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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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Game Information
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Some History
Diplomacy, which is one of the most acclaimed board games and is often compared to chess in depth, was created by Allan B. Calhamer in 1954 and was released commercially in 1959. The game has been revised several times since then. Since the 60's it has been widely played by mail through fanzines and with the advent of the internet PBEM games have become more popular. Diplomacy was supposedly John F. Kennedy's and Henry Kissinger's favorite game and it is also a favorite of Sid Meier.
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Alliances
Alliances can be forged between players but none are mandatory and all can be broken at any time. An alliance is not an official matter and is purely based on the word of the player(s). In the end, only one person can win and so all alliances will eventually crumble and the backstabbing will commence. You can of course try to go through the game without ever allying with another person but it will not get you anywhere. In the end you will need an ally to be able to do anything. You also have the false alliances, where a person says he'll do this and that but won't hold his word. You will most probably feel the onset of paranoia and panic frequently in the game.
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Miscellaneous
The game is set in Europe and begins in the year 1901(Though the borders for the nations are from 1914) and is played by seven people, each commanding one of seven nations(duh); the English, the French, the Russians, the Turkish, the Austro-Hungarians, the Germans or the Italians. All of these nations start with three units(except Russia which starts with four).
The game starts in the year 1901 as previously stated and each year is divided into Spring and Fall.
On the map are several provinces and some of them contain a star. The provinces with stars in them, called supply centers, are the ones of real importance, while the rest are for strategic use. The amount of supply centers under one nation's control shows how many units that nation can supply. The units are divided into two categories, land(Fleet) and sea(Army). There are only these two units and they are all of equal value.
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Maps

Detailed map
Map collection(Including variants)
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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Moving
A province may never contain more than one unit and a unit may move into any province adjacent to the province it currently occupies. However, a unit cannot move into a province of conflicting terrain type. For instance, an army cannot directly move into a sea province and a fleet cannot move directly into a non-coastal land province.
A move order names the type of unit moving (Fleet or Army), the province it is currently in, and the province it is moving to; in that order.
Here is the standard form that should be used while issuing a move order:
(Province) - (Province).
So if an army currently located in Berlin wants to move to Kiel the order would look like this:
BER - KIE
Units, even of the same nation, may not directly exchange places. So the following set of orders would fail:
MUN - BER
BER - MUN
However, units may move in a triangle formation so the following set of orders will work:
MUN - BER
KIE - MUN
BER - KIE
If two units attempt to move into the same province during the same turn it will cause a standoff and both units remain where they began.
If units are trying to enter the same provinces and have equal support, which is the case with the orders below, it will also cause a standoff and both units remain where they began. The following orders would fail:
France:
PAR - BUR
MAR S PAR - BUR
Germany:
MUN - BUR
RUH S MUN - BUR
The armies would remain in Paris and Munich, and Burgundy would remain unoccupied.
If a unit has greater support than the opposing unit then that unit will occupy the contested province. For more on support see the Support section.
If a unit is ordered to move into an occupied province then it must have greater support than the unit defending that province. If the attacking unit doesn't have greater support it will result in a standoff. If the attacking units has greater support then the defending unit then the defending unit is dislodged and the attacking unit gains possession of that province. Any attack on an occupied province where the attacker has less support than the defender will end in a standoff.
For example let's assume that France has one army in Burgundy and Germany has one army in Munich and one army in Ruhr.
If the following move is issued by the German player then both the army in Burgundy and in Munich would remain where they were.
MUN - BUR
But if instead the German player issued these moves:
MUN - BUR
RUH S MUN - BUR
The French army in Burgundy would be dislodged and the army in Munich would gain possession of Burgundy since the army in Munich has greater support than the army in Burgundy.
Some provinces (Bulgaria, Spain, and St.Petersburg) have two coasts. When a fleet enters from one coast it may not exit from the other. The fleet may
only move to provinces adjacent to the coastal province from which it came. For more on this see the Special Cases section.
If a fleet is moving into a province that has two coast lines the order issued must also specify which coast the unit is to move into. For example: MAO - SPA is illegal because the coast wasn't specified but
MAO - SPA/SC is legal because the coast was specified. For more on this see the Special Cases section.
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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Rare Cases and Tricky Situations
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Self-Dislodgement
A country cannot dislodge or support the dislodgement of one of it's own units, even if that dislodgement is unexpected. This is one time when support is refused or negated when it would otherwise be legal. However, such orders can be written for other reasons, such as creating a standoff.
