July 2006 GOTM
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July 2006 GOTMExpand / Collapse
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7/30/2006 12:13 PM


General

General

Last Seen:
8/30/2008 11:26 PM


Posts: 7,769
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Diplomatic Victory, 1988!

First Permanent Alliance ever with the Malinese. Took out the Chinese because they attacked me once, took out the French to get the votes to win, since I was in a space race with Roosevelt.

8371 score (with another of 5387...not sure what the difference is but I think the first is the one we're using)

Lech Walesa as the 'title'

Had a good time! Still not the 'love' I felt for Civ 3 but at least it gave me an excuse to play

Edit:

As normal with any GotM...not even close to winning! Great score Palpster! Jeeeez...you goon.

I have to add my voice to the "Hates 2-space rule" chorus. My Civ 3 strategy ended up relying on early close city placement and it's hard to get used to not using it. But this was a good game...I guess I'll have to go warmonger next time to get Palp a run for his money.
7/30/2006 1:03 PM


Elite Warlord

Elite Warlord

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11/6/2007 2:46 AM


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Visits: 409

Here's what I did:

Made a quick dash for Bronze Working and Iron Working then started to mass produce swordsmen. While exploring I stole two workers, one from Asoka and one from Izzy. I had decided early on to keep at at least one Civ alive and friendly so I could do some tech trading. As it turned out this would be the French. Meanwhile I bullied the other Civs a bit for any techs I didn't bother researching myself.

Never opened borders with the Malinese which meant they were stuck on that small stretch south of my starting position. Never had any dealings with them untill I decided it was their turn to face the might of the Japanese warmachine. After conquering every civ but my good friend Napoleon I had more than enough population, but needed more land for a Domination victory, so I ended up taking two cities from the French after all.

550BC: Americans destroyed
500AD: Indians wiped out
1270AD: Chinese vanquished
1585AD: Spanish annihilated
1705AD Malinese trampled

1740AD: Domination victory

I could have done better if I'd been a little more focused on military conquest, I got distracted into building Wonders and improving cities a little more than I should have (I'm normally more the builder type, so I guess I acted out of routine). Also after taking one of the Indian cities, I neglected to leave any defense there moving towards the next city with everything, figuring my good relation with the French meant they wouldn't take the city. Of course I failed to see that the French had Open Borders with the Chinese and a lone warrior was passing through there and razed the city (I had just taken it with Musketeers, imagine my annoyance when this one, lowly warrior showed up....anyway, the city was razed to the ground and the bloody french beat me to getting a settler there and built a city on MY spot.....I made them pay for it in the end though as it was the first city I took
7/30/2006 1:36 PM


Grognard fantôme

Grognard fantôme

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I have a suggestion for the August Civ4 GOTM: lets do some stuff to make it considerably more difficult to win aggressively, eh?

I been playing a bit using my own Marathon mod (which simply makes units & Techs slightly cheaper and time pass considerably slower so that you wind up with lots more time to build stacks and stacks of units, and to actually play out all the strategic permutations which the game affords), which is quite similar to the one which Ddmagnan recommended.

 

The real beauty of Civ4 is all the new culture stuff, all the interdependency among buildings, civ size, terrain, resources, techs, wonders, etc., and it would be neat to have a GOTM with some of the settings set to bring all of this out. Here would be my suggestions:

Human player as one of the civs that are Financial, Philosophical, Creative or Spiritual (including Catherine, Elizabeth, Frederick, Gandhi, Hatshetsup, Isabella, Louis XIV, Qin Shi Huang, or Saladin).

For the AI, two Expansive opponents (Victoria, Bismarck, Cyrus, Julius, or Peter), one Organized (Roosevelt, Washington, or Tokugawa, but Tokugawa is probably the best choice) and the rest Aggressive (Alexander, Genghis, Huayna, Kublai, Montezuma, or Napoleon).

Warlord difficulty, large temperate Terra map; Marathon speed; the following settings clicked on:

City flipping after conquest (meaning that, if you do not have the culture to back up your conquests, you'll lose the city); New random on reload; Lock mod assets; Require complete kills (have to kill every unit and every city to eliminate a civ).

Following victory conditions: Conquest, Cultural, Space Race, Diplomatic. Meaning that Time and Domination are not clicked on.

This should result in a long, LONG game, that depends as much on building a civ as on mowing through the AI with stacks of doom. Not that that is not fun and all, but just to try to have a GOTM that brings out all the neato features of Civ4.

