><description>This was posted by Alexman over at Civfanatics: &lt;br&gt;&lt;br&gt;[url=http://forums.civfanatics.com/showthread.php?t=243264]Posting[/url].&lt;br&gt;&lt;br&gt;We are done with the patch, but unfortunately we will not be able to release it this week as we had hoped. Believe me, I know how hard it is to wait, so here is the list of changes in the meantime.&lt;br&gt;&lt;br&gt;By the way, the BTS bugs forum here at CFC has been invaluable to us. A special thank you to everyone who posted bug reports.&lt;br&gt;&lt;br&gt;GAMEPLAY&lt;br&gt;Cristo Redentor allows 1 turn between civics changes, not zero turns.&lt;br&gt;Attack Sub: 30 strength, 7 moves, 180 cost&lt;br&gt;Destroyers also upgrade to Missile Cruisers&lt;br&gt;Customs House and Feitoria give +100% Foreign trade route income&lt;br&gt;Reduced inflation and better normalized it with game speed&lt;br&gt;Inflation no longer increases after the game time limit has been reached&lt;br&gt;Adjusted corporation maintenance for inflation&lt;br&gt;Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation&lt;br&gt;Spies downgrade towns, hamlets, and villages instead of completely destroying them&lt;br&gt;Military Science moved to Renaissance&lt;br&gt;Can't vote on a winner if one team already has all the votes necessary to win&lt;br&gt;Updated Apostolic Palace civilopedia text to show that all members receive the religious building production bonus, unless they defy a resolution.&lt;br&gt;Revised liberation formula&lt;br&gt;- Fixes exploit of infinite unit generation through city liberation&lt;br&gt;Liberation no longer provides free units to non-vassals&lt;br&gt;Cities no longer auto-liberate on conquest except from a vassal to a master&lt;br&gt;Colonies no longer can be the same civ as an existing one&lt;br&gt;Colony gets all of prior owner's culture on the entire continent&lt;br&gt;Can no longer make a colony on a continent with an existing colony. Liberate cities instead.&lt;br&gt;Great Works brings city out of revolt, as before BTS&lt;br&gt;Unlimited Corporation Executives now allowed&lt;br&gt;Invisible units no longer get bumped when an enemy occupies the same tile.&lt;br&gt;Can no longer build forts in rival territory&lt;br&gt;Can no longer blockade from within your own cultural borders&lt;br&gt;Spread culture espionage mission increases your culture by 5% of the total culture in the city&lt;br&gt;Vassals can no longer use spies against their master (active missions)&lt;br&gt;Espionage Poison Water and Unhappiness amounts no longer incorrectly scale with game speed&lt;br&gt;Added minimal conscription ability to all gunpowder and melee units that didn't previously have it&lt;br&gt;- Prevents situation where you can't draft when you can build SAM Infantry but not Infantry&lt;br&gt;Rival spies no longer count as friendly units for nuke attacks&lt;br&gt;Blockading consumes all remaining movement&lt;br&gt;Blockade is canceled when unit does something other than blockade&lt;br&gt;Blitz promotion available to ships&lt;br&gt;Frigate, Ship of the Line, and East Indiaman bombardment ignores walls and Castles&lt;br&gt;Colony maintenance capped at twice the distance maintenence&lt;br&gt;All teams get espionage points against a newly formed Colony.&lt;br&gt;Fighters no longer get experience points for shooting down units that cannot defend (paratroopers)&lt;br&gt;Paratroopers have 25% evasion chance&lt;br&gt;&lt;br&gt;AI FIXES&lt;br&gt;Fixed bug causing AI units to sit around outside cities.&lt;br&gt;AI now knows how to use Steal Tech and Incite Revolt&lt;br&gt;AI's may choose to concentrate on large espionage missions (like steal tech and sabotage project)&lt;br&gt;AI uses spies more smartly (camps them in cities to get the discount)&lt;br&gt;AI values espionage buildings more&lt;br&gt;Barbarian uprising events spawn more aggressive barbarians&lt;br&gt;Fixed issue with AI war planning&lt;br&gt;Capitulation to a team that has not had the most success in a war is less likely&lt;br&gt;AI espionage tweak&lt;br&gt;AI more likely to promote siege units with Accuracy&lt;br&gt;AI has a better understanding of when to build early Wonders for non-Normal game speeds&lt;br&gt;AI civs that are close to Domination victory are more likely to declare war&lt;br&gt;AI close to domination population have a high priority for health buildings and techs&lt;br&gt;AI is less reluctant to raze cities that have its state religion if it doesn't have the shrine&lt;br&gt;AI uses espionage to destroy non-resource terrain improvements - such as Towns.&lt;br&gt;Increased likelihood of the AI stealing techs&lt;br&gt;On non-aggressive AI, the AI's are more aggressive early in the game.&lt;br&gt;AI trains more units early in the game&lt;br&gt;Revised AI bribe into war cost&lt;br&gt;AI does better job of bribing other AI's&lt;br&gt;AI spends less on Espionage.&lt;br&gt;AI trains spies with lower priority&lt;br&gt;AI better aware of Free Market / Environmentalism corporation impact&lt;br&gt;Exploring units now heal.&lt;br&gt;Fixed some issues which hampered or stalled AI early game expansion.