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I am pot
      
Last Seen: 4/4/2006 6:06 PM
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I'm really curious how this will play out in cIV.
In civ1 when gunpowder came around, there wasn't much of a power shift. Ya a stronger unit, but really them old catapults and chariots had a decent chance of taking em down anyway. It was a defensive/offensive step up, but nothing big.
In civ2, the musket brought a whole new way of warfare. They were the first units to receive a hp and firepower increase. Meaning any combat prior would take 3 'hits' (civ2 combat was a bit different but the idea is simular) to kill a unit. WHen the musket comes, any unit attacking the musketeer would need 4 hits to kill the musket, but could only take 2 hits from the musketeer. Even units that had a higher strength then the musketeer, the musketeer would often win because of this hitpoint and firepower advantage. Every unit in the game up until that point is dwarfed by the musketeers sheer power in both offensive and defensive campaigns. Knights and crusaders (well, crusaders to a lesser degree) were less effective in both offense and defense compared to the musket. Summary... Musketman > knights, crusders, pikemen, archers, phalanx, warriors, and legions (equiv to swordsmen). They weren't invincible by any means, but they dominated the battlefield by a long shot when they came out and send alot of units into obscurity.
In Civ3, the musket is an upgraded pike and not much else... The introduction to gunpowder on the battlefield is pretty minimal at best with the majority of strength remaining with medieval units instead. Infact, the musketman represents the greatest price increase with the lowest increase in physical stats (I'd prefer 2 pikemen rather than the 1 musketman for the same price). In Civ2, muskets would have a slightly better chance of defeating pikemen than the knight would... In civ3, somehow the pikeman remain exceedingly effective at defending vs musketmen (bullet deflecting pikes maybe?). Pretty much the effectiveness of gunpowder is back to civ1. Dragoons and modern cavalry were developed as it was realized that heavily armoured knights stood little to no chance vs these weapons... Somehow this step got ignored in civ3
cIV... Think there will be a move back to display the effectiveness of gunpowder?
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--- Shouldn't we be too concerned with terror and war to be discussing this right now? ---
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Andrew Wiles
      
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I am pot
      
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WE WILL DESTROY YOU
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Second Lieutenant
      
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I am pot
      
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Footballer
      
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sweetP
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They were basically musket men who rode horses between (but not usually during!) battles. This gave them a huge speed advantage, the downside being that they could carry less amunition and powder, ect. than a standard foot soldier could. Think of it this way, you have knights (melee fighters), then dragoons (often used for charges, but they still had single shot muskets), then the cavalry that we already have, who don't charge very often (they would be massacred by repeating rifle-armed men in RL) and who fight primarily by moving quickly and firing their rifles. Moving from the first to the last makes no sense in a historical sense.
About cIV, from what I hear, units are going to have specific advantages vs other types of units (eg, pikes vs horsemen, musketmen vs knights). Whether they make this effect a powerful enough factor during battle remains to be seen, but it sounds like their on the right track.
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Emulator of Otto von Bismarck, Master of realpolitik, May he rest in peace.
But the liberals should be careful of screaming too loud ... of conspiring too well ... of undermining us too thoroughly. Because if they succeed, if they do get what they insist they want, then the result may well be something they never conceived ... "They have made a desolation, and they call it peace." ~Tacitus~ ... but a peace controlled by our former enemies.
--Tosk
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I am pot
      
Last Seen: 4/4/2006 6:06 PM
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