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| keep playing this Dgame with Warlords. | | 0 | | start a new Dgame using Beyond the Sword with one team. | | 6 | | start a new Dgame using Beyond the Sword with two teams, competing against each other. | | 10 | | Whatever you do, I don't plan on participating. | | 2 |
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General
Last Seen: 8/27/2008 11:52 PM
Posts: 3,774 Visits: 5,091
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| Some scattered gibberish... If there are two teams, the prime focus should be on getting one turn played per day, at the most per two days. Everything needs to be rethought and restructured with that in mind.
Instead of having the president do a play request for ten turns, have open enrollment every twenty (or so) turns: "I want to be president for the next twenty (or so) turns, and here is what I want to do, here is what I think is not going right." Vote people into office based on their agenda.
Instead of putting stuff before the senate, put stuff before the populace directly. That visionary Scipio, he was right all along: Down with the senate!
The list of things that the P needs to put before the people should be limited, voting during a P's term should be an exception.
Do NOT have open citizenship. Only have citizens that are involved and might possibly be (or get) interested to run for president. One turn a day requires hardly any time at all...
Bare bones, you'll need only: - P - VPs (could be runners up) - god
As I envision it, this game will stand or fall with people's willingness to actually play the turns, run for president. But, as I said, I'd rather be on the Dynasty end of things, so don't listen to me. (Though godhood has its appeals as well. ) |
-- Whenever people agree with me I always feel I must be wrong.
Edited: 8/22/2007 8:43 PM by Zigeuner |  |  |
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Warlord
      
Last Seen: 4/16/2008 4:00 PM
Posts: 129 Visits: 347
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Veteran Warlord
      
Last Seen: 8/31/2008 6:46 PM
Posts: 195 Visits: 766
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| | Keep it democratic and with turns but what about a Party System and a prime minister rather than a president, well its only a name. Two partys or three (if possible, i doubt it). You can become a party member, switch partys, become leader of a party. Like warlord said you could have campaigns running while the game is being played. A party would consist of a group of three or more Community members. A party must have an elected first speaker or Party Leader. It must have a manifesto stating its Political stance. When campaigning it must outline its policies. When elected it appoints ministers from its party to positions of Prime Minister (plays turns, finance, civics), Minister of Foreign Affairs (war, peace, trade negotiations), Minister of State(worker, tech research, city improvements). Elections. To run you must have a party. A party must be declared and given its own party headquarters forum which is only accessible by the members. It must have a policy and manifesto thread viewable to everybody. I think this would give the multiple team aspect but also with just 1 .sav. Its a rough idea, alot more thought needed. But in short No President, No Senate, No Supreme Court, No Consititution. Parties. It even sounds more fun |
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 Disgraced Deputy Senator, House of Warmax, (3rd Term) |  |  |
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Dr Fluffy
Last Seen: Yesterday @ 3:13 PM
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Sword of Doom...
Last Seen: Yesterday @ 11:48 PM
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Dr Fluffy
Last Seen: Yesterday @ 3:13 PM
Posts: 1,375 Visits: 3,310
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| since as site admin, I automatically have access to all areas of the site. This solves one problem as someone neutral would be needed to create the game file and handle any issues that comes up during the game. It would be a damn shame to lose you as a possible player, though the offer is very useful and selfless. Wouldn't most secret communication be via PM? Do you have access to those? If not, couldn't you participate? Alernative Government structures: PLUTOCRACY (just an idea) Each accepted team member is granted 10 MCr (million credits) to spend on buying votes (hey, it happens) Every 2 weeks a 24 hour "election"/open auction is held where team members can bid MCr's to become Plutocrat. Multiple and successive bidding is permitted and at the close the highest bidder is declared Plutocrat for 10 turns (2 weeks) The second highest bidder is VP, and in the case of a tie, the first to register a bid is the winner. Only the winner actually "spends" his MCr's - all other participants retain theirs. MCr's are transferrable between any two team members by open post announcement at any time except during the 24 hour election period. When all MCr's have been spent, each current team member receives another 10 MCr. This heralds the start of a new Regime. Latecomers/new players cannot receive new MCr's until the start of a new Regime, but they may receive MCr's donated by other players. The Plutocrat has complete control of the game actions and play (though he may ask advice of his fellow team members) A Plutocrat is awarded 1 bonus MCr for completing 10 consecutive game turns on time. Notes: this system is not as undemocratic as it may first appear. In fact, every member of the team is guaranteed a presidential position should they so wish. If you prefer, think of MCr's as votes, or electoral points. However, I am a great fan of letting the guy in charge simply get on with it and then, if he f***s up, you get rid of him, hence the "transferrable credits". The bonus is a little reward for doing a good job, and maybe keeping you in power just that tiny bit longer to complete your vision. The two week thing is simply because I expect the game will be run along those lines - 10 turns per two weeks with weekends not counting as a lot of people have a problem with weekends. This system does not tick all the boxes since I couldn't remain Plutocrat for Ever, so I shall work on it. Stay tuned. |
-- I like to keep a bottle of stimulant handy in case I see a snake, which I also keep handy. W. C. Fields
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Veteran Warlord
      
Last Seen: 8/31/2008 6:46 PM
Posts: 195 Visits: 766
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Warlord
      
Last Seen: 4/16/2008 4:00 PM
Posts: 129 Visits: 347
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| swordinthestorm (8/23/2007)
i want to clarify something. When you say two teams, will that be a Pbem game with 2 Human Civs? If so wont that take a really long time? Could we do power sessions with 2 teams. Yes, but each team would only have 24 hrs to complete their turn. So 2 efficient governments must be designed to keep the momentum going. Right now we seem to have about 10 - 12 active members would a demockracy game work with so few plays, would it not just become a complicated Pbem with members taking turns with the turns like a dynasty game? It sounds like this to me. In a nutshell . Seems a majority of the citizens want to give it a try, including me. Two civs will either be twice the fun or twice the hardache. Thats why it is important we get creative but keep it very simple. I am more and more liking any dictator style of government. Elect a guy and let him roll, if he screws up then give him the boot. |
-- The art of war is of vital importance to the State. It is a matter of life and death, a road either to safety or to ruin.
Edited: 8/23/2007 3:47 PM by Warlord |  |  |
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