&lt;br&gt;Tweaks to Governor, particularly "Emphasize Food"&lt;br&gt;Fixed an undefended cities issue&lt;br&gt;Slight tweak to the AI selection of HQ city when founding a corp&lt;br&gt;Governor fills the food bar better&lt;br&gt;Governor works hamlets over cottages.&lt;br&gt;Fixed bug where city governor would sometimes work sub-optimal tiles&lt;br&gt;Fixed some AI war preparation issues&lt;br&gt;Fixed AI problem of not training workers in extremely unhealthy city sites&lt;br&gt;AI postpones sneak attack plans after a forced peace treaty&lt;br&gt;Fixed AI scouting so that they don't get stuck going back and forth&lt;br&gt;AI always accepts liberated cities through diplomacy&lt;br&gt;Automated corporation spreading no longer tries to spread corporation where it cannot be spread&lt;br&gt;Automated workers assigned to connect the trade network no longer do other things.&lt;br&gt;AI attitude for voting for/against them in elections decays faster&lt;br&gt;Fixed an AI issue with amphibious invasions&lt;br&gt;Fixed AI seaborne corporation spreading bug&lt;br&gt;Fixed AI using citizens instead of better specialists&lt;br&gt;Fixed a bug in AI hurry production decision&lt;br&gt;AI now knows how to build a new palace to reduce colony maitenance.&lt;br&gt;AI no longer suicides Paratroopers into certain death by intercepting Fighters&lt;br&gt;Fixed AI gifting units to the wrong player upon empire split&lt;br&gt;Fixed AI tech purchasing in advanced start&lt;br&gt;Fixed a bug where AI proposed resolutions that it should never have been voting for&lt;br&gt;&lt;br&gt;ENHANCEMENTS&lt;br&gt;Added ability to override modular XML loading in mod ini file&lt;br&gt;Improved Espionage screen (by Almightix)&lt;br&gt;Added city zoom to event popup&lt;br&gt;Exposed CvCity::AI_AvoidGrowth() to Python&lt;br&gt;Added ability to save cities, improvements, and resources as nifs from in game&lt;br&gt;Added improved copper resource (for performance)&lt;br&gt;Skinned geometries can now be contoured (for performance)&lt;br&gt;Fixed silk LSystem batching (for performance)&lt;br&gt;Removed unnecessary facing direction visibility updates (for performance)&lt;br&gt;Performance fix for splitting empire&lt;br&gt;Reusing previous widget's render textures (to save memory)&lt;br&gt;Performance fix for unit blockade&lt;br&gt;Performance fix for alliance forming&lt;br&gt;Added vertical resizing to event log&lt;br&gt;Added Solver's events&lt;br&gt;Any launched Spaceships automatically arrive on Alpha Centauri when game is over and extended play is selected&lt;br&gt;Windowed mode gets rendering updates even when window is not active&lt;br&gt;Added movie quality dropdown in user options graphics tab&lt;br&gt;- If your movies crash or stutter, try lowering your movie quality level&lt;br&gt;Clearing stencil buffer whenever you we are clearing z-buffer (for performance)&lt;br&gt;Different unit artstyles can have different buttons&lt;br&gt;New button art for event plot indicator&lt;br&gt;iAirCombatLimit works with ranged combat as well&lt;br&gt;&lt;br&gt;BUG FIXES&lt;br&gt;Quest info maintained after leaving and rejoining a multiplayer game&lt;br&gt;Fixed Ctrl-H out-of-sync in multiplayer&lt;br&gt;Fixed Advanced start out-of-sync in multiplayer&lt;br&gt;Ger obsoletes with Advanced Flight, like Barracks&lt;br&gt;Advanced start tech screen more localization-friendly&lt;br&gt;Overwriting and reloading a Worldbuilder save has the expected result&lt;br&gt;Fixed bug with some events not expiring when they should&lt;br&gt;In one-city-challenge games you no longer receive quests that are impossible to complete&lt;br&gt;If a anonymous game is about to be launched with duplicate leaders, players are informed of which leader is duplicate.&lt;br&gt;Loading multiplayer games after you have just changed your name has the name change in effect&lt;br&gt;Fixed advanced start tech screen update hack&lt;br&gt;Go-to cursor no longer remains when screens or popups appear&lt;br&gt;Pitboss - no more invalid map scripts in the dropdown list&lt;br&gt;Scenario forced options work in Pitboss&lt;br&gt;Pitboss custom game options that are not available for mods are greyed out&lt;br&gt;Enemy units in neutral territory can no longer occupy the same tile when war is declared&lt;br&gt;Enemy units can no longer occupy the same tile when an invisible unit is revealed&lt;br&gt;Updated Golden Age help text&lt;br&gt;Unrestricted leaders and advanced start checkboxes have no effect in scenarios. Those options should be specified by the map.&lt;br&gt;Fixed city screen building mouseover to correctly display commerce changes&lt;br&gt;Fixed Modern Engineer glow&lt;br&gt;Fixed Christian Monastery flickering&lt;br&gt;Can always gift a city to your vassal through the diplomacy screen if you can liberate that city.