Gunpowder domination!
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Gunpowder domination! Expand / Collapse
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7/15/2005 2:55 PM


I am pot

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I'm really curious how this will play out in cIV.

In civ1 when gunpowder came around, there wasn't much of a power shift. Ya a stronger unit, but really them old catapults and chariots had a decent chance of taking em down anyway. It was a defensive/offensive step up, but nothing big.

In civ2, the musket brought a whole new way of warfare. They were the first units to receive a hp and firepower increase. Meaning any combat prior would take 3 'hits' (civ2 combat was a bit different but the idea is simular) to kill a unit. WHen the musket comes, any unit attacking the musketeer would need 4 hits to kill the musket, but could only take 2 hits from the musketeer. Even units that had a higher strength then the musketeer, the musketeer would often win because of this hitpoint and firepower advantage. Every unit in the game up until that point is dwarfed by the musketeers sheer power in both offensive and defensive campaigns. Knights and crusaders (well, crusaders to a lesser degree) were less effective in both offense and defense compared to the musket. Summary... Musketman > knights, crusders, pikemen, archers, phalanx, warriors, and legions (equiv to swordsmen). They weren't invincible by any means, but they dominated the battlefield by a long shot when they came out and send alot of units into obscurity.

In Civ3, the musket is an upgraded pike and not much else... The introduction to gunpowder on the battlefield is pretty minimal at best with the majority of strength remaining with medieval units instead. Infact, the musketman represents the greatest price increase with the lowest increase in physical stats (I'd prefer 2 pikemen rather than the 1 musketman for the same price). In Civ2, muskets would have a slightly better chance of defeating pikemen than the knight would... In civ3, somehow the pikeman remain exceedingly effective at defending vs musketmen (bullet deflecting pikes maybe?). Pretty much the effectiveness of gunpowder is back to civ1. Dragoons and modern cavalry were developed as it was realized that heavily armoured knights stood little to no chance vs these weapons... Somehow this step got ignored in civ3

cIV... Think there will be a move back to display the effectiveness of gunpowder?
7/15/2005 4:29 PM


Andrew Wiles

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-I don't care as long as the Dragoons come back! Charge of the Light Brigade! There's nothing like the sight of those units in full gallop and that attack anthem as they charged. I remember a game I had where I took over three civs in a row when I got the dragoons. From my industrial center comprised of about ten cities I squeezed out 5 units every turn, then they were shipped by train all the way to the front where they wreaked havoc upon the enemy.
7/15/2005 4:57 PM


I am pot

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Ya dragoons were great! Hehe, I totally forgot about that bugle sound initiating their attack and the clash of battle sound afterwards. Woot, flashback!


When muskets started to become refined, the heavily armoured in iron troops of the past very quickly became obsolete and the only defense was to be fast enough to not get hit (atleast on horseback... infantry could still grab some degree of cover). Men lightly armoured on horseback could travel huge distances compared to their knight predesesors and the obvious change from power to speed was made. The gun that civ3 cavlary weild wasn't invented until long long after the demise of the knight... Upgrades from knights to cavalry is somewhat the same as going straight from muskets to the semi-auto rifles of the infantry unit
7/15/2005 6:10 PM


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but don't riflemen come inbetween musket and infantry? Nationalism is the first tech available in the industrial era...
7/15/2005 6:56 PM


Second Lieutenant

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Yeah, dragons were great. What I would like to see in CIV IV is the polish Huzaria. Heavy cavalry using every weapon possible: bows, sabres and pistols. Charge of the Winded Heavy Brigade!!! Frankly speaking I don't think they will do me this favour One may always dream...
7/15/2005 7:39 PM


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but don't riflemen come inbetween musket and infantry? Nationalism is the first tech available in the industrial era...


Hehe, thats my point LC... Skipping a unit between knights and cavalry is as silly as skipping the riflemen and going straight to infantry. Theres a huge gap left in that unit line.

In my opinion the developement went more along these lines (and this is somewhat true for civ2.. civ2 lacks infantry):

Musket
Dragoon
Rifleman
Cavalry
infantry
tank
mech inf
modern armour

7/16/2005 6:26 AM


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what did a dragoon do that was so special?
7/16/2005 8:42 PM


sweetP

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They were basically musket men who rode horses between (but not usually during!) battles. This gave them a huge speed advantage, the downside being that they could carry less amunition and powder, ect. than a standard foot soldier could. Think of it this way, you have knights (melee fighters), then dragoons (often used for charges, but they still had single shot muskets), then the cavalry that we already have, who don't charge very often (they would be massacred by repeating rifle-armed men in RL) and who fight primarily by moving quickly and firing their rifles. Moving from the first to the last makes no sense in a historical sense.

About cIV, from what I hear, units are going to have specific advantages vs other types of units (eg, pikes vs horsemen, musketmen vs knights). Whether they make this effect a powerful enough factor during battle remains to be seen, but it sounds like their on the right track.
7/18/2005 4:34 PM


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hmm, I think you missed the point on dragoons P.

Prior to muskets being refined to the point of constant reliability, the most powerful unit around were heavily (exceedingly heavily) armoured knights on equally well armoured horses... No traditional weapon could penetrate these fortresses on horseback (look up spanish lancers for a good idea of what they looked like at the end of their era). The knight on horseback was so burdened by his own armour that knocking him off his horse meant he could not stand back up under his own power and needed some assitance getting to his own feet. It'd take alot for a sword or arrow to pentrate this armour.

Muskets on the other hand just blew right through armour making it nearly ineffective to wear armour. This nearly invincible man on horseback could be taken out be a commoner with a musket and a lucky shot. Men with swords and shields experienced the same effect... No amount of iron on a person was really effective in blocking bullets. This was the end of armoured troops in warfare and it'd stay that way until the 1900's with the development of Armour (tanks) units.

The only defense to a musket was simply not to get hit... Speed and mobility became much more advantageous than the armoured knights of old. The musket also had the severe draw back of taking nearly forever to reload. The best way to break musket formations? Charge them while they are reloading. The first dragoons were exactly that... unarmoured men with swords on horseback. They specialized at charging muskets only allowing the musketmen one shot before the dragoon charge was upon them. Later on as dragoon tactics became refined, some would carry one shot weapons that they would fire as they closed (such as sipahi) and then revert to a melee weapon when they got close. Thus, the dragoon charge (bugle and all) was developed. In movie terms... The start to the movie "The Mummy" actually does a decent job of portraying a dragoon charge (err.. atleast a later era dragoon charge)

When rifles made their first appearance rather than muskets.. a weapon that could be fired multiple times from horseback... Theres the Civ3 Cavalry.

The dragoon you refer to P (using horses for transport only) is closer to the cavalry that we know in the last stage before made obsolete. Faster reloading and semi/fully automatic weapons got rid of this window that a cavalry charge would be effective (cav charing machine gun = messy) and horses retired to a non-combat transport role where horseback troops would dismount before battle.

Historically speaking, Civ3 completely neglects the immidiate impact muskets had and the almost as immidiate response to muskets.. The dragoon.
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