What Is It Worth To You?
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4/7/2004 1:49 PM


Poncho Marx?

Poncho Marx?

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Inspired by Seared's post with hints to winning diplomatically, I have another question regarding diplomacy and trade.

What are thoughts on what you are willing to pay/trade for tech and luxuries? Reading past stories, I've seen some that are willing to pay just about anything to try and keep up, some that moderate depending on what the AI is offering vs. asking, and some like me that tend to be very picky and wait for the bargains or "fair" deals (but then again, I'm often way behind tech-wise, so perhaps that's not a great strategy?). TIA
4/7/2004 3:51 PM


Second Lieutenant

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2/6/2010 3:16 PM


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I try to trade a lot. On the higher levels like Monarch and Emperor the trade is more difficult if you want to buy something. The price the AI want make you pay is so crazy that... it makes the deal not worthy at all. I often stop negociating if I see that he's not going to give any reasonable price, exception may be for example any tech I need to wage a war (chivlary for example).
4/7/2004 4:53 PM


Elite Warlord

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9/10/2008 3:21 PM


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For luxuries it depends on the situation, but I'm one of those who will pay almost anything for tech. I have a long memory though. Soooo the Persians want how much for construction? Ok I'll pay it, but I'll remember this when my tanks are rumbling through the streets of Persian cities later in the game .

Not that them giving it to me for a "fair" price would stop my tanks from rumbling through their streets later in the game. I just wouldn't enjoy it as much
4/8/2004 1:28 AM
Conscript

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2/26/2005 2:48 PM


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i will always do just about anything to keep up tech wise. You can often make it back by trading with other dumber nations. For luxuries i will trade other luxuries and money for them. I really dont care how much as long as i get what i need but i just about never give techs to civs for anything other than other techs. I also dont ever give away stuff so people will like me b/c diplomatic victories are possibly the worst invention for civ3.. Completely unsatisfying victory
4/8/2004 11:17 AM
Warlord

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I'll try to keep up in the tech race by researching what no one else has. Usually I can trade it with all the other civ's to make up for what I lack. As far as luxuries go, I usually don't pay a lot for them. I'll always seek to trade mine when I have extra as they aren't doing me any good, but the AI does like to make unreasonable demands when you want to aquire some of their luxuries.
4/8/2004 2:40 PM


I am pot

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I go by what that civ your trading with is worth. If it's one of my top rivals who I'm fighting for first place with, then never will I trade beyond swapping techs. If they want to pay a huge amount per turn for my luxuries/resources, fine... but the only way I get their luxuries is if its a side deal in a tech trade. I tend to be as unfair towards and AI thats in the lead (or atleast in contention) as they are towards me.

If the civ has fallen behind a bit or is weaker in some way or another, I've given construction away for 10 gold and gems. Actually, I've even given away everything for free to get them to fuedalsim and pikemen so they can defend themselves better (and have a greater need for the iron I'm trying to sell them). Really, will it effect the game much if you have industrialization and you give fuedalism to some other country?

Often when I contact races and say I wish to make a proposal, they say "Go right ahead. The (My civ here) are known across the world for their generosity. Please, make an offer". They seem alot more open to deals when that happens

4/21/2004 8:05 AM


Conscript Rabbi

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First of all, prices differ over the ages for the simple reason that in the later ages there is more money going around in the world. But I do have a few rules of thumb.

1- Trade for trade's sake
Trading makes other civs happy about you and happy civs are likely to offer better prices and better pays. So I try to trade as of the beginning of the game. I'd rather take some bad deals, just to create a good disposition. It amazes me to see that when I sell luxury for 1GPT, which I consider a low price for good stuff, the deal can be increased to 7-20 GPT after 20 turns.
I feel, rightfully or not, that the civs are 'sounding' me out tradewise and after a good tradition are always willing to trade and only give bad prices when they simply do not have the cash.

2- Always go for bidding rounds
I spend a lot of time almost every turn, asking civs what they offer and what they ask for almost anything -- it gives you a sense of the market at any given point in time.

3- Stick to the bid where you can
In the bidding rounds the AI will never give the full price they are ready to pay, but they get to like you so much for trading at a 'fair' price, that on the long run it is worth taking the deals as offered rather than maxing it out with contra deals. Unless you cannot afford it or have tactical reason to stagnate an opponent's economy -- see below.

