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Wrong
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Elite Pathogen
      
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Make my day
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A quick game will go quicker; so will: starting in medieval times (or later), having advanced start points, playing on a smaller map. I'm sure there are other ways as well. With victory conditions I'm thinking of superimposed rules, such as loss of capital = defeat; twice the points of other team = victory. I think a quick duel that gets decided around Christmas will be more fun than a large map that will have a final confrontation in 2010. I agree with most of that, though Christmas is a bit optimistic - that only gives us 70 turns (approx) at one turn per team per working day so anything we can to to get the turnover rate up would be high priority. We also need to dictate, er, discuss what reports, if any, should be posted so that the outside world may marvel at our deeds of cunning and cruelty (us) or indecisive paralysis (them)
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Mood: surface ripple?
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Sword of Doom...
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sweetP
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Junkyard Dawg - Any questions?!
      
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Elite Pathogen
      
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Junkyard Dawg - Any questions?!
      
Last Seen: 7/1/2009 6:27 PM
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Make my day
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Terminal_Civ-er (9/11/2007) For the record ... I don't have BTS (I know, I know) but if I can assist in a non-player aspect, I am offering my services ... as limited as they might be.I don't know how you feel about this TC, but perhaps we could employ your services as a roving journalist and war correspondent. If both leaders of each team write up full reports for their teams once a week, and if you had access to each team's private forum, you could report on anything interesting in the form of an article or newspaper column, with comments, pics, interviews, you-name-it. An independent observer might prove just the interface we need between the two teams and the "outside world" - a problem that has been bugging me since the outset. And if not you, maybe someone else....? What do you think?
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Mood: surface ripple?
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Junkyard Dawg - Any questions?!
      
Last Seen: 7/1/2009 6:27 PM
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