﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / News &amp; Announcements / Civilization IV Discussion  / BTS New Patch! 3.17! / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://www.1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Mon, 15 Mar 2010 08:57:18 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Thanks alot!:anotherthumbsup:</description><pubDate>Mon, 18 Aug 2008 12:58:19 GMT</pubDate><dc:creator>Merrial</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>&lt;A href="http://apolyton.net/forums/showthread.php?threadid=178335"&gt;Patch discussion&lt;/A&gt;</description><pubDate>Mon, 18 Aug 2008 10:27:14 GMT</pubDate><dc:creator>tones</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Ok, downloaded, thanks, because after 4 hours, the patch didn't install.&lt;br&gt;&lt;br&gt;From the name of the link, the patch seems official, but why the hell isn't it on the official website???&lt;br&gt;&lt;br&gt;Can you post a link to the discussion about it on Poly, cause I'd ready like to read a little on why it is acting that way and if it will do so on next (if any) future updates. Will reinstalling the game fix it? etc.&lt;br&gt;&lt;br&gt;Thanks again. :thumbsup:</description><pubDate>Mon, 18 Aug 2008 07:30:32 GMT</pubDate><dc:creator>Merrial</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>&lt;A href="http://boa.apolyton.net/civ4/files/official/Civ4BtSPatch_v317.exe"&gt;http://boa.apolyton.net/civ4/files/official/Civ4BtSPatch_v317.exe&lt;/A&gt;&lt;/P&gt;&lt;P&gt;You are not the only one who has had trouble. Try the above.</description><pubDate>Mon, 18 Aug 2008 05:30:43 GMT</pubDate><dc:creator>tones</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Got fed up of waiting after half an hour, so I terminated the Civ IV process, downloaded and installed the 3.13 patch and tried to update to 3.17... same thing, the game isn't doing anything.&lt;br&gt;&lt;br&gt;This time I'm going to bed for real and letting the game running till tomorrow morning... which means in a little over 4 hours when I get up for work... doh!</description><pubDate>Mon, 18 Aug 2008 01:40:34 GMT</pubDate><dc:creator>Merrial</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Just rebooted and the first I clicked on UPDATE, I got the "no update available at this time".&lt;br&gt;&lt;br&gt;The second time I clicked, it does what it was doing before... which is nothing. No progress bar or anything and I can&lt;t click on any other options, as it says it is updating. I guess I'll leave my PC on for the night and pray that somehow it completes the patch, but I don't hold much hope of that...&lt;br&gt;&lt;br&gt;So if anyone has an idea, I'd be glad to hear it.</description><pubDate>Mon, 18 Aug 2008 00:59:23 GMT</pubDate><dc:creator>Merrial</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>[quote][b]Tosk (7/21/2008)[/b][hr]http://www.firaxis.com/support/support_detail.php?gameid=16&amp;patch=1&lt;br&gt;&lt;br&gt;there ya go[/quote]&lt;br&gt;&lt;br&gt;This links to the v3.02, v3.03 and v3.13 patches, but the 3.17 doesn't seem to be there.&lt;br&gt;&lt;br&gt;I'm trying to update via the ingame updater, but it doesn't seem to be doing anything... I click on it and it tells me that the 3.17 is out there, so I say INSTALL, but it doesn't do anything. I see no progress status or anything. My firewall (Zonealarm) tells me that there is no internet activity going on, but if I try to click on any other option in game, it tells me that the patch is being installed...&lt;br&gt;&lt;br&gt;I tried with Zone Alarm off, just in case, but I get the same result. I'll try rebooting and see if it works, but otherwise I'm clueless... Anyone got an idea?</description><pubDate>Mon, 18 Aug 2008 00:50:37 GMT</pubDate><dc:creator>Merrial</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>http://www.firaxis.com/support/support_detail.php?gameid=16&amp;patch=1&lt;br&gt;&lt;br&gt;there ya go</description><pubDate>Mon, 21 Jul 2008 13:50:33 GMT</pubDate><dc:creator>Tosk</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Can any1 explain me how to get this patch ?