Over-Aggressive is the Only Way to Play at Higher Levels...
1BC Civ Forums
1BC Civ Forums
Home       Members    FAQ   Links
Welcome Guest ( Login | Register )
        



Over-Aggressive is the Only Way to Play at... Expand / Collapse
Author
Message
7/11/2005 1:37 PM


Wrong

Wrong

Last Seen:
7/18/2010 7:49 PM


Posts: 3,898
Visits: 5,439

That's a quote from Seared, and as I'm only just starting out playing more aggressively I think I could do with some advice... My current game is on a large map, on Emperor and it started out with me -as the Indians- on a continent together with all the native American civvies and the Scandinavians in a northern rocky place... Because the American civs are all agricultural, and because all 3 had their capitol on a river they spread out FAST... I had only 5 cities by the time space was up, but they were good cities with lots of bonus grassland and a river nearby... I had a very moderate army, and could have been brushed aside if any civ had desired it so... I depended whole-ly on Warriors and Horsemen...

However, I had a ton of cash (after researching Writing at 20-10% at the start) and was the first to enter medieval times (due to meticulous tech-swapping)... Mayans were big and decided to attack first; I bribed all other civs (with techs) to help out, and used my Horsemen to take over an eyesore (right next to my capitol) which happened to have the Great Library, so I finally gained the govt techs and went Monarch... I didn't think it feasible to try anything else, so I simply defended until the Aztec horsies took over that job...

The turn after I got Chivalry the Incans decided they deserved to get that tech... I disagreed, and soon thereafter entered my GA (which seemed to last forever!)... War Elephants are great! They rapidly took over three cities, and I'm now almost done building the FP smack in the middle of the continent... Only the Aztecs were unsoiled, so I waited for the RoP to expire and grabbed the three cities closest to my capitol... The Incans and Aztecs in the meantime had gotten rid of the Mayans, and with a sole War Elephant Army I eradicated both their trapped armies, and cleared the entire east...

Anyway, this is where my game now stands... I'm on my way to a Democracy, I'm swooping up the newer WOWs, and I have a ton of UUs (currently eyeing the Incas once more)... I don't know if I'll finish the game, but before I try something similar on dummy-god I'd like some advice on how to have a more solid start... What do you build on higher levels? How do you space your cities? Do you pop-rush? And so on...

Sorry for the long read... I'm just a bit excited...
7/11/2005 4:09 PM


Game slut

Game slut

Last Seen:
7/25/2010 4:57 PM


Posts: 9,460
Visits: 11,410

Sounds like you've got the hang of it! I always find that the first ages are a very close thing when I play on Emperor. If you can survive the Middle Ages, usually you can smash them, even if it does wind up smashing the whole planet in the process

Never played on the Demi-Good level. Might have to try it some day, but as I haven't played Civ for several months, might not even be able to handle Monarch these days! :p
7/11/2005 4:51 PM


I am pot

I am potI am potI am potI am potI am potI am potI am potI am pot

Last Seen:
4/4/2006 6:06 PM


Posts: 1,670
Visits: 2,512

I think you've got the agressive part going well there, and the diplomacy use looks great as well. You can keep up in the tech race if you remain dilligent. Perfect use of your golden age as well and the tons of cash is (i assume) what let you go from many horsemen to many elephants (don't quite understand that upgrade, but oh well).

As for a more solid start.. sadly, you've got it here. As the commercial religious indians, you need to stay small and well developed.

As I've pointed out in another thread:
-Know your civs and how to play them

Mass expansion strats don't work well for a commercial/religious civ, especially with a later game UU. As the Indians what you have establish here is what you needed to do as the Indians. Had you been the celts or mayans, you would have had to been much more aggressive not only in your early expansion, but with your early UU as well.

7/12/2005 5:59 PM


Wrong

Wrong

Last Seen:
7/18/2010 7:49 PM


Posts: 3,898
Visits: 5,439

As I've pointed out in another thread: -Know your civs and how to play them
Could you make that a link? I used the search-engine and was led... here!

