July 2006 GOTM
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July 2006 GOTMExpand / Collapse
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7/13/2006 10:51 AM


Sword of Doom...

Sword of Doom...

Last Seen:
Today @ 1:44 AM


Posts: 2,306
Visits: 19,896

Wow.. that's going to be a tough score to beat. Nice going.

Oh, and Palpster, if you wish, you can attach the save to a PM sent to me.

7/14/2006 4:14 AM


Elite Warlord

Elite Warlord

Last Seen:
11/6/2007 2:46 AM


Posts: 404
Visits: 409

PM'd you the save Mongoose. Thanks for the compliment, but I'd say my score is far from unbeatable. I let myself be distracted from my domination course too often for this to be hugely succesful, I think. But we'll see.

Edit: besides the few that have posted, is anyone else playing it or planning on playing it?
7/14/2006 9:42 AM


Grognard fantôme

Grognard fantôme

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Today @ 9:49 AM


Posts: 7,349
Visits: 9,704

I'll give it a shot! Haven't read the thread, so I'll see if I can use this as an excuse to really starting learning this game.
7/14/2006 10:29 AM


huff huff

huff huffhuff huffhuff huffhuff huffhuff huffhuff huffhuff huffhuff huff

Last Seen:
Today @ 7:23 AM


Posts: 1,671
Visits: 3,928

Downloaded a while back...  just got started...  Power session today put me somewhere around 1200 AD...   hehehe  One enemy down to one city, another soon to follow...  hopefully the wars haven't hurt my ability to research too much... 
7/14/2006 4:37 PM


Day-Saver!

Day-Saver!

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Today @ 1:06 PM


Posts: 5,358
Visits: 27,324

I am indeed playing. A little bit here and there on the weekends when I can. Actually, I've made it to around the 1600AD or so. Was working on destroying the German Empire with all of my forces in that region when the dumbass Chinese attacked me out of nowhere. I wasn't going to attack them at all because they were smaller than I and we shared religion, but now I am going to conquer them completely. With those consolidations I should be set up quite nicely for the home stretch.
7/15/2006 8:30 AM


Grognard fantôme

Grognard fantôme

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Posts: 7,349
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I do not like this game! 200AD and I'm already moribund.

I dislike the fact that cities must be spaced out three tiles. Ridiculous. I also dislike the balance of production in the normal speed games.

Rise and Rule Conquest mod STILL is far better than this pretty crap!

7/15/2006 12:33 PM


Day-Saver!

Day-Saver!

Last Seen:
Today @ 1:06 PM


Posts: 5,358
Visits: 27,324

I find it interesting, Scip, that both you and Scotty have voiced displasure with the two-tile spacing rule. Interesting because I have never, except on rare occasions built any cities that are closer than 3 tiles apart. Different playing styles I guess.
7/15/2006 5:01 PM


Elite Warlord

Elite Warlord

Last Seen:
11/6/2007 2:46 AM


Posts: 404
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I've only had problems with it when I wanted to found a city close to some valuable resources only to find out an AI opponent had just built one within two tiles.
7/15/2006 9:25 PM


Grognard fantôme

Grognard fantôme

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Well, if you stop and think about reality . . . In places like Baltimore, Berlin, Dusseldorf, Paris, London, you basically have the equivalent of several ancient towns that have grown and merged into one giant super city. In Civ3 you could sort of do that.

Actually, I have an idea for a mod using Civ4 that I'd like to run by you guys. Actually, two mods.

Tactical Civ4: Map scale is about 3 to 10 km (as in some of the scenarios in "The Operational Art of War" by Matrix Games), and the maps represent fairly small areas (say for example the area around Strasbourg, or the area around Beijing, etc.) and a period of time on the order of 100 years. Units require population to build, and instead of being "destroyed" when beaten, they get routed. This could be represented by having the unit health values be on the order of 10+ and having the combat engine set so that most units can at most deduct 1 health point, maybe up to two if they have special promotions.

Lots of other elements that could be included: stacking limits, reduction of efficiency as stack densities go up, supply, morale, partisans in tiles, etc.

Idea Two: Operational Civ4. This mod would build off of tactical, and could conceivably cover the entire span of human history. Each tile on the Operational Level map would represent maybe a 4x4 or 6x6 set of tiles on the tactical map, with the terrain type represented being the predominant terrain type in the clump of tiles in the tactical map. Not very many other changes, except perhaps to make the balance between tech production rate and game speed better, and to make more techs as in Rise and Rule. Basically, you can cruise along at Opertional level, moving your units as Division Level groups and never even consulting the tactical map, or, if you want to get into tactical level control, you can at any time, give a special command and expand any tile into its tactical map. If you are moving your units into the tile for the first time, you can choose how to split up the division into sub-units and disperse them on the tactical map.

7/16/2006 5:10 AM


Elite Warlord

Elite Warlord

Last Seen:
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Posts: 404
Visits: 409

Scipio: do you mean something along the lines of, build an empite on operational and then micromanage and wage war on the tactical level? (not entirely sure what you have in mind).