&lt;/P&gt;&lt;P&gt;When ingame (BTS) i get the message: "no upgrade is available"&lt;/P&gt;&lt;P&gt;From game menu i get these info re. build etc:&lt;/P&gt;&lt;P&gt;Civ. vs. 301&lt;/P&gt;&lt;P&gt;Save vs 300&lt;/P&gt;&lt;P&gt;build vs. 3.0.0.o.93 (75237)&lt;/P&gt;&lt;P&gt;Build date: july 5 2007&lt;/P&gt;&lt;P&gt;no mod/final release&lt;/P&gt;&lt;P&gt;Something tells me i can take a patch !?</description><pubDate>Mon, 21 Jul 2008 08:58:58 GMT</pubDate><dc:creator>Cape</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>&lt;SPAN id=_ctl1_ctlTopic_ctlPanelBar_ctlTopicsRepeater__ctl2_lblFullMessage&gt;[quote]Of course it breaks 3.13 games! Have you ever heard of a Firaxis patch that DIDN'T screwup everything preceding it!? [/quote]&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Hey, I'm just crossing my fingers... though not holding my breath.  &lt;/SPAN&gt;</description><pubDate>Fri, 20 Jun 2008 10:37:54 GMT</pubDate><dc:creator>jerm</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>dual install basically means that...  you install two copies of the game in different locations of your hard drive...   Only problem I ran into is the first install takes presidence ie: double click a save and it loads there...  I forgot which version saves were for...  had to start listing version# in short cuts, and save games.  At one time I had a mod install as well.... </description><pubDate>Fri, 20 Jun 2008 10:02:59 GMT</pubDate><dc:creator>Aintmyprob</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Of course it breaks 3.13 games! Have you ever heard of a Firaxis patch that DIDN'T screwup everything preceding it!? :P</description><pubDate>Fri, 20 Jun 2008 08:04:15 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Did I not tell everybody we should have waited a bit longer before plunging into another team game?  :P  I'd really like to know if it does in fact break 3.13 games before installing it.  I did read in that CFC thread that you can do a dual install... whatever that means...</description><pubDate>Fri, 20 Jun 2008 01:49:05 GMT</pubDate><dc:creator>jerm</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>I'm glad I didn't buy it yet!:D</description><pubDate>Thu, 19 Jun 2008 23:58:58 GMT</pubDate><dc:creator>Black Owl</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>This probably breaks all 3.13 games...  Pity I won't have time to get another Team PBEM going. :Whistling:</description><pubDate>Thu, 19 Jun 2008 22:13:18 GMT</pubDate><dc:creator>Zigeuner</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Good news... copied and charged in the Civ-Brasil.</description><pubDate>Thu, 19 Jun 2008 13:12:24 GMT</pubDate><dc:creator>Carlucas</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>I didn't know a patch was imminent.  Sweet!  Thanks for posting.</description><pubDate>Thu, 19 Jun 2008 07:47:26 GMT</pubDate><dc:creator>Nuclearcow</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Oh good, I love final frontier!</description><pubDate>Thu, 19 Jun 2008 00:34:19 GMT</pubDate><dc:creator>cleopatra143</dc:creator></item><item><title>RE: BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>Awesome!</description><pubDate>Thu, 19 Jun 2008 00:16:01 GMT</pubDate><dc:creator>Locus Coeruleus</dc:creator></item><item><title>BTS New Patch! 3.17!</title><link>http://www.1bcciv.com/Topic2258683-8-1.aspx</link><description>A new patch is available in the in-game update section.&lt;P&gt;It's not up on firaxis.com yet, but you can probably expect an announcement tomorrow.&lt;/P&gt;&lt;P&gt;The file is pretty big (170mb). &lt;A href="http://forums.civfanatics.com/showthread.php?t=279381"&gt;Here&lt;/A&gt; is the discussion at CFC.