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I am pot
      
Last Seen: 4/4/2006 6:06 PM
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My 2nd post on these forums... yay!
The comments I've got from my little story seem to suggest that very few people play a diplomatic game like I do. Theres always 1 or maybe 2 civilizations out there that can make great allies, from anything to assisting you in a war or simply sharing techs and trading resources. Remember the vote to end the game is 1 vote per civ and has nothing to do with your culture or power.
To gain these allies... Usually when you have luxury resources you'll have 6-8 of them extra sitting around doing nothing. When trade finally becomes possible with all nations (navigation) very few nations will actually be able to pay any amount of gold per turn for your luxuries. So what else do you do with them? Make some friends. A civilization thats annoyed with you becomes polite after recieving 20 turns of free silks, horses, or some other somewhat useless to you but very helpful to them resource. Remember, if your going for an ally giving them gunpowder is a good thing.
The nation you choose to do this with is also a big factor. Never try to ally yourself with a nation larger than you (or near the same size). Go for one thats slightly smaller and perhaps a bit less technologically advanced. A civilization stranded on their own island is a good start. Preferably find one thats also being threatened by another nation (in my game I used the byzantines as they were low tech and being threatened by the much larger celtics).
Now your asking me why not just crush the low tech/low powered civ rather then allying with it. Well, quite simply they are more effective on their own then under your control. If you were to take those cities they would make 0 cash and 1 production with the rest as corruption. And what better way to combat a cheating AI by siccing one of the cheating AI's on it.
And one final comment, some civilizations will ally themselves with you quicker then others. As a dumb (but mostly correct) rule of thumb, if it has a female leader, they will be more receptive to your ally offers. French, Spanish, Byzantines, and Egyptians are the ones I try to pick out when I can. It's more coincidence that they have female leaders, but hey if it works (when in rome hey?). They just have lower agression ratings then other civilizations. Never try to ally with a militaristic civlization, it just doesn't work.
This strategy is used on Demi-God skill level... I'm unsure how it would work on other skill levels, but I imagine it would be easier talking them into a protection pact on easier difficulties.
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--- Shouldn't we be too concerned with terror and war to be discussing this right now? ---
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Prince of The JODASA
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Second Lieutenant
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Beanaterian
      
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I am pot
      
Last Seen: 4/4/2006 6:06 PM
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Conscript Rabbi
      
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Settler
      
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sweetP
Last Seen: 5/10/2009 7:42 PM
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Welcome to the boards, Mr. Ed  The long and short of it is that only two things stop alliances: time, and war. Or, well, peace.  Alliances last for twenty turns. You have three options, only one of them will leave your reputation intact. You have to wait for the deal to run out of time, then you can cancel it with no hard feelings. You can get peace with your enemy, and that will cancel the alliance, but leave your partner pretty miffed at you. You'll find that it is now pretty expensive to get another nation to ally with you, as they saw you turn your back on your "friend". Or worse, you can declare war on you "ally", and he will want your corpse burned at the stake after hacking all your limbs off. No nation in their right minds will ever sign an alliance with you after you do this. Your best friends might, maybe, if they really hate the guy you want the alliance for, but even then it'll cost you an arm and both legs.
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Emulator of Otto von Bismarck, Master of realpolitik, May he rest in peace.
But the liberals should be careful of screaming too loud ... of conspiring too well ... of undermining us too thoroughly. Because if they succeed, if they do get what they insist they want, then the result may well be something they never conceived ... "They have made a desolation, and they call it peace." ~Tacitus~ ... but a peace controlled by our former enemies.
--Tosk
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Residing President
      
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