&lt;br&gt;Automated workers with orders not to destroy existing improvements no longer chop forest preserves on jungles&lt;br&gt;Can no longer end turn with SHIFT-ENTER without exiting from Advanced start&lt;br&gt;Civilization Flag button update&lt;br&gt;Trying to unload troops from East Indiaman to rival territory gives declare war popup&lt;br&gt;Fixed bug where air units could bump enemy units on friendly forts&lt;br&gt;Game will no longer fail to play music if a user selects a folder that contains no audio files&lt;br&gt;Fixed AI transport crash&lt;br&gt;Fixed bug where the Three Gorges Damn would give power unhealthiness to all cities&lt;br&gt;Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam&lt;br&gt;Fixed bug where cities with just hudro/nuclear plants would not get unhealthiness&lt;br&gt;No longer possible to have both MP and AI diplomacy open at the same time&lt;br&gt;Fixed bug where incorrect espionage points we displayed in the espionage screen for passive missions&lt;br&gt;Fixed bug where Hanging Gardens would sometimes not give you extra population in all cities&lt;br&gt;Paratroopers cannot jump on enemy cities, even if the cities are unoccupied.&lt;br&gt;Right-clicking on your own leader icon in the foreign advisor screen no longer closes the screen&lt;br&gt;Fixed bug where pop-rushing, drafting, revolts, etc actually had a shorter effect than intended by one turn.&lt;br&gt;Civilopedia unit categories screen gives relevant information for Air units&lt;br&gt;Fixed bug where you could get no result when trying to create a colony&lt;br&gt;Build Forest preserve hotkey is now Shift-F to avoid conflict with Fortify&lt;br&gt;Similarly, Sea Patrol mission: Ctrl-P&lt;br&gt;Fixed info screen rival import/export bug&lt;br&gt;Civilopedia text corrections&lt;br&gt;When a new empire is formed, plot ownership is updated for everyone where appropriate&lt;br&gt;Deafening Privateer plunder sounds no longer occur simultaneously at the beginning of your turn&lt;br&gt;Fixed bug in Foreign advisor tech panel&lt;br&gt;Fixed Crusade event&lt;br&gt;Removed description from event help text&lt;br&gt;Fixed bug that allowed AI to use engineers to rush buildings that it could not build&lt;br&gt;Landmark signs cleared on regenerate map&lt;br&gt;Camera zooms to new starting location on regenerate map&lt;br&gt;QuickLoad works as expected in Advanced start&lt;br&gt;Game resets espionage spending to zero when you no longer have contact with anyone&lt;br&gt;Fixed bug with number Apostolic palace candidates for residency&lt;br&gt;Fixed events that are supposed to expire in the Renaissance to expire with Astronomy.&lt;br&gt;Unrestricted leaders option works for Pitboss&lt;br&gt;Privateers no longer destroyed when a friendly ship enters its port.&lt;br&gt;Hall of fame screen shows finish year (not date)&lt;br&gt;Upon tile improvement, citizens no longer get assigned to new plots when governor is not automated.&lt;br&gt;Fixed bug where wrong menu music played after adjusting volume and after Credits screen&lt;br&gt;Build forest preserve worker action mouseover shows happiness effect&lt;br&gt;Fixed colony team bug&lt;br&gt;Can no longer bypass the maximum of 15 characters for renaming cities&lt;br&gt;Worldbuilder now saves player, civ, and city text keys instead of translated text&lt;br&gt;Fixed Worldbuilder multiplying building free specialists on save and reload&lt;br&gt;Fixed Paratroopers to not remain in the same selection group after dropping&lt;br&gt;Fixed multiplayer hot-join when player name has illegal characters&lt;br&gt;Stripping illegal characters from save, load, and player names&lt;br&gt;Fixed save file issue with illegal characters in player name&lt;br&gt;Main menu aspect ratio no longer stretches&lt;br&gt;Main menu graphics changes no longer require a restart&lt;br&gt;Fixed spaceship art completed by teammates not appearing in spaceship screen&lt;br&gt;City screen tooltips hidden on exit&lt;br&gt;Great wall surrounds culture borders only on same continent&lt;br&gt;Fixed Feature and Terrain unit attack mouseover, civilopedia, and combat text (for mods)&lt;br&gt;Fixed first strike combat animation for non-ranged units&lt;br&gt;Fixed citybuilder crash&lt;br&gt;Fixed some bonuses not showing in combination with Cottages, Hamlets, Towns, Villages, Windmills, Mines, and Forts&lt;br&gt;Fixed Brothers in Need event&lt;br&gt;L-system cleanup&lt;br&gt;Fixed bug where wrong menu music played after adjusting volume and after Credits screen&lt;br&gt;Build forest preserve worker action mouseover shows happiness effect&lt;br&gt;Fixed colony team bug&lt;br&gt;Flanking attack combat results no longer appear before battle animation is done&lt;br&gt;Fixed bug where the units killed were doubled in statistics screen&lt;br&gt;Fixed stack air combat&lt;br&gt;Fixed Statistics screen bug where last unit was not shown in the table&lt;br&gt;Completed quests no longer appear in the quest log&lt;br&gt;Hostile Takeover quest no longer triggers when you already satisfy its requirements&lt;br&gt;Vassals no longer have resources unavailable for trade&lt;br&gt;Spies cannot be discovered when inside a ship&lt;br&gt;Players no longer get messages about unmet civilizations forming colonies&lt;br&gt;Fixed Highlands map regeneration bug&lt;br&gt;Fixed bug with Great Library free scientists increasing on conquest&lt;br&gt;Fixed bug where non-combat units could capture empty cities&lt;br&gt;Fixed