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9/17/2007 12:51 PM |
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Elite Pathogen
      
Last Seen: Today @ 1:06 AM
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Puff in favor of Koreans. To be honest, I've not played them either, which makes it sound more fun.  Despite the impression we may give to the outside world we will want to discuss strategy and tactics and make the best use of everyone's talents so that we win this thing. Failure is not an option here. We will not be beaten by a bunch of dozy democrats. I agree wholeheartedly. My only gripe with this lot is with the double production speed of walls and castles - something I personally never build.
It may not be a bad idea to build them in this game. Even as we do not want 'them' to know of our desire to discuss matters and overall strategy, they will no doubt try and give a false impression to us as well. They may choose a very agressive policy towards us and against a human player, I think walls and even castles wouldn't be a bad idea, at least as a failsafe. The fact that they are cheaper to build will make it seem like much less of a waste of time as well. Still, I think we should be as agressive as we can throughout the entire game so we won't have to use our walls and castles.
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-A government that is powerful enough to do anything for us is powerful enough to do anything to us. -Fred Thompson
-There are two races of people, the decent and the indecent. - Victor Frankel
-They who would give up an essential liberty for temporary security, deserve neither liberty or security. - Benjamin Franklin
Consequences
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9/17/2007 2:48 PM |
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Wrong
Last Seen: 12/16/2009 11:01 PM
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9/17/2007 5:10 PM |
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Make my day
Last Seen: Today @ 6:37 PM
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9/17/2007 6:41 PM |
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Wrong
Last Seen: 12/16/2009 11:01 PM
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9/18/2007 5:25 AM |
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Make my day
Last Seen: Today @ 6:37 PM
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With ratio I was really referring to siege : defense : attack. No hard and fast rules here. I often attack without siege units at all. However, I would say 40% siege, 10% defense, 50% attack but that's just my opinion.
I have played a lot of Warlords Battlecry, and I get the idea that it may be rather similar to that. You know that most of the units you send off will perish. But it's not about preserving units. Must disagree there. It is essential to preserve your top units. Siege units are the cannon fodder, if you'll escuse the pun. Heavily promoted units are indispensible on the battlefield and also affect military production Wonders (West Point, Heroic Epic) I often end up with units with XP's in the +30's It's about setting cities ablaze so you can produce more units while your opponent is rebuilding. It's about tipping the balance, yes. So, um, in multiplayer do you target productive "core" cities and pretty much ignore their own outer "cushion" cities, or is that wishful thinking? Do you end up targeting the military (as against the AI in Civ3)? Impossible to say until we see the circumstances. However, the ideal is to target the core cities whilst making them think we're not. Tricky, that. But burning a Capital would even be worth the sacrifice of a whole army. The outer cities will be rather harder than cushions So many strategies....... Finally, I'd like to say that, although Korea seems a popular choice, I'd like folks to consider Spain and Carthaginia and maybe express their thoughts. I have also been pleasantly surprised with Ethiopia. I'm not disagreeing with Korea, just want to make sure. If Mongoose lets us know what sort of map we'll be playing, that will certainly affect our decision. Alas, the crystal ball is cloudy. Everything else being equal, I think we have one advantage with our system. No matter how they organise things, Alpha is bound to be a bit of a committee decision. We, on the other hand, will have different personalities taking over at regular intervals. That makes us unpredictable. And that's good for us and a worry for them.
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Mood: surface ripple?
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9/18/2007 6:05 AM |
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Like the hair cut?
Last Seen: 2/22/2010 8:39 AM
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9/18/2007 6:51 AM |
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Like the hair cut?
Last Seen: 2/22/2010 8:39 AM
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9/18/2007 9:59 AM |
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Make my day
Last Seen: Today @ 6:37 PM
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There's also this trait that gives you +100% great general production which is useful for getting military academies in your cities. I like it when you are fighting all the time.
That'll be the Imperialistic trait then. Not bad, but there are better. Do you really want to be fighting all the time? I am no expert on combat but it seems to me we should try to rush for construction get our UU and start a war. Don't forget about spearman/pikies. We have to check what kind of units our enemy is using anyway. Flanking can be a ***! Well the Korean UU will be useful, but no need to rush for it and start a war. It depends on circumstances, surely? Since the AI tends to build lots of longbowmen the +25% against archers may not be a bad upgrade. We don't have to worry about the AI. Those civs are to be used as required. They are either useful to us in some way, or dogmeat. However, you make a fair point. I always try to have a few units inside the stack that have defensive value as well. When you only have city attack your units will die against counter attacks. Yes, basic strategy that. I might also point out that Bts AI is a lot smarter than vanilla and will not fall for some of the old tricks, and will pound a big stack with siege units from a defensive position, for example. Nevertheless, being aggressive and attacking is still a huge advantage - you choose the time and the place, and can spread your attackers out (reducing collateral) whereas defenders must all huddle together in one place. Another big plus for an aggressive stance. |
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Mood: surface ripple?
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9/18/2007 12:09 PM |
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Like the hair cut?
Last Seen: 2/22/2010 8:39 AM
Posts: 1,992
Visits: 8,055
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9/18/2007 12:37 PM |
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Wrong
Last Seen: 12/16/2009 11:01 PM
Posts: 3,898
Visits: 5,438
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Finally, I'd like to say that, although Korea seems a popular choice, I'd like folks to consider Spain and Carthaginia and maybe express their thoughts. I have also been pleasantly surprised with Ethiopia. Um, why don't you give some argumentation for consideration? Spain gets a nice bonus or two, but if it's a later-era start, what good does an early UU do (for Carthage)?
No hard and fast rules here. I often attack without siege units at all. However, I would say 40% siege, 10% defense, 50% attack but that's just my opinion. That's all there always is, opinions; that's all I'm interested in, opinions. Just my way to supplant experience with a bit of research. 
I've been wondering about spies. I usually keep one in every city; haven't had any nastiness happen since I started doing that.
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Whenever people agree with me I always feel I must be wrong.
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