Which Age Do You Prefer to Fight In?
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Which Age Do You Prefer to Fight In? Expand / Collapse
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5/14/2004 8:57 PM


Second Lieutenant

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12/28/2009 12:14 AM


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Late Middle Ages. At this time, we finally have a bombardment unit that is of value, units now have enough attack and defense points to somewhat lessen the outrageous possibilities possible when play with values of three and less, Cavalry, with is three movement points, is about to throw the advantage back to the attacker, and naval bombardment is just becoming a factor in warfare.
5/15/2004 6:36 PM


Warlord

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6/22/2008 8:17 AM


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what's the problem with stealth fighters? they don't actually shoot down other planes do they?

don't really use them much, so i have no idea.


Stealth fighters in the game are sort of a misnomer. They are actually stealth light attack aircraft representing the F117 having much less firepower compared to a heavy bomber like the stealth B2. A true stealth fighter would be more like the new F/A-22 which would have been neat to include in the game
5/17/2004 9:05 PM


sweetP

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5/10/2009 7:42 PM


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You really screwed up in not including the "all war, all the time" option...

I picked industrial, because it has the most variety in terms of units. Compare:

AA-swordsmen, horsemen, archers, spearmen, galley. (5)

MidA-Knight, pikeman, musketman, cavalry, cannon,trebuchet, caravel, frigate, galleon. (9)

IA-riflemen, infantry, artillery, paras, marines, bombers, fighters, tanks, ironclads, destroyers, transports, subs, battleships, cruisers, A/C. (15)

ModA-mech inf, Marmour, uhh sometimes...I occaisionally THINK about using AEGIS cruisers, radar artillery, stealth fighters, stealth bombers, but come waaaaaaay too late for me to make use of them. (2 main, 4 other that come too late, 6 all together)

So thats 5, 9, 15, 6 units that come to prominence in their respective ages. As I have reiterated in other posts, warefare is all about variety. A mixed force has far more flexibility than one comprised of only one type. The Industrial age has such an overwhelming amount of variety compared to the other ages, that I just love to go to war, then.

I also love to just kill everyone, one civ at a time, so while I save a good deal of the wars (and certainly the most destructive) for the Industrial age, I war game-round, like the ever-red sword!
5/21/2004 4:21 PM
Settler

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5/21/2004 4:02 PM


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personally I find conducting decicive battels in the middle ages most effective. I play the germans and the AI seems to always place them close by (even on a huge map). They, simply put, tick me off to no end. I try to take them out completely then move on to the next available victim. The later stages of the game brings the dreaded panzer and then I like to build tanks to the point of insanity and roll over any nation in my path.

I have not mastered some of the fine points of the diplomatic features so peace is never an option (unless I am struggling and need some time).

Navel battles happen rarely as I prefer to move my troops into position to take cities by storm rather than spend time fighting through navel units to land transports on a distant shore. But when the situation requires sea travel I plan well in advance and take as many transports and escort craft as I can build. I usually wait too long and over do this aspect, by the time I get prepaired they enemy has either already landed on my side or I wasted years prepairing for a navel invasion of d-day magnitude when a simple passenger ferry would have been suffecient.

Just my limited experience and thoughts, thanks all for the excellant advice and guidance.
8/26/2004 10:52 PM
Warlord

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1/29/2006 9:42 PM


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I doesn't really concern me what age I fight in, but modern era is better. Often for me though I'll start a war in the middle ages with knights, and finish with cavalry. But attacking with modern armour takes the cake for me.
9/10/2005 6:01 AM
Conscript

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9/26/2005 2:06 AM


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I voted for ancient times because i can usually build up a large ancient army of swordsmen and severly weaken the other civ but on higher levels i say indusrial ages when you and the AI are in a kind of a stalemate that is,equally powerful
hope this helps
10/12/2005 11:48 AM


Warlord

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6/9/2006 1:11 PM


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Yes i would prefer modern age myself since i usually have a large build up of military and i have massive funds.
10/12/2005 12:55 PM


Andrew Wiles

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 -Though I would like to say Industrial or Ancient age I am forced to say Modern Age. The reason is that what units are available to you is more stable. I think it's such a pity that they steamroll over 40,000 years of human history in the way that they do.

 -The industrial age is probably the one that they delved the least into and it was alot longer than the modern age that is in the game. The only reason why the Middle ages are a bit more prominent is because there's a large gap between Chivalry and Nationalism without much going on. They should really focus more on these eras as they are the bigger part of Human History....

10/12/2005 6:00 PM


Yaaaar

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2/24/2008 11:21 AM


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I also enjoy the "Late middle-ages".
10/12/2005 6:14 PM


I am pot

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4/4/2006 6:06 PM


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I tend to follow the same pattern for most of my games.

Agressive ancient era as swordsmen are more powerful then any defence (exception of UU's of course)

Medieval times I pull back the offense after gunpowder and build up cities with all the improvements that come available (cathedral, aqueduct, colloseum, bank, university)... Muskets are superior to any offensive unit at that time.

Industrial ages, the AI is unable to appropriately use artillery and I make my largest gains with infantry and artillery.  Tanks are fun as well, but I actually manage to capture ground just as fast with artillery and infantry for the most part.

Modern - dunno... The games outcome is already long decided by the time it hits modern ages I find...  So I don't get to do much beyond tanks.

 

addit:

The only reason why the Middle ages are a bit more prominent is because there's a large gap between Chivalry and Nationalism without much going on.

They completely skip the knights > dragoon > cavarly.  Knights are far less than muskets, muskets will fall to dragoons, dragoons die to riflemen, and riflemen get taken out by cavarly.  They pretty much eliminated a step there.  It's like going muskets to infantry skipping riflemen all together.

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