Holy Mountain reward not triggering after Steam Power&lt;br&gt;Fixed negative production turn estimate during anarchy&lt;br&gt;Rival Privateers count as enemy units for "show enemy moves" and "show friendly moves" options&lt;br&gt;Fixed Interstate event text bug&lt;br&gt;Fixed "join" action mouseover for Great People&lt;br&gt;Destroying a fort no longer leaves planes or ships on the plot&lt;br&gt;Can no longer paradrop into transport ships&lt;br&gt;Fixed Great Person type probabilities not adding up to 100%&lt;br&gt;Fixed Domestic Advisor cultural expansion turns estimation bug&lt;br&gt;Fixed bug where you could sometimes click to create a colony but nothing happened&lt;br&gt;No more Dawn of Man screen in Advanced Starts&lt;br&gt;Fixed Influenza event index out of range&lt;br&gt;Fix for incorrect unit supply cost&lt;br&gt;Fixed incorrect mouseover information for Maximum National Wonders in OCC&lt;br&gt;Fixed spaceship launch ability update bug&lt;br&gt;Fixed crash&lt;br&gt;Fixed multiple AI hangs&lt;br&gt;Fixed plot indicator crash bug&lt;br&gt;Added religion link to civilopedia units (missionaries)&lt;br&gt;Fixed bug with Apostolic Palace religious building hammer bonus&lt;br&gt;Fixed CustomAssets MP crash&lt;br&gt;Host is no longer the only player who can change the admin password (for Pitboss)&lt;br&gt;Fixed greed event text bug&lt;br&gt;Trying to airstrike one of your own cities does not result in a rebase&lt;br&gt;Advanced Start colored plots update on regenerate map&lt;br&gt;Spelling corrections&lt;br&gt;Can no longer generate infinite gold by adding and removing advanced start population&lt;br&gt;Fixed bug where you could build Military Academy without Military Science&lt;br&gt;Fixed bug where you could infiltrate your own city&lt;br&gt;Can't negotiate declaring war on a vassal. Must do so on master instead.&lt;br&gt;Fixed bug that was preventing paratroopers from attacking cities occupied only by air units&lt;br&gt;Fixed erroneous message about spaceship launch&lt;br&gt;Barbarians no longer shown as members of UN in Victory Screen&lt;br&gt;Fixed bug with AI barbarian/animal bonuses on Monarch&lt;br&gt;Academy 3x2 in L-system&lt;br&gt;Removed ugly glance tab from Foreign Advisor&lt;br&gt;Fixed line segments across globe wrap&lt;br&gt;Strategy layer Lines now save and load properly&lt;br&gt;Apostolic Palace can no longer vote to give human a second city in OCC&lt;br&gt;Fixed nukes nuking themselves to death crash&lt;br&gt;Fixed bug with trade route profit mouseover help&lt;br&gt;Fixed AI crash&lt;br&gt;Fixed Spaceship smoke animation in Globeview&lt;br&gt;Fixed disappearing citizens when you remove one in a large city&lt;br&gt;Fixed stuck mouseover help for right-click menus&lt;br&gt;Fixed globeview line drawing crash&lt;br&gt;Fixed Boreal Map Script so that buildings are buildable at the very top of that map&lt;br&gt;"Fixed" Levee graphics in Civilopedia - no longer rotates&lt;br&gt;Fixed amphibious city capture bug&lt;br&gt;Fixed crash on city liberation&lt;br&gt;Fixed grids in Globeview&lt;br&gt;Game no longer hangs when map script fails to find starting plots&lt;br&gt;Fixed Warlord graphic location for mechanized unit combat&lt;br&gt;Fixed unit-specific formations not being used&lt;br&gt;Fixed events zooming to the wrong plot on torroidal maps&lt;br&gt;Fixed Great Prophet fading on surrender&lt;br&gt;Fixed workboat froth fade on surrender&lt;br&gt;Fixed some event help text for unavailable event options&lt;br&gt;Fixed taskbar icon to have transparency&lt;br&gt;Fixed city screen production queue scrollbar being inaccessible&lt;br&gt;Fixed unit action queue scrollbar being inaccessible&lt;br&gt;Fixed movie corruption on alt-tab&lt;br&gt;Fixed Lincoln eyeshadow using low-res textures&lt;br&gt;Fixed roads graphics agreeing with game logic&lt;br&gt;City cycling disabled when viewing spaceship&lt;br&gt;Fixed several city capturing bugs relating to partisans&lt;br&gt;Fixed Wedding Feud event so that war is possible to be triggered, as intended&lt;br&gt;Minimap updates for Worldbuilder terrain changes&lt;br&gt;Opening another screen from the spaceship screen no longer results in a hidden interface&lt;br&gt;Fixed plot indicators for Saltpeter event&lt;br&gt;Fixed movie crash on shutdown&lt;br&gt;Fixed popup memory leak on shutdown&lt;br&gt;Fixed AI crash&lt;br&gt;Fixed spaceship resize on resolution change&lt;br&gt;No more messages about religion spreading into cities you cannot see&lt;br&gt;Fixed spurious line in terrain texture tiles&lt;br&gt;Clarified "Earth Day" event options&lt;br&gt;Fixed ping - now has a special message, sound, and a plot indicator&lt;br&gt;Cities with no production always ask for build orders once per turn&lt;br&gt;Possible fix for hill graphics not visible&lt;br&gt;Fixed plot indicator crash on load&lt;br&gt;Actual spaceship trip length agrees with XML&lt;br&gt;Fixing frozen tool tip help when zooming out to globe view&lt;br&gt;Fixed entity widget crash&lt;br&gt;Fixed leaderhead playing greetting animation every screen&lt;br&gt;Fixed worked land shadow not contouring to terrain&lt;br&gt;Added