&lt;/P&gt;&lt;P&gt;This one seem to solve most of the issues people have been having problems with:&lt;/P&gt;&lt;P&gt;GAMEPLAY&lt;BR&gt;&lt;BR&gt;§ Added option to disable espionage&lt;BR&gt;&lt;BR&gt;§ Cavalry and Cuirassiers can Flank attack Cannons and all earlier siege weapons&lt;BR&gt;&lt;BR&gt;§ Gunships can Flank Attack Cannons, Artilley, Mobile Artillery&lt;BR&gt;&lt;BR&gt;§ Flanking damage now depends on strength of defending unit, not on strength of siege weapon&lt;BR&gt;&lt;BR&gt;§ Flank attack now has a maximum number of siege units it can affect&lt;BR&gt;&lt;BR&gt;§ Horse archers no longer receive attack bonus against Trebuchets&lt;BR&gt;&lt;BR&gt;§ Destroyer: no longer upgrades to anything&lt;BR&gt;&lt;BR&gt;§ Stealth Destroyer: lower cost, 2 first strikes, no bombard, no interception&lt;BR&gt;&lt;BR&gt;§ Attack Submarine: Increased cost&lt;BR&gt;&lt;BR&gt;§ Airship no longer gets bonus attacking ships&lt;BR&gt;&lt;BR&gt;§ Airship does 20% maximum air strike damage&lt;BR&gt;&lt;BR&gt;§ Machine Gun and Anti-Tank get 20% air interception chance&lt;BR&gt;&lt;BR&gt;§ No withdrawal when attacking amphibiously&lt;BR&gt;&lt;BR&gt;§ Siege weapons cannot attack amphibiously&lt;BR&gt;&lt;BR&gt;§ Reduced war weariness&lt;BR&gt;&lt;BR&gt;§ New Colonies have their parent civ's tech brokering restrictions&lt;BR&gt;&lt;BR&gt;§ New Colonies have knowledge of their parent civ's maps&lt;BR&gt;&lt;BR&gt;§ New Colonies cannot trade away their motherland techs under "No tech Brokering" option&lt;BR&gt;&lt;BR&gt;§ New Colonies no longer affect domination limit&lt;BR&gt;&lt;BR&gt;§ Significantly increased barbarian ship spawn&lt;BR&gt;&lt;BR&gt;§ Bunkers also protect against collateral damage from air units&lt;BR&gt;&lt;BR&gt;§ Units in ships no longer gain fortification/espionage bonus&lt;BR&gt;&lt;BR&gt;§ Goody hut gold now scales with game speed&lt;BR&gt;&lt;BR&gt;§ Increased "support city revolt" cost&lt;BR&gt;&lt;BR&gt;§ Explorers cannot be drafted&lt;BR&gt;&lt;BR&gt;§ "Friendly locals" event expires with Nationalism&lt;BR&gt;&lt;BR&gt;§ "Mother lode" event: yields more gold on average&lt;BR&gt;&lt;BR&gt;§ "Miracle" event expires with Rifling&lt;BR&gt;&lt;BR&gt;§ Barbarian uprising events can occur only if you can build a counter unit&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;AI&lt;BR&gt;&lt;BR&gt;§ Automated Workers no longer idle when railroading is possible&lt;BR&gt;&lt;BR&gt;§ AI units considered unsuitable for city defense are no longer prevented from healing in cities&lt;BR&gt;&lt;BR&gt;§ Improved worker threat assessment&lt;BR&gt;&lt;BR&gt;§ Fixed bug that caused the AI to trade for resources it already had&lt;BR&gt;&lt;BR&gt;§ Spies no longer interrupt their mission when moving next to an enemy unit&lt;BR&gt;&lt;BR&gt;§ Own vassal cannot be considered "Worst Enemy" by the AI.&lt;BR&gt;&lt;BR&gt;§ AI less likely to build Executives if they can't afford to use them or already have enough of them&lt;BR&gt;&lt;BR&gt;§ AI takes time already worked into consideration when selecting plot to work&lt;BR&gt;&lt;BR&gt;§ No AI relationship penalty for declaring war on a third party if that AI is at war with the third party as well&lt;BR&gt;&lt;BR&gt;§ Can found Corporations in Mercantilism&lt;BR&gt;&lt;BR&gt;§ Vassals of a capitulating Master do not automatically sign peace with the victor&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;ENHANCEMENTS&lt;BR&gt;&lt;BR&gt;§ Espionage ratio for humans displayed in score tooltip&lt;BR&gt;&lt;BR&gt;§ Fixed city Healthy/Unhealthy bonus display (events)&lt;BR&gt;&lt;BR&gt;§ No messages about empire splits of players you have not yet met&lt;BR&gt;&lt;BR&gt;§ Globe layer sub-options saved in user profile&lt;BR&gt;&lt;BR&gt;§ Liberate city nag no longer occurs twice for the same city in the same session&lt;BR&gt;&lt;BR&gt;§ City advisor nags do not occur when city is in disorder&lt;BR&gt;&lt;BR&gt;§ Advanced start: All team starting plot locations indicated with red circles&lt;BR&gt;&lt;BR&gt;o any team member can use any starting plot&lt;BR&gt;&lt;BR&gt;§ Players get an announcement when a Defensive Pact is signed&lt;BR&gt;&lt;BR&gt;§ Added stationary spy discount mouseover&lt;BR&gt;&lt;BR&gt;§ Added popup for when spaceship mission fails&lt;BR&gt;&lt;BR&gt;§ MapRandSeed = 1 has no effect in multiplayer games&lt;BR&gt;&lt;BR&gt;§ Cleaned up debug menu&lt;BR&gt;&lt;BR&gt;§ Can't exit to main menu after having used the debug menu (Ctrl-D)&lt;BR&gt;&lt;BR&gt;o Prevents multiplayer cheats, as well as possible hangs and crashes&lt;BR&gt;&lt;BR&gt;§ Removed