COnquests for Mac
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6/25/2004 2:50 PM
Settler

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6/25/2004 2:34 PM


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Is there any chance that there will be a Mac version of Conquests?
6/25/2004 9:14 PM


Second Lieutenant

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12/28/2009 12:14 AM


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Not bloody likely. The issues that make me come to this conclusion can be summarized as the following key problems: 1) lack of market, 2) publisher hesitancy to take financial risk, 3) publisher's ties to Atari, 4) Atari's less than dedicated approach to the field of quality.

First off, The Mac market has dropped from 13% to 5% of the market share. As more people come to own personal computers, the market consists of greater and greater numbers of people only looking for a consumer PC. The technomaniacs already have their computers; the mainstay of new recruits are like my brother and simply want to get online. And these are the people who try to stick phone cords into Ethernet jacks, and who would rather be gored by wild elephants than discuss "backside cache" and "bus speed." These people don't need powerful computers, cost is the most important factor (most of the time that's why they didn't own a computer before), and let's face it, you can't get a Mac for five hundred bucks. You can get a PC for that little. So when they hear some Dude telling them that this PC has lots of storage and a Pentium 4, they'll buy it. So that decreases the potential market for Mac programs.

The other problem is that Macsoft would most likely be the one to port this game. Unfortunately, Macsoft seems to have picked up some bad habits from Atari (formerly Infogrames), a company that Macsoft was very close to before Macsoft was bought out. They used to share a tech support page, for goodness sake! Unfortunately, Atari does some fairly rotten things (as do many publishers, unfortunately), and many of the games they have put onto the market have been rather slipshod (remember the first release of Civ 3?). This erodes the potential market for C3C among Civ 3 owners, as many would remember the multitude of unresolved problems that were knowingly left in the game when it was released (pressure from Atari is most likely the reason why Civ 3 was rushed-with several features poorly implemented and no beta test-to make a holiday season release). Also, Macsoft certainly retains some of Atari's callous air about bugs-the only reason Mac Vanilla is fully patched today is due to the work of Saint Brad, whom was not even paid for the work he did. This also works away at confidence in Macsoft.

So Macsoft, a somewhat timid company, has probably decided to forget about a conversion. They probably fear the small Mac market shares, even though C3C did well enough with our PC counterparts, in spite of everything, to have caused Firaxis to already start work on Civ IV. And don't give me any of that "But the Mac players wouldn't be able to network against PC users" crap. I bought Civ 2 Gold, didn't I? Now I can understand somewhat that Macsoft may be afraid of losses, but... This is The Corporation we're talking about. You don't make money if you don't take risks. Now personally, I think that C3C for Mac would turn at least a small profit, and any profit is a profit. But if I'm wrong... well, nobody's saying to throw the company's entire future into one desperate hope or anything. Besides... It couldn't go any worse than New Coke.
9/16/2004 5:43 PM


Your Excellency

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7/31/2008 1:52 AM


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I was walking through compUSA the other day and picked up a copy of CIVIII Conquest for the MAC. Took it home and opened it up to see all that was inside was a 5 1/2 inch disk with asteroids printed on the label.


Then I woke up.
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