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Warlord
      
Last Seen: 6/19/2009 2:00 AM
Posts: 129
Visits: 349
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Game slut
Last Seen: Yesterday @ 10:45 PM
Posts: 9,131
Visits: 11,087
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Wow. You're like, way more advanced than me  I remember once a year or two ago I started looking around at all the folders, and files, and lines and lines and lines of code, and all I could do was let out a big "sigh" and long wistfully for the day when they will fulfill their claims of "Civ 4 being the most moddable civ YET!" by producing and distributing a real editor like in C3C, i.e., a gooey from which I can edit the stats, functions, and relationships between units, terrain, wonders, projects, etc., etc., etc. I do not doubt that Civ4 has been engineered so that it can EVENTUALLY be the most moddable civ yet. But until that editor is open on my screen and I can do pretty much anything and everything that you can do with the Civ 3 and C3C editor, the status of moddability for Civ4 has taken a DEFINITE backwards step. I'm not gonna learn a coding language just so I can make mods, maybe some guys are happy to do that but not me. Firaxis and Atari are fooling themselves if they think that a basic game architecture that allows coders to make lots of changes constitutes "the most moddable civ yet." I say, BOYCOTT CIV 4 MODDING! as an act of protest for the long delay on the "modders pack" they promised all along! The slower mods are to get going, the slower their business will be, and the more they are pressured to get the modder pack on the shelves! Capitalism. You gotta love it!
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tones (9/1/2009) I was minded to compare this site to a sort-of-private Facebook, but, on reflection, that's not right . . . Nope. Here is a forum to exchange views and discuss topics and maybe have some literary fun; post some interesting pics (not Megabits of family krap); flag up some internet sites of Interest; pass on the occasional joke. To me, (struggling for analogy here) it's bit more like a quiet and cosy pub with locals you know and the occasional visitor from "outside"; thick stone walls and a cellar full of well-kept ale. Facebook, on the other hand, is some awful massive city-centre club that serves Fosters lager. And, you know what? I am not unhappy with that analogy. I prefer the pub.
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Warlord
      
Last Seen: 6/19/2009 2:00 AM
Posts: 129
Visits: 349
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Residing President
      
Last Seen: 3/14/2010 5:06 PM
Posts: 467
Visits: 1,876
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Kaboom!
Last Seen: 5/1/2009 8:19 PM
Posts: 625
Visits: 4,599
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I looked into modding a bit, and am gonna eventually start making my own mod, so I think I can answer a few of your questions. With the patch the Art0.FPK pak was split into all those paks you see now. What you need to do is unpak all of them and merge the files.
However, unless you plan to do graphical modding, there is really no point to unpacking the art files (I did it only so I could import the models into Blender and play with them)
The XML isn't that hard to mod once you've figured it out. The XML files are in the "Assets" folder, and the labels you need to change are pretty much self explanatory.
As for it being "the most moddable civ ever", that it is without a doubt. What it isn't is the easiest to mod. The level of modding possible is really deep in Civ4. In Civ3 you could just mod that stats and maps, while in Civ4 you can make scripts, change the AI, and fiddle with the game mechanics. The result is that its harder for the laymen to make a small personal gameplay tweak mod, but that it is much easier for the coders to spin out masterpieces.
If you don't want to break your bones and head trying to learn xml, I would suggest that you wait as I am waiting for the Civilizeditor. A tech tree editor is already out, and from the screenshots the rest of the editors looks to be just as good
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"If there is a God, Cardinal Richelieu will have much to answer for. If not, he has done very well" - Pope Urban VIII on Cardinal Richelieu
Voice from the Middle - my blog
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Warlord
      
Last Seen: 6/19/2009 2:00 AM
Posts: 129
Visits: 349
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Kaboom!
Last Seen: 5/1/2009 8:19 PM
Posts: 625
Visits: 4,599
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Warlord
      
Last Seen: 6/19/2009 2:00 AM
Posts: 129
Visits: 349
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Warlord
      
Last Seen: 6/19/2009 2:00 AM
Posts: 129
Visits: 349
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Kaboom!
Last Seen: 5/1/2009 8:19 PM
Posts: 625
Visits: 4,599
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