General observations on playing on high difficulty
1BC Civ Forums
1BC Civ Forums
Home       Members    FAQ   Links
Welcome Guest ( Login | Register )
        



General observations on playing on high... Expand / Collapse
Author
Message
12/17/2005 8:05 PM


Impeached by a patch

Impeached by a patch

Last Seen:
2 days ago @ 10:14 AM


Posts: 2,208
Visits: 4,030

This thread is about singleplayer games against the AI, on fairly normal settings, and a difficulty of at least Monarch. In other words, the AI has very significant advantages. This goes to you who have made well in such games, do you have any general observations on do's and don'ts? Anyways, here are some things I've found out:

*Don't get arrogant when it comes to tech. The research bonus of the AI is of such a magnitude, that one can be very satisfied with staying on par with it. Trade when you have the opportunity. Don't be squeamish about holding on to a tech you've just discovered if you can get something nice for it in a trade - chances are, the AI will soon get it anyway, and your trading chance is gone. Research techs nobody else has bothered to pick up, and use them to trade for a bunch of stuff from different players. AI players tend to choose rather similar research paths, know what stuff the AI tends to wait until later with. Metal Casting is one, Medicine is another.

*Don't base your strategy overly on any particular wonder. With the AI both being faster to research the prerequisite tech as well as building the wonder, chances are it will beat you to it. Making a dash for a useful wonder can be very worthwhile if you have a realistic chance of getting it first, but have a plan B in case you don't.

*Micromanage like there's no tomorrow! Smart management is one of the fields in which our human intelligence makes us able to compete with the AI.

*Be a political animal! Keep up good relations with as many as possible for as long as possible, but don't hesitate to burn your bridges when there's a chance to make a dash for it! As Machiavelli said, if you're going to harm someone, do it properly to make sure there will be no future retribution.

*Arms keep peace. Not even your best friend will let friendship get in the way of an invasion if your defences consist of guys armed with sharpened watermelons.
7/30/2006 6:54 PM
tactician

tacticiantacticiantacticiantacticiantacticiantacticiantacticiantactician

Last Seen:
4/17/2009 1:21 PM


Posts: 141
Visits: 169

True and good advice. Although im not so sure its the AI getting advantages as it is the human getting disadvantages.
7/31/2006 7:13 AM


Impeached by a patch

Impeached by a patch

Last Seen:
2 days ago @ 10:14 AM


Posts: 2,208
Visits: 4,030

Uh, aren't AI advantages and human disadvantages two sides of the same coin?
7/31/2006 3:05 PM


sweetP

sweetP

Last Seen:
5/10/2009 7:42 PM


Posts: 4,829
Visits: 8,484

although I'm not so sure its the AI getting advantages as it is the human getting disadvantages

Actually, Konrad was correct.  A unit or building will ALWAYS cost the same to the human player.  On higher difficulties a tank will cost just as much as on settler.  This aspect extends to all of the gameplay; level makes no difference to what you, mechanically speaking, can or cannot do.  The only difference is what the AI can do. They get HUGE bonuses - or advantages - at higher levels.  Basically, everything costs less for them.  I don't know the percentages they get discounted, but in civ 3 sid level, the AI had only to spend 4 to your 10 to get the same thing.  Thats well under half price.

So no, humans aren't getting direct disadvantages.  And yes, the AI is.  The only disadvantage the human has at high levels is that the computer has such a huge advantage in the first place.

7/16/2007 1:58 AM
Settler

SettlerSettlerSettlerSettlerSettlerSettlerSettlerSettler

Last Seen:
3/13/2008 9:11 AM


Posts: 9
Visits: 51

That's wrong. You're forgetting that humans become hampered by higher unhappiness levels at higher difficulty settings, and higher maintenance costs for fewer cities.

In my present Emperor game, I have 4 cities amd can only keep my research at 50% without turning a loss!
7/16/2007 8:10 AM


Awesomely awesome

Awesomely awesomeAwesomely awesomeAwesomely awesomeAwesomely awesomeAwesomely awesomeAwesomely awesomeAwesomely awesomeAwesomely awesome

Last Seen:
9/18/2008 7:48 PM


Posts: 1,266
Visits: 4,317

The only disadvantages the human gets, IIRC, is less bonus versus barbarians, less happiness, higher maintainance, and less free health per city.  Everything else for the human is the same - building times, land value, research costs, etc.  The main difference is the bonusses the AI gets, which is everywhere.  But again, they are two sides of the same coin.

ADDIT: Also the chances of a peaceful city flipping against the human are higher.  I wonder if that's technically a disadvantage against the human, or a bonus for the AI (I say technically because it's all the same in a single player game).  One way to find out would be to play a higher level game against another human and see if peaceful city flipping still comes more easily.

5/11/2008 2:25 AM
lame duck

lame ducklame ducklame ducklame ducklame ducklame ducklame ducklame duck

Last Seen:
2/1/2010 11:58 AM


Posts: 1,832
Visits: 4,475

Wonders? Bah.... Only wonder I try for is Stonehenge (if not creative), and even that gets stolen from under me very nose.

Also always hide from the yelow & black, hide in the bushes & hope they dont find u. Scouts are best kept on top o'hillz, even if that means moving just 1 tile.

5/24/2008 5:49 AM


Minsterman

MinstermanMinstermanMinstermanMinstermanMinstermanMinstermanMinstermanMinsterman

Last Seen:
Yesterday @ 1:27 PM


Posts: 190
Visits: 1,616

I recently started a game on Monarch on a standard size map with 11 AI, perhaps a little crazy to begin with but I just seemed to be struggling to keep people not wanting to kick my arse. I decided not to take up a religion, I ended up with 5 of the buggers at war with me. So I decided to take a side and so there is 2 of them who seem to still want to kill me. I have managed to defend all attacks off but I my research has been completely crippled and now I am way behind most others. How exacally do you make them attack others so you can develop? I am thinking of becoming a vassal state so I have a chance to grow and catch up.
5/24/2008 6:34 AM


EVERYBODY PANIC!!!

EVERYBODY PANIC!!!

Last Seen:
Today @ 1:51 AM


Posts: 5,636
Visits: 7,017

I don't believe it gives you the option to become a vassal, only to make others become yours. Isn't that right?

I think the best way to keep them from attacking you is to have a bigger military than them, or to pay them to fight someone else.

The AI gets pretty dastardly at times on Monarch level. Good luck.
« Prev Topic | Next Topic »


Reading This Topic Expand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Admin, Sean, Zone, Winner, maniacalmonkey, Comedy Dave, cleopatra143, RabiAkiva, mongoose201

Permissions Expand / Collapse

All times are GMT -5:00, Time now is 1:54am


Execution: 0.078. 8 queries. Compression Disabled.
© 2005 Take-Two Interactive Software and its subsidiaries. All rights reserved. Sid Meier's Civilization IV, Civ, Civilization, 2K Games, the 2K Games logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by Firaxis Games. Firaxis Games and the Firaxis Games logo are a registered trademark of Firaxis Games, Inc.

web stats