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Settler
      
Last Seen: 2/11/2005 2:26 PM
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WE WILL DESTROY YOU
Last Seen: 3/11/2010 10:53 AM
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First Lieutenant
      
Last Seen: 8/26/2009 3:41 PM
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First of all, welcome to the boards, garethmann.
I am only like the third most powerful civ, yet they all want to gang up on me!
When you say you are the 3rd most powerful, do you say this because you are the 3rd in points, or because of the powergraph, under the "power" section?
If it's the first, you have to be aware that points are given mainly on the size of your empire, so if you control half the map but do not have a single unit you'll have a much much higher score then a civ with 10 cities and 150 modern armors, but you'll be obviously much weaker.
As for the AI ganging up on you is probably because they see you as weak, unit wise. This can happen very easily if you focus too much on grabbing territory at first, at the detriment of stacking up on units also. You have to balance these 2 carefully. An indication of your strenght compared to others can be found in the military advisor (F3) screen. Choose a civ on the right part of the screen and he'll tell you if your army is weaker, average or stronger then the chosen AI's civ.
My advice is to build alot more units, they'll act as a deterrant for them picking up on you.
Let us now if this works.
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A civ a day keeps the doctor away!
I don't suffer from insanity; I enjoy every minute of it.
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Footballer
      
Last Seen: 6/6/2009 6:50 PM
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Second Lieutenant
      
Last Seen: 1/13/2010 11:53 PM
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Conscript Rabbi
      
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First Lieutenant
      
Last Seen: 8/26/2009 3:41 PM
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I am pot
      
Last Seen: 4/4/2006 6:06 PM
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I am pot
      
Last Seen: 4/4/2006 6:06 PM
Posts: 1,670
Visits: 2,512
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welcome. one way that helps is to build many units. you can build workers, too, as the AI looks only at numbers, not quality. thus, they while 200 swordsmen may deter the AI, 15-20 modern armor/mechs will not, at least not if the AI has the usu amount of units
Sorry JF, thats unfortunately completely wrong. The AI uses a formula based on the attack and defence of each unit to determine strength. rather rough, but it works:
(Unit attack * 2 + unit defence) * hitpoints.
For example, lets go small. you have 2 archers and 3 warriors (all veteran for examples sake). This will read as:
archer = 4hp * (2 attack * 2 + 1 defence) = 4*3 = 12. so each verteran archer = 12 points. a warrior put through the same formula is worth 8.
3 warrios + 2 archers = 48. The AI then takes it's army and puts that through the same calculation above. Thier number is compared to yours... To make it easy, lets say your army adds to 100.
If their army is 25% stronger than yours (theres is 125 and your is 100), they are read as stronger. If their army is 25% less than (75 in this case), they will be read as weaker than you. 75% - 125% is read as about the same.
Hopefully thats clear. Theres a very good post on civfanatics (if I can find it) that shows the testing and results that led to this info.
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--- Shouldn't we be too concerned with terror and war to be discussing this right now? ---
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Footballer
      
Last Seen: 6/6/2009 6:50 PM
Posts: 2,097
Visits: 1,631
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