missing text for Ancient Olympics event expiration&lt;br&gt;Fixed min-spec leaderhead rendering issues&lt;br&gt;Fixed event text formatting bug&lt;br&gt;Fixed bug where city air unit limit could be bypassed using Carriers&lt;br&gt;Winery light fix&lt;br&gt;Fixed exploit of being able to use debug tools in multiplayer games&lt;br&gt;Fixed crash on multiplayer load&lt;br&gt;Fixed non-host reverting advanced start amount&lt;br&gt;Fixed Advanced Start Out-of-sync&lt;br&gt;Fixed city effects in Globeview&lt;br&gt;Red Cross does not rotate in Civilopedia to show missing back&lt;br&gt;Fixed AI asking you to declare war on his vassal&lt;br&gt;Fixed Seige Tower not appearing&lt;br&gt;&lt;br&gt;FINAL FRONTIER&lt;br&gt;Leaderhead art update&lt;br&gt;Star System/Planet information is now stored in the WorldBuilder Save for use in modding&lt;br&gt;Game now only plays Ping EFFECT for tutorial plot discovery instead of actually pinging (fixes ping message showing up at the top of the screen)&lt;br&gt;Fixed Paradise's flag&lt;br&gt;Increased cost of Astral Gate Pieces &amp; United Planets wonder&lt;br&gt;Can no longer bring up info screen on Star Systems which have not been revealed yet (in the fog)&lt;br&gt;Can no longer "win" an Ascendancy Victory after a player has already won the game by some other means&lt;br&gt;Fixed some text bugs&lt;br&gt;Fixed bug where capturing Star System (with a Starport) would cause player to be unable to construct any further Buildings in any of his cities&lt;br&gt;Increased # of turns for each game speed to match increase in tech cost&lt;br&gt;Added Screen to show data on a System's Planets when player clicks on an uncolonized Star on the map&lt;br&gt;Greatly increased cost of later technologies&lt;br&gt;Players can no longer adjust enemy Star Systems' population &amp; building allocation through Espionage&lt;br&gt;Can now cash-rush things with the Democracy civic&lt;br&gt;Pirates will now use more advanced ships later in the game&lt;br&gt;Raging "Barbarians" now more spawns more Pirates&lt;br&gt;The "Enable" Tutorial option is now "Disable" so that when players install it begins enabled&lt;br&gt;Pop-up help text for Planets in city screen now always shows Planet yield (even when Tutorial is off)&lt;br&gt;Can no longer construct multiple Star Fortressses in a System&lt;br&gt;Setting city avoid growth now prevents the game from auto-placing population at the end of every turn&lt;br&gt;Increased cost of Stealth Ships&lt;br&gt;Players can now form Permanent Alliances after researching Environmentalism&lt;br&gt;Removed Great Generals from the game&lt;br&gt;Removed reference to Great Spy&lt;br&gt;Fixed bug where Squadron units wouldn't gain experience from combat&lt;br&gt;Fixed world wrapped picking&lt;br&gt;Fixed Final Frontier Map script for team games&lt;br&gt;AI now uses missiles&lt;br&gt;Updated Handicap Infos&lt;br&gt;Fixed incorrectly calculated Trade Route yield&lt;br&gt;Fixed non-shader card crash&lt;br&gt;Nuking various features will no longer destroy them&lt;br&gt;&lt;br&gt;CHARLEMAGNE&lt;br&gt;Fixed text error&lt;br&gt;Anglo-Saxon Leader -&gt; Anglo-Saxon&lt;br&gt;&lt;br&gt;NEXT WAR&lt;br&gt;Transport carry 4, mind control center reduces production by 15%&lt;br&gt;Portuguese Feitoria now replaces customs house (rather than market)&lt;br&gt;American civ uses European-style units&lt;br&gt;Fix Great Wall inconsistency with main game.&lt;br&gt;Eras play the appropriate soundtrack music and city soundscapes.&lt;br&gt;Added Apostolic Palace to Next War Epic&lt;br&gt;Fixed ocean plots being adjacent to land at world edges&lt;br&gt;Drill promotion line available to gunpowder units, as for epic game&lt;br&gt;Fixed bug with Advanced Start buildings placement&lt;br&gt;Fixed Advanced Start buildings placement&lt;br&gt;&lt;br&gt;DEFENSE&lt;br&gt;Fixed Bug with loading initial auto Save not reseting values.&lt;br&gt;&lt;br&gt;AFTERWORLD&lt;br&gt;Upped unit movement from 4 to 6&lt;br&gt;Increased difficulty&lt;br&gt;Fixed text bug&lt;br&gt;Fixed objective 3 issue&lt;br&gt;Partially fixed door rotating when wall destroyed&lt;br&gt;Alt-tab minimap fix&lt;br&gt;&lt;br&gt;GODS OF OLD&lt;br&gt;Fixed bug with city air unit capacity</description><pubDate>Sat, 15 Sep 2007 10:17:12 GMT</pubDate><dc:creator>Agamemnon</dc:creator></item><item><title>BtS patch 3.03 is out</title><link>http://1bcciv.com/Topic2241243-8-1.aspx</link><description>Firaxis has released the 3.03 patch for Civ4: Beyond the Sword. The patch is accessible through your in-game Advanced menu or [url=http://downloads.2kgames.com/civilization/Civ4BeyondTheSwordPatch3.03_B.exe]here.[/url]&lt;br&gt;&lt;br&gt;The known changes are:&lt;br&gt;&lt;br&gt;    * Microsoft Fix for Manifest Requirements&lt;br&gt;    * DirectX 9.0c June Version Included</description><pubDate>Mon, 13 Aug 2007 20:03:44 GMT</pubDate><dc:creator>Agamemnon</dc:creator></item><item><title>Warlords patch 2.13</title><link>http://1bcciv.com/Topic2240246-8-1.aspx</link><description>As of today (July 19th, 2007) this seems to only be available via the game main menu =&amp;gt; ADVANCED option, then CHECK FOR UPDATES option within Warlords.  