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Second Lieutenant
      
Last Seen: 12/28/2009 12:14 AM
Posts: 1,286
Visits: 2,246
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Warlord
      
Last Seen: 6/22/2008 8:17 AM
Posts: 67
Visits: 187
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sweetP
Last Seen: 5/10/2009 7:42 PM
Posts: 4,829
Visits: 8,484
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You really screwed up in not including the "all war, all the time" option...
I picked industrial, because it has the most variety in terms of units. Compare:
AA-swordsmen, horsemen, archers, spearmen, galley. (5)
MidA-Knight, pikeman, musketman, cavalry, cannon,trebuchet, caravel, frigate, galleon. (9)
IA-riflemen, infantry, artillery, paras, marines, bombers, fighters, tanks, ironclads, destroyers, transports, subs, battleships, cruisers, A/C. (15)
ModA-mech inf, Marmour, uhh sometimes...I occaisionally THINK about using AEGIS cruisers, radar artillery, stealth fighters, stealth bombers, but come waaaaaaay too late for me to make use of them. (2 main, 4 other that come too late, 6 all together)
So thats 5, 9, 15, 6 units that come to prominence in their respective ages. As I have reiterated in other posts, warefare is all about variety. A mixed force has far more flexibility than one comprised of only one type. The Industrial age has such an overwhelming amount of variety compared to the other ages, that I just love to go to war, then.
I also love to just kill everyone, one civ at a time, so while I save a good deal of the wars (and certainly the most destructive) for the Industrial age, I war game-round, like the ever-red sword!
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--
Emulator of Otto von Bismarck, Master of realpolitik, May he rest in peace.
But the liberals should be careful of screaming too loud ... of conspiring too well ... of undermining us too thoroughly. Because if they succeed, if they do get what they insist they want, then the result may well be something they never conceived ... "They have made a desolation, and they call it peace." ~Tacitus~ ... but a peace controlled by our former enemies.
--Tosk
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Settler
      
Last Seen: 5/21/2004 4:02 PM
Posts: 1
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Warlord
      
Last Seen: 1/29/2006 9:42 PM
Posts: 66
Visits: 204
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Conscript
      
Last Seen: 9/26/2005 2:06 AM
Posts: 39
Visits: 108
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Warlord
      
Last Seen: 6/9/2006 1:11 PM
Posts: 107
Visits: 287
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Andrew Wiles
      
Last Seen: Today @ 2:51 PM
Posts: 3,700
Visits: 13,519
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Yaaaar
      
Last Seen: 2/24/2008 11:21 AM
Posts: 1,215
Visits: 1,819
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I am pot
      
Last Seen: 4/4/2006 6:06 PM
Posts: 1,670
Visits: 2,512
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I tend to follow the same pattern for most of my games. Agressive ancient era as swordsmen are more powerful then any defence (exception of UU's of course) Medieval times I pull back the offense after gunpowder and build up cities with all the improvements that come available (cathedral, aqueduct, colloseum, bank, university)... Muskets are superior to any offensive unit at that time. Industrial ages, the AI is unable to appropriately use artillery and I make my largest gains with infantry and artillery. Tanks are fun as well, but I actually manage to capture ground just as fast with artillery and infantry for the most part. Modern - dunno... The games outcome is already long decided by the time it hits modern ages I find... So I don't get to do much beyond tanks. addit: The only reason why the Middle ages are a bit more prominent is because there's a large gap between Chivalry and Nationalism without much going on. They completely skip the knights > dragoon > cavarly. Knights are far less than muskets, muskets will fall to dragoons, dragoons die to riflemen, and riflemen get taken out by cavarly. They pretty much eliminated a step there. It's like going muskets to infantry skipping riflemen all together.
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--- Shouldn't we be too concerned with terror and war to be discussing this right now? ---
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