Culture flipping
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7/19/2004 12:46 PM
Conscript

ConscriptConscriptConscriptConscriptConscriptConscriptConscriptConscript

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8/11/2004 5:52 PM


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How do you feel about it? I have mixed feelings about it. Reasons are I love it when an enemy civ has a city flip to myside. However I hate it when I"m on the war path and I have my best 15 units in one city healing up and it decides to culture flip the turn after I end its resistance. I get really pissed off because If I were a real general and I would expect my best units to slaughter every singel rebel that tried to defect to the enemy. More frustrating about flips is all your precious units just disappear! Poof no more armies! I think culture flipping needs some tweaking.
7/19/2004 2:56 PM


Half A Potato

Half A Potato

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5/23/2009 12:46 AM


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i just turn it off cause i still am looking for a time when a city just decided to go join another country on its own freewill and i hate losing multiple armies in a city
7/19/2004 3:10 PM


How did you know?

How did you know?

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11/3/2006 12:58 AM


Posts: 2,938
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While it CAN be a pain, I'll typically park an Elite or two outside the city. Whenever a city flips back, the "resistance" makes one of the best defensive unit that city can currently produce appear, Spearmen, Pike, etc. Probably the best thing to do is either before or after you take the city, pillage any resource in the city radius so if and when it does flip they'll only defend with a spearman and not a pike or muskets. Besides... if you have Elites outside the city, it's another chance to pop a MGL
7/19/2004 5:36 PM


sweetP

sweetP

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5/10/2009 7:42 PM


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However, you'd think that a freaking ARMY or two would be able to hold off a poorly armed and led force like that....or at least pull out in a fighting withdrawl! :mad:
7/20/2004 6:39 AM


Footballer

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6/6/2009 6:50 PM


Posts: 2,097
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with rails, i try adn put the few armies i get brhind the lines, and spread my units out so i only lose a couple if it flips.
7/20/2004 3:59 PM
Pinko-Commie

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10/11/2005 11:16 AM


Posts: 250
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It makes no sense at all to me that a rag-tag band of citizens can defeat a string of units and armies without a single fight. Its like the pre-CivIII rule when 1 attacking unit wipes out a full column of units if they beat the 1st defender. An option to defend/attack/retreat against a rebellion (ala Iraq, Palestine, Haiti) should be included.

My idea is the rebellion becomes an army of up to 4 conscripted human units at the expense of 1 population per unit + 1 for leader (chosen by AI/Player).

A couple of tanks will be overwhelmed by the conscript army but a stack of 50 units and two armies will NOT be defeated (if I had a dime for every time....)
7/20/2004 7:58 PM


The ATLAS Rancher

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2 days ago @ 5:57 PM


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How do you feel about it?

Well... here's how I feel about it!!! - Click Here.

I think they definately need to revise the culture flipping rules especially the ones during war time, like that.

Its like the pre-CivIII rule when 1 attacking unit wipes out a full column of units if they beat the 1st defender.

What a crazed out rule that was!

I think the defend/attack.retreat option would be a good addition. When they flip to a nation you're at peace with... tough! But when you are at war anyway your troops aren't going to just sit around sunbathing on top of their tanks while they get overrun by the mob!?!?!
7/29/2004 6:37 PM


Game slut

Game slut

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Yesterday @ 10:45 PM


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Okay guys, I FEEL your pain. I too have lost armies to culture flips. ONCE . . . MAYYYBEEE, twice. But no more.

Do I turn it off. Hell no! I like a realistic game, and I'm gonna argue that it is MORE realistic with it on, despite the simplified way it is put into practice currently. I cannot disagree that it could be tweaked, and it would be neat to have to "fight against the insurrection" and all of that. But realistically, that would add levels of complexity to the game that could/should be fleshed out in other areas first: namely, a decent tactical battle screen ::: You move your units into a square adjacent to an enemy, you can click on the tactical screen next turn. The tactical screen comprises all 12 squares occupied by the two stacks of units blown up into 48 squares. Your units are divisible into thirds, and you can move them as you see fit . . . i.e., actual platoon/battalion neighborhood level tactics in addition to the Division Province level we are currently restricted to.

Re: culture flip: warmongering strategy: you'd better raze. Otherwise, slow down, build culture, and go for a different kind of victory, just like in the real world.

As actual recent world events demonstrate, even when you are fighting for the right thing, "conquering" and "liberating" a militarily MUCH weaker soveignty is not as easy as simply deploying a large or technological sophisticated army in the place. You gotta make the locals HAPPY afterward too!
7/29/2004 7:40 PM


Half A Potato

Half A Potato

Last Seen:
5/23/2009 12:46 AM


Posts: 311
Visits: 4,939

the thing is ill pump in luxurys rush temples cathedrals and they stiil leave so as previsully stated i turn it off
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