Has anybody ever beaten Civ3 on Deity Mode?
1BC Civ Forums
1BC Civ Forums
Home       Members    FAQ   Links
Welcome Guest ( Login | Register )
        


12»»

Has anybody ever beaten Civ3 on Deity Mode? Expand / Collapse
Author
Message
5/22/2005 8:03 AM
Jazz Drummer

Jazz DrummerJazz DrummerJazz DrummerJazz DrummerJazz DrummerJazz DrummerJazz DrummerJazz Drummer

Last Seen:
7/13/2005 5:09 PM


Posts: 1
Visits: 5

I wonder! It's way way way too hard for me.
5/22/2005 8:37 AM


Tractus, Demum Frons

Tractus, Demum FronsTractus, Demum FronsTractus, Demum FronsTractus, Demum FronsTractus, Demum FronsTractus, Demum FronsTractus, Demum FronsTractus, Demum Frons

Last Seen:
7/9/2010 10:48 PM


Posts: 2,214
Visits: 3,186

Yes, many people have. If you have Conquests, they've added new difficulties- the highest being "Sid". And yes, a few people have beaten that as well.
5/22/2005 10:21 AM


Where's Johnny!

Where's Johnny!Where's Johnny!Where's Johnny!Where's Johnny!Where's Johnny!Where's Johnny!Where's Johnny!Where's Johnny!

Last Seen:
3/4/2010 8:14 PM


Posts: 2,516
Visits: 3,243

It is very dificult, and under normal circumstances I would not be able to do it. I tend to pick small Islands, hopeing to have one other civ with me ... sneak attack them at the right point, take em out, then defend the Island, and pick away at the enemy over time.

I have won on Sid via a blitz method ... Other parameters that I set bordered on cheating ... I set the map to small pangea, and picked only one other civ, then I picked a civ with an early UU, built up only a few cities, then only produced units ... start the blitz, hit the GA and overwhelm the only civ with more hordes of units.
5/22/2005 10:54 PM


Second Lieutenant

Second LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond LieutenantSecond Lieutenant

Last Seen:
1/13/2010 11:53 PM


Posts: 1,464
Visits: 2,383

Yes - once and after I had won I stopped playing for nearly a year

Now I'm back playing and winning again, this time back on Monarchy level.

My advice: perfect your game, win, win, win on each level, get confident with your strategey then move up and do it all over again. (I call it the Knit one, Pearl one philosophy - takes a lot of those knits and pearls but eventually you make a jumper)

To me winning on a high level is not only how you play the game, but more importantly setting up the conditions before you even play your first move that will ensure your win

How, firstly choose your civ carefully.
Pick a civ that will NOT give you an early Golden Age. Zulus, Irq, Aztecs etc. I need a GA around the late middle to early industrial ages when my civ has 30-40 cities. I also prefer religious due to 1 turn anarchy, so the Japs or if I go for only 1 change of govt during the lifetime (to republic) I pick the Germans.

secondly choose your opposition carefully. None of this random stuff. Know your enemy, play against them and learn.

Reduce the number of opponents. 5 + u on a standard map is a good number.

The type of opponent: I pick only civs that have low or below avg aggression levels. Does not mean they will not attack, they will but unlike say the Aztecs, they wont be at you from year 3300 etc. For me, China, Greece, France, India & Rome

The type of map. I used to think large panagae(spg?) was best (takes away the navel element) but now I think large archipiligo(spg?) is best.

And, expand, expand, expand.

Cheers and happy hunting, I hope this helps.

S

5/23/2005 5:23 AM


Conscript Rabbi

Conscript RabbiConscript RabbiConscript RabbiConscript RabbiConscript RabbiConscript RabbiConscript RabbiConscript Rabbi

Last Seen:
Today @ 5:26 AM


Posts: 2,440
Visits: 10,437

I have beaten Deity once, and it was the way Antonius described. I was the Aztecs on a small map. I had the luck that my opponents were close and all on the same continent -- for some incomprehensible reason, an entire continent on this map was uninhabited from the start.

Another piece of luck I had was gaining a settler out of my first goody hut.

The gameplay was completely one-dimensional. I produced nothing but jaguar warriors, attacked everything in sight, got an early golden age, allowing me to churn out even more jaguar warriors, took over other civs one by one and when knocking out the last one, I had so many elite jaguar warriors that his knights were not strong enough to stop the hordes.

I find this win a bit coincidental, but I do have a winning strategy on Emperor and this works for me under all circumstances.

As Steveaegis points out: one must expand like crazy. One must also understand what is the exact advantage that the AI have: more units and more settlers to start with and faster production early in the game. In short,they get a head start and over time their strengths are just the same. Expansion should get you over the head start. You domination comes at the end. The beginning is to survive, grow as fast as you can and take out opponents if the chance occurs. Your immediate chances lie with the fact that the AI manages his civ in a sub-optimal manner. If you optimize your management, you will grow faster and take away, piecemeal, the head start the AI got.

