Senate Authorization Draft (Discussion)
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Senate Authorization Draft (Discussion)Expand / Collapse
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5/29/2007 8:10 PM


G'day

G'day

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Well... i suppose it boils down to one of these options:

- someone proposes some amendents

- we put a thread out in the town square so all citizens can chip in

- we put a vote out to modify the constitution

I say, let's ask the citizens what they think (assuming they can't see or post here?)

5/29/2007 10:49 PM


General

General

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But hey, I'm not going to push for something that's viewed as unnecessary. We can sit here and go the same route we've been going since the game started. Which I feel, we can all stay spectators.
Dude, it's two senators against one, so far.

(assuming they can't see or post here?)
Heh, so I have access because I'm VP?

It may be better to have specialized seats in the senate, either by region (once that's possible) or by what I came up with earlier when the houses were being named. I like research more than anything else and would certainly consider running for research minister/ senatorship. It's just that so far all my grandiose schemes have been deep-sixed, so why bother with more?
5/29/2007 11:13 PM


Sword of Doom...

Sword of Doom...

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What if we elect the Senators as normal (3 or 5) and the President assigns one of them a particular area of government. Also, the area of government wouldn't be tied to a particular seat, but would change with each election cycle, depending on the Senator.

For example, if Zig were to run for and win an election for Senator of the House of Zyn, he might lobby for a cabinet position of Science and Research Minister (or whatever we call it). We could also have a Foreign Affairs Minister, a Labor Minister and so on, and do it all under our current Senatorial model with a few tweaks.

We would need to discuss the authority of these positions. Would their suggestions be absolutes? If so, they could neuter the Presidency. So, while I don't think that the suggestions should be mandatorily followed, there should be some mechanism in place. Part of that mechanism would be that the President assigned a particular area to that Senator, thereby intimating some sort of agreement on the direction of the game...

thoughts?

5/30/2007 1:30 PM


Jayhawker

Jayhawker

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5/22/2008 4:59 PM


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I like that idea very much, but, yes, the rub is defining to what extent the Senators' powers apply. Man, I wish I had more time right now to brainstorm with you all on a workable solution to this "problem."

And we should include a mechanism whereby the deputies can unseat their bosses; kind of take a page from tones' book, How to be a Vice President for Dummies.

No worries, though, Biz...
5/30/2007 1:56 PM


Grognard fantôme

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Zigeuner (5/29/2007)
. . . Ten turn discussions just are not going to cut it.

Some questions for the near future:
- how many workers do we need for that jungle?
- how many units do we need for the barbarian pest?
- what early wonder should we try for?

I hope that doesn't sound too much like I'm running for office.

Sounds TOTALLY reasonable to me. But then, one would have had to have played Civ4 if not Warlords to be able to engage meaningfully in such discussions. We spend a lot of time discounting ideas and questions that come from people having primarily knowledge of Civ3. Just as one e.g., Psweet thought that workers inside cultural borders needed to be protected from wild animals, and I had to do a test to confirm that he was not correct. In short, NONE of us are truly EXPERT with this game yet; not even with Civ4, let alone with Warlords, and if we are going to have a vibrant Democracy Game using Warlords we need a critical mass of citizens and leaders who are interested in, knowledgeable about, and curious of Warlords, and our society as the Celts.

I'm seeing that there are three related but separate elements to a DGame: (a) the mechanics of running the game as if it were manifest from a democracy; (b) the strategy of playing the game; (c) the role playing.

I think we have had too much (a), just the right amount of (c) (which I'd say is what has kept the degree of interest which there IS from dissipating even further), but not nearly enough (b). Not surprising when only a handful of us own, and have ever played Warlords. As soon as one of us counters a claim or a statement by someone else that is based from Vanilla Civ4 or Civ3 knowledge, and point out that it is different in Warlords, people naturally get silent. Not trying to be accusatory, or lay some kinda guilt trip on folks who do not really want to bother buying Warlords given the ambiguities of whether BTS will INCLUDE it, but it is simply a fact that without a critical mass of Warlords PLAYERS as citizens we are never going to get a vibrant discourse going about (b). When (b) lags, the other two elements also naturally tend to lag.

5/30/2007 5:18 PM


Dr Fluffy

Dr Fluffy

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kind of take a page from tones' book, How to be a Vice President for Dummies.

As I recall, HD, I was once your VP so who was the dummy?

5/30/2007 7:49 PM


Elite Pathogen

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I'm not sure I'm in favor of giving the president more work either.  I believe that the lack of interest stems from a lot of the citizens being burnt out from the civilized Dgame.  von, Tones, HD, Psweet, Biz (though he hadn't been around for a while), myself and some that I'm sure to have missed, seem to be a bit tired of the general democracy system not to mention that most that come to this site actually have lives (unlike other sites ).  I hate to say it but my view is that I have high hopes that this game works out so long as someone else is there to make sure it does.  That coupled with the fact that so few have warlords... well perhaps Psweet was right about playing a vanilla game.  Even still, I doubt there'd be much more interest.  Dgames seem to attract a somewhat certain, specified individual who is in to that kind of thing.  It is my opinion that a game like this must give everyone a chance to participate with minimal responsibilities and time involved and yet still be fun.  Heck, I'd even say the president could give a report with a line or two per year.  Screenshots are nice and appreciated but they are honestly one of the major reasons I have not considered running for president.  I really don't have a few hours to burn, that is when I get "my turn" on the good computer.  I hate to be a downer but I think that's an honest assesment of the interest situation. 
5/31/2007 1:01 AM
Bismarcko' Magnifico

Bismarcko' Magnifico

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The thinking behind this proposed draft is not to generate more NEW interested citizens. The idea is to generate enough interest for members of the senate to become more involved with the game play. Also, as far as most senators/citizens not having Warlords... I don't need the expansion to suggest how I feel we should irrigate, mine, and etc.

If there's something that's exclusive to only Warlords that leaves me in a position that I'm just far too inexperienced to answer, then there wouldn't be much reason for me to object to the course the President is taking... would there?

This draft is minimal in the overall change to our current game play... the only difference is that the President will be required to request the Senate's approval to continue play... and the request would be in the form of brief explanation of what he plans to do the next 10 turns.

I've asked already and I would seriously like to know. How does this proposed draft increase the President's work load to such a unwanted, high degree?
5/31/2007 1:13 AM


Elite Pathogen

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Well he'd have to think more about what he's going to do like which tiles to improve, what he wishes to build, etc. and then ask for permission to do it.  My opposition is not because it will add a heavy load to the presidency, it's because I don't believe it will have the desired effect.  Hey, but I'm not even a senator...

:ducks out of the hands of the security guards and heads for exits: