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Jazz Drummer
      
Last Seen: 7/13/2005 5:09 PM
Posts: 1
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Tractus, Demum Frons
      
Last Seen: 7/9/2010 10:48 PM
Posts: 2,214
Visits: 3,186
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Where's Johnny!
      
Last Seen: 3/4/2010 8:14 PM
Posts: 2,516
Visits: 3,243
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It is very dificult, and under normal circumstances I would not be able to do it. I tend to pick small Islands, hopeing to have one other civ with me ... sneak attack them at the right point, take em out, then defend the Island, and pick away at the enemy over time.
I have won on Sid via a blitz method ... Other parameters that I set bordered on cheating ... I set the map to small pangea, and picked only one other civ, then I picked a civ with an early UU, built up only a few cities, then only produced units ... start the blitz, hit the GA and overwhelm the only civ with more hordes of units.
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Go Sens Go!
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Second Lieutenant
      
Last Seen: 1/13/2010 11:53 PM
Posts: 1,464
Visits: 2,383
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Yes - once and after I had won I stopped playing for nearly a year 
Now I'm back playing and winning again, this time back on Monarchy level.
My advice: perfect your game, win, win, win on each level, get confident with your strategey then move up and do it all over again. (I call it the Knit one, Pearl one philosophy - takes a lot of those knits and pearls but eventually you make a jumper)
To me winning on a high level is not only how you play the game, but more importantly setting up the conditions before you even play your first move that will ensure your win 
How, firstly choose your civ carefully.
Pick a civ that will NOT give you an early Golden Age. Zulus, Irq, Aztecs etc. I need a GA around the late middle to early industrial ages when my civ has 30-40 cities. I also prefer religious due to 1 turn anarchy, so the Japs or if I go for only 1 change of govt during the lifetime (to republic) I pick the Germans.
secondly choose your opposition carefully. None of this random stuff. Know your enemy, play against them and learn.
Reduce the number of opponents. 5 + u on a standard map is a good number.
The type of opponent: I pick only civs that have low or below avg aggression levels. Does not mean they will not attack, they will but unlike say the Aztecs, they wont be at you from year 3300 etc. For me, China, Greece, France, India & Rome
The type of map. I used to think large panagae(spg?) was best (takes away the navel element) but now I think large archipiligo(spg?) is best.
And, expand, expand, expand.
Cheers and happy hunting, I hope this helps.
S
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You'll find me out back just blowing the froth off another coldie
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Conscript Rabbi
      
Last Seen: Today @ 5:26 AM
Posts: 2,440
Visits: 10,437
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I have beaten Deity once, and it was the way Antonius described. I was the Aztecs on a small map. I had the luck that my opponents were close and all on the same continent -- for some incomprehensible reason, an entire continent on this map was uninhabited from the start.
Another piece of luck I had was gaining a settler out of my first goody hut.
The gameplay was completely one-dimensional. I produced nothing but jaguar warriors, attacked everything in sight, got an early golden age, allowing me to churn out even more jaguar warriors, took over other civs one by one and when knocking out the last one, I had so many elite jaguar warriors that his knights were not strong enough to stop the hordes.
I find this win a bit coincidental, but I do have a winning strategy on Emperor and this works for me under all circumstances.
As Steveaegis points out: one must expand like crazy. One must also understand what is the exact advantage that the AI have: more units and more settlers to start with and faster production early in the game. In short,they get a head start and over time their strengths are just the same. Expansion should get you over the head start. You domination comes at the end. The beginning is to survive, grow as fast as you can and take out opponents if the chance occurs. Your immediate chances lie with the fact that the AI manages his civ in a sub-optimal manner. If you optimize your management, you will grow faster and take away, piecemeal, the head start the AI got.
Here is how I do that.
Rule #1: no spending on tech. Techs are obtained from goody huts, bought from other Civs or beaten out of them.
Rule #2: no building of Wonders. Maybe later when you are better producing than the AI, but until you gain the upper hand, wonders can be had with leaders, or are not to be had. But there are few wonders that give the AI an eternal advantage. The first wonder you should beat the AI to if you can make it is Smith's Trading company. Everything before that is nice to have, but by no means crucial and you just need to spend your efforts elsewhere (closing the gap).
Rule #3: Minimal improvements, lots of cheap units. See expansion strategies:
Strategy #3 EnS:
Expand not Spend
Something that applies for all strategies, but mostly for expansive games are some thoughts on the early I have expressed in a thread by Rimax:
"Expansion Tactic(s)!?"
Rule #4: Micro management. You will have to get the absolute maximum out of your management and therefore you must do it all by yourself. Manage workers, manage tiles, manage citizens. It takes somte time to learn, but eventually you will find out how to find the balance between shields, food and money.
Rule #5: Second glance at the end of turn. Here is where playing the high level game requires a lot of discipline. Before you end your turn you must go over all the details of your Civ. Talk to each advisor, go over all cities, talk with each civ.
Rule #6: Good government is knowing in advance. On high levels you must anticipate on developments. Know where the AI are, what size they have, what units they have. With all means you must try to find out where they are going. Also with your own developments you must think ahead. Think ahead where you will be in a couple of turns. Compare different approaches. I find myself making a lot of calculations. If I have to decide whether to build a settler or wait. Whether to buy a tech or wait for it to get cheaper and so on.
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Hypocrisy is sin's reverence to virtue
Mood today:

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Residing President
      
Last Seen: 2 days ago @ 12:36 PM
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Junkyard Dawg - Any questions?!
      
Last Seen: 7/1/2009 6:27 PM
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huff huff
      
Last Seen: 7/23/2010 9:42 AM
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die with honor
Last Seen: Today @ 11:25 AM
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I am pot
      
Last Seen: 4/4/2006 6:06 PM
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