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| | Kaboom!
Last Seen: 6/28/2008 9:01 PM
Posts: 511 Visits: 3,215
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Sword of Doom...
Last Seen: Today @ 4:59 PM
Posts: 2,292 Visits: 19,552
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| | Well.. I ended up completing the game... I ended up with somewhat of a pedestrian score since I got so enamored building and avoiding conflict that I really didn't think about what kind of victory I was shooting for till I got the UN built in 1945. I tried for diplomatic, but all I had was enough votes to be secretary general and not enough for victory.... So... in 1948(ish), my long standing good relations with my next door neighbor took a slight hit when I used about 20 tanks to drive him into the sea, capturing all of his cities on my continent in about 5 turns. (I had already given him Railroad techs so that he would do all the infrastructure work for me... quite nice of him, really). My increased population still didn't bring me close enough to diplo victory, so I cranked up the culture to 100% after I got to the future techs. My capital had already acheived "legendary" culture, and by 2026, 2 others had as well. (This is right about the time that China got one Spaceship part built) Anyway, victory: Cultural Year: 2026 Score: 4514 |
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Greatest CivIV Strategy Ever Devised!
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"P" Happens
Last Seen: Yesterday @ 11:23 AM
Posts: 4,557 Visits: 25,750
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Wibble!
Last Seen: 3/7/2008 5:43 AM
Posts: 5,434 Visits: 2,901
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General
Last Seen: 2 days ago @ 5:08 PM
Posts: 3,771 Visits: 5,083
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Wibble!
Last Seen: 3/7/2008 5:43 AM
Posts: 5,434 Visits: 2,901
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| *note to self*
- remember to have some ships ready, so that next time Montezuma shows up with a fleet and starts attacking fishing boats, causing major cities to go hungry, you won't have to wait until you've produced a couple Ironclads (of all things)...
Lol, I find bombers to be a very effective anti-fleet force later in the game 
*note to others*
- to spare my graphics card I have disabled quite a few visual effects, but now I was completely surprised that the aforementioned M. had apparently landed 4 or so Cavalry and managed to attack me with them (of all things)... Is there a way to have enemy units highlighted on the little map? On the big map?[quote] Not sure about that, but in 'options', I like to have 'enemy units movement followed' or whatever it's called. This means a slightly longer time between turns during war because the camera flicks about folowing the movements of any enemy units, but it can allow you to spot incursions early, easpecially if the buggers are a similar colour scheme.
[quote]I'm four techs away from the UN, but I have no idea how to grease the wheels a bit, if that's still possible. I'm just two techs away from tankies, and I have the Oil to grease those wheels... The cultural difference with the others is just about obscene, and my research is now leaving all others in the dust. Choices to the very end it seems. The simple method is to give things like techs etc to the other civs. Other ways include going to war against their enemies (although obviously you lose points with that other civ), changing religion to suit theirs, matching civics, mutual protection pacts etc. Remember, you need something like 40% majority to become Secretary General, but 66% to become UN Leader [NB, %'s may not be entirely accurate ]. The larger your population, the more votes you have, so if you have 66% of the population, it will be no problem 
This of course gives you another avenue: Be friendly with the little civs, and take over the next largest civ to GIVE you enough of a majority that add your population and the little friendly civs and you'll have 66%. Or you could steamroller everyone with tanks |
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When in doubt, Zone is right. [Jerm]. We all speak CIV and it works [Spitfire 303]. I don't play to win, I play not to lose!
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Elite Pathogen
      
Last Seen: Today @ 5:33 PM
Posts: 3,917 Visits: 9,860
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General
Last Seen: 2 days ago @ 5:08 PM
Posts: 3,771 Visits: 5,083
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| | Conscript
Last Seen: 3/9/2007 2:24 PM
Posts: 28 Visits: 168
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