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Elite Warlord
      
Last Seen: 1/31/2010 4:14 PM
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Awesomely awesome
      
Last Seen: 9/18/2008 7:48 PM
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Game slut
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The way to inact this in the game, is as follows:
Lets say you're the Americans and its a WWII going on in an Epic Game. You realize that if you actually occupy Western Europe once you beat the Nazis, you'll be crushed with maintenance fees and corruption. So, for a few years after taking back Paris, etc., you keep it under your control, then you give it (you can give away cities) back to the French, Ducth, etc., but conditional on a ROP, and after you have built airfields and fortresses in their territory.
It should be possible to negotiate for longer ROPs than 20 turns but ah well.
And of course, getting the AI to play this way (hand back a city after they take it, e.g.,) is a dream!
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tones (9/1/2009) I was minded to compare this site to a sort-of-private Facebook, but, on reflection, that's not right . . . Nope. Here is a forum to exchange views and discuss topics and maybe have some literary fun; post some interesting pics (not Megabits of family krap); flag up some internet sites of Interest; pass on the occasional joke. To me, (struggling for analogy here) it's bit more like a quiet and cosy pub with locals you know and the occasional visitor from "outside"; thick stone walls and a cellar full of well-kept ale. Facebook, on the other hand, is some awful massive city-centre club that serves Fosters lager. And, you know what? I am not unhappy with that analogy. I prefer the pub.
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Elite Pathogen
      
Last Seen: Today @ 2:25 AM
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How did you know?
Last Seen: 11/3/2006 12:58 AM
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Footballer
      
Last Seen: 6/6/2009 6:50 PM
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Chairman of the bored.
      
Last Seen: 9/8/2009 11:27 PM
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IF, and with real emphasis on the IF part of that 'if', you could get the AI to play along with it that would be a nice feature...the problem is the AI doesn't have a way to 'see' the future of that city (in terms of Strategic, economic, cultural, etc...values) or the costs involved. In Civ III (yes I'm well aware this is the Civ IV suggestion board ) as it is much in real life, Land is Power. The more land you have the better chances for undiscovered resources, more cities, more growth, more production, more money....did I say more Power? . Since the goal of the game is accumulation of power (for most all civs) getting the AI to understand benifits of 'good will' between neighbors is a hard sell.
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When I'm in charge, every mission is a suicide mission -Zapp Brannigan
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Footballer
      
Last Seen: 6/6/2009 6:50 PM
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Residing President
      
Last Seen: 3/14/2010 5:06 PM
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Elite Warlord
      
Last Seen: 1/31/2010 4:14 PM
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Visits: 1,722
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