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Retired Dictator
Last Seen: Yesterday @ 6:04 PM
Posts: 1,626 Visits: 3,093
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General
Last Seen: 5/9/2008 6:42 PM
Posts: 3,589 Visits: 4,741
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I've been trying my hand at the specialist economy, and thought this start (and the industrious trait) perfect for the wonder variety. (means: great capital, mostly lame support cities, and boy, are they mostly lame!) I managed to close the net on the dastard Zulus with two fort cities on hills. They kept begging for open borders, but alas, it just wasn't in the air. I used the fort cities to build defensive units while my cap picked up wonders. So far, I missed only the great lighthouse and... the pyramids.  (The Pyramids should be THE core wonder for a specialist economy, worth the great wall, stonehenge and oracle combined. I just about fell off my chair laughing when someone completed it before me.) I stuck to my strategy though, and have generated a TON of great people already. Research is a breeze with those gold mines pulling the wagon, so it's (well?) before 1000AD and I have enough Berserkers to take the Zulus down (hopefully) tonight. Capital is still building wonders like crazy. All those great priests add 2 hammers and 5 gold so with stone and marble hooked up ALL wonders take around 8 turns. Research hasn't dropped below 80% so far. This may not be the best strategy, but if you want some old-fashioned civ2 style wonder spamming, it is certainly viable. If you're interested, look for "walkthrough" threads by obsolete on CFC. The only things I'm doing different from him is start religions and build small (lame!) support cities. I'm growing rather fond of such small, strategically located towns that sit on a plains hill and work two grassland hills (or equivalent). Build barracks and archers, chariots, axes until you can finally grow it to a decent size (around 8  ). Anyway, this is bound to be a quick game, even though I probably won't conquer the world. Fun, fun, fun! 
Addited: I haven't built any cottages yet, and I think I'll be destroying the ones I'm going to take over shortly. They are sooo overrated anyway... |
-- What you see is what you get...
Edited: 11/6/2007 12:39 PM by Zigeuner |  |  |
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Like the hair cut?
Last Seen: 5/9/2008 10:36 AM
Posts: 1,913 Visits: 7,409
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General
Last Seen: 5/9/2008 6:42 PM
Posts: 3,589 Visits: 4,741
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The war against the Zulu's is still not entirely finished for me. I waited until I had pikes to take on the elephants, but in the meantime the buggers got longbows and maces, so I could only take 2 cities at first. The second war took care of their capital. Now there's just an island city left. I was afraid that this would be a replica of last month's game, where everyone knew everyone, but luckily (...) that's not the case. There's just one civ kind of in the same era, the others are considerably behind. I think privateers will go a long way. I may try to win this one culturally; never done that before. I have a great merchant waiting to found Sushi, so I can install many great artists to celebrate our great capital, and the wonderful realm of the vikings. The great lighthouse was captured, so the only wonder missing is the game-making Pyramids. Doesn't matter now, since I'm using representation. I'm yielding so many great people, I'm burning them up for 12-turn golden ages, which yield so many great people, it's just great.  |
-- What you see is what you get... |  |  |
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THE 1BC 5 STAR GENERAL
Last Seen: Yesterday @ 8:45 AM
Posts: 797 Visits: 1,409
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| | Ok so here's my little tale of the rise and fall of the 1BC empire. At the start, I decided to move my settler east 1 square and settle on top of the plains/hill/gold square. This gave my city tile +1 hammer and it produced +3 gold instead of +1. This little boost in reasearch allowed me to quickly found two religions (hinduism and judism). I also built Stonehedge, the Oracle (to found christianity), and Pyramids. In between wonders I found 2 cities, one to gain access of the horse and another on the eastern shore of the island. Before building hte Pyramids, I quickly built a few chariots and rushed the Zulu. I had read here that their impi could be a huge problem, so I decided to take my chances and rush them, hopin they had yet to connect their copper. Luckily, they didn't even have bronze working! I quickly took their second city, which had 1 warrior (and razed it - the civilians rushed to their capital to produce a couple arches). I send pillaged the land arround the capital and left units on each of the squares, forcing the city to only work ocean squares. After a couple turns of slowly weakining their few archers, the city was mine and the Zulu was gone while it was still B.C. Since I now had control of my island/continent with no nearby rival, and I had already found 3 religions and built a few wonders, I decided to go the cultural root. I started building wonders galore; the stone and marble resources were key to this strategy. I also was first to circumnavigate the globe and was way ahead in tech than the rest of the world. My tech bar was never below 80% and after the Zulu were destroyed it was at 90% and 10% espionage or culture (until later in the game, when it was pure culture). I was great friends with everyone. The russian empire fell to whatever the other civ on the north east island was and gliamesh fell to whatever the other civ on the north west island was. I was trading techs like mad, giving into demands here and there, and the world loved me. I was first in everything, except millitary and three of my cities were approaching legendary culture. My capitol reached it first and the other two were like 20 turns away. Then, something terrible happend! My good friends, the (I forget which ones - i hate this unrestricted leaders thing, i always forget whos who..... - my good friends were the ones who were sharing the south east island with the english) betrayed me! They sneak attacked me, landing troops on my island by the billions! I was done......my little army didn't stand a chance....and that was the end of me.....  Wow - that was long - hopefully its not to confusing lol.  |
-- The object of war is not to die for your country, but to make the others die for theirs. - General Patternson
Freedom isn't free. - Anonymous
We make war that we may live in peace. - Aristotle
Edited: 11/10/2007 12:00 PM by General Georges |  |  |
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Civ addict
Last Seen: 5/1/2008 1:37 PM
Posts: 628 Visits: 1,739
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Udderly ridiculous
Last Seen: Today @ 2:45 AM
Posts: 2,672 Visits: 2,399
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General
Last Seen: 5/9/2008 6:42 PM
Posts: 3,589 Visits: 4,741
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Dai-bosatsu tôge
Last Seen: Today @ 12:26 AM
Posts: 2,199 Visits: 18,909
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