Here is how I do that.
Rule #1: no spending on tech. Techs are obtained from goody huts, bought from other Civs or beaten out of them.
Rule #2: no building of Wonders. Maybe later when you are better producing than the AI, but until you gain the upper hand, wonders can be had with leaders, or are not to be had. But there are few wonders that give the AI an eternal advantage. The first wonder you should beat the AI to if you can make it is Smith's Trading company. Everything before that is nice to have, but by no means crucial and you just need to spend your efforts elsewhere (closing the gap).
Rule #3: Minimal improvements, lots of cheap units. See expansion strategies:
Strategy #3 EnS:
Expand not Spend

Something that applies for all strategies, but mostly for expansive games are some thoughts on the early I have expressed in a thread by Rimax:
"Expansion Tactic(s)!?"

Rule #4: Micro management. You will have to get the absolute maximum out of your management and therefore you must do it all by yourself. Manage workers, manage tiles, manage citizens. It takes somte time to learn, but eventually you will find out how to find the balance between shields, food and money.

Rule #5: Second glance at the end of turn. Here is where playing the high level game requires a lot of discipline. Before you end your turn you must go over all the details of your Civ. Talk to each advisor, go over all cities, talk with each civ.

Rule #6: Good government is knowing in advance. On high levels you must anticipate on developments. Know where the AI are, what size they have, what units they have. With all means you must try to find out where they are going. Also with your own developments you must think ahead. Think ahead where you will be in a couple of turns. Compare different approaches. I find myself making a lot of calculations. If I have to decide whether to build a settler or wait. Whether to buy a tech or wait for it to get cheaper and so on.
5/23/2005 6:27 AM


Residing President

Residing PresidentResiding PresidentResiding PresidentResiding PresidentResiding PresidentResiding PresidentResiding PresidentResiding President

Last Seen:
2 days ago @ 12:36 PM


Posts: 468
Visits: 1,902

If you want to read about Deity games, amongst other things, you can go to Realms Beyond. They have tons of other stuff too.
5/23/2005 9:33 AM


Junkyard Dawg - Any questions?!

Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!

Last Seen:
7/1/2009 6:27 PM


Posts: 5,929
Visits: 16,025

It's just not all it's cracked up to be. After everything was said and done, I felt let down at the higher levels.
5/23/2005 11:04 AM


huff huff

huff huffhuff huffhuff huffhuff huffhuff huffhuff huffhuff huffhuff huff

Last Seen:
7/23/2010 9:42 AM


Posts: 1,832
Visits: 4,973

Yup... I really like the speed a game moves along at the lower levels, and fretting about every single shield just isn't fun for me anymore... I rarely play now, and never above monarch anymore.... Well, that aint entirely true... I have been playing all the conquests in Sid, just so I can say I have done it. First two done. Working on Fall of Rome, as the Celts, have ownership of the two isles they start on... Five more cities to kill the Western Romans...
5/23/2005 3:42 PM


die with honor

die with honor

Last Seen:
Today @ 11:25 AM


Posts: 5,536
Visits: 20,360

Yep ... been there done that.
I play mostly on dimigod now as I get my best enjoyment out of the early game management. By the time the mid middle ages roll around (IE: all the settling is done) the game really falls apart for me. I just can't get into long drawn out arms races with nothing else happening till after scientific method.
If I just want a good war game I usually play monarch.
5/26/2005 11:35 AM


I am pot

I am potI am potI am potI am potI am potI am potI am potI am pot

Last Seen:
4/4/2006 6:06 PM


Posts: 1,670
Visits: 2,512

Theres a couple Diety wins on the legend and tall tales board as well... It's doable, but you're playing catchup the entire time. Warfare on Diety takes on a whole new meaning and you need to be able to cope with large numbers of troops and make use of bombard units much more.

As a couple tips for someone trying diety (besides the small quick win), Start by playing smaller island maps... Pangiea's will be exceedingly difficult (The AI's meet each other and exchange techs much to fast for you to keep up). Get used to finding all the AI loopholes and exploiting them whenever you can.

Diety is set up so the AI gets an incredible head start on you as well... Including 3 settlers to start. Theres a mod on these forums that remove thee early units if you wish.

Take a look at the 'gunning the tech tree' thread as well. Unfortunately Diety squashes most creativity and yo need to be very methodical if you are to stand a chance.


Addit:
It's just not all it's cracked up to be. After everything was said and done, I felt let down at the higher levels.


Well put. Higher levels are only harder because the AI has it easier. Everything costs less and they get free units... The AI's aren't smarter and still make the same mistakes... To me, Monarch or emporer are more fun
« Prev Topic | Next Topic »

12»»

Reading This Topic Expand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Admin, Sean, Zone, Winner, maniacalmonkey, Comedy Dave, cleopatra143, RabiAkiva, mongoose201

Permissions Expand / Collapse

All times are GMT -5:00, Time now is 4:20pm


Execution: 0.172. 9 queries. Compression Disabled.
© 2005 Take-Two Interactive Software and its subsidiaries. All rights reserved. Sid Meier's Civilization IV, Civ, Civilization, 2K Games, the 2K Games logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by Firaxis Games. Firaxis Games and the Firaxis Games logo are a registered trademark of Firaxis Games, Inc.

web stats