﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / Civilization IV Discussion / 1BC CivIV BTS Multi Team Battle / Senate Floor / Dgame Archive  / 865BC Continued Play Request / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://www.1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Wed, 07 Jan 2009 12:50:14 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: 865BC Continued Play Request</title><link>http://www.1bcciv.com/Topic2239320-93-1.aspx</link><description>I'll stick to the Courts for now, thank you :D</description><pubDate>Mon, 02 Jul 2007 15:47:16 GMT</pubDate><dc:creator>Mr. G</dc:creator></item><item><title>RE: 865BC Continued Play Request</title><link>http://www.1bcciv.com/Topic2239320-93-1.aspx</link><description>Yea&lt;/P&gt;&lt;P&gt;[quote][b]Mr G.[/b][hr]I won't venture in here much more, but I vote lend my support to a "Nay" vote. [/quote]&lt;/P&gt;&lt;P&gt;Can you explain why? (Although it's a moot point now a senate majority has passed this)</description><pubDate>Sun, 01 Jul 2007 05:15:32 GMT</pubDate><dc:creator>Comedy Dave</dc:creator></item><item><title>RE: 865BC Continued Play Request</title><link>http://www.1bcciv.com/Topic2239320-93-1.aspx</link><description>I won't venture in here much more, but I vote lend my support to a "Nay" vote.</description><pubDate>Sat, 30 Jun 2007 21:03:05 GMT</pubDate><dc:creator>Mr. G</dc:creator></item><item><title>RE: 865BC Continued Play Request</title><link>http://www.1bcciv.com/Topic2239320-93-1.aspx</link><description>yea.</description><pubDate>Sat, 30 Jun 2007 12:52:54 GMT</pubDate><dc:creator>Bismarck2990</dc:creator></item><item><title>865BC Continued Play Request</title><link>http://www.1bcciv.com/Topic2239320-93-1.aspx</link><description>&lt;SPAN id=_ctl1_ctlTopic_ctlPanelBar_ctlTopicsRepeater__ctl1_lblFullMessage&gt;Greetings Senators, &lt;P&gt;I bring before you the following summary for the next 10 turns...&lt;/P&gt;&lt;P&gt;Before ending turn 110, I'll change Bibracte's Citizen allocation in the City Screen back to where Bibracte will grow on the next turn. This will bring us unhealthiness in Bibracte, which will subside when the cattle near Vienne is connected (until we grow again)&lt;/P&gt;&lt;P&gt;Our current research is Writing, which will be complete in 2 turns. We will follow Writing with Alphabet so that we will have the option of brokering techs between the civs that have yet to meet.&lt;/P&gt;&lt;P&gt;Worker 1 is currently connecting the cattle near Vienne. Worker 2 is building a road that will connect Vienne to our Capital. Once these workers finish these tasks, they will move to connect and farm the rice near the mountains.&lt;/P&gt;&lt;P&gt;In Bibracte, another chariot will be complete in 5 turns, after which I think at least 2 workers should be trained to connect our third city and chop jungle.&lt;/P&gt;&lt;P&gt;In Vienne, a spearman will be complete in 6 turns, after which, I would like to build a monument.&lt;/P&gt;&lt;P&gt;Also, our third city will be founded in the location approved by the Senate. I'm open to suggestions on the first build, but am currently leaning towards a monument there also.&lt;/P&gt;&lt;P&gt;All scouts/naval units in the field will continue their scouting activity.&lt;/P&gt;&lt;P&gt;That should cover most eventualities in the next 10 turns..&lt;/P&gt;&lt;P&gt;All Senators, or their appointed deputies in case of absence, please voice your approval/disapproval of this summary by voting yea, nay, or abstain.&lt;/P&gt;&lt;/SPAN&gt;</description><pubDate>Sat, 30 Jun 2007 00:00:24 GMT</pubDate><dc:creator>mongoose201</dc:creator></item></channel></rss>