I couldn't find it on any official site.&lt;/P&gt;&lt;P&gt;The following is copied from the readme.htm file after installing the patch:&lt;/P&gt;&lt;H6&gt;Last updated 21 – May - 2007&lt;/H6&gt;&lt;H6&gt;V2.13&lt;/H6&gt;&lt;UL style="MARGIN-TOP: 0in" type=square&gt;&lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Ship combat odds no longer affected by crossing a river&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Game no longer crashes when you load a save with the diplomacy screen open&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed bug where ships could sometimes attack ground units&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;When the user is the last human player in a multiplayer game, the retire option now works properly&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Forts act as cities only if they within friendly (ally or vassal) to the defender borders&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN class=SpellE&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;GameCore&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt; DLL no longer loaded from &lt;SPAN class=SpellE&gt;CustomAssets&lt;/SPAN&gt; folder. Mods can still have their own DLL&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed pop-rush rounding bug&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed &lt;SPAN class=SpellE&gt;absenece&lt;/SPAN&gt; of production popup for conquered city under certain circumstances&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed multiple missions exploit from the same Great Person&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;GNP graph shows total commerce generated, not only raw commerce&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Just one Cathedral required for OCC&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Barbarian Spearmen and Galleys appear as intended&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed crop yield history reset on load&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed removed spy teleportation mission :-)&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Fixed &lt;SPAN class=SpellE&gt;hotseat&lt;/SPAN&gt; tech chooser bug&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Game no longer hangs when you retire from a one-player &lt;SPAN class=SpellE&gt;hotseat&lt;/SPAN&gt; game&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;LI class=MsoNormal style="tab-stops: list .5in; mso-list: l3 level1 lfo1"&gt;&lt;SPAN style="mso-bidi-font-weight: bold"&gt;Widescreen Laptop video resolution 1280x720 is supported&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; &lt;/LI&gt;&lt;/UL&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Vassal States&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;No longer possible to receive a request from an AI to declare war on one of his vassals (!)&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassals can no longer accept one-sided defensive pacts (!)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed happiness from vassal issue &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;You can now airlift into cities of your vassal &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;You don't pay supply costs for units inside your vassal's borders &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;Can no longer ask someone to make peace with a vassal.&lt;/SPAN&gt; Talk to the master directly. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassal AI improvement &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassal AI no longer makes *all* their gold available for trade.&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;Vassal AI never refuse&lt;/SPAN&gt; to talk to their master &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI better considers war consequences of accepting a vassal &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassals no longer freed when master forms a permanent alliance &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;- Fixes the vassal/defensive pact exploit &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Master/Vassal AI no longer give each other negative attitude modifiers for close borders. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassal AI does not get upset because of Master's defensive pacts with third parties. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Adjusted negative AI attitude for having vassals&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Great Generals&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;(&lt;SPAN class=GramE&gt;so&lt;/SPAN&gt; the threshold is the same at all speeds except &lt;?