some unused code (SDK)&lt;BR&gt;&lt;BR&gt;§ Added tectonics map script (thanks LDiCesare)&lt;BR&gt;&lt;BR&gt;§ Added Earth2 map script (thanks GRM7584)&lt;BR&gt;&lt;BR&gt;§ Added Earth3 map script (thanks jkp1187)&lt;BR&gt;&lt;BR&gt;§ Added RandomScriptMap map script (thanks Refar)&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;BUG FIXES&lt;BR&gt;&lt;BR&gt;§ Fixed bug with building culture bonus mouseover&lt;BR&gt;&lt;BR&gt;§ Fixed multiplayer hang when loading a game without all human players present&lt;BR&gt;&lt;BR&gt;§ Fixed reload crash&lt;BR&gt;&lt;BR&gt;§ Fixed info screen demographics Import/Export rank reversal&lt;BR&gt;&lt;BR&gt;§ Ships in foreign ports no longer get bumped to strange places upon war declaration&lt;BR&gt;&lt;BR&gt;§ Fixed bug with Great General threshold in team games&lt;BR&gt;&lt;BR&gt;§ Fixed "cityAcquiredAndKept" python event bug&lt;BR&gt;&lt;BR&gt;§ Preventing key clicks from going through the MP diplomacy screen to the main interface&lt;BR&gt;&lt;BR&gt;§ Fixed bug with barbarian unit spawn&lt;BR&gt;&lt;BR&gt;§ Fixed Donut map script Italian and Spanish desert/ocean translations&lt;BR&gt;&lt;BR&gt;§ Fixed auto-raze bug with certain game option combinations&lt;BR&gt;&lt;BR&gt;§ Fixed selection issue with Warlords attaching to units when the Great General is part of a selection group&lt;BR&gt;&lt;BR&gt;§ Spies no longer bumped out of enemy borders when declaring war&lt;BR&gt;&lt;BR&gt;§ Workers on Transports no longer capture cities (thereby displacing all other units) when city is captured&lt;BR&gt;&lt;BR&gt;§ Privateers cannot enter other teams' empty cities&lt;BR&gt;&lt;BR&gt;§ Fixed empire splitting bug where a previously-existing civ could be resurected&lt;BR&gt;&lt;BR&gt;§ Fixed Worldbuilder python exception&lt;BR&gt;&lt;BR&gt;§ Can no longer base an unlimited number of air units in foreign cities&lt;BR&gt;&lt;BR&gt;§ Mouse-over for Worker actively working a plot no longer counts Worker twice&lt;BR&gt;&lt;BR&gt;§ Fixed bug in recommended graphics settings&lt;BR&gt;&lt;BR&gt;§ Fixed bug with spy inability to destroy any buildings in certain cities&lt;BR&gt;&lt;BR&gt;§ Fixed bug that increased spy interception chance&lt;BR&gt;&lt;BR&gt;§ Fixed some UN/AP voting time-delay issues&lt;BR&gt;&lt;BR&gt;§ Fixed a text bug caused by cached translations&lt;BR&gt;&lt;BR&gt;§ Worldbuilder no longer allows you to unreveal visible plots&lt;BR&gt;&lt;BR&gt;§ "Fugitive" event: fixed text bug&lt;BR&gt;&lt;BR&gt;§ Fixed "Impeachment" event&lt;BR&gt;&lt;BR&gt;§ Fixed "Partisans" event to trigger only under emancipation&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;FINAL FRONTIER&lt;BR&gt;&lt;BR&gt;§ The Forge now gets +2 Production in its capital and +1 in all other Systems&lt;BR&gt;&lt;BR&gt;§ Fixed bug where very advanced Pirate ships could spawn early in the game&lt;BR&gt;&lt;BR&gt;§ Fix for bug where clicking the subtract population button too quickly in city screen could send a Planet's population into negative numbers&lt;BR&gt;&lt;BR&gt;§ Reduced interception chance for Destroyers&lt;BR&gt;&lt;BR&gt;§ Halved amount of points gained from territory&lt;BR&gt;&lt;BR&gt;§ Red Syndicate only gets 1 free trade route instead of 2&lt;BR&gt;&lt;BR&gt;§ Fixing bug in map script with star system density&lt;BR&gt;&lt;BR&gt;§ Double-clicking Star Systems now gives system info, instead of single click (thanks Nemesis Rex)&lt;BR&gt;&lt;BR&gt;§ Older Starbases now have cultural border preference over newer ones as intended (thanks Nemesis Rex)&lt;BR&gt;&lt;BR&gt;§ Missiles generated by Starbases no longer automatically jump to nearest city&lt;BR&gt;&lt;BR&gt;§ Adding new Python wrapper function to CyPlot setOwnerNoUnitCheck which is the same as setOwner except for an argument it passes to the C++ version of the function&lt;BR&gt;&lt;BR&gt;§ Improvement construction cost is now deducted when a project is began, rather than when it's finished (fixes Starbase exploit in Final Frontier)&lt;!-- / message --&gt;&lt;!-- sig --&gt;</description><pubDate>Thu, 19 Jun 2008 00:00:25 GMT</pubDate><dc:creator>mongoose201</dc:creator></item></channel></rss>