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9/25/2003 4:56 PM
Warlord

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10/30/2005 11:46 AM


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I've noticed on several screen shots posted on the various sites that when you burn a city, it leaves ruins.
My question is; can you build on the ruins, or do you have to have a worker clear them first, or are they there forever?
:confused:
9/25/2003 5:00 PM


Chairman of the bored.

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9/8/2009 11:27 PM


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Any improvement done in the same sqaure as the ruins (including building another city) will remove the ruins.
9/26/2003 7:39 AM


Second Lieutenant

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10/12/2006 11:12 AM


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They stay there forever if you leave them alone
9/26/2003 8:10 AM
Warlord

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Thank you both.

But pesta, do the ruins count as "polution"? It would be a dirty (Not a pun) trick on us if it did!
9/26/2003 8:43 AM
First Lieutenant

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8/26/2009 3:41 PM


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It does not count as pollution, it counts as a tile with road (or railroad, if you have the tech and ressource to build them), but has no irrigation or mining bonus. Once you irrigate/mine, the ruins will disappear.

ADDED: It would be neat if they stayed and added commerce due to tourism...
9/26/2003 10:15 AM


Second Lieutenant

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They're definitely not pollution
9/26/2003 11:22 AM


Junkyard Dawg - Any questions?!

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7/1/2009 6:27 PM


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Yeah, this should go in suggestions, but .... (shades of SIM)

It would be nice if you could select on the ruins and have them designated as "develop tourist attraction", then workers would do something and/or a small amount of gpt would be allocated over some # of turns to "develop" it. Over time, that area would produce gpt which you could allocate (specifically) to revenue, science or luxury (only one). Plus, they could add in a couple of "side effects". If the civ of the ruins were still active, it could impact (adversly or positively) your relations with them. (If you caused the ruins, adversly. If another civ caused them, but you settled the area, it could be positively or negatively.) Perhaps you could even allocate a portion of the gpt to the other civ. Besides this, there could be a potential of a small city in the area "flipping" to the civ of the ruins (if still alive). It could add an interesting twist.
9/26/2003 1:58 PM


Second Lieutenant

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Good idea.. might be a bit complicated though
9/26/2003 5:58 PM


EVERYBODY PANIC!!!

EVERYBODY PANIC!!!

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I usually go build/irrigate/mine on them as soon as possible, so the ruins go away. The screen looks less cluttery and complicated.

Do I need help, or do others do this?
11/19/2003 11:20 AM


Speaker for the Dead

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Nuclearcow - I also do this, like to keep the screen looking as tidy as possible.

Maybe we both need help! :p
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