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /&gt;&lt;st1:place w:st="on"&gt;Marathon&lt;/st1:place&gt; where they require 1.5 time more experience) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Multiplayer&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Anonymous play: real player names revealed on game end &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fix for anonymous mode not being always anonymous &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed some more anonymous play issues &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;- You can no longer see other player's names in the staging screen for loading a save &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;- You no longer see the player ID for "waiting to hear from..." &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed selection issue in simultaneous MP for recently-moved units &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Now possible to join a &lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt; game where only AI &lt;SPAN class=GramE&gt;are&lt;/SPAN&gt; left&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed &lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt; not-ready-to-launch bug&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt; no longer crashes when launching as players are joining&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Pitboss&lt;/SPAN&gt; no longer crashes when large amounts of text are spammed into the chat box &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Don't allow launching the game with players still in the &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; selection screen &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed MP crash when player is eliminated with the trade screen up and performs a trade &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Switched to new &lt;SPAN class=SpellE&gt;GameSpy&lt;/SPAN&gt; SDK&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;No &lt;SPAN class=SpellE&gt;autosaves&lt;/SPAN&gt; generated for PBEM&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Added "logging enabled" warning for MP&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;LAN: No longer possible to spam the network with game refresh requests&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Graphics&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed non-&lt;SPAN class=SpellE&gt;shader&lt;/SPAN&gt; version of &lt;SPAN class=SpellE&gt;Mehmed&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;if&lt;/SPAN&gt; too many individual plots need globe rendering, redraw entire globe texture for performance&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Hooked up modern harbor graphic &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Possible fix for grid crash. &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Kublai / &lt;SPAN class=SpellE&gt;Qin&lt;/SPAN&gt; swap &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Interface&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Combat odds greater than 99.9% are displayed as such (not rounded to 100%) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Combat odds less than 0.1% are displayed as such (not rounded to 0%) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Active resource deals (1 of X) display the correct number for X &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Diplomacy screen: leader attitude once again shown at the top &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Regenerating the map resets the statistics in the Info screen &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed Python exception in &lt;SPAN class=SpellE&gt;plotlist&lt;/SPAN&gt; &lt;SPAN class=SpellE&gt;mouseover&lt;/SPAN&gt; help &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed watermill and workshop &lt;SPAN class=SpellE&gt;tooltip&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;st1:place w:st="on"&gt;Mission&lt;/st1:place&gt; queue is no longer cleared after the selection group has used up all its movement from a previous mission &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=GramE&gt;Fixed cursor location for windowed maximized mode.&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Rally points now work with &lt;SPAN class=SpellE&gt;autopromote&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed erroneous score display in city screen for games with over 20 &lt;SPAN class=GramE&gt;number&lt;/SPAN&gt; of players &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Great Person city bar &lt;SPAN class=SpellE&gt;mouseover&lt;/SPAN&gt; shows turns left &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Your cities can now have the same name as an existing city of another &lt;SPAN class=SpellE&gt;civ&lt;/SPAN&gt; (to prevent renaming to expose your AI opponents) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Civ name appears after city names when captured and when Great People are born&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;(&lt;SPAN class=GramE&gt;to&lt;/SPAN&gt; avoid confusion now that duplicate names are allowed)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed sorting bug in Domestic advisor &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Improved performance for large selection groups&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed F6 screen update issue for PBEM&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed &lt;SPAN class=SpellE&gt;civilopedia&lt;/SPAN&gt; display for &lt;SPAN