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11/22/2005 3:44 PM


Designated Norwegian

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I just see all kinds of issues in the game's future of dragging down because so many people have to agree and wheel-and-deal just to get anything done with the dispersion of so much responsibility.


-The way I devised the system excludes almost any form of buerauchratic slow down of the game.

-The Emperor can do whatever he wants to, though he would most likely need help to do this. The many titles that he can grant people and his control over a city and an army gives him plenty of power to do things himself, though.
-The Senate will be ruled by a simple majority voting. 4-5 votes means the 5 vote side wins. Senators can own land and gain more land, thereby gaining more votes. This means that Senators will want to gain more land, thereby gaining more power to get their suggestions through.
-Governors have almost complete control over their cities which means that there'll be little slow down here.
-The Tribune is also ruled by a simple majority voting.

-The new feature of gaining land is what drives the Emperor Game. If you can start off as Governor, gain land, appoint yourself Senator and influence the senate and so on people will be more involved over time as they can gain more and more over time.

Then the others are left scrambling to fulfill that person's responsibilities that they took on.


-The Emperor's ability to appoint Promagistrates to fill vacant positions means that this will be avoidable most times. Also, most positions are expendable, meaning it doesn't halt the game if someone's away for some time.

There is some fun in working with others in small nuances within the game, but let's face it, there's generally one broad path to victory that veterans of the game know and we all tend to follow...albeit with some minor variations at certain points. So just to play a game together gets tedious...especially considering the time frame involved.


-That's why I've added alot of new inscentives, such as land ownership amongst other things. Also, since cIV has just come out there won't be too many veterans..... hopefully. The much more dynamic features in cIV, as opposed to Civ III, will also make the game a bit less predictable I hope.

-The two citizenships, Plebian and Patrician are there so that if you are removed from your position you don't start from scratch, so to speak.

---------------------------------------------

-I'm looking for some comments to the mechanics of my setup if anyone has anything.
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