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General
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Sword of Doom...
Last Seen: Yesterday @ 7:35 PM
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Sword of Doom...
Last Seen: Yesterday @ 7:35 PM
Posts: 2,302 Visits: 19,871
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| Scipio Africanus (1/31/2007)
I finished the Warlords Civ4 game I mentioned above. Qin Shi Huang, Huge Terra map, Marathon speed, Warlord level difficulty, all victory conditions on, Raging Barbs on, and pretty much everything else default. I won Cultural Victory in 1989. Won't reveal anything more in case Mongoose wants to use it as one of the Feb GOTMs. If you do use it as a GOTM, I'd recommend this: (a) it took me > 33 hours of play time to win it, so it may not be for everyone; (b) accept all victories types, but count a Cultural Victory as a 40% bonus (so for example if the players normalized score is 1000, treat it as 1400 for purposes of deciding the GOTM winner). The map is well suited to a Cultural Victory so it would be good to encourage that, but without making the other types not count. It should also be possible to win by all the other means, and perhaps another player's style could accomplish it quicker and higher score  If you like games where you have a reasonable though not easy map, where the AI is not swarming you, but putting up a decent fight, you might enjoy this one. But be warned, it IS an endurance match that is for sure. This is just my opinion, but it's based on some experience: I don't think marathon games are suited for the GOTM format. 33 hours is too long for more than 1 or 2 people to be able to finish. If you would like to come up with a Warlords game set to a normal speed I think it would work better. Let me know either way, I don't mind coming up with both a Vanilla and Warlords game for Feb. |
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Greatest CivIV Strategy Ever Devised!
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Wibble!
Last Seen: 3/7/2008 5:43 AM
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Sword of Doom...
Last Seen: Yesterday @ 7:35 PM
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Grognard fantôme
Last Seen: Today @ 2:25 PM
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| mongoose201 (1/31/2007)
[quote] Scipio Africanus (1/31/2007)
This is just my opinion, but it's based on some experience: I don't think marathon games are suited for the GOTM format. 33 hours is too long for more than 1 or 2 people to be able to finish. If you would like to come up with a Warlords game set to a normal speed I think it would work better. Let me know either way, I don't mind coming up with both a Vanilla and Warlords game for Feb. That is pretty much what I was thinking too . . . shame . . . I wonder about "Epic" speed? I personally am averse to normal speed, but then maybe I just haven't played enough games at normal speed. I'll set up a normal speed Warlords game and play it through. I'll use pretty much the exact same settings except standard map instead of huge. As I understand it Mongoose, you first play through a map to make sure it is a "good/fun" one and that it is "winnable" am I correct? I guess Noble difficulty is the norm, eh? Except with Raging Barbs on, in my experience, with the "wrong" type of map, Warlords difficulty can seem like Prince! ADDIT: I'm eager to get more people playing (i.e., maybe _buying_) Warlords, cause the more I play it, the more I think it is a MUCH better improvement on Vanilla Civ4 overall. The Great Generals basically brings back some of the military and strategic options that existed in C3C. Except that, (a) the incidence of Great Generals is less capricious because it is dependent on the experience of your military overall, and (b) the use to which you put a Great General has three different forms. Check it out Warlords Info at Civ Fanatics. When you combine this with the re-tooled (read, tweaked, balanced, and perfected) leader characteristics, new leaders, new UUs, new special civ buildings, and the scenarios that are included in Warlords, it is DEFINITELY an improvement on Civ4. I now, it is annoying that Firaxis took the marketing ploy of withholding all these cool features for an expansion pack, retaining the option to dig into your wallet twice. But at least they DID MAKE Warlords, which they have yet to do with their alleged editor/modmaker pack. |
-- "'The front' is wherever you stop running away. Get used to it. This is what modern warfare looks like." K T Cat
Edited: 2/1/2007 9:30 AM by Scipio Africanus |  |  |
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Sword of Doom...
Last Seen: Yesterday @ 7:35 PM
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| Scipio Africanus (2/1/2007)
mongoose201 (1/31/2007)
[quote] Scipio Africanus (1/31/2007)
This is just my opinion, but it's based on some experience: I don't think marathon games are suited for the GOTM format. 33 hours is too long for more than 1 or 2 people to be able to finish. If you would like to come up with a Warlords game set to a normal speed I think it would work better. Let me know either way, I don't mind coming up with both a Vanilla and Warlords game for Feb. I'll set up a normal speed Warlords game and play it through. I'll use pretty much the exact same settings except standard map instead of huge. As I understand it Mongoose, you first play through a map to make sure it is a "good/fun" one and that it is "winnable" am I correct? I guess Noble difficulty is the norm, eh? Except with Raging Barbs on, in my experience, with the "wrong" type of map, Warlords difficulty can seem like Prince! I usually don't play the game out to victory before I post. I typically just play to make sure that it's a decent start with room to get a solid foundation. Noble dif. would be fine.  |
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Greatest CivIV Strategy Ever Devised!
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General
Last Seen: 11/18/2008 10:51 PM
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Grognard fantôme
Last Seen: Today @ 2:25 PM
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| | I randomly generated a warlord Noble difficulty, standard size, temperate climate, low sea level, normal speed map; everything else default. In the interest of exploring some of the new game dynamics in Warlords, I selected Julius Caesar as the human role. I chose him because he is Organized and is one of only four tribes that have the "Imperialistic" trait (the others being Genghis, Cyrus, and Catherine of Russia). +100% Great General emergence 50% faster production of settlers This trait seems to be one of the biggest new additions in Warlords. Because it also interacts with the Great Generals, I thought it might be fun to give a player a chance to see what they can do with it. When I first played a few rounds at it, I found that the starting location was pretty bleak, so I added some perks in the Worldbuilder. So far I've played up to 125 BC and have seven cities, so I think it is definitely winnable, though perhaps challenging. Geeze standard speed games go fast! |
-- "'The front' is wherever you stop running away. Get used to it. This is what modern warfare looks like." K T Cat | | |
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