class=SpellE&gt;buidings&lt;/SPAN&gt; that give raw food/production/commerce/gold/science&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;No more warnings for animals at your borders&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;No more '&amp;amp;' allowed in player and city names (special character)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Globeview&lt;/SPAN&gt; unit indicator and help text show up correctly for plots with more than one unit &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Sound&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed SAM noise issue &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed a sound bug &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Added audio to enemy unit warnings &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Stalin gets Peter's &lt;SPAN class=SpellE&gt;diplo&lt;/SPAN&gt; music, not Catherine's&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed audio crash on reload&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Diplomacy music was slightly too loud for new leaders &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;AI&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI no longer chooses state religion civics if it has no religion &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;City governor no longer overly starves a city when there is not enough food&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed a couple more issues with the city governor &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI no longer dumps their entire nuclear arsenal on the barbarians &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed bug where AI would sometimes accept trades for your worthless maps &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI builds bunkers more urgently&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;AI city placement improvement&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Improved AI use of 'emphasize' buttons&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Pop-rush and draft AI improvement&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Worker AI improvement&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Improved civics AI&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Tweaked AI building priorities&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Fixed AI accidental war declaration (running into submarine)&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;Balance&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Increased trebuchet cost to 80 &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Quarries give +1 shield with railroads &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Expansive gets +50% &lt;SPAN class=GramE&gt;production&lt;/SPAN&gt; for workers, and just +2 health &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Navigation II requires Flanking &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Leadership gives double experience points &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Stables obsolete with Rocketry (when mounted units upgrade to &lt;SPAN class=SpellE&gt;Gunships&lt;/SPAN&gt;) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Siege units no longer defend after other less powerful units in a stack &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;When gifting a unit to a charismatic leader, an experience adjustment occurs.&lt;SPAN style="mso-spacerun: yes"&gt;  &lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;(Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Removed balanced resource option from Mirror &lt;SPAN class=SpellE&gt;mapscript&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Creative gets cheap Libraries &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Organized gets cheap Factories &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Jaguar gets Woodsman promotion instead of 25% jungle defense &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Bureaucracy: High upkeep &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Representation: &lt;SPAN class=GramE&gt;+3 Happy in largest cities&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Civil Service requires Mathematics &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Pyramids cost 500 &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;&lt;SPAN class=SpellE&gt;Colosseum&lt;/SPAN&gt; and Odeon cost 80 &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Masonry has higher religious weight &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Mall: &lt;SPAN class=GramE&gt;+20% gold&lt;/SPAN&gt; &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Guerilla3 gives +30% &lt;SPAN class=GramE&gt;withdrawal&lt;/SPAN&gt; in addition to hills attack bonus &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Walls give 25% protection to bombardment (so they are relevant even in high-culture cities) &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-count: 1"&gt;            &lt;/SPAN&gt;Castle gives 25% protection to bombardment &lt;/P&gt;&lt;P class=MsoNormal&gt;&lt;SPAN style="mso-tab-coun