Defending Borders?
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Defending Borders? Expand / Collapse
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3/31/2005 12:05 AM
Conscript

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5/27/2005 6:58 PM


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What do most of you do for defending a border? In some of my games the Russians seem to alway's push there luck by coming into my territory.

They alway's apologize but to continue through my area. Declaring war on them is not alway's an answer and also slows any goals that I might have. Should there intrusion be overlooked or should I not let them through my area?

If viewed as a chess board I would not allow them to pass through my territory to grow on the other side of me. I try to use my territory as a wall to restrict movement.

Is this a washed up stratagy?
3/31/2005 1:21 AM


Conscript

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The only effective way I can find (if war is to be avoided) is to use units to shepherd/block the invaders. I find 3-4 units can effectivly block each intrusion with the more mobile units being most effective.
3/31/2005 4:14 AM
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that is pretty much all that you can do unless you want to pump the units out like a good warmonger should, and just fortify every space on your boarder (it works well for deflecting supprise attacks too!)
3/31/2005 5:54 AM


Second Lieutenant

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1/13/2010 11:53 PM


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In lower level games I just smack em and declare war.

At higher levels I've found it sometimes better to ignore the threat.

I usually think its their way of trying to push me to war. To be the bad one in the eyes of the other AI's thereby drawing them in against me.

Usually at later stages of game I will block all squares with all the old useless units like spearmen and warriors that are hanging around. Very important to cover the sea approaches as well.

Also have a look were these guys are heading too. Usually the AI seems to just concentrate on one area for some reason? Like resources. Once identified makesure your railways are made all the way around that area in case you have to rush troops to defend.

S


3/31/2005 9:51 AM


Elite Warlord

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9/10/2008 3:21 PM


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If I don't want war I use the "herding" method to try to funnel them away from resources or bottle necks in my road/rail system. If I have a small border area I'll fortify units along it, but longer borders require too many units which can be used for other things.

Often in the rush to expand I'll leave poorer city sites open inside my territory to get cities in better areas first. Sometimes the AI will get a settler unit in these areas before I do and get a city behind or inside my territory. As long as it isn't interfering with a resource or blocking my movement I don't worry much about it because I can usually get it later by culture or in one of the inevitable wars with my neighbors.
3/31/2005 10:13 AM


sweetP

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5/10/2009 7:42 PM


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I am a firm believer in Maginoit line defenses. I fortify every tile, and usually use crusaders (if I can get KT) to builf fortresses on the borders. In the free time just before rails, I'll have a lot of workers running around doing nothing, so I upgrade the barricades. After rails, when I have a lot of workers doing nothing, I make a lot of radar installations and forward airfields to extend the reach of my planes by a few tiles.

No AI has ever successfully take one of my cities in a frontal assualt against this type of defense. They ussually go around through Mts I didn't fortify, or other civ's land. But it still serves a purpose by allowing me to concentrate wherever the AI happense to launch its attack, just line the Maginoit line allowed France to concentrate in the North after Germany swept through the Low countries. Of course, they forgot to leave a reserve...

3/31/2005 2:55 PM


Game slut

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I used to strive to fill in all my border squares with defenders even in Ancient and Medieval eras, but not really any more. I've got to where I bias toward producing an offensive army primarily, and ideally a fast one. It doesn't always happen that way, but assuming you do focus on offensive units, your army will be "stronger" than the AIs and they won't taunt you by traipsing through your territory. The other thing is, if they DO taunt you, and you order them out, until your military is "stronger" (i.e., has a higher attack quotient than their's by about 15% I think it is) they'll just keep coming back. Even after you've declared war, and decimated their units, they'll keep coming back, until you do sufficient damage to them, i.e., take a city or five. The other option is to be really really nice, and trade at their rock bottom prices. Then they sometimes leave you alone too, but I cannot count the number of times I've been sneak attacked by an AI to whom I was giving plenty of gold and luxuries in exchange for luxuries, simply because I was ahead in techs or had some strategic resource or something. The AI is very pragmatic. It tries to win, and it knows that being behind in Techs, military, or strategic resources will make it hard to win, so it do whatever it can to compensate for such problems. Which means sneak attacks, being two-faced, ganging up on you, and everything else. Its a dog-eat-dog game. . .
3/31/2005 4:38 PM


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6/6/2009 6:50 PM


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i do maginot lines whenever i can. this is very effective, as if properly garrissoned will often take many AI units to break, esp if on mt or somesuch. this will slow the initial assault considerably. if i cant, ill do every other tile, with the mts esp. when im doing well with lots of units ill try to put an defensive unit, a ZOC unit, and an artillery piece at least on every tile. i then keep my offense in reserve, so i can hit them if they break through.
3/31/2005 8:33 PM


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9/18/2008 7:48 PM


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The AI always feels the right to just wander onto your land when they're looking to get to somewhere. I usually don't worry about it, especially if I know they're just going somewhere and don't care to declare war on me. A good way to speed this up is to sign a Right of Passage with them, though this may block up your roads.

Another time the AI will just go on your land is when they're REALLY mad at you. This is typically after a war - the AI will fortify their units on your border, and won't care to move them after your borders expand to include the tile they're fortified on. Here it's best to just leave them be - they typically won't attack you. If you want war, however, order them out. The AI will almost always declare war if ordered out in this situation.

There are times, however, when the AI will try and be sneaky and take an undefended city, or an undefended worker. Usually you can just pick up when this is happening - the civ is far away, there's nowhere for it to go to, you've never seen their troops walk on your soil before, they just ended a war and have leftover troops, etc. Usually intuition works best here. Move your troops, and if in position, order them out and see what they do. Keep in mind that it IT'S NEARLY IMPOSSIBLE to avoid war with the AI here. Perhaps signing an alliance with them aganist another civ - but that's the only way I know of.

To defend borders normally, I usually just fortify troops in cities. I've found that fortifying troops right on the border, expecially every square, will often lead the AI to declare war. A good stack of artillery and offensive troops nearby usually does the trick.
3/31/2005 8:56 PM
Warlord

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3/4/2010 8:15 AM


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OH! I'd have to second that motion...or third it or fourth it...a border with four or five fortress with at least one each of a defensive and artillery unit will slow down, if not completely stall, any attack. And once you get artillery, with their range and power, your borders are pretty much secure. Not even Jesus himself could break through them!

Which brings me to a question...does anyone try to "entice" an attack? Or at least try to get the enemy to attack at a certain point?

It seems to me, and would make sense I suppose, that the AI goes for the cities that are "most valuable" and "least" defended. Am I wrong? 'cause I've been playing for a long time, and I've always observed that...exploiting it, of course.
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