|
|
9/25/2007 2:05 PM |
|
|
Wrong
Last Seen: 7/18/2010 7:49 PM
Posts: 3,898
Visits: 5,439
|
|
|
|
|
9/25/2007 8:23 PM |
|
|
Boobies
Last Seen: Yesterday @ 1:09 PM
Posts: 3,435
Visits: 5,715
|
|
|
|
|
9/28/2007 7:46 AM |
|
|
Like the hair cut?
Last Seen: 8/31/2010 9:37 AM
Posts: 1,999
Visits: 8,084
|
|
|
|
|
9/28/2007 9:34 AM |
|
|
Boobies
Last Seen: Yesterday @ 1:09 PM
Posts: 3,435
Visits: 5,715
|
|
|
I just checked Ethiopia yesterday and to be honoust I am not convinced this is a good choice. The unique unit (Oromo) is ok. A musketman with drill2 seems like a fine powerful unit. The problem with musketmen is that it gets replaced fairly quickly by riflemen. We will only have a short period of time to make use of it's strength. Our Unique building (stele) is a monument which gives +25% culture. This may be a decent building when playing against AI but I think it's useless against human players. Also this building will be expired by the time we reach astronomy. You are, of course, entitled to your opinion, and I tend to agree with you regarding the Oromo. However, strategy should never be dictated by the appearance of a UU whatever it may be - that's the tail wagging the dog. There are so many other circumstances to consider. I tend to regard it as evening out the unit power curve as the basic musketman is a pretty lame and short-lived unit. As to culture, I wonder why you think that's useless against human players? I find it of phenomenal value. Push those borders out and the enemy needs at least two and sometimes three moves to even reach a city. The element of surprise is vastly reduced. In addition, superior culture constantly nibbles away at the opponents' borders without you having to do a thing. Culture allows you to control land (and sea), and the earlier you have it the better - it doesn't cost you anything either (that is, you can control the same amount of space with less cities, thereby saving money) Forget about a cultural victory as such - it ain't gonna happen against a human team. Instead, think of culture as a weapon with both defensive and aggressive abilities. If you are just one square closer to their cities than they are to yours you have an advantage of staggering proportions. Let me give you an example from a pbem with jerm (I'm sure he won't mind) We declared it a draw in the end because it was vanilla and I had problems on upgrading to Bts, but that's neither here nor there. I had a city in the centre of Pangea where our civilisations met with such a cultural advantage that it was slowly eating up jerm's land. In time, it pushed to his frontier cities so that I could position my stacks ready to attack in one move. In response, it would have taken him four turns just to reach my central city, let alone attack and take it. He had better units (Redcoats, his UU), but which position would you rather be in? Maybe jerm would like to give his opinion of the situatin, but culture rocks.
|
--
|
 |
 |
|
|
|
9/28/2007 12:07 PM |
|
|
Elite Pathogen
      
Last Seen: Yesterday @ 10:11 PM
Posts: 5,943
Visits: 14,038
|
|
|
|
|
9/28/2007 1:26 PM |
|
|
Boobies
Last Seen: Yesterday @ 1:09 PM
Posts: 3,435
Visits: 5,715
|
|
|
I still reckon the Roman UU is unusual in that it dictates your strategy. Mind you, I haven't yet played every civ, so who knows what awaits? Anyway, my argument re culture still stands. The Romans are NOT a particularly cultural race and yet when it came to the crunch (and jerm had his Redcoats and my Praetorians were antiquated) my extended borders were decisive in stopping him invading. And I haven't even yet mentioned the fact that you can see into their territory whilst denying them the chance to do the same, meaning ambushes can be set (or avoided) and planning can be done with so much more information. Admittedly this game was vanilla, so no spies at the time, but it still works in Bts. AND your cultural borders count towards your score (which might be decisive in this upcoming game) AND the more land you control the higher the percentage chance you will have of gaining strategic resources which are not immediately apparent on the map. The Enemies of extended cultural borders: 1. The Keshik 2. The Tank I do not in my wildest nightmares suppose that Alpha have chosen to play the Mongols, so if we encounter them, they will be AI, and we can handle that. The Tank is so far down the line I am convinced we will not get there... one team or other will have given up. If not, it doesn't matter. If both sides have the same equipment but one is able to attack first because their borders are more extensive..... well, you see what I'm getting at.
|
--
|
 |
 |
|
|
|
9/28/2007 2:54 PM |
|
|
Wrong
Last Seen: 7/18/2010 7:49 PM
Posts: 3,898
Visits: 5,439
|
|
|
|
|
9/29/2007 6:47 AM |
|
|
Boobies
Last Seen: Yesterday @ 1:09 PM
Posts: 3,435
Visits: 5,715
|
|
|
|
|
9/30/2007 11:08 AM |
|
|
Like the hair cut?
Last Seen: 8/31/2010 9:37 AM
Posts: 1,999
Visits: 8,084
|
|
|
|
|
12/1/2007 5:00 PM |
|
|
Boobies
Last Seen: Yesterday @ 1:09 PM
Posts: 3,435
Visits: 5,715
|
|
|
General Tones Back in Action The esteemed and much beloved General Tones released a short press statement in the Capital today. "Peoples of Omegaland. Rejoice, for I have returned to lend my aid and guidance once again. Alas, I have not been able to devote as much of my attention to this fledgling Empire as it so obviously deserves, but fear not, for now you will benefit from my deep insight, breadth of knowledge and mind-boggling strategic perspicacity. True, the chosen leaders of recent years have served you well, and our country has grown and prospered, and yet I sense your burning desire for growth and wealth, security, better dental care and, most of all, victory!
To this end I promise you several days, if not weeks, of my valuable time. Ask me anything. I have the answers. It is not true that difficult or persistant questioners disappear without trace."
|
--
|
 |
 |
|
|
|