Culture-Producing Improvements
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Culture-Producing Improvements Expand / Collapse
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4/16/2004 10:31 AM


Poncho Marx?

Poncho Marx?

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3/13/2009 8:41 AM


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Just to make sure I'm not missing anything and as a review:

Besides your Palace, these also create culture, right?

Temple
Library
Cathedral
University
WotW

What am I missing? And does every WotW produce culture, regardless of its benefit and even after its obsolete?
4/16/2004 11:05 AM


I am pot

I am potI am potI am potI am potI am potI am potI am potI am pot

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4/4/2006 6:06 PM


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Missing a couple. As a general rule of thumb, any WOW (small wonder or great wonder) will produce culture along with your palace, any scientific building and any building that makes content people. WOWs produce culture from the time they're built and never stop, even after becoming obsolete. They only generate culture for the civ that built it (a captured wonder offers no culture). All culture based buildings are lost when a city is captured

Temple, Colloseum, Cathedral
Library, University, Research Lab
4/20/2004 10:49 AM


Poncho Marx?

Poncho Marx?

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Thanks, Seared. I knew there had to be a couple others.
4/20/2004 9:04 PM


Piscata Rosea 4 4 5

Piscata Rosea 4 4 5

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And just for completeness... (because I have too much time on my hands)

Any improvement/wonder that generates culture that exists for 1000 years or more will generate *double* culture.

E.g

temple - 2 becomes 4
cathedral - 3 becomes 6

So it's always good to build the cultural improvements early to reap this benefit. Especially as a religious civ (faster building for temples/cathedrals).

Not sure what happens if an improvement gets destroyed then rebuilt though - I think it carries on from where it left off?

You can see in the cultural advisor when the improvement/wonder was built. In the early game 1000 years isn't that long, so you can see the effects quickly!
4/21/2004 10:50 AM
Elite Warlord

Elite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite Warlord

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5/5/2006 1:30 PM


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I'm attempting my first ever cultural victory, so this has been of interest to me too. Culled from Julian Eglestaff's handy Civ3 datachart, here are all items that produce culture and the base per turn culture points they generate:

Improvements
Cathedral 3
Colosseum 2
Library 3
Palace 1
Research Lab 2
Temple 2
University 4

Great Wonders
Colossus 3
Copernicus' Observatory 4
Cure for Cancer 3
Great Library 6
Great Wall 2
Hanging Gardens 4
Hoover Dam 2
J.S. Bach's Cathedral 6
Leonardo's Workshop 2
Lighthouse 2
Longevity 3
Magellan's Voyage 3
Manhattan Project 2
Newton's University 6
Oracle 4
Pyramids 4
SETI Program 3
Shakespeare's Theater 8
Sistine Chapel 6
Smith's Trading Company 3
Sun Tzu's Art of War 2
Theory of Evolution 3
United Nations 4
Universal Sufferage 4

Small Wonders
Apollo Program 2
Battlefield Medicine 1
Forbidden Palace 2
Heroic Epic 4
Intelligence Agency 1
Iron Works 2
Military Academy 1
Pentagon 1
Strategic Missile Defense 1
Wall Street 2

I'm doing pretty well so far - playing as the English, I got four of the first six GWs and as of 450AD every city has at least a temple, a library and a colosseum. I also have a couple of cathedrals and the FP. However, all of that is generating about 54 cpt and I'm landlocked until Navigation, so I need some cities to flip really soon or I won't make it. I've also managed to avoid military action - the only war I got into (with Otto) I managed to sue for peace without a single skirmish.
4/21/2004 10:34 PM


Piscata Rosea 4 4 5

Piscata Rosea 4 4 5

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PR - good going!

I've found it can help boost up your culture if you can conquer someone and rush produce temples/cathedrals (being a Religious civ helps). It'll all add to the total.

You'll get a good culture boost later in the game with all those cultural improvements built so early!

My latest game might get a cultural victory (would be my first time), at about the 75,000 mark at the moment....
4/21/2004 10:39 PM


sweetP

sweetP

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5/10/2009 7:42 PM


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I once almost got enough for a cultural victory, but the damn Iroquois must have had just enough to hamper my efforts. It didn't appear that way from the histograph, but that doesn't matter, as it is what is that counts. I've never won culturally.
4/21/2004 10:50 PM


Piscata Rosea 4 4 5

Piscata Rosea 4 4 5

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I'll only win culturally if I don't conquer anyone else, because I'll probs end up dominating.

So far:

Land Area = 50% of total
Population = 55% of total

My Culture = approx 75,000
Nearest Rival = approx 22,000

So there's no chance of my nearest rival topping 50,000 before I get to 100,000.

That new score/status screen is C3C is such a useful thing!
4/21/2004 10:54 PM


sweetP

sweetP

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Hehe! I wish you luck!
4/22/2004 11:21 AM
Elite Warlord

Elite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite Warlord

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5/5/2006 1:30 PM


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Well, I'm up to 1250AD and still haven't got into any wars (playing 1.29 at Regent, BTW). I've built all the GWs so far except the Oracle, Great Wall and Bach's (Otto beat me to that by a lousy four turns. Grrr) and continue to lead in tech. I was thus first to Navigation and got the trade bonus of intercontinental first contact, although it wasn't too much since everyone over there is broke. Since I'm handing stuff out left right and center the AIs are all either polite or gracious to me (NEVER had that before). I'm almost to the Industrial Age and at the rate I'm going, I'll probably get the diplomatic win way before the cultural one (which is OK, because I've never done that either).

Getting the culture points is HARD. I have a total of about 12 cities (which may be too small for a cultural win, but definitely helps on the diplomatic side), but lead in total population and productivity. Right now I'm generating 154cpt and have a total of 11,000. Without the thousand year bonuses or any new cultural builds that gives me a 2050AD total of just over 57,000. I'm going to need more cities and more builds.

That means getting a few flips and also attacking Otto, my only physical neighbor (barring a lonely and isolated Russian settlement). He sits in a strip between me and Cathy, and her RoP with me renews exactly one turn before Otto's does. She's got the stronger military, so with any luck she'll draw most of the German forces south and I'll pick off a few choice cities in the north.

Getting flips is ludicrously hard, though. I've had just one so far, and it wasn't one of the outlying towns, it was actually attached to Otto's core. Go figure. Both civs on my continent have small towns isolated from their cores by my borders. I hooked these up to me as fast as I could, as I have with some of Otto's border towns too. But nothing. There they sit, pathetic little villages right next to my booming cities and absolutely refuse to flip. Can't believe it.
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