I just played an hour on dummygod (with lovely Aztecs and Americans for neighbors, but so far they're fighting each other) as the Sumerians... I used Leo's newfound (to me anyway) love of building cities close together, and managed to get eight towns, with Horses and Iron "stolen" from AI territory... I have Temples built or being built, and am producing manymany Enkidu Warriors... I got Philosophy first, and am now actually two techies ahead of most civs... Better undo that lead fast...

It's kinda fun to see how a civ seems to behave in your own hands on evil levels... The Sumerian UU is good to have, but cheaper Temples seem much MUCH better...

The Indians btw cleared off the entire continent, and met with all remaining civs, which were all just in medieval times... Being so preoccupied with moving units around I'd forgotten that it was still pretty early...
7/13/2005 1:41 AM
Warlord

WarlordWarlordWarlordWarlordWarlordWarlordWarlordWarlord

Last Seen:
1/29/2006 9:42 PM


Posts: 66
Visits: 204

To play agressive on the higher levels (i play on demi-god)is half of what is required. Carefull planning is second. I always space my cities equally apart, and try and avoid overlapping city squares. I always build two units to start off with, then go for a worker then settler. You need to expand but not to the extent that you screw yourself. Build up you key cities, having a moderate army is fine. I always find especially on the higher levels is at the start of a war the AI always has more units than me. But if you have a modern, well balanced army then at the end of it all, you'll come out on top.
7/13/2005 10:14 AM


I am pot

I am potI am potI am potI am potI am potI am potI am potI am pot

Last Seen:
4/4/2006 6:06 PM


Posts: 1,670
Visits: 2,512

Odd city spacing is quite viable as well, which really surprised me. Take a look at this thread Mad Dutchman and in particular the 1 ad save. It's an emporer level game as the Celts trying for a close city placment style.

I was quite surprised with the results from this game... The closely placed cities combined with fuedalism really impressed me. Take a look and let me know what you think


addit:
As I've pointed out in another thread: -Know your civs and how to play them


Y'know, I'm not sure if I posted that... lemme see if I still have it.
7/16/2005 2:36 PM


Wrong

Wrong

Last Seen:
7/18/2010 7:49 PM


Posts: 3,898
Visits: 5,439

Hey fellow Dutchman, I think I got the careful planning part covered, since I'm a pretty experienced and meticulous player, it's just that I never liked early wars very much, or medieval ones for that matter, and I find that it's virtually impossible to win on the upper levels without such... So I'm trying to fill up a void...

You need to expand but not to the extent that you screw yourself.
So how many (non-overlapping) cities do you consider enough to bully back with? In my last Emperor game I had only a handful (slightly overlapping) and didn't like that very much... In a couple of current ones (I'm trying to get the start right) I build towns close together -just outside each other's radius, and find that very powerful... If I can choose between 10 early Temples or 5 it's not such a hard pick (and I have had cities flip to me before AD)... Nor between 40 free units or 20... Leo is rapidly convincing me that my city-placement has always looked great, but hasn't been optimal by far!

If you are planning to warmonger through the middle ages, and place your cities to limit their growth so it would never grow to size seven... and whip out your army (grainarys, or the paramid work into this rather well too!) and use it constantly, your foes will fall at your feet like you have never seen before.
Hehe, finally there's a reason I can appreciate for building Granaries... I never bothered because who needs unhappy citizens anyway... I think there's some room for self-improvement here, even after all those years...
« Prev Topic | Next Topic »


Reading This Topic Expand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Admin, Sean, Zone, Winner, maniacalmonkey, Comedy Dave, cleopatra143, RabiAkiva, mongoose201

Permissions Expand / Collapse

All times are GMT -5:00, Time now is 4:20pm


Execution: 0.234. 7 queries. Compression Disabled.
© 2005 Take-Two Interactive Software and its subsidiaries. All rights reserved. Sid Meier's Civilization IV, Civ, Civilization, 2K Games, the 2K Games logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by Firaxis Games. Firaxis Games and the Firaxis Games logo are a registered trademark of Firaxis Games, Inc.

web stats