This means that if you have a unit in Burgundy and move a unit from Paris to Burgundy this would result in a standoff, even if you have support.
Let's say that Germany has an army in Munich and an army in Ruhr. France has an army in Belgium and Burgundy.
If Germany moves it's army in Munich to Burgundy with no support it will result in a standoff.
If Germany moves it's army in Munich to Burgundy with support from the French unit in Belgium it will also result in a standoff since your own units cannot dislodge another of your units.
If Germany moves it's army in Munich to Burgundy with support from Ruhr it will dislodge the unit in Burgundy.
If Germany moves it's army in Munich to Burgundy with support from Ruhr and France supports it's army in Burgundy with it's army in Belgium it will result in a standoff.
MUN - BUR
Standoff
MUN - BUR
BEL S MUN - BUR
Standoff
MUN - BUR
RUH S MUN - BUR
Army in Burgundy dislodged
MUN - BUR
RUH S MUN - BUR
BEL S BUR
Standoff
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Self-Standoff
While a country cannot dislodge it's own units, it can create standoffs by ordering two equally strong attacks on the same province. This is often done to maintain control of three provinces with two units. However, if one of the attacks has more support than the other, it will succeed.
This means that if you move two units to Burgundy, from Paris and Ruhr respectively, they will cause a standoff. Any single unit that attempts to attack Paris, Burgundy or Ruhr without support will then fail. If you move a unit from Paris to Burgundy and another unit from Ruhr with support from Munich to Burgundy then the unit moving from Ruhr will take Burgundy. This would not have happened if the unit in Paris also had support. Also, if the unit positioned in Paris in the above scenario had actually been positioned in Burgundy no attack from your unit in Ruhr would have succeeded, no matter the amount of support.
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Cutting support on your own units
An attack by a country on one of it's own units does not cut support.
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Exchanging places via a convoy
Two units can exchange places if either or both are convoyed.
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A convoyed attack does not cut certain supports
A convoyed army does not cut the support of a unit supporting an attack against one of the fleets necessary for the army to convoy.
Let's say that France has an army in Tunis and a fleet in the Tyrrhenian Sea. Italy has a fleet in the Ionian Sea and another in Naples.
France:
TUN - NAP
TYS C TUN - NAP
Italy:
ION - TYS
NAP S ION - TYS
The fleet in the Tyrrhenian Sea is dislodged and the convoy failed.
Now, let's say that France has an army in Tunis, a fleet in the Tyrrhenian Sea and a fleet in the Ionian Sea. Italy has a fleet in Rome and a fleet in Naples.
France:
TUN TYS - ION - NAP
TYS C TUN - NAP
ION C TUN - NAP
Italy:
ROM - TYS
NAP S ROM - TYS
The army is convoyed by the fleet in the Ionian Sea and the army then cuts the support from the fleet in Naples. Since the fleet in Rome lost it's support the fleet in the Tyrrhenian Sea is not dislodged.
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General
      
Last Seen: 3/20/2008 10:52 AM
Posts: 2,829
Visits: 5,317
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Special Cases
There are a few provinces in the game that work a differently from others. These are Bulgaria, Spain, St. Petersburg, Constantinople, Kiel, Denmark and
Sweden.
Bulgaria, Spain and St. Petersburg each have two coastlines. Bulgaria has an eastern and southern coastline while Spain and St. Petersburg have a northern and southern coastline.
If you move from Norway or the Barent's Sea to St. Petersburg you will be placed on the northern coast. If you move from Livonia, Finland or the Gulf of Bothnia to St. Petersburg you will be placed on the southern coastline.
If you move from the Black Sea or Rumania to Bulgaria you will be placed on the eastern coastline.
If you move from Greece or the Aegean Sea to Bulgaria you will be placed on the southern coastline.
If you move from Constantinople to Bulgaria you can choose which coastline to be placed on.
Because of the waterways that run through Kiel, Denmark and Constantinople they are considered to have one coast. Fleets can enter them along one coast(Kiel/Denmark; Baltic Sea, Constantinople; Aegean Sea) and exit on the other side(Kiel/Denmark; Helgoland, Constantinople; Black Sea) on the next turn.
Denmark is considered to have a land border with Sweden. This means that armies can move from Denmark to Sweden(Or vice versa) without a convoy. A fleet moving from Skagerrak to the Baltic Sea(Or vice versa) must first go through Denmark or Sweden. The common border with Denmark does NOT seperate the coast of Sweden into two coastlines. Denmark does NOT border on Berlin.
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