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THE 1BC 5 STAR GENERAL
Last Seen: 10/28/2009 9:45 AM
Posts: 848
Visits: 1,507
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Awesomely awesome
      
Last Seen: 9/18/2008 7:48 PM
Posts: 1,266
Visits: 4,317
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Veteran Sceptic
      
Last Seen: 3/3/2008 5:09 PM
Posts: 367
Visits: 579
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I don't really care about more civs, more units, more techs etc.
There are 5 things I would need in this game foremost:
- Fix the AI bug, where the AI doesn't brake off naval blockades of their cities.
- Add feature of negotiating your war declaration for something else, just like you may negotiate with other factions about their military help
- The same with vassal state + make AI more flexible about accepting vassalage, where it sometimes would allow trading off the vassalage earlier instead of waiting until the faction is so weak it accepts it for free.
- Fix the gold per turn feature to full functionality, where it is anchored to total income of the civ, like in SMAC, not to current surplus by current setting, like in civ3 and civ4 + teach AI to use this feature properly.
- Loan agreements: Lump sum of y gold for x gold per turn per z turns. + teach AI to use this feature. + credit agreements(the previous one reversed)
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"A wise game designer is not one that has hundreds of ideas of what should be added, removed or modified in a game, but one that is always aware of what shouldn't be added, removed or modified in the first place" - mik1984
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In the depths of Moria
Last Seen: 12/4/2007 12:10 AM
Posts: 277
Visits: 639
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sweetP
Last Seen: 5/10/2009 7:42 PM
Posts: 4,829
Visits: 8,484
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Older then History
      
Last Seen: 5/9/2009 2:41 PM
Posts: 2,090
Visits: 1,183
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Prince of The JODASA
Last Seen: 2/22/2010 7:47 PM
Posts: 1,716
Visits: 1,845
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In the depths of Moria
Last Seen: 12/4/2007 12:10 AM
Posts: 277
Visits: 639
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Kaboom!
Last Seen: 5/1/2009 8:19 PM
Posts: 625
Visits: 4,599
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Conscript
      
Last Seen: 5/24/2007 5:48 AM
Posts: 36
Visits: 70
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