|
|
|
Prince of The JODASA
Last Seen: 2/22/2010 7:47 PM
Posts: 1,716
Visits: 1,845
|
|
|
2K Announces Civilization® Revolution™ - Sid Meier's First Game for Next Generation Consoles
Legendary designer Sid Meier builds the Civilization® experience from the ground up for consoles
New York, NY - June 28, 2007 - 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it will publish Sid Meier's Civilization Revolution, the first next generation game designed by world famous game designer Sid Meier. Slated for a spring 2008 release for next generation consoles and handhelds, Sid Meier's Civilization Revolution is being developed by Firaxis Games™, 2K's world-renowned development studio.
Sid Meier put computer gaming on the map when he delivered Civilization® to the gaming world, launching the "God Game" genre and creating one of the most award-winning and addictive strategy series of all time, including Sid Meier's Civilization IV™, the Gamespy and GameSpot 2005 Game of the Year. Driven by sheer passion for the game concept, Meier is now handcrafting a brand-new Civilization experience designed and built from scratch for next gen consoles and handhelds.
"Civilization Revolution is the game I've always wanted to make!" said Sid Meier, Director of Creative Development at Firaxis Games. "We are excited to take advantage of the power of next generation consoles and the ingenuity of handhelds, to create a great and unique strategy game for newcomers to the series, as well as the millions of fans around the world who enjoy Civilization on the PC."
In Civilization, players strive to become ruler of the world by establishing and leading a civilization from the dawn of man into the space age - waging war, conducting diplomacy, discovering technologies, going head-to-head with some of history's greatest leaders, and building the most powerful empire the world has ever known.
Sid Meier's Civilization Revolution is a watershed game, offering players a chance to experience the epic empire-building world of Civilization in an all new accessible, visually immersive, and action-packed world specifically designed for the console and handheld gamer. Delivering Civilization's renowned epic single-player campaigns featuring vast re-playability and unmatched addictive gameplay as well as revolutionary features like real-time interaction with leaders and advisors, extensive multiplayer capabilities and integrated video and voice chat, it will completely transport the Civilization series to a level of gameplay that fans have never seen before.
"Civilization is one of the world's top selling PC game series with more than 8 million units sold, and continues to be recognized as one of the greatest franchises ever created," said Christoph Hartmann, president of 2K. "We are excited to have Sid Meier getting back to his roots as the game's Lead Designer to carry on its legacy with Sid Meier's Civilization Revolution."
Some of the key features that will resonate with fans of strategy games and the Civilization franchise include 16 civilizations to master and lead to victory, an array of famous historical leaders to play as or compete against, and accessible maps and streamlined time scale for quicker games, intense combat, and constant action. In online multiplayer mode, players will compete for world conquest and glory among their peers as they battle in teams, head-to-head or epic free-for-all matches. In addition, auto-matching, ranked games, leaderboards, achievements, downloadable extra content and integrated video and voice chat make the online play more versatile and fun than any previous version of Civilization and will allow players to see where they stand against the competition. Finally, the position of ruler of the world can be settled online.
Sid Meier's Civilization Revolution will be released in spring 2008 for next generation consoles and handhelds. For more information please visit http://www.civilization.com/.
Trailer can be found here.
Civfanatics gallery here.
(Edited to add links)
|
--
Sent by Him,
Prince TORARADICAL of The JODASA
cIV Modder in self-training.
Are you ready for Civ V?
|
 |
 |
|
|
|
|
Sword of Doom...
Last Seen: Yesterday @ 11:05 PM
Posts: 2,375
Visits: 20,508
|
|
|
|
|
|
Prince of The JODASA
Last Seen: 2/22/2010 7:47 PM
Posts: 1,716
Visits: 1,845
|
|
|
|
|
|
Game slut
Last Seen: Yesterday @ 10:45 PM
Posts: 9,131
Visits: 11,087
|
|
|
Hmmm. I cannot help but have the feeling that this represents merely the latest step in a long drawn out process of 'selling out' to the kiddy market segment. Maybe it is just that, in my most recent foray back to Civ4 Warlords, I encountered the same old annoyance that I always encounter: AI Omniscience. What is the point of having a secret plan when it can never be secret to the AI? It really saps the fun out of it for me when: JUST as I'm about to sneak attack the Carthaginians, the French declare war on me because obviously SOMEHOW they are aware that I've sent my Longbowman and archer into backdoor positions to pounce on Hannibal. Then to top it off two turns later, two surprise mystery barb axemen come outta nowhere and burn Sevastopol to the ground. Its all so scripted, and I chalk it up to one thing: the same basic game engine for far, FAR too long. Other game engines do not suffer from this problem of the AI not being able to function unless it has omniscience (e.g., all the Matrix Games wargames I've played). Why can't Firaxis give us a proper AI that can actually be duped, and does not have to be simply backed into a corner? AI personalities in a pig's eye! _ALL OF THEM_ are aggressive, and expansionistic as soon as it is expedient to do so.
|
--
tones (9/1/2009) I was minded to compare this site to a sort-of-private Facebook, but, on reflection, that's not right . . . Nope. Here is a forum to exchange views and discuss topics and maybe have some literary fun; post some interesting pics (not Megabits of family krap); flag up some internet sites of Interest; pass on the occasional joke. To me, (struggling for analogy here) it's bit more like a quiet and cosy pub with locals you know and the occasional visitor from "outside"; thick stone walls and a cellar full of well-kept ale. Facebook, on the other hand, is some awful massive city-centre club that serves Fosters lager. And, you know what? I am not unhappy with that analogy. I prefer the pub.
|
 |
 |
|
|
|
|
WE WILL DESTROY YOU
Last Seen: 3/11/2010 10:53 AM
Posts: 6,812
Visits: 31,300
|
|
|
|
|
|
Kaboom!
Last Seen: 5/1/2009 8:19 PM
Posts: 625
Visits: 4,599
|
|
|
|
|
|
huff huff
      
Last Seen: Yesterday @ 9:52 AM
Posts: 1,813
Visits: 4,869
|
|
|
|
|
|
Second Lieutenant
      
Last Seen: 12/28/2009 12:14 AM
Posts: 1,286
Visits: 2,246
|
|
|
|
|
|
Andrew Wiles
      
Last Seen: Today @ 1:56 PM
Posts: 3,700
Visits: 13,518
|
|
|
|
|
|
Older then History
      
Last Seen: 5/9/2009 2:41 PM
Posts: 2,090
Visits: 1,183
|
|
|
|
|