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Settler
      
Last Seen: 6/8/2007 3:44 PM
Posts: 4
Visits: 156
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sweetP
Last Seen: 5/10/2009 7:42 PM
Posts: 4,829
Visits: 8,484
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Yes, it does. However, it is indirect, and in many cases very subtle on how it affect your score. Score is mainly determined by the size of your empire, how many people there are in it, and the year in which you win the game (earlier wins give good bonuses). Large maps will allow you to have larger empires. The same goes for sea level - having less ocean means more land, means higher score. Warm and wet climate often give you lots of rivers, jungles and marshes. Jungles and marshes aren't good at first glance, but can be cleared to give grasslands, which are the best city growing terrain. Rivers provide lots of places for irrigation. The type of land spread (arch, continents, or pangeia) will help to determine how quickly you can win the game. Usually, fast wins come through conquest and domination wins (the others usually require either to get to the modern ages, or that you wait to acheive a large amount of culture). These wins are much easier to get early on pangeas because you don't need to transport your armies across the seas. On arch maps, an early victory is nearly impossible, as you'll need lots of advanced ships to be able to reach all of the other civs.
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--
Emulator of Otto von Bismarck, Master of realpolitik, May he rest in peace.
But the liberals should be careful of screaming too loud ... of conspiring too well ... of undermining us too thoroughly. Because if they succeed, if they do get what they insist they want, then the result may well be something they never conceived ... "They have made a desolation, and they call it peace." ~Tacitus~ ... but a peace controlled by our former enemies.
--Tosk
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Game slut
Last Seen: Yesterday @ 10:35 PM
Posts: 9,124
Visits: 11,085
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The single biggest contributor to score is date of victory. Earliest victories give the best scores. Size of empire figures in to this as well. A small vs a large empire at the same win date will produce a smaller score. The other thing that definitely figures in to score in C3 is happy peoples. Happies give a bonus, contents, have no effect (IIRC), unhappies cause a reduction in score. There was a thread over at CivFanatics that laid out the EXACT algorithm for how score is calculated. As far as I know it is the exact same algorithm for all map types. And btw, welcome to 1BC ChewbaccaFreak!
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tones (9/1/2009) I was minded to compare this site to a sort-of-private Facebook, but, on reflection, that's not right . . . Nope. Here is a forum to exchange views and discuss topics and maybe have some literary fun; post some interesting pics (not Megabits of family krap); flag up some internet sites of Interest; pass on the occasional joke. To me, (struggling for analogy here) it's bit more like a quiet and cosy pub with locals you know and the occasional visitor from "outside"; thick stone walls and a cellar full of well-kept ale. Facebook, on the other hand, is some awful massive city-centre club that serves Fosters lager. And, you know what? I am not unhappy with that analogy. I prefer the pub.
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Settler
      
Last Seen: 6/8/2007 3:44 PM
Posts: 4
Visits: 156
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Game slut
Last Seen: Yesterday @ 10:35 PM
Posts: 9,124
Visits: 11,085
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sweetP
Last Seen: 5/10/2009 7:42 PM
Posts: 4,829
Visits: 8,484
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