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Conscript
      
Last Seen: 11/19/2008 3:54 PM
Posts: 13
Visits: 200
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OK, most of the time when one of my cities culture flips to another civ, it makes sense because the city is weak in culture and one or more other factors are at play (weak overall culture for my civ, city close to foreign capital, etc.). But recently I had a well built up coastal city (temple, cathedral, and library, in addition to several non-culture-generating improvements) flip to the Chinese. The overall cultural scores of our two civs were almost identical, and the city was on a large land mass separated by water from both of our homelands (and thus our capitals). What made the situation most absurd was that two of the three neighboring Chinese cities had a library as their only cultural improvement, and the third city had no improvements of any kind, cultural or otherwise. Granted, I was surrounded on three sides by the Chinese (and on the fourth by water), but it makes me question the benefit of building up a city's culture to protect against culture flips if this is what I can expect from the AI. (Needless to say, the city that flipped also had my only source of rubber, so I had to go to war with the Chinese to get it back.)
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huff huff
      
Last Seen: Today @ 9:52 AM
Posts: 1,813
Visits: 4,869
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Game slut
Last Seen: Yesterday @ 10:35 PM
Posts: 9,124
Visits: 11,085
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This can be one of the most exasperating things. Especially when that city was part of your master plan, as it was with your rubber.
I'll admit to restarting with the autosave and razing a few cities to prevent this from happening.
As annoying as it is, the way the culture flipper is worked in the game is a fairly realistic if simplistic simulation of real life.
Consider the American Revolutionary War. The revolution really started in Boston, but New Yorkers were generally much less enthusiastic about the whole thing, at least at first. Consequently the British "held" this "American city." Later on, the Brits expected loyalists in Richmond to and Philadelphia to win the war in the south, basically without a real fight, but it didn't actually happen that way. In short, they expected a culture flip but it didn't happen.
It can be annoying when an couple of well-equipped modern armies fall prey to the insurgents, but again, this is not totally unrealistic. The Americans found many towns in South Vietnam to be essentially unwinnable. Any time they entered, the VC just melted into the forest, but it was clear that many of the non-soldier residents of many villages were accomplices (whether coerced or voluntary). The ambush, and sneak attack tactics of persons of all walks of life in Vietnam against American personnel accounted for a steady trickle of attrition, and ultimately can be considered the primary strategy that won the war. In terms of game concepts, Vietnamese NVA loyalists in South Vietnamese towns, "overthrew the governors, and summarily kicked out the military, and in some instances inflicted sufficient damage that the units became non-effective (at least temporarily).
It would be better if there were some option for your troops to evacuate, raze, counter-insurgency fight, etc., but as it is, at the operational level you are supposed to anticipate this in your broad strategy and prevent/circumvent it from happening as part of the big picture. Hopefully the culture flip phenomenon will be more detailed and nuanced in CiV.
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tones (9/1/2009) I was minded to compare this site to a sort-of-private Facebook, but, on reflection, that's not right . . . Nope. Here is a forum to exchange views and discuss topics and maybe have some literary fun; post some interesting pics (not Megabits of family krap); flag up some internet sites of Interest; pass on the occasional joke. To me, (struggling for analogy here) it's bit more like a quiet and cosy pub with locals you know and the occasional visitor from "outside"; thick stone walls and a cellar full of well-kept ale. Facebook, on the other hand, is some awful massive city-centre club that serves Fosters lager. And, you know what? I am not unhappy with that analogy. I prefer the pub.
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WE WILL DESTROY YOU
Last Seen: 3/11/2010 10:53 AM
Posts: 6,812
Visits: 31,300
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Educated Illiterate
      
Last Seen: 2/11/2008 7:00 AM
Posts: 417
Visits: 566
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Conscript
      
Last Seen: 11/19/2008 3:54 PM
Posts: 13
Visits: 200
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Looking over the possibilities, I can only conclude that it was a spy. The flipped city was founded by my civ, so it had no foreign nationals in it, and it had 3 happy and 3 content citizens shortly before the flip. The 3 neighboring Chinese cities had been founded 800-900 years earlier, but their cultural improvements were more recent than mine (one of the cities had had a library, but this library had apparently been destroyed or sold in the century or so before my culture flip, so its city had no improvements at the time of the flip).
Scipio, I agree that culture flipping does model historical reality to a certain extent, and I accept that in the context of the game, a city that I've invaded may well flip back with my army still in it. But when a well built up city with a happy populace and no foreign nationals flips to a neighboring civ whose culture is locally weak, I think that's just strange. That must have been one heck of an effective Chinese spy.
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