Mines Vs Forests
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9/15/2006 3:47 AM
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Me, Having a Little Experience with Civ usually Mine In despot, Irrigate Like mad On Monarchy, And Forest when City is at Size 12. Would mines be better or forests are better?
9/15/2006 8:01 AM


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Let's see if I can dig up my Civ 3 memories...
ah, here we go

If the tile is a bonus grassland, then if you mine and road it it will have 2 food, 2 shields, and 1 commerce. A forested tile will have 1 food, 2 shields, and (?) commerce.

So, if you are post-engineering and have extra workers, you can chop a forest to sheck if theres bonus grassland under it, and if there isn't, you just reforest it.
So yes, forests are good for an extra shield or two when you're city is maxed out in size for the time being.

Irrigating like crazy in monarchy is not normally a good idea. This is because usually you won't have enough buildings/luxeries that early in the game to have every new citizen working tiles. I usually only irrigate in monarchy if 1) It is a low-food city 2)if the tile has less than 2 base food (desert, plains) and 3) If I have the happiness to support the new citizens. Other than that, the extra shields from mines will help you more.
9/15/2006 1:41 PM
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I dont have any Happiness problems at Monarch, Although on Emperor and Above it will toll up highly.

I tried this on two Cities- Both Size 12. One I mined fully, One I Forested Till i could support it. Both Gave me Roughly same Shield Output, But yes if there were more Bonus Grassland in My territory i would Mine.

And yes- Forests give 2 Commerce on roading i think
9/15/2006 4:00 PM


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And yes- Forests give 2 Commerce on roading i think


I played a little Civ 3 today and looked up the forest commerce.

Base > 0
Road> 1
Republic/Democracy + road> 2
Road, Rep/Dem, river > 3

That's pretty much the same for most tiles. I just forgot because I've been playing Civ 4 and in that forests give no commerce.
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