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Conscript
      
Last Seen: 5/27/2005 6:58 PM
Posts: 49
Visits: 38
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Conscript
      
Last Seen: 9/12/2009 4:18 AM
Posts: 46
Visits: 683
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Warlord that smiles back
      
Last Seen: 10/4/2007 12:18 PM
Posts: 1,242
Visits: 1,668
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Second Lieutenant
      
Last Seen: 1/13/2010 11:53 PM
Posts: 1,464
Visits: 2,383
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Elite Warlord
      
Last Seen: 9/10/2008 3:21 PM
Posts: 388
Visits: 1,971
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sweetP
Last Seen: 5/10/2009 7:42 PM
Posts: 4,829
Visits: 8,484
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I am a firm believer in Maginoit line defenses. I fortify every tile, and usually use crusaders (if I can get KT) to builf fortresses on the borders. In the free time just before rails, I'll have a lot of workers running around doing nothing, so I upgrade the barricades. After rails, when I have a lot of workers doing nothing, I make a lot of radar installations and forward airfields to extend the reach of my planes by a few tiles.
No AI has ever successfully take one of my cities in a frontal assualt against this type of defense. They ussually go around through Mts I didn't fortify, or other civ's land. But it still serves a purpose by allowing me to concentrate wherever the AI happense to launch its attack, just line the Maginoit line allowed France to concentrate in the North after Germany swept through the Low countries. Of course, they forgot to leave a reserve...
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Emulator of Otto von Bismarck, Master of realpolitik, May he rest in peace.
But the liberals should be careful of screaming too loud ... of conspiring too well ... of undermining us too thoroughly. Because if they succeed, if they do get what they insist they want, then the result may well be something they never conceived ... "They have made a desolation, and they call it peace." ~Tacitus~ ... but a peace controlled by our former enemies.
--Tosk
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Game slut
Last Seen: Yesterday @ 5:30 PM
Posts: 9,124
Visits: 11,084
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I used to strive to fill in all my border squares with defenders even in Ancient and Medieval eras, but not really any more. I've got to where I bias toward producing an offensive army primarily, and ideally a fast one. It doesn't always happen that way, but assuming you do focus on offensive units, your army will be "stronger" than the AIs and they won't taunt you by traipsing through your territory. The other thing is, if they DO taunt you, and you order them out, until your military is "stronger" (i.e., has a higher attack quotient than their's by about 15% I think it is) they'll just keep coming back. Even after you've declared war, and decimated their units, they'll keep coming back, until you do sufficient damage to them, i.e., take a city or five. The other option is to be really really nice, and trade at their rock bottom prices. Then they sometimes leave you alone too, but I cannot count the number of times I've been sneak attacked by an AI to whom I was giving plenty of gold and luxuries in exchange for luxuries, simply because I was ahead in techs or had some strategic resource or something. The AI is very pragmatic. It tries to win, and it knows that being behind in Techs, military, or strategic resources will make it hard to win, so it do whatever it can to compensate for such problems. Which means sneak attacks, being two-faced, ganging up on you, and everything else. Its a dog-eat-dog game. . .
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tones (9/1/2009) I was minded to compare this site to a sort-of-private Facebook, but, on reflection, that's not right . . . Nope. Here is a forum to exchange views and discuss topics and maybe have some literary fun; post some interesting pics (not Megabits of family krap); flag up some internet sites of Interest; pass on the occasional joke. To me, (struggling for analogy here) it's bit more like a quiet and cosy pub with locals you know and the occasional visitor from "outside"; thick stone walls and a cellar full of well-kept ale. Facebook, on the other hand, is some awful massive city-centre club that serves Fosters lager. And, you know what? I am not unhappy with that analogy. I prefer the pub.
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Footballer
      
Last Seen: 6/6/2009 6:50 PM
Posts: 2,097
Visits: 1,631
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Awesomely awesome
      
Last Seen: 9/18/2008 7:48 PM
Posts: 1,266
Visits: 4,317
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The AI always feels the right to just wander onto your land when they're looking to get to somewhere. I usually don't worry about it, especially if I know they're just going somewhere and don't care to declare war on me. A good way to speed this up is to sign a Right of Passage with them, though this may block up your roads.
Another time the AI will just go on your land is when they're REALLY mad at you. This is typically after a war - the AI will fortify their units on your border, and won't care to move them after your borders expand to include the tile they're fortified on. Here it's best to just leave them be - they typically won't attack you. If you want war, however, order them out. The AI will almost always declare war if ordered out in this situation.
There are times, however, when the AI will try and be sneaky and take an undefended city, or an undefended worker. Usually you can just pick up when this is happening - the civ is far away, there's nowhere for it to go to, you've never seen their troops walk on your soil before, they just ended a war and have leftover troops, etc. Usually intuition works best here. Move your troops, and if in position, order them out and see what they do. Keep in mind that it IT'S NEARLY IMPOSSIBLE to avoid war with the AI here. Perhaps signing an alliance with them aganist another civ - but that's the only way I know of.
To defend borders normally, I usually just fortify troops in cities. I've found that fortifying troops right on the border, expecially every square, will often lead the AI to declare war. A good stack of artillery and offensive troops nearby usually does the trick.
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Looking for something new to post here...
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Warlord
      
Last Seen: 3/4/2010 8:15 AM
Posts: 133
Visits: 454
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