Keeping up culture up to AI levels
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Keeping up culture up to AI levels Expand / Collapse
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7/11/2005 1:10 PM


I am pot

I am potI am potI am potI am potI am potI am potI am potI am pot

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4/4/2006 6:06 PM


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I've made a few notes with a recent run with the Celtics and the resulting strategy from it works quite well for keeping up. What you need to take into consideration:

1. Civ time flow alters throughout the game. 1 turn in BC times sees alot more years pass then 1 turn in AD times. Although, everything is calculated by turns and not the passing of years.

2. Culture is added per turn, but the rate a structure produces culture doubles if it has existed for 1000 years (regardless of the number of turns). A temple built in 4000BC produces double culture by 3000bc (whats that, 20 turns?), while one build in 1050 AD will have double culture by 2050AD (more than half the game).


What that means? It's very important to get all as many cultural structures before AD while time passes quickly if you wish to keep up with higher level AI's.

A temple is your base culture structure thats available really early... So I'm focusing on that. Numbers I'm working with : 60 shields is the base price for a temple. 20 shields = whipped citizen... You may only whip half the population of a city at once (hehe, had to include that).

I DON'T THINK PLAYERS WHIP ENOUGH IN DESPOTIC TIMES!
Any town with stagnant growth for whatever reason should be whipped back down. 20 shields per citizen towards an swordsmen now means alot more than 20 shields towards a tank later. Give a try on being whip happy, the effectiveness of this surprised me.

Lets go with a city that produces 1 shield per turn... Anything else is lost to corruption (y'know the towns I'm talking about ) and we'll assume you can get 2 extra food per turn (growth rate of 10 turns).

after 10 turns - this city will have grown to size 2 and have produced 10 shields. Lets say we'll make a warrior here first for policing. So you now have a size 2 city with a warrior just produced.
20 turns and it will be size 3 with 10 shields towards the production
30 turns and you'll be size 4 with 20 shields towards the temple.

This is the whip point. You require 40 shields, which happens to be 2 whipped citizens. Size 4 is the minimum size to whip 2. No wasted shields and you have a fast temple in a mostly unproductive town. This early temple (30 turns into a towns history to have a temple is very early) will help generate alot of culture.

Second note for those religious fans... Temples cost 30 for you.
Found town
10 turns pass you have 10 shields and are at size 2. Whip one citizen and you're back to a size 1 town with a temple. 20 turns into a towns history is quick... but 10 turns?


Any town that produces a temple before 1000bc is going to provide an incredible amount of culture for you over the game. I'm not quite sure on this, but lets say 10ad happens around turn 150 (seems reasonable?)
-550 turns, 400 of them after 10 ad. Any city with a temple before 1000bc will be at double culture by then.
400 turns * 4 culture = 1600 culture... For a small cost of whipping in the BC era.



Just a second note for conquest players... Agricultural adds an extra food in the center tile. This reduces the rate of growth to 5 turns. in 15 turns (assuming you can keep em produtive) you will hit a size 4 town with 15 production. after another 5 turns you can whip that into a temple. The celts (aggy/religious) can do an amazing job of whipping their abundant population into it's cheaper temples.
7/11/2005 2:05 PM


Wrong

Wrong

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12/16/2009 11:01 PM


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I remember Bolan Longpants being a big fan of pop-rushing on higher levels, because the pop gets unhappy anyway... I use it occasionally only, but maybe I should just try a game with the whip as basic strategy... In my last game (on Emperor) I played as the Indians and still had a hard time getting ahead culture-wise... Until I started to capture WOWs anyway...
7/11/2005 3:21 PM


Junkyard Dawg - Any questions?!

Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!

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7/1/2009 6:27 PM


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When I can, a temple is one of the (if not THE) first things I build when founding a city. (That's why most of my victories were cultural ... in the beginning.)
9/21/2005 11:27 AM


Warlord

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6/9/2006 1:11 PM


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If not temples i usually build libraries. they are cheap and give culture faster.
10/7/2005 5:03 PM


Warlord in disguise

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12/10/2005 7:58 AM


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Please explain? What exactly is whipping? :confused:
10/8/2005 5:42 PM


Notorious Thread Killer

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12/19/2009 10:51 PM


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Whipping is where under Commie or other gov't that use people to hurry production, you kill off some population to hurry something along.
Sometimes when a city gets too big for it's britches, it becomes less productive.
10/10/2005 2:17 PM


Scotland Forever

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10/4/2006 10:26 AM


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personally, i'll start whipping if i'm having too much trouble with my citizens, regardless of time period. after a certain point, i get chapped having to spend my time going around and placating my citizens. don't they know this for their own good?
10/10/2005 3:33 PM


Yaaaar

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2/24/2008 11:21 AM


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I whip whenever I feel like it!... Ok, where's the devil smilie?
10/25/2005 9:27 AM


Squadron Leader

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6/14/2006 5:32 AM


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I DON'T THINK PLAYERS WHIP ENOUGH IN DESPOTIC TIMES!
Any town with stagnant growth for whatever reason should be whipped back down. 20 shields per citizen towards an swordsmen now means alot more than 20 shields towards a tank later. Give a try on being whip happy, the effectiveness of this surprised me.

LOL! great line!!! but it's not very nice you know...

i usually whipe only if I need militry, and fast, or if the damn town is curropted, i might go for courthouse, but this is a great tacitic, ill start using it thx

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