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Conscript
      
Last Seen: 4/3/2006 5:21 AM
Posts: 48
Visits: 102
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huff huff
      
Last Seen: 2 days ago @ 9:26 AM
Posts: 1,811
Visits: 4,868
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IF you really want to know all the advantages, check out the editor... But mostly it's just discounted research, several starting units, and trades like crazy between itself. I have beaten sid on medium maps, with five AI... what do you consider cheating? It's all about knowing the game well enough to play the AI's weaknesses against itself. You need to know for sure you can win the war before you wage it, and you need to see when to stop the war before you lose control. You need to count every shield, every food, every city every unit, every move, every turn... It turns into a study of the game more than a game. But then again, if you have figured out demi-god, you could probably make the steps up... it takes the right kind of person to learn above monarch from what I remember... Just because you can play on Sid level doesn't mean you could handle human opponents... which is where the game really gets interesting.
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Anyone seen my sock?
Nothing like letting Diety smack you around to teach you some humility...
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Footballer
      
Last Seen: 6/6/2009 6:50 PM
Posts: 2,097
Visits: 1,631
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Conscript
      
Last Seen: 4/3/2006 5:21 AM
Posts: 48
Visits: 102
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huff huff
      
Last Seen: 2 days ago @ 9:26 AM
Posts: 1,811
Visits: 4,868
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I am pot
      
Last Seen: 4/4/2006 6:06 PM
Posts: 1,670
Visits: 2,512
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Conscript
      
Last Seen: 4/3/2006 5:21 AM
Posts: 48
Visits: 102
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Hi again,
It becomes an interesting talk now since what you have done is just happenning to me. Besides these two levels, i don't have much problem to win. The trick is just to get the Great Library and try to make contact with all other 15 civs. But, i can't do that in diety, i have no chance to get any wonder at all. The AIs also don't seem to cooperate, especailly, if you, once break the treaty. So, it looks like i'm alone.
Now, i complete the 2nd page and begin the 3rd page tech. Coincidently (as you suggest), the remaining tech from education to magnetism, i got them all from the weak but advanced AI, by offering him peace and give hime like 350 gold/turn, then just declares war on him immediately so that you pay nothing. Of couse, by making this i have to remain in republic. i will keep him alive (as long as he still has the steam power where i need it badly) and wait for about ten turns. He may give me a chance for peace again and i hope that i would get steam power from him. But, i'm not sure he will give me such important tech. Since, i find out that there may be some tech like natioanlism, AI would not give me at all, doesn't matter what i offer.
In any case, i have to remain alive and try to get the rail road for the entire teritory and that where i plan to take out the most advanced AI (now he is on the 4th page tech), my sole annoyed neighbour who owned 90% wonder. He has a mutual protection pack with several others advanced civs in another continent, so doesn't matter to me. Sometime my furious neighbour just declares war on me and i have no way to defend, only to reload the saved game and change the scenerio so that he won't make war on me.
I may be win if i can get the rail road before he got modern armor, so far 50/50 chance to win.
Thanks for chating again.
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I am pot
      
Last Seen: 4/4/2006 6:06 PM
Posts: 1,670
Visits: 2,512
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i got them all from the weak but advanced AI, by offering him peace and give hime like 350 gold/turn, then just declares war on him immediately so that you pay nothing. Of couse, by making this i have to remain in republic.
Oooh.. watch out doing that... Thats the reason you can't get nationalism from doing that. Civ is set up (diplomacy atleast) so that if you burn one civ, no other civ will consider trading with you. You're reputation is probably a big 0 now and it'll be impossible to do a thing diplomatically. Try to avoid doing these things as it will kill you later on. Umm, I foget where i put the post... Probably in the diplomatic forum... Take a look at some of the diplomatic strategies in there.
In regent and monarch difficulties it's possible to do you vs the world. In difficulties beyond, you need to form your allies and build an alliance from the get go. Small trades... Or even giving gifts of technology to smaller civs to keep them competative vs the rest. One of the best ways to cripple the top civ is to provide it's enemies the techs and resources needed to fight at a minimal cost. Addit : The strange advantage to this is you can be directly opposing the top civ and assist in bringing em down, but never actually declare war on them
Just an idea, give Romans Uber Alles a read in the story boards (That was a large landmass archapegelo Diety level game). Diplomacy is what keeps you in the game at this level.
I'd like to post up my most recent game for you too... It's only emporer, but the idea is the same. there are 5 civs on my continent... I'm the far north, to my south are the inca, to their west are the greeks, to their south are vikings and south of that are the indians. The Inca are my only border, but they've been more powerful than myself for sometime... Infact they are strong enough to take out any 3 of us that border them. The greeks and vikings are smaller than myself, so I sold techs to the Greeks and vikings at a silly cost (20 gold for replaceable parts? everyone else had it already). Allied the 3 of us together and all 3 of us went to war with the Inca at the same time. I think I've now captured 6 of their cities relatively easily (artillery and infantry mostly) as the bulk of their units must be fighting on other borders.
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--- Shouldn't we be too concerned with terror and war to be discussing this right now? ---
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Conscript
      
