War Weariness
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8/19/2005 1:09 PM
Warlord

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I recently completed a long protracted war with the Dutch by conquering their last city. I was a democracy so the war weariness was getting to be a big problem. After enjoying about 5 years of peace, I was attacked by by neighnors the Arabs. The very next turn, all my cities were rioting again, including my main line core cities. I thought you got a litlle breather from war weariness when starting a new conflict and when you are fighting a defensive war. Has something happened to increase war weariness in C3C? This is the first epic game I have really played since installing the expansion pack.
8/19/2005 2:25 PM


Second Lieutenant

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2/6/2010 3:16 PM


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I think it depends how your folks are before the war. I mean, if they are "on the edge" one more unhappy citizen will make your city riot. Did you use the gouvener to manage thai moods? I guess you didn't. I do it always if I'm democracy during a war time.
8/19/2005 3:41 PM


Hewhocannotbenamed

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11/21/2009 4:13 AM


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After a war finishes war weariness does not reset. It slowly declines over time. However that's still strange. I thought war weariness was tracked individually by civ. War with one shouldn't affect the tally with another. Were you at war with the Arabs sometime in the past? If not I wonder if something has been changed.

edit: I researched and found this old breakdown.

war weariness

Civilization III: War Academy
How Does War Weariness Work?
Author: Oystein; Date Added: 12/8/03

The study of war weariness goes on. I will thank Bamspeedy and DaveMcW (any other?) for their research, it really helped.

General:

War weariness is tracked for each civ independently.
We measure war weariness with wwp (war weariness point).

The different levels of war weariness:


--------------------------------------------------------------------------------

Level wwp
-1: - 0 wh (war happiness)
0: 0 - 30 normal, no effect
1: 31 - 60
2: 61 - 90
3: 91 - 120
4: 121 -
--------------------------------------------------------------------------------

Effect of ww in war:

All government:
Level -1: 25% happy people

Republic:
Level 1: 25% unhappy people
Level 2: 50% unhappy people
Level 3: 50% unhappy people
Level 4: 100% unhappy people

Democracy:
Level 1: 50% unhappy people
Level 2: 100% unhappy people
Level 3: Revolt

Number of unhappy people is round down. The number from each civ is added together and subtract 25% for police station and 1 for US (Universal Suffrage). The total number of unhappy citizen from ww can not exceed number of citizen.

War happiness is calculated independent in the same way. (No effect of improvements)
War happiness from several enemies could really help

Calculations of wwp:
All starts at 0.
Subtract 30 wwp if the AI attacks you, except when AI is provoked by:
- use of nuclear weapons
- failed spy mission
Anything else? Please tell me if you find something.

Add 1 wwp if you have units in enemy territory when in war. (In beginning of the turn)

The following describes the effect when the human is attacked, the penalty is given to both the human and the AI. If the AI is the suffering part, none gets wwp. (This has to be a bug.)

I have not seen any of these penalties for an AI-AI war.
Add 1 wwp for each
- lost unit without defence value
- improvement pillage/bombed
- unit that are bombard down to 1 hp
Add 2 wwp when a human attacker is defeated
Add 2 wwp when a unit with defence value is attacked. (Even if you win)
Add 16 wwp when a size 1 city is captured 17 wwp for bigger cities.
What if your cities get bombed?

Subtract 1 wwp if level >= 1, no enemy inside your territory and no units in enemy territory.
Subtract 1/20 of current wwp each turn in peace (round up)

Assume you sign peace when you just have gotten 100% ww in republic (121wwp) and keep out of his territory. Then you will lose 8 wwp the first turn, 7wwp the next. It will take 19 turns to get down to level 0, and 43 turn until the war is totally forgotten.


So either you were at war recently with the Arabs, they changed it without telling us, or it's a bug.
8/19/2005 4:08 PM
Warlord

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That is a lot of information. Thanks. I wasn't at war with Arabs before. The game I am playing had some other strange occurences as well. So maybe something funny is going on with this particular game. Some of the tweaks made from vanilla civ to conquests, I thought that perhaps war weariness had been altered. It would be more realistic if the citizens hated any war rather than just against the one civ (but it would suck)Maybe it is time to look into changing the government.
1/8/2006 5:13 PM


Second Lieutenant

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This has often driven me crazy, too!  If I am a democracy and Pearl harbor or 9-11 happens to me, then my people should be very anxious for a war, not protesting it!!
1/8/2006 6:34 PM


Game slut

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While I can definitely agree that it IS "annoying" (both in the game and in real life), I'm gonna have to agree with the design making it difficult to wage war in Democracy. After all, look at how close of an election it was between Roosevelt and Wendel Wilkie who ran on a pacifist platform, DESPITE the fact that the Nazis were annexing territory over there, and the Japanese too.

Also, consider how many people in 2004 voted for an essentially pacifist candidate, whose main platform was "we'll get out of Iraq asap, no matter how much worse it makes it than if we stay."

True democracies have to harbor the pacifists, and that makes it very hard for them to maintain a fighting spirit.

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