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Warlord
      
Last Seen: 1/16/2008 12:45 AM
Posts: 110
Visits: 360
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Second Lieutenant
      
Last Seen: 2/6/2010 3:16 PM
Posts: 1,142
Visits: 4,678
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Hewhocannotbenamed
      
Last Seen: 11/21/2009 4:13 AM
Posts: 2,189
Visits: 5,197
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After a war finishes war weariness does not reset. It slowly declines over time. However that's still strange. I thought war weariness was tracked individually by civ. War with one shouldn't affect the tally with another. Were you at war with the Arabs sometime in the past? If not I wonder if something has been changed.
edit: I researched and found this old breakdown.
war weariness
Civilization III: War Academy
How Does War Weariness Work?
Author: Oystein; Date Added: 12/8/03
The study of war weariness goes on. I will thank Bamspeedy and DaveMcW (any other?) for their research, it really helped.
General:
War weariness is tracked for each civ independently.
We measure war weariness with wwp (war weariness point).
The different levels of war weariness:
--------------------------------------------------------------------------------
Level wwp
-1: - 0 wh (war happiness)
0: 0 - 30 normal, no effect
1: 31 - 60
2: 61 - 90
3: 91 - 120
4: 121 -
--------------------------------------------------------------------------------
Effect of ww in war:
All government:
Level -1: 25% happy people
Republic:
Level 1: 25% unhappy people
Level 2: 50% unhappy people
Level 3: 50% unhappy people
Level 4: 100% unhappy people
Democracy:
Level 1: 50% unhappy people
Level 2: 100% unhappy people
Level 3: Revolt
Number of unhappy people is round down. The number from each civ is added together and subtract 25% for police station and 1 for US (Universal Suffrage). The total number of unhappy citizen from ww can not exceed number of citizen.
War happiness is calculated independent in the same way. (No effect of improvements)
War happiness from several enemies could really help
Calculations of wwp:
All starts at 0.
Subtract 30 wwp if the AI attacks you, except when AI is provoked by:
- use of nuclear weapons
- failed spy mission
Anything else? Please tell me if you find something.
Add 1 wwp if you have units in enemy territory when in war. (In beginning of the turn)
The following describes the effect when the human is attacked, the penalty is given to both the human and the AI. If the AI is the suffering part, none gets wwp. (This has to be a bug.)
I have not seen any of these penalties for an AI-AI war.
Add 1 wwp for each
- lost unit without defence value
- improvement pillage/bombed
- unit that are bombard down to 1 hp
Add 2 wwp when a human attacker is defeated
Add 2 wwp when a unit with defence value is attacked. (Even if you win)
Add 16 wwp when a size 1 city is captured 17 wwp for bigger cities.
What if your cities get bombed?
Subtract 1 wwp if level >= 1, no enemy inside your territory and no units in enemy territory.
Subtract 1/20 of current wwp each turn in peace (round up)
Assume you sign peace when you just have gotten 100% ww in republic (121wwp) and keep out of his territory. Then you will lose 8 wwp the first turn, 7wwp the next. It will take 19 turns to get down to level 0, and 43 turn until the war is totally forgotten.
So either you were at war recently with the Arabs, they changed it without telling us, or it's a bug.
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--
 "In our November issue we mistakenly labeled World in Conflict as ESRB rated M instead of T. Because apparently, it's ok to detonate a nuclear device in a major American city, as long as you don't see the blood of the countless innocent people you've killed until you turn 17." PC Gamer #169 Need help with your civ addiction (or just a good laugh). Go to civanon for help. "You won't stop playing until you WANT to stop playing."
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Warlord
      
Last Seen: 1/16/2008 12:45 AM
Posts: 110
Visits: 360
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Second Lieutenant
      
Last Seen: 3/12/2007 5:52 PM
Posts: 1,140
Visits: 722
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Game slut
Last Seen: Yesterday @ 10:35 PM
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Visits: 11,085
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While I can definitely agree that it IS "annoying" (both in the game and in real life), I'm gonna have to agree with the design making it difficult to wage war in Democracy. After all, look at how close of an election it was between Roosevelt and Wendel Wilkie who ran on a pacifist platform, DESPITE the fact that the Nazis were annexing territory over there, and the Japanese too. Also, consider how many people in 2004 voted for an essentially pacifist candidate, whose main platform was "we'll get out of Iraq asap, no matter how much worse it makes it than if we stay." True democracies have to harbor the pacifists, and that makes it very hard for them to maintain a fighting spirit.
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tones (9/1/2009) I was minded to compare this site to a sort-of-private Facebook, but, on reflection, that's not right . . . Nope. Here is a forum to exchange views and discuss topics and maybe have some literary fun; post some interesting pics (not Megabits of family krap); flag up some internet sites of Interest; pass on the occasional joke. To me, (struggling for analogy here) it's bit more like a quiet and cosy pub with locals you know and the occasional visitor from "outside"; thick stone walls and a cellar full of well-kept ale. Facebook, on the other hand, is some awful massive city-centre club that serves Fosters lager. And, you know what? I am not unhappy with that analogy. I prefer the pub.
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