Last Seen: 4/3/2006 5:21 AM
Posts: 48
Visits: 102
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Hi, guys!
You may not beleive this, but i've nearly made it. i'm sure now that i'll win in diety for sure. Althoug, it may be a tie-break but i'll win anyway but just could not conquer them all due to the turn limit. Nevertheless, i prefere to win in a peacefull solution (culture,diplomacy,space flight) rather than conquest but, so far, i can't figure out at this level how to win by culture.
Thanks for the warning on my rude diplomacy, but i have no way else to catch up with them. Besides, i'm already alone, i could not trade any tech with them anyway.
Here is my current situation.. this may be useful for others to try at this level.
It take a little longer turns (18 turns) than i expect (10 turns) for him to offer me a peace. it begins on 1540, i have to wait until 1630 and he give me a chance for peace and i give him 300 gpt for steam power where i need it badly, then i get rid of him since he has only one last city left. Of course, i won't do this if he still has many more cities. you know how pain it is to declare war on other under democracy...well you can also research steam power within 18 turns, but then you have no money left to upgrade and hurry the building.
Now, i got what i need, it could take me sometimes (well, 32 turns) to lay the rail tracks so that all units can move in zero turn. By that time i manage to get electricity and replaceble parts (in other level, it could take only 4 turns each under democracy, but now it take 16 turns each). By this time, the AI has just completed the SETI and begin the Internet. I'm quite relieve that he took the other path in stead of synthetics fibers where i fear the most. Now, it is 1766AD. i have to wait for two more turns to get some money for turning musketman into infantry (i don't have nationalism). Now, i'm ready to expel a hundred of riflemans, tanks, knights, gorilla, TOW, mechinfantry, etc. out of my territory (he has no saltpeter, so no cavalry).
Here is a very important moment... First, i plan to capture the two cities which contain most of the wonders...but when i look into the city, there are 24 mech in it. you need a 100 armies to get the city but i have only 8 armies (2 of them is 3 horsemans + 1 calvary, others are 4 calvary). it is imposible to take him down (well, i try already, an army can cope with mech and TOW, but my 100 cavalry take a little damage to them). so, i have to begin with a small city so that many of his good defensive would come out to protect them..and that works...i can defend all my cities with my infantry moving in zero turn..you know where he is and you can protect yourself. then i use my armies + 70 calvary vs. his mech and TOW to take hime down city by city..now i destroy six of his city with 2500 gold capture for each city..(well, he got 100,000 gold in total). Now..i am ready for his two big cities of size 32.....
One more thing i almost forget to tell you, just several turns before i expel him, he's gone to war with the 2nd advanced civs in another continent with MPP among them. so it creates a crazy war on that continent and eliminate several civs, now 3 civs left on my cont and 6 civs on another.
This may be my lucky day that i could get six of is cities because all bombers may be transported to another cont already (i can see the carrier moving away).
keep watching..guys... i may be win if he won't get modern armour on the way before i take down his top two cities..
thanks for sharing...
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Conscript
      
Last Seen: 4/3/2006 5:21 AM
Posts: 48
Visits: 102
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Hi, guy...
i could not believe it...the english uses nuke on me (saddam, arab). it wipes out half of my citizens from 12 to 6 and makes pollution all around the city. i guess she does not have the long range nuke yet, otherwise she would nuke on my capital (bagdad). wow..this game is so real.. it reminds me when the american the alliance english wipe out the fallujah in iraq using the smart bomb, killing thousands of citizens as well.. but the unreal is in this game i already eliminate the american and almost done with the english.. just need to figure out how to take on with 12 mechs + 4 TOWs in London (i got one of her top city, York already, and now i have left with only 2 armies + 50 cavalries)... while in the real world, i was captured by the american and now in jail in irag, my own country.
Well, it makes more fun to play with the stronger opponents... here is the on going story in details... sorry to trouble you if you don't want to hear it...
After, i took 2 of the english cities, i have 6,000 golds from them and this is enough to let me research nationalism in 5 turns. Once i got it, i declare the martial law in order the get the calvary more quicker. However, it turns out that i should not declare the war-time since i could not expand the border of any newly created or captured city at all. this would give her some railroad for her units to move faster to get back to the capital. well, hundreds of her units still stuck on my territory and i playing a game with them. i move all infantries out of one city to another and all her units direct to the defendless city. when they get close i move my infantries to that city and make another city defendless, then they move forth and back.. so fun! right... of couse while they are moving they pillage my rail road along the way, but doesn't matter i have a hundred workers to repair my railroad in one turn anyway.
I also could not capture her city in every turn, due to my armies need a full turn to repaired. so, i can do one big city (they all big over 20 anyway) in every two turns. do you believe that she in now begin cure for cancer.. so i don't think she will get modern armour before i capture london.. give me sometimes to have at least 6 armies again (i could capture the city every turn if i have 12-16 armies + 100 cavalry. now you know what to plan at this level) and lure some mechs out of the capital. i also prefer to capture london onces it complete the internet (it will be completed in 6 turns).
in another continents 3 civs (turk, rome, german) have gone modern (i never see other civs gone modern at all in other level below diety, they best thing they can do is the tank) while they are still at war among them. they are much strong than me, of course.
my plan is that once i capture london then the entire continet is mine. I'll make peace with her and begin to research everything in 4 turns (i would end up with a total of 30,000 golds after capture london) and may buy some tech from others as well.
The problem is how to take on 12 mechs and 4 TOWs in LONDON ... any suggestions....
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