Hitting on All Cylinders
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11/7/2006 12:01 PM


Poncho Marx?

Poncho Marx?

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How is it that the AI can expand aggressively, build military, develop their Cities (inlcuding Wonders) and develop technologically all at the same rates, it seems, on only Noble difficulty level?  I don't see how they can expand faster than me and still have the money to spend on research to stay ahead of me in Science, too, and in number of Military units, and so on...?

When I get Alphabet, I trade techs where I can to try and keep pace with the AI.  If I expand like I need to, the maintenance costs are keeping my Science rate way down.  I've even tried selling old techs to the one or two AI who are behind, and still am bleeding so much red that I can't run a Science defecit for long.  And if I don't expand, then I can race out with Technology, but then fall behind in production, culture, and/or military units...not to mention watch most of the AI gobble up all the land and resources around me.  Same with if I concentrate on Military, then Science falls behind.

In other words, it seems that the AI is firing on all cylinders, when I can only fire on a couple...??? What gives?!

11/8/2006 12:19 AM


Elite Pathogen

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It's a game, it's supposed to be hard
11/10/2006 11:34 AM


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I may be wrong, but I read somewhere that at higher levels, the AI doesn't get "smarter" in the sense that it holds back on the best city location, etc. when at lower levels.  I believe the higher the difficulty, the AI has the increased ability to build units, wonders, improvements, etc, cheaper and cheaper.  I also suspect the AI has implicit knowledge of the entire map, so can make a beeline to goodie huts, stake out the best city locations, all without wasting time exploring.

Therefore, while the human player has the ability to maximize the efficiencies of the game with a bit of thought, the AI does it automatically at any level, but simply gets a break on the basic cost of things at higher and higher levels.

Can anyone shed more light on this?  Am I way off base?

11/10/2006 2:48 PM


WE WILL DESTROY YOU

WE WILL DESTROY YOU

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I don't know about the intelligence of the AI, with respect to making a bee-line to the goody hut.

On a current "Warlords" game, I was travelling and exploring the globe late in the game, the 1800's AD, and found on three seperate large islands, goody huts. Some of these islands actually had been settled by AI civs already. Granted the goody huts had relatively small amounts of gold in them, so maybe the the AI does a "Cost/benefit" analysis, which I doubt, but whatever the case, it doesn't seem they automatically bee-line for the goody huts.
11/10/2006 5:52 PM


sweetP

sweetP

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The AI does indeed cheat. On higher levels anyways. However...
I also suspect the AI has implicit knowledge of the entire map, so can make a beeline to goodie huts, stake out the best city locations, all without wasting time exploring.

That was confirmed as false before the game was even released. It was cited as one of the many ways AI was improved...
11/10/2006 6:39 PM


Andrew Wiles

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It was cited as one of the many ways AI was improved...


-Yes, "improved."
11/10/2006 8:19 PM


Residing President

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Well, the only advice I have is that 8 cities at 50% research will generally out beaker, way out produce, and way out-everything 4 cities at 100% science. Don't pay too much attention to the research slider.

Maybe you should try wiping out your nearest neighbor early on. Burn all their cities except their capitol. Use axeman. Then fill in the gap between you and them, then move on.
11/13/2006 11:09 AM


Poncho Marx?

Poncho Marx?

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Dunedein (11/10/2006)
Well, the only advice I have is that 8 cities at 50% research will generally out beaker, way out produce, and way out-everything 4 cities at 100% science. Don't pay too much attention to the research slider.

Maybe you should try wiping out your nearest neighbor early on. Burn all their cities except their capitol. Use axeman. Then fill in the gap between you and them, then move on.

I think you're on to it about expansion.  You need to expand and try to scrape through Science any other way you can.  If you don't expand, then the land gets taken up and you fall behind in production and culture, though you may be able to keep pace with technology.

And here I thought Firaxis wanted to discourage mad-capped expansion with the new maintainence costs model?  It only hurts you in the long run.  Just like in cIII, expansion still seems to be so important in cIV...?

11/14/2006 8:11 PM
Warlord

Warlord

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Important yes, but not AS important as it was. Always be thinking 'hmm, havnt built a new city in a while, is there a good spot, can I afford it?' Unless you are already busy capturing cities of course.
12/14/2006 4:29 AM
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And here I thought Firaxis wanted to discourage mad-capped expansion with the new maintainence costs model? It only hurts you in the long run. Just like in cIII, expansion still seems to be so important in cIV...?[/quote]

Important to a degree, but not to a fault. Remember all those Civ II and III games where the most threatening AI civs had dozens of size 1 and 2 cities and weren't hurting economically?

I do better in Civ IV if I build no more than 12 cities in a Marathon game...granted I end the game dozens more, but "I" didn't build 'em.
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