7/30/2006 4:15 PM


Elite Warlord

Elite Warlord

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We've already got very few people that actually put a game in, I reckon we'll see even less participants at Marathon speed. I probably wouldn't play it. I simply don't have the time and besides, I usually get bored with Marathon speed. Also Marathon speed heavily favors a militaristic approach since units last a lot longer 'till their obsoletion.

All the other settings are fine, although I'd prefer a game on Noble or Prince difficulty and Normal speed.

Mind you these are just my personal thoughts, let's hear what others have to say.
7/31/2006 9:15 AM


General

General

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I could LIVE with all settings except for:

New random on reload

I am usually pretty good at maintaining the rules of a GotM...but if you do this, I will more than likely be tempted to reload for favorable results.  You CAN test my honor...but I'd prefer you don't

Require complete kills (have to kill every unit and every city to eliminate a civ).

This seems like a tedious setting.  I could understand if they had a settler out there...I suppose this is a way to let a large military force maintain the game but what I forsee is one lone ship without troops on it being the last unit out there, maintaining my war weariness.

I would prefer no culture flipping after conquest.  I don't mind having culture flips due to culture but the having to maintain lots of troops in cities during conquests, while realistic, might not be fun.

7/31/2006 10:40 AM


Elite Warlord

Elite Warlord

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Why don't we set up a game that has to be won by one either Diplomatic or Cultural Victory?....From what I gather, quite a few people on 1BC are Civ3 veterans, but still getting to grips with Civ IV, it could be a useful learning experience to go for a Diplo victory and compare notes on how it was achieved. Earliest victory would win, as opposed to highest scoring (although this will most of the time amount to the same person winning).

Another recommendation for those trying to get more out of Civ IV and learn about the depth of it; don't play on anything below Noble. The advantages for the player are so huge, that it's really not fit for taking a proper look at how things work in this game. For example getting a decent economy going with your Civ is just too easy on lower levels. On Noble and above you'll see the first signs of what it actually costs to maintain a sizeable empire. Below Noble it's just espand as fast as possible and it completely misses out on some of the balancing qualities of commerce, health, happiness and the way number if cities influences all this.

Again just some thoughts, but in this case geared more towards those who are still somewhat uncomfortable with Civ IV, but willing to give it a try and learn a thing or two in the process.
7/31/2006 11:17 PM


Sword of Doom...

Sword of Doom...

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Congrats to Palpster, July GOTM Champion with a final normalized score of 37927.

Also, in reply to the above, I wasn't planning on the same rules with every game. That wouldn't be fair to all players. For the August GOTM, we'll probably just be going with the ingame score and I was also thinking about limiting victory conditions to give others chances. Perhaps only Time, Culture, and Space Race for the next game. Here is the catch. I may enable all victory conditions and only accept saves with certain victories.

This will limit problems that could arise if I eliminate Domination. The problem being that you could leave a single AI one city and build a massive civ to milk the score. In this case, you would have to achieve one of the selected victories without triggering another.

8/1/2006 3:15 AM


Elite Warlord

Elite Warlord

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Joy! Champion ...(even if only few competed, I hope more will join in future editions).

About your ideas Moose: I'm all for switching options/settings/victory conditions around. However I would not choose for in-game score to be decisive, because that would mean everyone would try to achieve a Time Victory, after all then you would have the most time building, expanding and populating your empire not to mention all the points for researching technologies and building Wonders. imho, the winner should (always?) be either the one with the highest normalized score or the earliest victory date.

Quite a few folks on here are still in the process of learning to play Civ IV (as opposed to Civ3) and I don't think trying to get a Time Victory would be a good thing for them, after all, the Time Victory is nothing more than a consolation prize for anyone not being able to achieve another kind of victory. No offense to anyone, I have several Time Victories under my belt as well. All I'm trying to say is people would learn more from a game geared towards Domination/Diplo/Cultural/Space Race than Time, since those victories require a goal, planning how to get there and I believe would prove a better learning experience than simply playing along and expanding till the 2050AD arrives.
8/1/2006 7:44 AM


huff huff

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Congrats Pal...  I have to agree with the whole time thing vs in game score... 

As for allowing the game all victory conditions, but accepting saves of only one or two types...  yikes...  Have to really pay attention.  Domination really sneaks up on me sometimes... 

Addit:  What happens if time is eliminated, and you milk it by way of all but domination, and controlling a space race for a very late game loss hehehe.