|
|
|
Settler
      
Last Seen: 7/15/2005 9:43 AM
Posts: 2
Visits: 7
|
|
|
|
|
|
Game slut
Last Seen: Today @ 6:37 PM
Posts: 9,089
Visits: 11,066
|
|
|
|
|
|
I am pot
      
Last Seen: 4/4/2006 6:06 PM
Posts: 1,670
Visits: 2,512
|
|
|
|
|
|
Footballer
      
Last Seen: 6/6/2009 6:50 PM
Posts: 2,097
Visits: 1,631
|
|
|
|
|
|
How did you know?
Last Seen: 11/3/2006 12:58 AM
Posts: 2,938
Visits: 2,703
|
|
There are two or three ways to possibly factor this in:
1. Due to weather, an improvement (or 2 or 3) will be destroyed, symbolizing the suddeness of the hurricane, typhoon, earthquake, etc. I'd say from 1 to 3 improvements depending on the severity of it. Of course, improvements could be built to lower the effects of of the occurrence.
2. The city/cities affected will lose production for 1-3 turns, again depending on the severity of the occurrence and also lessened by weather/scientific structures that would give warnings of the weather phenomena.
Edit: A third idea just occurred to me, destuction of tile improvements in the city radius, roads/rails, mines, irrigation wiped out that have to be rebuilt...
|
--
Okay...
Has anyone seen my Civ discs??? .... I really need to play again!
|
 |
 |
|
|
|
|
Settler
      
Last Seen: 7/15/2005 9:43 AM
Posts: 2
Visits: 7
|
|
|
|
|
|
Firm Anti-Cynic
Last Seen: Yesterday @ 8:41 PM
Posts: 1,236
Visits: 5,539
|
|
I would like to see something like Hurricanes, where units can be lost at sea (preferably galleys and, etc.) because of storms. Earthquakes and, etc., could kill population, and destroy improvements like stated above. If there would be the throwing in of Hurricanes, storms, and, etc., I would think it would be something similar to how it was experienced in the game risk (if anyone remembers that game). A very nice feature.
Good idea...
|
--
-Of course we must all fear evil men, but there is another evil that we must fear more… and that is the indifference of good men.
-A cynic is not merely one who reads bitter lessons from the past, he is one who is prematurely disappointed in the future.
-Is x right because God commands it? Or Does God command x because x is already right?
Mood: 
|
 |
 |
|
|
|
|
Footballer
      
Last Seen: 6/6/2009 6:50 PM
Posts: 2,097
Visits: 1,631
|
|
|
|
|
|
Warlord
      
Last Seen: 1/16/2008 12:45 AM
Posts: 110
Visits: 360
|
|
|
|
|
|
I am pot
      
Last Seen: 4/4/2006 6:06 PM
Posts: 1,670
Visits: 2,512
|
|
|
1. Due to weather, an improvement (or 2 or 3) will be destroyed, symbolizing the suddeness of the hurricane, typhoon, earthquake, etc. I'd say from 1 to 3 improvements depending on the severity of it.
2. The city/cities affected will lose production for 1-3 turns
Edit: A third idea just occurred to me, destuction of tile improvements in the city radius, roads/rails, mines, irrigation wiped out that have to be rebuilt...
Once again, take into account the scale at which civ is played on. The basic idea isn't bad, but the effects on the game become silly.
1. Lets say a library and a temple get destroyed (the 2 cheapest improvments really.. short of harbour and barracks maybe)... These 2 improvments have a combined cost of 140 shields. We'll say this hit industrial times where 1 turn = 2 years. where a city could/should be around 20 production per turn. This single event will take 7 turns to clean up from or a complete total 14 years to rebuild 2 basic structures. Imgaine if that was a university and bank that got taken out with a cost closer to 300 shields / 30 years to rebuild. 30 years to recover from a hurricane? Along with... My temple has been around since 1000bc and produces double culture. That temple is taken out and I have to rebuild... back down to regular culture? Remember that most wars don't last 20 turns in civ... Why would the effects of a natural disaster be felt longer than the longest war in recorded history?
2. losing an additional 1-3 turns (could be 1-3 years, 2-6 years... whatever the time frame) is a huge amount of time to lose production. Hurricane hit... Kay 2 years later we can start production again?
3. Once again remember the civ time scale. An irrigated tile takes years to fully irrigate... How long does a hurricane take to clean up from? Surely not the several years workers would take to finish this (remember, the detroyed tile would take a turn to move there then several turns after to reimprove.
addit:
So to say that its effects are negligible in civ is short-sighted.
remember that 1 population represents hundreds of thousands of people... How many have been killed in hurricanes? negligiable from a civ standpoint.
1 year = 1 turn and some effects are still felt. Has the all production been complete stopped for 1-3 years? Have city improvements that take ~ 5 years to build been destroyed? (thats minor ones.. universities or more advanced structures take longer)
I know it's nice to weather patterns and it's effecs in civ, but the scale is just too large to have a huge effect.
|
--
--- Shouldn't we be too concerned with terror and war to be discussing this right now? ---
|
 |
 |
|
|
|