Culture Flip as a Expansion Stratege?!?!
1BC Civ Forums
1BC Civ Forums
Home       Members    FAQ   Links
Welcome Guest ( Login | Register )
        



Culture Flip as a Expansion Stratege?!?! Expand / Collapse
Author
Message
9/2/2004 5:10 PM
Big Poppa Crunk-Thumper

Big Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-Thumper

Last Seen:
7/8/2005 2:55 PM


Posts: 111
Visits: 84

Are you guys serious?

I VERY rarely get a city to flip.

I build all the cultural stuff as soon as it is available, but I still seem to lag substatially behind my oponents in culture.

Does the AI get signifigant cultural bonuses on the Diety setting?

9/2/2004 8:16 PM


Queen

QueenQueenQueenQueenQueenQueenQueenQueen

Last Seen:
Yesterday @ 1:43 PM


Posts: 6,857
Visits: 11,130

I've never played Deity but whenever I play Egypt and some bunghole places a city next to mine, its not long before I have it instead I get flips quite often.
9/2/2004 9:27 PM


General

General

Last Seen:
6/1/2009 7:12 PM


Posts: 7,885
Visits: 8,941

Build your cities RIGHT next to their cultural boundaries and build culture things in those cities...it's a long process but it does work. AI gets production bonuses which would lead to faster culture generation in deity, but they very rarely build culture stuff in border towns quickly.
9/3/2004 8:53 AM


Elite Warlord

Elite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite WarlordElite Warlord

Last Seen:
10/29/2009 2:30 PM


Posts: 537
Visits: 2,356

I have noticed that cultural flips come to me faster when the civ I'm encroaching on is at war with someone and I don't trade my luxires with them.
9/3/2004 11:26 AM


huff huff

huff huffhuff huffhuff huffhuff huffhuff huffhuff huffhuff huffhuff huff

Last Seen:
2 days ago @ 9:26 AM


Posts: 1,811
Visits: 4,868

It works better on bigger maps... It's not hard to lead in culture, with the right couple civs...
9/3/2004 2:59 PM


Second Lieutenant

Second LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond Lieutenant

Last Seen:
2/6/2010 3:16 PM


Posts: 1,142
Visits: 4,678

Yeah it is slow but it works. I had a couples of cities on my borders fleep to me. Babylonians are great for this (religious and scientific).
9/3/2004 4:18 PM


I am pot

I am potI am potI am potI am potI am potI am potI am potI am pot

Last Seen:
4/4/2006 6:06 PM


Posts: 1,670
Visits: 2,512

Does the AI get signifigant cultural bonuses on the Diety setting?


Nope, but they need 6 shields for every 10 the player does. So a religious civ can build a temple with a whole 18 shields.... Tends to make it hard to keep up to em
9/7/2004 3:13 PM
Big Poppa Crunk-Thumper

Big Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-ThumperBig Poppa Crunk-Thumper

Last Seen:
7/8/2005 2:55 PM


Posts: 111
Visits: 84

Does the civilizations overall culture ranking contribute?

I think it must because:
Recently Me(Egyptians) and the Babylonians each slapped a city on the same little island. I bought a temple in turn 1 and a library in turn 2. My borders expand. Then expand again. in fact, my border from that 1 city was beginning to swallow the Babylonian city. Now in the overall standings I was WAY behind the Babylonians in total culture. There was no flip. about 30 turns went by without the Babylonians so much as building a temple in their island city. No Flip. :mad:
9/7/2004 5:24 PM


Second Lieutenant

Second LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond Lieutenant

Last Seen:
12/28/2009 12:14 AM


Posts: 1,286
Visits: 2,246

Yes, your civilization's overall culture compared to theirs does matter. But it doesn't matter anyway, you probably wouldn't get the city.

I remember one particularly maddening episode that demonstrated this: I had established my civ on an island and through whatever means had managed to take control of virtually all of that island. Now, I say virtually, because there was a skinny arm extending down from and then, in an abrupt right turn, quite a few tiles west of the southern shore of the main continent. Now, I had almost completely covered that arm, which was about two squares thick and hilly, except for about two or three tiles that my borders had not enveloped yet. You can guess what happened next, I'm sure. The French, in their AI frenzy to suck up every square possible, of course landed a Settler on the very tip of the arm and established a crappy little city. Being surrounded by Hill, Coast, and Sea tiles and not having its own Worker detail, the city grew very slowly and produced almost nothing. My surrounding cities, however, were growing under my gifted leadership and soon culturally surrounded the French city. The French themselves were inferior culturally to my great empire, and the city had not even a Temple to boast. And yet, after the passing of more than a millenium, they never once flipped. Not ever! After discovering Espionage, I even tried to "safely" initiate propoganda in the city. Civ 3 spies are inept idiots, I know, but even this failure was unexpected. It was maddness, sheer maddness!

I can't remember if I ended up simply invading the city, but I probably should have. Cultural conversions only seem to be good at making whole armies vanish into nothingness.
12/1/2004 11:28 AM


Squadron Leader

Squadron LeaderSquadron LeaderSquadron LeaderSquadron LeaderSquadron LeaderSquadron LeaderSquadron LeaderSquadron Leader

Last Seen:
6/14/2006 5:32 AM


Posts: 621
Visits: 1,294


i dont get flips often but they can be very annoying when you declare war for the sheer porpese of capturing the enemys wander filled capital and than it flips can make you go mad :mad:

but if you want to kick but with this strategy you can try and pot it on the mode at which to you capture one city you kill the civ but it often kills your best friend ...
« Prev Topic | Next Topic »


Reading This Topic Expand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Admin, Sean, Zone, Winner, maniacalmonkey, Comedy Dave, cleopatra143, RabiAkiva, mongoose201

Permissions Expand / Collapse

All times are GMT -5:00, Time now is 10:54am


Execution: 0.109. 9 queries. Compression Disabled.
© 2005 Take-Two Interactive Software and its subsidiaries. All rights reserved. Sid Meier's Civilization IV, Civ, Civilization, 2K Games, the 2K Games logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by Firaxis Games. Firaxis Games and the Firaxis Games logo are a registered trademark of Firaxis Games, Inc.

web stats