Finally! A good use for Spies!
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Finally! A good use for Spies! Expand / Collapse
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1/14/2004 2:09 PM
Corinthian Guard

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7/4/2007 2:01 AM


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What about Resistors? I would feel that they would make propaganda a cake walk.

In the old days (civ1/2), a city in disorder would cut the propaganda price by to 1/3 of the original. However, I don't think AI cities in civ3 go into civil disorder (never seen any) due to the governors that the AI uses. However....a city with resistors still in it would have the same touch, if not worse than a city in disorder.
1/16/2004 4:10 PM
Settler

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1/16/2004 3:17 PM


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After reading these posts I think I've come up with a general strategy that may work once you have Espionage:

*Make REALLY good friends with a civ (Polite/Gracious) but don't ally them.
*Get them into a war with someone stronger than them (this can be accomplished by declaring war on someone, asking your ally for a mutual protection or military alliance vs., then making peace with your enemy)
*Send out fast units into your ally's territory, all over the place, but don't engage the enemy
*Let the enemy capture some of your ally's cities
*Propaganda the captured cities AS SOON AS they are capped by the enemy. Imagine the emotions of the citizens: "Wooohoooo!! Our great allies with a really nice culture want us to revolt against the enemy!"
*Move into your new city with your fast units
*Larger cities are BETTER, but more costly - larger cities means more resistors
*Enemy's culture hurts you two fold: they get less resistors (more citizens start content/happy right away) and it will be harder to propaganda. You shouldn't make enemies (for this tactic) with a civ that has had a wonder for more than 1000 years, since each wonder's culture value doubles every 1000 years...
4/2/2004 5:32 PM
Conscript

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8/17/2006 3:58 AM


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I have seen plenty of AI citys in disorder. Most of the time it will happen when I have a whole lot of troops around the city but am not attacking them.
4/20/2004 7:52 PM


Junkyard Dawg - Any questions?!

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7/1/2009 6:27 PM


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Okay, I managed to do it again.

Scenario....

Russia, on another continent with Germany, Egypt and Greece. Russia and Egypt teamed up to wipe out Germany. I needed coal and rubber (not on my continent, of course) so sent some mech inf and settlers to the other continent where the AI had razed a German city (which had coal and rubber in its immediate vicinity.

By the time my units got there, the Russians had built a city where I was planning to build a harbor city. They hadn't planted a city in the coal/rubber area, so I sent all of my units to that location and rushed an airport, temple, cathedral, and barracks. Sent some workers and got the coal/rubber export business going.

Berlin (now a Russian town) was just to the south of me and has two wines (which I need) in it's vicinity. Being size 6 I decided to try initiating propaganda...and it worked. Once again, my only option was "safely" when initiating.

So, it seems initiating propaganda works best when it was a small city/town conquered by another civ with few improvements. (The borders had not expanded yet.)

Try it when you get a chance an let me know of your successes.

BTW - I tried it on a larger city (size 11) that was originally German and it didn't work, but it's borders had expanded and also (after looking) had a courthouse.

Edit: Oh yeah! Berlin also contained a wonder - The Collosus.
1/19/2005 9:11 AM


Game slut

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Great thread guys! 1BC really is a treasure trove of civ info!
1/20/2005 1:58 PM
Pinko-Commie

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10/11/2005 11:16 AM


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The problem with spies is that you can't initiate propagada on cities of Civs with Nationalism.

So you need to research four techs, build the Intelligence Agency, successfully plant a spy and finally succeed in converting a city. You need to do the all before Nationalism is leared by another civ (and gets sold to all the others).

Even so, I always shoot for espionage early in industrial age (rail 1st then either communism or espionage). Usually there is a backwards civ or 2 that will give up a city or two. Even if I cant convert cities, the benefits from the secret police are worth the effort (espcially to commie-pinkos like myself!).
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