Attention all dictators! General staff meeting!
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11/2/2007 3:38 PM


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I just opened borders with Korea, and look what I found!

Yep, that's right, a holy city on a plain, guarded by a single warrior!

I have ordered an axeman from Megaton, which will start building it in two turns when the settler is done. Ditto with Napalm Springs, which has two turns left to go on its library. I'm not a habitual rusher (don't remember the last time I did a serious attack in the pre-catapult era), but this chance seems just too good to miss.

If there is still only one warrior guarding Seoul when two axemen arrive at the border, I will show the gooks who owns the world and space! If a pesky archer has taken up position there in the meantime, too bad, but the axemen won't have been wasted as we'd still have to build them to guard settlements. Warriors are insufficient for settlement defence when barbs start running around with bows, and obsolete against barb axes.

I started researching the Omegabet, but if we're going to war, we might just as well beeline for Construction. It's some 30 turns there, compared to 20 to the Omegabet. I estimate we'll be taking Seoul with axes, but will face bows when scaling Pyongyang (which is the other city they have, I was able to gather from the diplomacy screen).

Is there something else... oh yes, I called a staff meeting, not a press conference. Does anyone have anything to add, or does someone want to question my plan of action?
11/2/2007 4:38 PM


Elite Pathogen

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I rather like the idea of pouncing them now as well.  It would give us loads of expansion room and time to do it too.  Should we send a force that would be able to handle an archer and a warrior though?  I'd hate to have to tell the boys they can't have any fun once we marched all that way. 
11/2/2007 5:33 PM


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Bugger me blind, that's hardly a grand city site by the looks of it... Please tell me there are some resources under the black blanket.

Warriors are insufficient for settlement defence when barbs start running around with bows, and obsolete against barb axes.
We have the Great Wall, so we only need to protect our settlers from barbarians.
11/2/2007 5:48 PM


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jerm (11/2/2007)
I rather like the idea of pouncing them now as well. It would give us loads of expansion room and time to do it too. Should we send a force that would be able to handle an archer and a warrior though? I'd hate to have to tell the boys they can't have any fun once we marched all that way.


I say we keep the scout close by to give regular reports on the defences in Seoul. If they get an archer there, I suggest we just build two other axemen for a total of four, and roll!
11/2/2007 8:45 PM


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[b]Zigeuner (11/2/2007)We have the Great Wall, so we only need to protect our settlers from barbarians.


Is that so? As far as I know, the Great Wall stands where it stands, protecting Megaton and Napalm Springs, but giving no protection to cities outside the place on the map where the wall physically is placed.
11/2/2007 8:52 PM


Elite Pathogen

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Is that so? As far as I know, the Great Wall stands where it stands, protecting Megaton and Napalm Springs, but giving no protection to cities outside the place on the map where the wall physically is placed.

And you call yourself a Civ4 player?    Seriously, the GW means no barbs will enter any of your cultural boundaries, current or future.  The "wall" on the map is purely asthetic and it's protection is not limited to within those boundaries.

11/2/2007 8:53 PM


Elite Pathogen

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I say we keep the scout close by to give regular reports on the defences in Seoul. If they get an archer there, I suggest we just build two other axemen for a total of four, and roll!

Should probably do that anyway if we want to continue onward. 

11/2/2007 9:59 PM


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After seeing (and hearing about) the Korean holy city I'm even more skeptical of taking it now-ish. It will be a terrible drain for ages to come, and hardly contribute *anything*. There are MUCH better places for a fourth and fifth and sixth city.

Thumbs down, arrow knocked.
11/2/2007 10:05 PM


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Well, it's holy, and we'll get a religion. Holy cities mean big money, how can a holy city of a significant religion not pay off? And we're knocking Korea off the board. Something which will be a lot harder to do when they get their anti-melee rocket launcher catapults.
11/2/2007 10:08 PM


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jerm (11/2/2007)
Is that so? As far as I know, the Great Wall stands where it stands, protecting Megaton and Napalm Springs, but giving no protection to cities outside the place on the map where the wall physically is placed.


And you call yourself a Civ4 player? Seriously, the GW means no barbs will enter any of your cultural boundaries, current or future. The "wall" on the map is purely asthetic and it's protection is not limited to within those boundaries.


*Grumble*. Smartass mofo. On what difficulty have you won the game, may I ask? The reason I'm not exactly familiar with how TGW works is simply that even if I could leave my cities unguarded against barbarians, other civs aren't usually that compliant. Hence I prefer more of a blood and iron approach to territorial incursions.
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