4- on trading Techs
Techs must be traded in the ancient times. Trading tech for tech is a good deal. Selling tech for 10-40 GP seems about as good as it gets. Less than 10 GP hardly anybody accepts and I won't accept it either. GPT in this era cannot be achieved.
Afterwards, techs are traded for gold. I have learned to appreciate GPT deals, also when I pay. It gives the incentive not to attack you. 1 GPT equals 20 GP and is considered as such by the AI. Hence, if they like 100 GP, they will like 80+1GPT just as much. But it is a better deal for you. On the offering side, they may frown upon it, but you can sell for 100 just as easy as for 80+1gpt. This brings me to try and pay as little GPT as I can, but always something and try to obtain as much GPT as I can in order to keep some control over the AI's finance.
New techs can easily go for 100+10gpt, but frequently offers are less, as the money isn't there. Any deal of X+Ygpt for tech I like when Y>10. I consider when 4>Y>10 and generally do not like Y<5. However, obsolete techs cannot be sold for much gold anyway, so you'd better sell them, to have some income and also to have the retarded civ improve a bit. X in the equation should come as close as possible to the current treasure (T) of the AI. If X=T and 4>Y>10, I consider it a good deal tactically, if I need the AI to stay poor. If Y>10, but T-X>100, I try to up the X in contra offers.

5- Communications and maps
Trading communications I'd rather not do. But when the time comes round, I have to sell before they become worthless -- it is a one time deal anyway.
Trading maps is a bit like a one time deal. A world map is worth plenty money on the first deal and wil recur to be so after much time and exploration.
As one time deals go, once you sold to one, you must sell to others simultaneously.
The first world map deal is a knock out. The AI will bleed you dry on it and I rarely take the deal. For a world map they offer an arm and a leg and this once I will not sell unless they offer the other arm and leg as well.

6- Luxuries
Luxuries in surplus are wasted anyway, so you might as well sell for almost any price. Like a good drug dealer, be ready to give it away if you must, just to get them hooked. After every 20 turns, raise the deal.
On the buying side, when my cities get bigger and I am in the WoW race, I make sure I have marketplaces and try to get all luxuries. I am ready to pay a lot as the last luxuries are a great investment the larger your cities are.
Generally, I think luxuries should go for a 5-10 GPT. Once hooked the AI may be ready to pay up to 15 GPT, but that is rare.
On the buying side, I am happy to pay similar prices, but I am always scrutinizing where the money goes to. I will readily pay 20 GPT for my last luxury if it is a poor civ selling. If my direct opponent is selling, i do not like to pay at all. Then I'd rather sell tech for luxury. The tech gets obsolete, but luxuries get better all the time.

7- Resources
Trading resources must be carefully matched with strategy. It must fit with planned and threatening wars. But other than that, just as with luxuries, unused resources go to waste, so it is better to get some money out of it.
A resource should do 20-40 GPT and will be accompanied by tech and map if it can. Selling a resource for less should only be considered if it doesn't harm the overall strategy.
Buying resources is tough. Resources you need are rarely for sale and if they are, the prices are usually not to be afforded. War seems the answer, but, if you CAN afford the price and a crucial benefit can be obtained, any price should be considered.
The availability of resources can hold nasty surprises though. I remember selling my parents and my children and my children's children for horses and iron, only to find that the price of horsemen and swordsmen compared to warriors made my production too slow to build up a proper army. In addition, with no funds around, no upgrades came in question either. That money was wasted on iron and horses.
The same goes the other way round. Selling your opponent tech and resources to open up highly advanced units, can choke his war factory. I saw this with germans who didn't yet succeed building panzers, when I jump started them to Modern Armor and aluminum, and we saw that germany did not have the kind of shield output that could produce proper amounts of MA in proper time.
If you play your hand carefully, you can sell resources at a good price to whom it is a poisonous gift -- daring and stunningly effective!
4/21/2004 10:59 AM


Poncho Marx?

Poncho Marx?

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Thanks, Rabi. Intriguing thoughts. Perhaps with yours and Seared's diplo strategies, I can up my game to beat Regent!
4/22/2004 4:16 AM


Conscript Rabbi

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You are welcome dude of history. Bear in mind that my experience is based on Civ 3 vanilla 1.07. I purchased PTW only last week and have yet to finish my first game. I do notice here and there that the prices may differ from version to version. They are likely to vary also from game settings.
The conclusion for anybody taking my advice above should be to carefully understand the market in the bidding rounds and alter the concrete numbers underneath accordingly.
The principles stay the same.

Allow me to emphasize another thing that is not explicit enough in my previous post: part of the trade game is to earn money, but another object is to get some control over the finance of an opponent. The consequence is that trading is a fine balance act of micro and macro economic stimulance versus sqeeuzing the competition dry (which ultimately leads to economic decline)
6/1/2004 7:36 AM
Warlord

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Just to add my 5gp for an ancient thread, if I'm FIT(First In Tech), whenever I sell a tech to AI, I'll tour around all the other AIs to ask what they would give from the same tech. If they pay half of my orignial deal, I'll close the deal. The AIs trade some tech themselves anyway...
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