Culture flipping
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8/20/2006 5:08 PM
tactician

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Is it possible to culture flip someones last remaining city? How do you improve your chances of culture flipping?
8/21/2006 12:16 AM
Conscript

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10/22/2006 9:56 PM


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You cannot flip a capital, so if a civ only has one city left, it is immune to flipping.
8/21/2006 1:28 AM
tactician

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Does it say that in the instruction book? Can you flip cities during war?

What if a city is in the middle of building a wonder and you flip it do you get the wonder where it left off or do you have to start over after the unrest period?

8/21/2006 10:29 AM


Elite Warlord

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6/29/2009 7:29 AM


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You always start with a clean building queue when taking a city (by any means) which also means that any production of a wonder will simply be lost.

As for culture flipping capitols. Don't know wether you can, never tried it actually.
8/21/2006 1:34 PM
Veteran Sceptic

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The culture flipping and culture ranges have one thing that irritates. Sometimes when you capture nice cities you're have no better solution than to raze them, because otherwise they would instantly get flooded by the culture range of a neutral neighboring city and have no chance to develop...
8/21/2006 2:33 PM


Elite Warlord

Elite Warlord

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mik1984 (8/21/2006)
The culture flipping and culture ranges have one thing that irritates. Sometimes when you capture nice cities you're have no better solution than to raze them, because otherwise they would instantly get flooded by the culture range of a neutral neighboring city and have no chance to develop...


There is the option of "No City Flipping After Conquest" (or something like that) when starting a custom game.
8/21/2006 4:45 PM
Veteran Sceptic

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Palpster (8/21/2006)
mik1984 (8/21/2006)
The culture flipping and culture ranges have one thing that irritates. Sometimes when you capture nice cities you're have no better solution than to raze them, because otherwise they would instantly get flooded by the culture range of a neutral neighboring city and have no chance to develop...


There is the option of "No City Flipping After Conquest" (or something like that) when starting a custom game.


No, that's not that. There's option "city flipping after conquest", but it's kind of junky one, since there's nothing better left in mid and late game conquests than to build settlers and send them with your armies to build your own cities and raze the enemy ones. Even at normal game such tactic has its advantages.

There's also an option to disable the cultural flipping at all, but I don't think it's a good idea. It is nice that cities that are allready crushed by foreign culture flip to thier favor, since thire original owner didn't have much use of them anyway.

As I said the problem is that you capture a city near a cultured neutral one. Under the govern of it's original owners, it could be prosperous, but when you take it, its culture drops down to 0, which means that the city will find itself flooded by neutral territory and it won't be able to work on enough tiles to develop, but it will cost you mainatence, you'll have to quell the resistance and you'll have to defend it and in the long term even if you invest in that city, it will most probably flip to that neutral faction. Those reasons are enough convincing to make a decidion about razing a well-placed and developed city.
8/21/2006 11:32 PM


Wibble!

Wibble!

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the capitol is immune to culture flipping because of the palace which - like the forbidden palace (or so I believe) - has the immunity as a bonus.
8/22/2006 12:41 AM
tactician

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ok thanks. So did anyone go and rate my civ 4 review at ign.com yet?
9/1/2006 12:58 AM


Warlord

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1/27/2007 10:18 PM


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you can flip a capital I've done it before
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