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4/4/2004 11:35 AM


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Okay I started up a "culturemonger" test game. Regent level, everything totally random except Large planet with only six rivals.

Started out in an absolutely SWEET spot, as the Chinese, smack in the middle of a huge multi-river flood plain area WITH wheat sprinkled about.

Built a warrior, settler, another warrior, then nothing but settlers in the burgenoing capital, while the rapidly forming second, third, etc., cities started specializing in their own products.

To make a long story short, I rapidly expanded to be the largest, most advanced, and most powerful of all the tribes, dominating about 17% of land (about one-third more than the largest rival) (see the .sav).

Okay, so as you can see, I've got several cities with serious "Dunlap Disease" (normally this is "your belly dun lapped over your belt buckle, but in this case its, "Your culture dun lapped over your rivals land!"). I rush built culture in those cities (primarily the ones to the northeast bordering the shiites), and I've been waiting for cultural flips for a LONG time now (I dunno about ACTUAL numbers of turns! maybe 30?).

I still maintain that this cultural flip thing doesn't work too well, i.e., its way slow.

I think this is a good candidate to win a Diplomatic Victory. The Aztecs wouldn't get off my land when I told them, and they unwisely went to war, and well, you can see that they no longer grace that planet, but I got everyone else into a pact against them, and have kept everyone else happy.

Yet again, a Regent Level game that I win hands down *sigh*

The annoying thing is that it seems like at least 60% of the Monarch games I start, I'm an entire Era behind in Tech by 1100 AD! Its like one extreme or the other . . .
4/4/2004 11:45 AM


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I close in on it with Dharamsala (Near_A_Capital5), make it flip to me and drain it (Near_A_Capital6).


I see that, even BEFORE the flip, you did not have a Temple built in Dharamsala. What did you rush in that city? A Library?

What did you do in Dharamsala to cause Tokyo to flip?

What victory did you get in 1800?
4/5/2004 2:26 AM


Conscript Rabbi

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What did you do in Dharamsala to cause Tokyo to flip?


You saw it, I didn't do a thing. Takyo was far away from the core of Japan and therefore vulnerable. There were more surrounding cities, Jaipur and Pune, their culture must have caused the flip. It is not an exact science. Otherwise, in the first series of pictures, I have no explanation why Newcastle never flips -- and it hasn't a temple or a library in it -- yet it maintains itself English for 2000 years.
I am busy with an Egyptian game to large scale try out the effectivity of the mitnachalim. I am in 400 AD and have had only two flips -- on the down side. But on the uppers side there are scores of 'Dunlapped' cities and it means for my direct neighbors France and England that their expansion is thoroughly frustrated. Even if no French city will ever flip to Egypt, the french have no core.
The conclusion should be that Culture Mongering is a nice part-strategy, but cannot be the central effort unless you must maintain peace, but yet have some expansionist aspirations.
4/6/2004 10:30 AM


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The conclusion should be that Culture Mongering is a nice part-strategy, but cannot be the central effort unless you must maintain peace, but yet have some expansionist aspirations.


Yep.

Just finished that China game I posted last night. Diplomatic Victory at about 910AD I think it was? pretty sure that .sav attached is the turn before I built UN, and won the vote (all except Hiawatha who voted for himself). Not bad for a Regent Level game, but then I did have that incredibly good Starting location.

My synthesis of my culture mongering efforts in this game: It is a BIT unpredictable on a case by case basis, but overall, a reliable tactic for gaining territory. An individual city might anamolously resist assimilation for thousands of years, or it might flip just about when you expect it should. The intrinsic attitudes of an AI culture to yours might be a big part of this?

I think you're right that it is useful as a part of a larger strategy. I question how effective it would be at higher difficulty levels, where most of the game, one is either behind or just barely ahead of the AI in Tech. Also, in games where you have to build lots of military, it might be difficult to implement.

Basically, if you are winning anyway, it is an easy, and ethically more promising way to expand. If you are in the gray zone, or NOT winning, it could be employed synergistically with limited military strikes to take strategic tiles, or else over the long haul to supplement land gained via aggression.
4/6/2004 11:42 AM
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I do not like the greeks. I was working on a dimatic victory, when greek declared war on me. Then over the amount of the game (greek was on a island that I could not get to) they got the civs around me to declare war on me. I beat them down nicely, but now everyone is pissed at me. Did this ever happen to any of you?
4/25/2004 8:27 PM


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Hehe, I like Culture, and my commitment to it is such that I can safely say to be waging cultural WAR... Especially on Emperor level, to me this is the only way to go, as military war cripples research too much, and I want to be First in Tech, as brutally blatant as I can manage (often enough half the Industrial Age ahead)...

Babylon excels, hands down, feet up, but I must admit that as soon as I have a sharp technological edge (either early Cavalry or way-early Infantry/Artillery) I tend to take over the core cities of my closest neighbor, and -of course- start a huge global war against my main rival... By this time war does not interfere with either cultural war or with scientific progress: All structures have long since been built, after all...

One nasty little note: Disbanding towns that have as their last citizen a foreigner counts as razing, diplomacy-wise, so better be prepared for grumpy demands and sneaky attacks... I tend to wait until that last citizen has been assimilated, before disbanding... (I trust that this is all still the case in Conquests, but do correct me if not...)

What a nice subject!
4/26/2004 12:56 PM


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I beat them down nicely, but now everyone is pissed at me. Did this ever happen to any of you?


All the time Vampire. The key is to ANTICIPATE what they will want, when, why, where, etc., and either overpower them, or make nice in a way that is in your best interest.

Anytime there is more than one potential rival who could wage war on you, always TRY to get them on your side against whoever it is that you are warring against.
10/14/2004 8:08 AM


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Kanda wrote an article describing this strategy very similarly, where the object is also to rid the AI of its resources. He mentions a very important fact that doesn't seem to be documented:

Remember to bring a lot of workers, as YOU want to build the roads and other improvements, NOT the AI! If he DOES accidentally build some roads in your territory (you DO have a ROP with the CIV) Destroy them! And build your own! The Computer keeps track of WHO does the building, and THAT effects where borders expand to.


This also means that whatever road you find on the map, you must destroy and rebuild.
10/14/2004 9:16 AM


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Wouldn't that be considered 'pillaging'? Or can workers pillage with impunity?
10/14/2004 9:22 AM


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Not if you do it in your own territory or in neutral terrain.
When you do it in the opponent's terrain even with ROP I guess it is an act of war, yes. But the idea was just to recreate the infrastructure of your new cities. That is how I read it.
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