|
|
|
Settler
      
Last Seen: 11/5/2005 3:07 AM
Posts: 6
Visits: 17
|
|
Okay, so I'm playing a Monarch game on a Huge map and have recently entered the modern era. I started out with 15 rivals and am down to just 8 [9 actually, but China doesn't have any cities]. I've eliminated the Celts, Babylonians, Germans, Iroquois, Ottomans, Chinese, and Persians from the game [although the Persians were eliminated by the Carthaginians]. I've become extremely powerful and control 66% of the world's population, 42% of the world's area [even though my continent is larger than the other continent], 50% of the world's power, and have twice the score of the next greatest civilization, the Byzantines. Currently the bulk of my military is composed of 84 tanks, 62 mech infantries, 3 carriers, 1 destroyer, 22 cruisers, and 13 bombers. The Byzantines have 19 cavalry, 9 tanks, 81 mech infantries, 59 infantries, 10 artilleries, 6 destroyers, 1 bomber, 5 guerillas and 3 flak. A turn or two ago the Byzantines began building the UN in Constantinople - a coastal, size 13 metropolis. A lesser distance away from my continent are the towns of Septum [size 1] and Naissus [size 3] with railroads leading straight to Constantinople and radar towers dotting the way. It's about 6-8 turns to Septum, and I'll probably be able to take Septum and possibly Naissus within a few turns.
However, I'm faced with a formidible obstacle: Even if I throw all of my tanks and mechs at Contantinople, if they station upwards of 40 mechs and infantries there, my entire force will almost certainly be destroyed in the assault, unless they're almost all conscripts [which looks to be so, since they were recently in a very long war with Korea in which they lost two cities and their border cities are all towns]. Furthermore, their closest neighbor by land is Korea, who have 7 cavalry, 49 infantry, 12 artillery, 2 destroyers, 1 bomber, and 14 geurillas - obviously not enough even if we were to attack jointly, which seems unlikely anyway as Korea absolutely despises me along with everybody else.
I'm currently building The Internet in Amsterdam and will be done in 11 turns. Should I switch to building the UN? How exactly does a diplomatic victory [or impending defeat in this case] work? Either way, I could possibly bribe other civs to vote for me since I control most of the luxuries in the world, but I doubt that will help my rep as so many people are still incredibly angry with me. So what should I do?
|
--
|
 |
 |
|
|
|
|
Half A Potato
Last Seen: 6/21/2010 9:03 AM
Posts: 311
Visits: 4,941
|
|
|
|
|
|
Settler
      
Last Seen: 11/5/2005 3:07 AM
Posts: 6
Visits: 17
|
|
I just started building the UN in Rotterdam, should be done in 15 turns [Rotterdam is size 41]. But how does the UN work? Do all of the civs vote right after the UN is built, or do I get to choose when they vote? It says that votes are "periodical", which I believe means every few turns or something...
I'm researching Space Flight right now and will be done in 5 turns, and if I replace the Internet in Amsterdam with the Manhattn Project it will be done in 6 turns. My productive cities are on the northern third of the continent, and from the southernmost productive city on the east coast it's about 100 tiles to Constantinople, but after a war with the Hittites I have a city that's about half that distance where I could possibly buy a nuclear sub and a tactical nuke [currently have 7780 gold in my treasury]. Will nuking Constantinople destroy the UN under construction there? Also if destroy Constantinople Adrianople will become the capital city, and it's size 22. I estimate that Constantinople has at most 30 production while Adrianople is likely around 40-50. That hopefully gives me about 30 turns before the UN is built, but if they somehow finish it before then I'm screwed. Also, if I get right of passage, then I may be able to jump Contantinople.
I've given away all of my excess luxuries to the other civs but they're still annoyed with me, so I still don't have much chance for a diplo win. I'll possibly try for a space race win, but that will require at least 50 turns.
|
--
|
 |
 |
|
|
|
|
Second Lieutenant
      
Last Seen: 1/13/2010 11:53 PM
Posts: 1,464
Visits: 2,383
|
|
|
|
|
|
Awesomely awesome
      
Last Seen: 9/18/2008 7:48 PM
Posts: 1,266
Visits: 4,317
|
|
The first thing I would do is perform espionage on the city. This is so you know how long you have to deal with. It's not too expensive, expecially at this point in the game, and you won't be able to figure out how long it will take otherwise since the AI enjoys production benefits at Monarch.
The way a diplomatic victory works is follows: one civ builds the UN, and they have a choice on whether or not they wish to hold a vote. If they choose not to, they may still hold the vote every 20 turns (a prompt comes up). The vote is between them and one other civ. This other civ must have certain qualities (not exactly sure what the numbers are, but I know it has something to do with land size, etc). I believe the other civ in the vote is the (next) most powerful, but again I'm not sure on that. Anyway, if the builder of the UN chooses to, they may call the vote and the winner of this two-person vote wins the game via diplomatic victory. In the event of a tie, it's as if the vote never happened and you must wait 20 more turns.
That being said, you have a couple of options here. The first is to suck up to other civilizations and go for the win. It seems as if they are all furious at you, and it's near impossible to get the AI out of that. Your second option would be to form an alliance with all civs against the Byzantines. It seems as if you're fairly ahead, so you can afford to give out a tech or two. This will not keep them from building the UN or get you the vote, but it will keep them from holding it. If the AI feels that it will not win the vote, it will not call for it. Your third option is to build the UN yourself. After your espionage, you should know whether you need to switch the Internet production to that or if you can just give the production to another, weaker city. Your fourth option would be to declare war yourself...in this event, I would mass-produce artillery and bombard the city a lot with this artillery and your bombers. It makes that stack of mech infantry go down quickly and prevents you from losing your tanks. Again, you can use your espionage to know how long you have (this means perform it before you declare war so you can use the embassy). I would do this in the event of option two (alliances) as well.
Oh yea, and you can always nuke .
|
--
Looking for something new to post here...
|
 |
 |
|
|
|
|
Settler
      
Last Seen: 11/5/2005 3:07 AM
Posts: 6
Visits: 17
|
|
|
|
|
|
The Other Dark Lord
      
Last Seen: 5/5/2009 8:35 PM
Posts: 47
Visits: 521
|
|
|
|
|
|
Awesomely awesome
      
Last Seen: 9/18/2008 7:48 PM
Posts: 1,266
Visits: 4,317
|
|
|
|
|
|
Settler
      
Last Seen: 11/5/2005 3:07 AM
Posts: 6
Visits: 17
|
|
|
|
|
|
Half A Potato
Last Seen: 6/21/2010 9:03 AM
Posts: 311
Visits: 4,941
|
|
|
|
|